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1.4.2 Patch Live - Page 43

Forum Index > SC2 General
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s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 19:42:22
November 09 2011 19:37 GMT
#841
On November 10 2011 04:26 Alzadar wrote:
Show nested quote +
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's.
.

And if quote me build Ghosts then explain me how am i supposed to Get Ghosts , BC , Upgrade ( and probably a buttload of other stuff that needs Gas ) before i'm on at least 8 Gas ? And in lategame you can't just switch into BC's they get demolished by 3-3 Stalkers if they aren't 3-3 themselves not to mention building them takes for 90 Seconds thats ages . No reasonable Protoss will give me enough time to produce BC's in suffient numbers before i get overrun by a buttload of gateway units + some support. They take 6 supply so while they build thats 6 supply i don't have.
canikizu
Profile Joined September 2010
4860 Posts
November 09 2011 19:38 GMT
#842
On November 10 2011 04:33 petro1987 wrote:
Show nested quote +
On November 10 2011 04:27 Rye. wrote:
On November 10 2011 04:04 Whitewing wrote:
On November 10 2011 04:01 Morale wrote:
On November 10 2011 03:56 Primal666 wrote:
On November 10 2011 03:49 pezit wrote:
If you lose versus a protoss you would've lost before the patch as well that's how tiny these changes are, only at the absolute top level of play will this change anything and even then it will be barely noticable.

I disagree in tvp, lower leauges got nerfed more than top play, because in top play EMPs are genrally more accurate.


They are also better at spreading so id say it kinda evens out!


People use ghosts in lower leagues?


I'm gold and i use EMP's. People who say lower league players just need to "macro better" are idiots. If i don't micro, my marines die to banelings. If i don't kite, my MM's get chopped up by zealots.
I could have awesome macro, but if i went mech against toss I'd lose.

EMP nerf will hurt me way more than it will hurt someone from masters or GM. Its very easy for a gold player to get storms off. As soon as one hits its pretty much GG. I don't complain though, i'll just get better. *he says after a massive losing streak and demotion to gold*

Several people have said that balance is/should be for GM and Pro level. This is so wrong. Blizzard have it right, they balance for everyone. If a patch balanced GM level but made TvP Impossible for lower leagues then people would stop playing which would mean less HOTS sales and less SC3 sales etc... remember 80% of players are in Plat and below.
Blizzard is games company out to make profit. They are very very nice when it comes to supporting games. They also do what they can for the pro scene, but ultimately they are a company out to make money from games.


Don't bother arguing with them. Eventually there will be like 10% T everywhere below masters and they'll be pleased to play PvP and PvZ all day. Oh, and by the way, P is way harder to play, that's way there are so few T and so much P below masters.

I thought even in Korea, the most play race in GM is also Protoss?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
November 09 2011 19:42 GMT
#843
On November 10 2011 04:37 s3rp wrote:
Show nested quote +
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 19:45:52
November 09 2011 19:43 GMT
#844
On November 10 2011 04:42 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.
diLLa
Profile Joined November 2010
Netherlands247 Posts
November 09 2011 19:47 GMT
#845
On November 10 2011 04:43 s3rp wrote:
Show nested quote +
On November 10 2011 04:42 DarkPlasmaBall wrote:
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.


Tried getting mid-game banshees or ravens?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
November 09 2011 19:48 GMT
#846
On November 10 2011 04:43 s3rp wrote:
Show nested quote +
On November 10 2011 04:42 DarkPlasmaBall wrote:
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.


I see your edit, so I'll respond to it:

On November 10 2011 04:37 s3rp wrote:
And if quote me build Ghosts then explain me how am i supposed to Get Ghosts , BC , Upgrade ( and probably a buttload of other stuff that needs Gas ) before i'm on at least 8 Gas ? And in lategame you can't just switch into BC's they get demolished by 3-3 Stalkers if they aren't 3-3 themselves not to mention building them takes for 90 Seconds thats ages . No reasonable Protoss will give me enough time to produce BC's in suffient numbers before i get overrun by a buttload of gateway units + some support. They take 6 supply so while they build thats 6 supply i don't have.


