• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202533RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Season 1 - Final Week Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 657 users

[D] TvP and defenders advantage - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 18 19 20 Next All
ZOMGitsTHEEND
Profile Joined June 2011
Canada202 Posts
November 28 2011 19:51 GMT
#61
To be honest, Terran doesn't have much of a defenders advantage. Then again, most MU with protoss dont have exactly a defenders advantage because protoss can warp units in on the spot. In the late game, you will have many bases and it will be difficult to defend them all. The easy way to fix this is to destroy pylons whenever you see them. Tanks are still viable because most P's usually go collusus voidray, not immortals. Producing immortals will halt the P's unit production of collusus. Viking vounters collusus while your marines and maruaders are destryoing the ground army of the Protoss in theory.
Basher_
Profile Joined January 2011
82 Posts
Last Edited: 2011-11-28 19:56:58
November 28 2011 19:52 GMT
#62
I'm only high plat, but I win almost all my TvPs. I basically have two builds, both one rax expands.

1) get gas, get 1/2 marines, then tech lab, two mauraders with concussive shells... and push while building an expo on the lowground. That push messes up most tosses. You usually get a stalker or zealot, sometimes a sentry and sometimes even a bunch of probes. often you can get a scout too.

2) no gas one rax. prevent scout. build marines. CC on the high ground. this one's weak to an early stalker push so big maps only and even then maybe only when they scout late.

after you start the CC, build 2 or 3 more rax and AT LEAST 3 bunkers. often 4. depending on map and scout. and pull scvs to repair. that's usually the definative moment in the game. often they'll scout your FE and try to 3-gate/robo you. if you hold it, you have a huge advantage. marines are great. don't just get marauders.

meanwhile get stim, build a fact, then a starport, then a reactor on the fact, swap, build 2 medvacs and push again. either straight into the front or use one medvac to drop and distract while the main group runs in and snipes a nexus.

if you still haven't won move into vikings for colo and ghosts for ht / everything. good EMP, kiting, targetting immortals or colos, etc.

I do drops but only as a way to distract them or pull their army away. Also from watching GSL, very few terrans play a drop focused game against toss. observers / blink / warp ins are very good at limiting damage from a drop. plus it splits your army and leaves you open to a huge power move up the middle. I see it as the Polt / Puma / Thorzain TvP style

to me its all about overpowering them with macro. I sometimes lose in the late late game but that's only cuz I can't quite pull off the Puma / Thorzain level of late game army control. when they have lots of HT and colo and archon, its just hard to win. but i think that's more a problem of letting them macro earlier on.

freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-11-28 19:54:10
November 28 2011 19:52 GMT
#63
just because you suck in PvT doesn't mean PvT is imbalanced.
Winrates Prove that for a long time, statistics have yet to fall below 50% in PvT (Which they have not ever since release, ridiculous!)

I have and always sucked in PvZ for example even when it was protoss favored...even if winning, never felt comfortable.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 28 2011 19:54 GMT
#64
On November 29 2011 04:36 mvtaylor wrote:
Show nested quote +
On November 29 2011 04:14 Flonomenalz wrote:
Protoss could say the exact same thing with late game Terran armies EMP'ing everything with 10 full energy cloaked ghosts.


I'd really wish that, for once people would drop this stuff about EMP...

EMP takes off (with the exception of Archons) 50% hp max and against Zealots it does very very little since they have more armour hp and are far more likely to have armour upgrades than shield, along with having innate armour.

So while a Protoss army can take EMPs and live if a T takes a full storm their army is basically dead. If you engage in one spot where you don't have the space to micro away from storms and P lands one (assuming everything else in game is equal) it's basically gg. Unless T facerolls a P army they can't convert that push in to severe economic damage as a use every gate chargelot warp in will stop the remnants of a T army in its tracks.


It is far easier to get the full effect of the EMP that it is to get the full effect of the storm. For a storm to do full damage, the terran units must remain under it for 4 ingame second. As stimed marines and marauders move faster than any other ground unit with the exception of zerglings and hellions, it is difficult to to get the "prefect storm". This is compunded by the fact that the high templar moves the same speed as a thor. Also, with zealot charge, storm does damage to protoss units as well, which have a habit of charging into the AOE.

