• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:24
CET 15:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[D] TvP and defenders advantage - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-28 19:16:49
November 28 2011 19:14 GMT
#21
hehe hellions actually are the perfect tank for anything the toss has against mech (archons do laughable damage on hellions, by the way). The problem though is tanks do almost no damage against everything the toss has. And the thing they do damage against can blink right on a tank so having one tank is no protection. So marauders are considered better because more mobile and no range disadvantage against toss, just slightly more supply taking.

And mech works against toss, but you need the know how. Always taking workers with you and always replace the workers, always repair, always change the map to your advantage with empty bunkers (empty bunkers aren't targeted and create chokepoints for only 25 minerals). Thors destroy air from toss if its stacked. Always build rebuild the units you will need (thats the hard part) and well your productions buildings cost 200/125 and you need tons and tons of them.

Its hard to play, but a toss can't win a straight up engagement unless they go for carriers. Only chance they have is to get you out of position or attack your bases. Anyway mech is just on another level of decision making, compared to any other play style. But it works even against toss after the tank damage nerf. But you have to go 4-5 base, to fund your production.

And i like worker rushes not only terran can do it. Basically you tell your opponent, played a bit risky, well let me show you cut to much around the corners. I like to punish muta going zerg that way as toss x3.

PS: bio is an aggressive strat, of course you lack defenses there, because you conter to defend. At best at a point where the opponent can't punish you for it by marching through your front door trying a base trade.
S_SienZ
Profile Joined September 2011
1878 Posts
November 28 2011 19:16 GMT
#22
On November 29 2011 04:14 LXR wrote:
The "macro mechanic" that saves terran is repairing. You need to have scv's pulled to your bunker as soon as you see they might be attacking. Being able to repair with a large amount of scv's lets terran hang on for an unreal amount of time. It's hard to push with both sentries and immortals to block the repairing, but if that happens.... you're kind of screwed. Unless you went overboard and made 2 + bunkers.


MC-style 6 gate is almost impossible to hold if he doesn't mess up sentry control. Look up the MC v MVP game on Tal Darim at Providence. MVP couldn't hold with 5 bunkers. (Granted, one wasn't positioned very well, but still)
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
November 28 2011 19:16 GMT
#23
There are a 2 primary reasons why Protoss is doing well late game vs terran.
1) Warp gates (terran has to win eveyr single battle vs toss since they can rebuild faster).
2) Terrans cant use the gas income the get when they have more than 6-7 active geysers. Toss can always make HT.

However I feel like ravens might be a solution to reason 2 and to some extent reason 1.

Using upgraded turrets can block the way for chargelots (increasing defenders advantage).
Pdd is decent against stalkers.
3) Seeker missile should be pretyt good vs a 2 food toss army (cus of splash).

aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 28 2011 19:16 GMT
#24
I think defensive planetaries are pretty strong late game, that's pretty much everything terran needs for it. What really bothers me is this insane warpgate that is better than normal gateway and the fact protoss can chronoboost forge upgrades (R I D I C O L O U S). These are the reasons right now terrans are having an hard time. Protoss players have learnt to defend all the early game stuff with FE builds and now they just have no problem dealing with the matchup anymore.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Lorch
Profile Joined June 2011
Germany3691 Posts
November 28 2011 19:18 GMT
#25
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.
Grndr101
Profile Joined March 2011
Belgium125 Posts
November 28 2011 19:20 GMT
#26
On November 29 2011 04:16 Hider wrote:
There are a 2 primary reasons why Protoss is doing well late game vs terran.
1) Warp gates (terran has to win eveyr single battle vs toss since they can rebuild faster).
2) Terrans cant use the gas income the get when they have more than 6-7 active geysers. Toss can always make HT.

However I feel like ravens might be a solution to reason 2 and to some extent reason 1.

Using upgraded turrets can block the way for chargelots (increasing defenders advantage).
Pdd is decent against stalkers.
3) Seeker missile should be pretyt good vs a 2 food toss army (cus of splash).



Ravens would be decent if they didn't get feedbacked by HT, honestly all their spells have such a short range that feedbacking a raven is ridiculously easy.
S_SienZ
Profile Joined September 2011
1878 Posts
November 28 2011 19:20 GMT
#27
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.
Lorch
Profile Joined June 2011
Germany3691 Posts
November 28 2011 19:21 GMT
#28
On November 29 2011 04:20 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


When I say prolevel I'm not talking about the opinion of players, I'm talking about pure numbers from tournaments. Idra still things Zerg can't win ZvP because all the units are trash.
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
November 28 2011 19:22 GMT
#29
On November 29 2011 04:16 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:14 LXR wrote:
The "macro mechanic" that saves terran is repairing. You need to have scv's pulled to your bunker as soon as you see they might be attacking. Being able to repair with a large amount of scv's lets terran hang on for an unreal amount of time. It's hard to push with both sentries and immortals to block the repairing, but if that happens.... you're kind of screwed. Unless you went overboard and made 2 + bunkers.