Terran is, by far, the least gas-heavy race in the game. Protoss is the most gas-heavy, closely followed by Zerg.

How do you think Protoss can afford upgrades, colossi, high templar, and gateway units? We find a way. As a Terran, you're never allowed to complain about not having enough gas. Ever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 09 2011 19:53 GMT
#847
On November 10 2011 04:27 Rye. wrote:
Show nested quote +
On November 10 2011 04:04 Whitewing wrote:
On November 10 2011 04:01 Morale wrote:
On November 10 2011 03:56 Primal666 wrote:
On November 10 2011 03:49 pezit wrote:
If you lose versus a protoss you would've lost before the patch as well that's how tiny these changes are, only at the absolute top level of play will this change anything and even then it will be barely noticable.

I disagree in tvp, lower leauges got nerfed more than top play, because in top play EMPs are genrally more accurate.


They are also better at spreading so id say it kinda evens out!


People use ghosts in lower leagues?


I'm gold and i use EMP's. People who say lower league players just need to "macro better" are idiots. If i don't micro, my marines die to banelings. If i don't kite, my MM's get chopped up by zealots.
I could have awesome macro, but if i went mech against toss I'd lose.

EMP nerf will hurt me way more than it will hurt someone from masters or GM. Its very easy for a gold player to get storms off. As soon as one hits its pretty much GG. I don't complain though, i'll just get better. *he says after a massive losing streak and demotion to gold*

Several people have said that balance is/should be for GM and Pro level. This is so wrong. Blizzard have it right, they balance for everyone. If a patch balanced GM level but made TvP Impossible for lower leagues then people would stop playing which would mean less HOTS sales and less SC3 sales etc... remember 80% of players are in Plat and below.
Blizzard is games company out to make profit. They are very very nice when it comes to supporting games. They also do what they can for the pro scene, but ultimately they are a company out to make money from games.


As a High Platinum Protoss who was crushed by terrans for quite a while, I don't really feel that bad. The vast majority of terrans I faced in gold league were One-Base-Wonders who 3 raxed stim pushed their way to glory. I lost to them over an over as I struggled to get good enough to macro and force field my ramp to keep the MM and SCV out. One day I had a break through and shot past them. And they cried that protoss was broken and impossible the entire way.

People who claim that terran has it hard in the lower leagues sound like they have a bad match up. When I was in silver and gold, terran was my worst. I lost 85% of my games. And Protoss was nerfed serveral times while I was struggling. People who are crying now are doing just that. Just crying about their worst match up. I guess they will need to practice harder.

Balance should be aimed at the highest level players. Anyone who wants otherwise just wants the game to be made easier for them and to make up for their weaknesses. If a nerf hurts a build you were counting on, you were likely counting on an abusive build.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 09 2011 19:54 GMT
#848
On November 10 2011 04:38 canikizu wrote:
I thought even in Korea, the most play race in GM is also Protoss?


Bear in mind that the top players, especially in Korea, don't really care about ladder at all, so I'd take that particular statistic with a grain of salt.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 20:04:32
November 09 2011 19:56 GMT
#849
On November 10 2011 04:48 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2011 04:43 s3rp wrote:
On November 10 2011 04:42 DarkPlasmaBall wrote:
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.


I see your edit, so I'll respond to it:

Show nested quote +
On November 10 2011 04:37 s3rp wrote:
And if quote me build Ghosts then explain me how am i supposed to Get Ghosts , BC , Upgrade ( and probably a buttload of other stuff that needs Gas ) before i'm on at least 8 Gas ? And in lategame you can't just switch into BC's they get demolished by 3-3 Stalkers if they aren't 3-3 themselves not to mention building them takes for 90 Seconds thats ages . No reasonable Protoss will give me enough time to produce BC's in suffient numbers before i get overrun by a buttload of gateway units + some support. They take 6 supply so while they build thats 6 supply i don't have.