Both spells are very effective at their given task. But if I think terrans would be just as sad if protoss had a spell that did exactly 40% damage to all terran units instantly.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
unit
Profile Blog Joined March 2009
United States2621 Posts
November 28 2011 19:58 GMT
#65
On November 29 2011 04:49 Endrew wrote:
Show nested quote +
On November 29 2011 04:39 unit wrote:

no, i was just pointing out that he said he hit all of his emps...which was the bolded part of the quote that you removed when quoting my post
also if you have 8-10 ghosts it isnt that hard to have an emp spread that hits all the sentries....also...lolossi? colossus sucks vs terran due to how easy it is to get 12-16~ vikings and just rape them before they have any impact on the battle whatsoever (if the P blinks forward to try to snipe them then your army is right under it stimmed and melting their stalkers -_- ofc thats if you engage, if the P engages the positioning should favor the P due to him picking the place to fight)


Usually your ghosts will die long before they can throw those emps, unless you're a korean pr0 with 300 APM. Also, pls show me a diamond toss who plays pure Lolossi as his only AoE at the time when T can have 12-16 Vikings....BTW. do you have any idea how many Vikings can T have when Toss goes for 2 base 2 lolossi push?

sorry, but colossi are a unit that get better with numbers, they're fairly weak at 2...all you need to do to wreck them is get a few units into position behind the P army and boom dead "lolossi"

also, sorry i dont play vs diamonds so i really wouldnt know that you guys arent capable of dealing with this stuff...all of my practice partners are high masters/gm so im used to the terrans being able to nail their emps -___- also 300apm isnt that hard to get, if you go by sc2gears at least, blizz really fucked up the ingame apm thing...that should read eap45s
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
November 28 2011 19:58 GMT
#66
Terran start losing to Protoss and their heads fall off. Seriously make a bunker and stop complaining. Secondly who makes tanks against protoss other then to do a timing push before the 10 min mark? This is why a diamond player should not be able to comment on balance.
"let your freak flag fly"
spajn
Profile Joined August 2011
34 Posts
November 28 2011 19:59 GMT
#67
totally agree with OP im at diamond level too i beat 90% of TvT and maybe 60-70% TvZ but I lose to almost every protoss player. Only time i win if protoss plays sloppy, and it feels like I have to either kill or cripple the protoss heavily in midgame or i stand no chance to mass zealots, HT and archons.

The thing is its very easy to distribute your money on that composition since zealots are only minerals and HT are mostly gas, and the army operates best with just 1a (if he stays on zealot & archon) which is why i think for diamond level protoss has huge advantage because the terran player have to:
1) scout what composition protoss is going for
2) drop harass constantly
3) not get caught in FF
4) stutter step
5) carpet bomb emp

maybe the matchup is balance at higher levels but at diamond im struggeling, I also find the matchup kinda boring since in almost every battle one side is winning by huge margin, its almost never equal trades. So it often boils down to one quick battle and gg
Alexstrasas
Profile Joined August 2010
302 Posts
November 28 2011 19:59 GMT
#68
On November 29 2011 04:16 aTnClouD wrote:
I think defensive planetaries are pretty strong late game, that's pretty much everything terran needs for it. What really bothers me is this insane warpgate that is better than normal gateway and the fact protoss can chronoboost forge upgrades (R I D I C O L O U S). These are the reasons right now terrans are having an hard time. Protoss players have learnt to defend all the early game stuff with FE builds and now they just have no problem dealing with the matchup anymore.


Completely agree with everything you said, regarding the upgrades part specificly i always find amusing when a caster points out that battle X or Y was lost because protoss is sitting on 3-3 while terran is "only" 2-1 or 2-2 or something, im always like O´RLY?
jemag
Profile Blog Joined October 2010
Canada98 Posts
November 28 2011 20:01 GMT
#69
to be honest, it seems like you are talking about balance in the whole of your original post and then proceed to tell it's not a balance discussion :O.

Anyway, I don't think anything good or useful will come out of this thread for you. Would probably be better to just post in the strategy section to ask for some help on your TvP.
IMPrime
Profile Joined September 2011
United States715 Posts
November 28 2011 20:01 GMT
#70
On November 29 2011 04:08 ZenithM wrote:
Haha, what tipped the matchup so much in favor of Protoss recently?
immortal range? EMP? It's surely not cheaper upgrades, they add like 1 unit at the minute 15.

