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Starcraft 2 Franchise Net Worth?

Forum Index > SC2 General
Post a Reply
Kizu
Profile Joined May 2010
United States81 Posts
November 18 2011 18:51 GMT
#1
As far as I know there is a whole industry built behind this game, and I have been meaning to find out an estimate of its net worth. I did some brief research but nothing came up.

if I were to guess, it would be at least several hundred million dollars with all the pro teams and huge production tournaments. does anyone have a clue?
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
November 18 2011 18:53 GMT
#2
Is there anything registered like team incomes or stuff like that? I don't know if you could get an accurate net worth from pro gaming.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
soulist
Profile Blog Joined April 2011
United States932 Posts
November 18 2011 18:55 GMT
#3
If youre talking about net worth as in you own the industry kind of like what kespa has with bw in korea, im not sure. It cant be more than kespa though.
Evil Geniuses<3
Kizu
Profile Joined May 2010
United States81 Posts
November 18 2011 19:03 GMT
#4
On November 19 2011 03:55 soulist wrote:
If youre talking about net worth as in you own the industry kind of like what kespa has with bw in korea, im not sure. It cant be more than kespa though.



I don't know man sc2 is alot more international than bw. so it wouldn't surprise me if sc2 actually supports more jobs.
ThyHate
Profile Joined September 2011
240 Posts
November 18 2011 19:07 GMT
#5
On November 19 2011 04:03 Kizu wrote:
Show nested quote +
On November 19 2011 03:55 soulist wrote:
If youre talking about net worth as in you own the industry kind of like what kespa has with bw in korea, im not sure. It cant be more than kespa though.



I don't know man sc2 is alot more international than bw. so it wouldn't surprise me if sc2 actually supports more jobs.


I don't know man.. If you count all the employes of the western esport associations that support several games such as MLG / IEM etc, then maybe, otherwise I really doubt it.
purecarnagge
Profile Joined August 2010
719 Posts
November 18 2011 19:13 GMT
#6
your talking about game sales, accounts, new b.net to support sc2, the staff from blizzard, events, event staff. annual income typically generated out for 5 years of sales, the 2 planned expansions, abilitty to own the IP and release more content later. Your talking about clothing, board games, action figures, minatures, card games, etc etc.

Your talking about a lot of $$$$ thats for sure.
Kizu
Profile Joined May 2010
United States81 Posts
November 18 2011 19:18 GMT
#7
On November 19 2011 04:13 purecarnagge wrote:
your talking about game sales, accounts, new b.net to support sc2, the staff from blizzard, events, event staff. annual income typically generated out for 5 years of sales, the 2 planned expansions, abilitty to own the IP and release more content later. Your talking about clothing, board games, action figures, minatures, card games, etc etc.

Your talking about a lot of $$$$ thats for sure.


but how big is it compared to a mainstream competitive sport? tennis, football, basketball etc. I just want some perspective on the size of this industry
uzyszkodnik
Profile Joined April 2010
Poland64 Posts
November 18 2011 19:21 GMT
#8
On November 19 2011 04:18 Kizu wrote:
Show nested quote +
On November 19 2011 04:13 purecarnagge wrote:
your talking about game sales, accounts, new b.net to support sc2, the staff from blizzard, events, event staff. annual income typically generated out for 5 years of sales, the 2 planned expansions, abilitty to own the IP and release more content later. Your talking about clothing, board games, action figures, minatures, card games, etc etc.

Your talking about a lot of $$$$ thats for sure.


but how big is it compared to a mainstream competitive sport? tennis, football, basketball etc. I just want some perspective on the size of this industry


compare the viewers numbers.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
November 18 2011 19:27 GMT
#9
The NBA is approximately $4 billion in annual income. (Source: http://sports.yahoo.com/nba/news?slug=ycn-10463007). The NBA is I think the 3rd largest US sports industry. That's not even including international sports industries such as Soccer. I don't think the SC community is anywhere near that at the moment. SC is still impressive, though.
Gee gee gee gee baby baby baby
South
Profile Joined November 2010
80 Posts
Last Edited: 2011-11-18 19:29:08
November 18 2011 19:28 GMT
#10
Net worth or EBIDTA? Depends what you're getting at. It is an absolute drop in the bucket compared to a sport like professional football. The entirety of esports might compare to the value of one team. And value is subjective.
FairForever
Profile Joined February 2011
Canada2392 Posts
November 18 2011 19:30 GMT
#11
On November 19 2011 04:28 South wrote:
Net worth or EBIDTA? Depends what you're getting at. It is an absolute drop in the bucket compared to a sport like professional football. The entirety of esports might compare to the value of one team. And value is subjective.



EBITDA would be pretty damn low I'm sure. I think he's talking about Net Assets (Assets - Liabilities) which is a much better indicator than an annual EBITDA (I wonder how many of them are running at a loss, even without including interest expenses)
South
Profile Joined November 2010
80 Posts
November 18 2011 19:33 GMT
#12
Well, right. That's my point. Net worth just seems like a relatively useless statistic...but I guess it depends on what you're really getting at. Seems pretty evident that atm eSports is not all that profitable save all but a few organizations/individuals.
-ForeverAlone-
Profile Joined June 2011
274 Posts
November 18 2011 19:49 GMT
#13
On November 19 2011 04:30 FairForever wrote:
Show nested quote +
On November 19 2011 04:28 South wrote:
Net worth or EBIDTA? Depends what you're getting at. It is an absolute drop in the bucket compared to a sport like professional football. The entirety of esports might compare to the value of one team. And value is subjective.



EBITDA would be pretty damn low I'm sure. I think he's talking about Net Assets (Assets - Liabilities) which is a much better indicator than an annual EBITDA (I wonder how many of them are running at a loss, even without including interest expenses)

How are net assets a good indicator of Starcraft 2's overall value?

Actually, I think what the poster is asking is so ambiguous that it's irrelevant. All the separate elements of eSports together? Blizzard's accounting value of the "Starcraft" name?

Does MLG's Sat van count towards SC2's worth? What if only a portion is being used for SC2? Are we counting Twitch.tv? Their net assets are probably pretty relevant, but then again they're not 100% starcraft related. Twitch's gross revenue, adjusted just for starcraft? Do you count again the player's income/assets due to this revenue?

Stupid question IMO.
omg terran is hard to play
chenchen
Profile Joined November 2010
United States1136 Posts
November 18 2011 19:57 GMT
#14
Just look at the number of viewers. Compared to professional sports leagues? Absolutely miniscule.

Has there been ANY single SC2 stream that has broken 100k viewers? I don't think so. Sure MLG has gone well over 100k unique viewers, but that's across multiple SC2 streams AND multiple games.

Is . . say . . . 50k ish for a big tournament or pushing 100k for the finals of a big league impressive for an esport? Well Korean BW scene still completely dwarfs everything, but I'd say that SC2's doing great, possibly pushing the boundaries of western esports.
powerade = dragoon blood
South
Profile Joined November 2010
80 Posts
November 18 2011 19:57 GMT
#15
Right. I mean, Microsoft is involved in SC2 with Day[9]'s league so does that make the net worth go up by several billion dollars? I imagine not. So the question needs clarification.
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