MC-style 6 gate is almost impossible to hold if he doesn't mess up sentry control. Look up the MC v MVP game on Tal Darim at Providence. MVP couldn't hold with 5 bunkers. (Granted, one wasn't positioned very well, but still)


Bad example. MVp made mistakes. He shouldn't try to block with suply deps. He should have had medis out as well. You can definitely hold it of if you play correctly.
sudzy
Profile Joined October 2010
United States58 Posts
November 28 2011 19:22 GMT
#30
On November 29 2011 04:16 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:14 LXR wrote:
The "macro mechanic" that saves terran is repairing. You need to have scv's pulled to your bunker as soon as you see they might be attacking. Being able to repair with a large amount of scv's lets terran hang on for an unreal amount of time. It's hard to push with both sentries and immortals to block the repairing, but if that happens.... you're kind of screwed. Unless you went overboard and made 2 + bunkers.


MC-style 6 gate is almost impossible to hold if he doesn't mess up sentry control. Look up the MC v MVP game on Tal Darim at Providence. MVP couldn't hold with 5 bunkers. (Granted, one wasn't positioned very well, but still)


You mean the game MVP went fast third with double eng. bays? Maybe not the best example.
Old, slow, and bald...
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2011-11-28 19:29:10
November 28 2011 19:22 GMT
#31
On November 29 2011 04:21 Lorch wrote:
Show nested quote +
On November 29 2011 04:20 S_SienZ wrote:
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


When I say prolevel I'm not talking about the opinion of players, I'm talking about pure numbers from tournaments. Idra still things Zerg can't win ZvP because all the units are trash.

edit to avoid insane drama
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Endrew
Profile Joined February 2011
Poland73 Posts
November 28 2011 19:22 GMT
#32
I'm a mid diamond Terran on EU and I'm also having terrible streak vs Pr0toss atm. I got nothing against their allins, this can be scouted and defended. What I'm losing most to recently is a camping Pr0toss, who defends harrassment properly(whats the big deal, they got warpins....) and moves out with 3-3 at 200 food. That army just won't die regardless of what Terran has, even if T hits his EMP's toss will just throw few FF's and run away...And usually if the game comes to 200 vs 200 even if T can crush Pr0tos's army, it will be back within few seconds. 20 3-3 chargelots insta warpin.....My worst nightmare
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
November 28 2011 19:24 GMT
#33
On November 29 2011 04:20 Grndr101 wrote:
Show nested quote +
On November 29 2011 04:16 Hider wrote:
There are a 2 primary reasons why Protoss is doing well late game vs terran.
1) Warp gates (terran has to win eveyr single battle vs toss since they can rebuild faster).
2) Terrans cant use the gas income the get when they have more than 6-7 active geysers. Toss can always make HT.

However I feel like ravens might be a solution to reason 2 and to some extent reason 1.

Using upgraded turrets can block the way for chargelots (increasing defenders advantage).
Pdd is decent against stalkers.
3) Seeker missile should be pretyt good vs a 2 food toss army (cus of splash).



Ravens would be decent if they didn't get feedbacked by HT, honestly all their spells have such a short range that feedbacking a raven is ridiculously easy.


Thats true. However most of the time the toss player will keep their HT in the back (to avoid getting emped). I guess this might become a micro war of not getting your Ravens too close to the toss HT, and if the ht get too close, you can try and emp them. But i kinda fear that the toss might get the better end of that.

Anyway if ravens are not really viable, i guess tvp lategame is definitely broken. Right now the terran has to win every battle late game, and if he loses (which he often will, cus of emp nerf) he loses the game. Toss can constantly tech switch and terran has to react perfectly all the time.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 28 2011 19:24 GMT
#34
This is the product of the meta game shifting to pushing many of the terran builds that were simply to greedy. 1 rax fast expand base off only marines, bunkers that shifts to 4 rax with upgrades and medivacs. How long did terrans expect this build to last before protoss cracked it open? Do you see protoss expanding, relying on photon cannons and then complaining when fast drops destory them? How many terrans fly their factory around, using it for scouting? Do tanks and hellions not work because they are bad or because every terran using their factory as the most expensive scout in the game? Did you think your army of teir 1 and 1.5 units + support were going to last the entire game vs everything ground unit the protoss has?

Also, as a protoss, seige tanks scare the shit out of me. I know terrans feel they are crap, but they might have a place in the match up. I don't think terrans can use them as a back bone, but they do make a protoss think twice before pushing. Much like the immortal, they might not have a long term place in the army, but they might have a roll for a little while.

But having been on the other end of some really abusive terran builds, I can't help but think this is just your hard match up. I get SMASHED by zerg about 3 out of 5 games. But in every replay I can see where I messed up. I don't think zerg is broken, just hard at my level of skill.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
November 28 2011 19:26 GMT
#35
On November 29 2011 04:16 aTnClouD wrote:
I think defensive planetaries are pretty strong late game, that's pretty much everything terran needs for it. What really bothers me is this insane warpgate that is better than normal gateway and the fact protoss can chronoboost forge upgrades (R I D I C O L O U S). These are the reasons right now terrans are having an hard time. Protoss players have learnt to defend all the early game stuff with FE builds and now they just have no problem dealing with the matchup anymore.