I see an incredible amount of "TvP impossible imba imba help me!!!" while Protoss' threads are like "Is that 1 gate FE really optimal? I dunno, I have only 80% winrate with it" :D

You would be a fool not to admit that TvP looks hard for low level players now. What a fortune reversal this is.


the mu was always toss favored outside of the 1/1/1, which toss players have been slowly figuring out.
Bagi
Profile Joined August 2010
Germany6799 Posts
November 28 2011 20:03 GMT
#71
It's a tough match-up, simply balling up and a-moving means you will lose every time. The best advice I can give for TvP is to always try to get the best possible concave/flank, it makes for an enormous difference. Also, bunkers are necessary, as is pulling SCV's.

Sadly, with the state of TvP in Korea as of late you aren't allowed to complain as a terran player here.
Alpino
Profile Joined June 2011
Brazil4390 Posts
November 28 2011 20:04 GMT
#72
Just wanna get one thing clear here: Tanks suck. Tanks suck so bad I switched to Zerg.
20/11/2015 - never forget EE's Ember
Gemini_19
Profile Joined June 2010
United States1238 Posts
November 28 2011 20:11 GMT
#73
On November 29 2011 03:59 FreudianTrip wrote:
Show nested quote +
On November 29 2011 03:37 redbrain wrote:
1) immortals tank alot of splash dmg from tanks


I know I'm bad and everything but couldn't you... micro your tanks?


Wait wut...?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2011 20:13 GMT
#74
On November 29 2011 05:11 Gemini_19 wrote:
Show nested quote +
On November 29 2011 03:59 FreudianTrip wrote:
On November 29 2011 03:37 redbrain wrote:
1) immortals tank alot of splash dmg from tanks


I know I'm bad and everything but couldn't you... micro your tanks?


Wait wut...?


To be fair, both their statements hardly made any sense.
Raambo11
Profile Joined April 2011
United States828 Posts
Last Edited: 2011-11-28 20:15:30
November 28 2011 20:13 GMT
#75
Ok, I think the OP is sorely lacking along with 99% of the posts in this thread, and heres why. The OP says helions and micro can deal with chargelots, but helions are utter garbage vs chargelots en mass. Not only will you not have mech upgrades vs 3/3 chargelots, but it takes a large number of hits to even kill a zealot, that your 100 mins would be better spent on a marine which would kill a zealot faster.

As if this were not enough you cannot just warp in 10 helions like the protoss can warp in different tech, you need 5 reactored factories pumping out helions to match the zealot warp ins that are going to be hitting you. If you went bio this is impossible to do because of the time it takes to get up and because you wont have the money to support that many factories, let alone along with your rax.

Many top terran's are having trouble with this lategame composition and clide has even talked about it.

Concerning defenders advantage, the protoss has the upper hand long with aggression. If terran wants to 2 rax pressure for instance, it will not even come close to killing even the greediest of builds like 1 gate FE or even 14 nexus depending on the map. This is because you have to wait 40s or so for your units to walk across the map, by which time your opponent will be able to hold.

In terms of aggression, this disadvantage does not apply to protoss because of warp in. They do not have to walk across the map much as zerg and terran do, but instead can warp in their units right in front of the opponent. This takes away the usual defenders advantage of quick reinforcements, which will usually allow your army to be larger for a few moments because your rounds of units will arrive faster, vs protoss this is no longer the case.

These are just simple facts of the game, not complaints, and need to be thought about.

@Basher, you sound like your just outplaying your opponent, not many people can do the things you described in diamond let alone plat.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-11-28 20:22:07
November 28 2011 20:17 GMT
#76
On November 29 2011 04:20 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


hop on the bandwagon why don't you? Double forge was happening long before the 1.4.2 protoss buff. The (recent) buffs aren't what helped protoss, it was TIME (and the immortal buff but that was a patch before). The players finally got over their humps and realized how to play protoss correctly. Some players have been doing it all along, but it hasn't showed until now and I don't think it's because of the patch. The skill gap is closing between all of the races, for a long time it was terran then it was zerg (protoss for a little while with MC and huk in 2010) then terran and now protoss finally. Sure the protoss buff helped, but there was no decrease in research time so the chronoboosting 2 forges isn't something new here.

If anything the immortal buff ruined the 1/1/1 all-in which everyone agreed was cheap, and now that's gone suddenly protoss is OP? As if...

Terrans are still doing fine, it's not like every terran is out of the gsl, if anything this is probably one of the most racially balanced gsl's EVER. The past two MLG's and even IGN was very racially balanced with a zerg, protoss and zerg winning those events.

I think it's worth it to discuss the current metagame but don't just take what ONE pro terran player says as truth. Maybe there is some truth to it, but what I'm asking here is for you to think before you blindly believe something.

