In any case, those are good numbers, glad to see eSports surging.
MLG Season Numbers - Page 7
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Jisunsu
Philippines47 Posts
In any case, those are good numbers, glad to see eSports surging. | ||
jmbthirteen
United States10734 Posts
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Ruccola
Norway81 Posts
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oogieogie
United States3657 Posts
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dAPhREAk
Nauru12397 Posts
keep making MLG awesome and the numbers will keep going up~! | ||
tsuxiit
1305 Posts
On December 07 2011 00:27 sabas123 wrote: bigger than comedy central0_o why dont they go on real tv? That graph compares peak viewers to average viewers. Average viewers on a 24/7 broadcasting network. If MLG broadcasted 24 hours a day, believe me, they wouldn't be hitting anywhere close to those numbers. | ||
nGBeast
United States914 Posts
On December 06 2011 23:58 robih wrote: cant compete with americans in records they find a record everywhere. like every NFL game 304732947932649362 records are set. dont read too much into american statistics about american events and how much they hype the statistics you have no idea what your talking about, just stop. | ||
iky43210
United States2099 Posts
On December 07 2011 05:56 ScyHigh wrote: Koreans only want to go to tournaments where the tournament pays for 100% of expenses apparently. and what's wrong with that? They're better off reducing the prize pool just so they can get more koreans in | ||
Ph4ZeD
United Kingdom753 Posts
On December 07 2011 05:56 ScyHigh wrote: Koreans only want to go to tournaments where the tournament pays for 100% of expenses apparently. Would you fly round the world to get knocked out early and win $500? With all the travel and practice disruption? | ||
Denzil
United Kingdom4193 Posts
Dallas was a failure and MLG was going down then they said, we want better and they went out to do better. Now look where they are, the sky is the limit | ||
andrewlt
United States7702 Posts
On December 07 2011 01:53 Exarl25 wrote: This in no way contradicts what feanor1 said... The earlier cut off connotes that their viewership past 24 years old is practically nonexistent. A huge part of the success of BW in Korea was its crossover appeal outside of the 18-24 male crowd. The refusal of the hardcore gaming community and e-sports scene in the west to grow-up is preventing it from truly hitting mainstream. It's just not connecting anymore to many gamers who grew up in the 80s and 90s. | ||
Zyrre
Sweden291 Posts
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zaii
Guam2611 Posts
On December 07 2011 07:26 Zyrre wrote: Wow, Sweden in top 5 countries with 9.5 million inhabitants. Second smallest in top 5 is Canada with ~35 million. safe to say you guys like your gaimzz | ||
InvalidID
United States1050 Posts
On December 07 2011 06:06 Ruccola wrote: How on earth does MLG know the age of people streaming an MLG? They probably extrapolate it from their purchasing records and from analytic tools like: http://www.google.com/support/adplanner/bin/answer.py?answer=175532&expand=traffic . Basically google knows all. | ||
Talack
Canada2742 Posts
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GenesisX
Canada4267 Posts
gogo mlg | ||
m3rciless
United States1476 Posts
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friedchicken
United States143 Posts
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Amornthep
Singapore2605 Posts
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zZygote
Canada898 Posts
On December 07 2011 06:06 Ruccola wrote: How on earth does MLG know the age of people streaming an MLG? Depending on the information given to them on their site, the people who have MLG subscriptions or accounts I think have a listed age when signing up. Also, you need to be at least 18 to own a credit card, and they may just be basing it off their subscribers. | ||
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