Defensive planetaries can only work if the planteries protect your expansions and your main at the same time (like at shakuras, shattered.
Exarl25
Profile Joined November 2010
1887 Posts
November 28 2011 19:26 GMT
#36
On November 29 2011 04:22 aTnClouD wrote:
Show nested quote +
On November 29 2011 04:21 Lorch wrote:
On November 29 2011 04:20 S_SienZ wrote:
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


When I say prolevel I'm not talking about the opinion of players, I'm talking about pure numbers from tournaments. Idra still things Zerg can't win ZvP because all the units are trash.

doesn't mean everyone is as dumb and biased as idra when it comes to speaking about game balance

Pros make complaints about balance all the damn time, most of the time they are contradicting each other and end up being wrong anyway. You think there are no pro Protoss players out there who would disagree with what you say? I'm sure there are plenty, there are probably even some Terran too.
unit
Profile Blog Joined March 2009
United States2621 Posts
November 28 2011 19:27 GMT
#37
On November 29 2011 04:22 Endrew wrote:
I'm a mid diamond Terran on EU and I'm also having terrible streak vs Pr0toss atm. I got nothing against their allins, this can be scouted and defended. What I'm losing most to recently is a camping Pr0toss, who defends harrassment properly(whats the big deal, they got warpins....) and moves out with 3-3 at 200 food. That army just won't die regardless of what Terran has, even if T hits his EMP's toss will just throw few FF's and run away...And usually if the game comes to 200 vs 200 even if T can crush Pr0tos's army, it will be back within few seconds. 20 3-3 chargelots insta warpin.....My worst nightmare

uhhhhhh......if the T hits his EMP's the toss wont have any FF -_____-
Entteri
Profile Joined August 2011
Finland108 Posts
November 28 2011 19:28 GMT
#38
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.

You are so clueless.. sounds like you have no idea what has happened in the matchup in past month. Go watch some recent pro level games before spreading such words.
HikariPrime
Profile Joined May 2011
United States122 Posts
November 28 2011 19:28 GMT
#39
For the longest time I have thought TvP was horrible and it kept me out of masters. Try the sky terran thread and build a planetary at your natural. I hated using bio vs T3 protoss it made no sense what so ever. The sky terran build allows you to just chill at your base and easily harass the protoss to death. If it ever comes down to base trade you will definitely have the advantage being your nat is a planetary and that you can lift off buildings. You will have a surplus of minerals going straight air which allows you to do the "late game" terran and mass orbitals around midgame! , but instead of orbitals you can also use those minerals to spam planetaries all over the map. It's really solid and you can defend anything that you see so far in diamond to mid masters. GL and hope i see some more sky terrans out there ^^
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2011 19:29 GMT
#40
On November 29 2011 04:20 S_SienZ wrote:
Show nested quote +
On November 29 2011 04:18 Lorch wrote:
And why the fuck should it ever matter whether or not a matchup is broken in some random wood league?
Protoss is kinda op in bronze ya know, mass void ray so tough to beat...
Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.


You do realise the post right above yours is a pro saying how ridiculous chrono-ed double forge it right?

Even Korean Terrans (Clide I think?) mentioned that T is having a hard time now.


I mean, it's pretty normal that T has at some point a tough time, given that it was always easy for them before that. Korean terrans barely practiced any TvP for quite a long time because they erased Protoss from the GSL with 1/1/1 and various one base all ins, doesn't really develop the matchup for them.

At low levels on the other hand, it seems to be heavily Protoss favored, weirdly enough, and I don't really know how Blizzard can fix it, except nerfing Protoss to oblivion again.

What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

What I would say though, and what most terrans don't realise, is that at 200/200, drops become effective again because Protoss doesn't have warp ins anymore. Just drop everywhere, you will do damage.
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Group D
WardiTV1050
TKL 219
Rex137
3DClanTV 84
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 266
TKL 219
Rex 137
ProTech103
StarCraft: Brood War
Britney 33212
Calm 9193
Sea 4966
Rain 2101
Horang2 1879
Bisu 1584
Hyuk 567
BeSt 369
firebathero 203
sorry 127
[ Show more ]
Dewaltoss 126
hero 101
EffOrt 101
Pusan 86
Soulkey 84
Yoon 57
ToSsGirL 53
Free 35
Barracks 35
Mong 34
Aegong 32
Hm[arnc] 28
910 21
Terrorterran 18
scan(afreeca) 18
NaDa 11
Rock 6
Dota 2
Gorgc3213
qojqva1053
XcaliburYe99
Counter-Strike
olofmeister2054
x6flipin518
allub339
oskar93
Heroes of the Storm
crisheroes304
Other Games
singsing2455
B2W.Neo816
hiko504
DeMusliM226
XaKoH 114
ArmadaUGS31
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3882
• Jankos2005
• TFBlade771
Upcoming Events
OSC
9h 36m
The PondCast
19h 36m
Replay Cast
1d 9h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.