With that said I think zealots are extremely strong late game with 3/3 but so are marines. I've been seeing a ton of top gsl terrans going double e-bay just to keep up with the protoss and it seems to work. Plus most terrans win their games by whittling down their opponents by doing timing attacks (and not over extending), doing drops and harassing. To me it kinda feels like protoss can just sit back where terran has to play like a zerg (not that, that's a bad thing).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 28 2011 20:23 GMT
#77
On November 29 2011 04:20 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


You mean their win rate dropped to 50% vs protoss? Because the stats from last month do not back up that statement. Protoss got better, better builds came out. Better players got into the GSL and showcased builds that are bad ass. EMP was brought in line with the other spells in the game and requires some level of aim to use.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
S_SienZ
Profile Joined September 2011
1878 Posts
November 28 2011 20:23 GMT
#78
On November 29 2011 05:17 emc wrote:
Show nested quote +
On November 29 2011 04:20 S_SienZ wrote:
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


hop on the bandwagon why don't you? Double forge was happening long before the 1.4.2 protoss buff. The (recent) buffs aren't what helped protoss, it was TIME (and the immortal buff but that was a patch before). The players finally got over their humps and realized how to play protoss correctly. Some players have been doing it all along, but it hasn't showed until now and I don't think it's because of the patch. The skill gap is closing between all of the races, for a long time it was terran then it was zerg (protoss for a little while with MC and huk in 2010) then terran and now protoss finally. Sure the protoss buff helped, but there was no decrease in research time so the chronoboosting 2 forges isn't something new here.

If anything the immortal buff ruined the 1/1/1 all-in which everyone agreed was cheap, and now that's gone suddenly protoss is OP? As if...

Terrans are still doing fine, it's not like every terran is out of the gsl, if anything this is probably one of the most racially balanced gsl's EVER. The past two MLG's and even IGN was very racially balanced with a zerg, protoss and zerg winning those events.

I think it's worth it to discuss the current metagame but don't just take what ONE pro terran player says as truth. Maybe there is some truth to it, but what I'm asking here is for you to think before you blindly believe something.


=.="' Say something as the everyday casual player, opinion gets dismissed as what happens in "the wooden leagues" don't matter. Cite what pros have said, I'm hoping on the bandwagon. I give up.

I wasn't saying what ClouD said was definite truth. My post was mostly pointing out to the guy who I was replying to that it's not just the low league Terrans that are complaining.
Endrew
Profile Joined February 2011
Poland73 Posts
November 28 2011 20:27 GMT
#79
On November 29 2011 04:58 unit wrote:
sorry, but colossi are a unit that get better with numbers, they're fairly weak at 2...all you need to do to wreck them is get a few units into position behind the P army and boom dead "lolossi"

also, sorry i dont play vs diamonds so i really wouldnt know that you guys arent capable of dealing with this stuff...all of my practice partners are high masters/gm so im used to the terrans being able to nail their emps -___- also 300apm isnt that hard to get, if you go by sc2gears at least, blizz really fucked up the ingame apm thing...that should read eap45s


I believe we're talking about the current state of TvP at diamondish level here I'm not talking about the balance in general since I know my limits.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-11-28 20:39:11
November 28 2011 20:31 GMT
#80
This is seriously a balance whine thread disguised as discussion.

There are things to talk about in this matchup, like why at a high level tournament PvT best of 7 we saw zero games that went past 1 - 2 base all-in's (from both players). But you just talked about why you're having trouble with TvP and covered it up by saying it's a discussion of the matchup, just your discussion only consisted of balance whine.
Prev 1 2 3 4 5 6 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 252
ProTech70
StarCraft: Brood War
Nal_rA 11739
Hyuk 2672
ggaemo 665
Jaedong 427
ToSsGirL 251
Mini 189
EffOrt 175
Pusan 136
Hyun 100
Soma 60
[ Show more ]
Sacsri 51
soO 33
Backho 33
Rush 32
NaDa 28
Sharp 27
ajuk12(nOOB) 20
Bale 12
ivOry 5
Britney 0
Dota 2
XcaliburYe210
BananaSlamJamma148
Fuzer 78
Counter-Strike
fl0m464
sgares119
oskar103
Other Games
summit1g2962
singsing819
ceh9605
SortOf94
crisheroes11
Organizations
Other Games
gamesdonequick1071
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH453
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV308
• lizZardDota275
Upcoming Events
Esports World Cup
28m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
CranKy Ducklings19
3DClanTV 0
Esports World Cup
1d
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.