Terran is, by far, the least gas-heavy race in the game. Protoss is the most gas-heavy, closely followed by Zerg.

How do you think Protoss can afford upgrades, colossi, high templar, and gateway units? We find a way. As a Terran, you're never allowed to complain about not having enough gas. Ever.


Terran is only the least gas-heavy race when playing Bio. Anything but Bio and Helions costs at least 100 Gas ( well 75 but Vikings are only good for AA ).
If you build BC's Terran instantly becomes the most gas heavy race. They take more then any unit in the game . On less then 8 Gas you can only get a few and BC's are only good if you reach bigger numbers.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-09 20:10:30
November 09 2011 19:59 GMT
#850
On November 10 2011 04:47 diLLa wrote:
Show nested quote +
On November 10 2011 04:43 s3rp wrote:
On November 10 2011 04:42 DarkPlasmaBall wrote:
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.


Tried getting mid-game banshees or ravens?


Actually i did i makes matters worse because it tips Protoss of that i'm playing heavy air. Once he knows it i'm fucked. Heavy air is very gimmicky and dies to many pushes. Not to mention the insane gascost every unit i build costs at least 100 Gas so i can only supplement with Marines or Helions. Which also means i'm probably going to get overrun on the ground. And Zealots are kinda like Roaches are against Protoss air . They just don't die . Terran air has only single target damage. At big numbers of Zealot could just run right by my army ( that also is pretty slow ) and attack my eco.

I had a game where it was basically splitmap i hate BC's Ravens Ghosts and well Marines . I won the fight but he just instantly warped in ~20 Zealots and ran straight into my eco igoring all my BC's ( maybe even Banshees ). The second i cleared the Zealots out a giant force of Blinkstalkers knock on my door before my Ravens had energy for PDD again. Then my whole army that was worth twice his army just got destroyed.

The problem is just that Terran has nothing to stall for time in TvP. Tanks don't do that job unlike in the other MU's.
IMoperator
Profile Joined October 2011
4476 Posts
November 09 2011 20:03 GMT
#851
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
Last Edited: 2011-11-09 20:14:14
November 09 2011 20:11 GMT
#852
On November 10 2011 04:56 s3rp wrote:
Show nested quote +
On November 10 2011 04:48 DarkPlasmaBall wrote:
On November 10 2011 04:43 s3rp wrote:
On November 10 2011 04:42 DarkPlasmaBall wrote:
On November 10 2011 04:37 s3rp wrote:
On November 10 2011 04:26 Alzadar wrote:
On November 10 2011 04:13 bLo0d wrote:
The problem with the forge patch imo is that protoss upgrades are meant to be slightly more expensive since they apply to a wider variety of units. Basically u only really need 3/0/3 to be sufficient in late game as protoss. Shields, to be honest, are just taking the unit to the next level. Its not like +3shields and +3 armor = +3 armor for terran. Terran as well needs 3/3 and in some cases +2 on air. Zerg need +3 melee and/or range and +3 armor as well as possible +1/2/3 air. It is kind of a broken concept to buff forge ups because any viable tech switch protoss makes is supported by forge except stargate. While terran cannot just switch into mech lategame or go mass starports because those units will be behind on upgrades. Zerg cannot just go mass roach or mass muta after ultralisks with perfect efficiency because those units will most likely be less upgraded if the match is relatively even. Lastly, a bit off topic, what makes tvp a bit difficult for terran is the fact that there is no lategame unit such as the broodlord or the colosus to build up to. Bcs are of course not all that great. So you are forced as terran to stay bio and fight massive aoe with it.


Why all the hate for BattleCruisers? Just don't let the Protoss feedback them and you're all set.


You do know they have only 6 Range right ? How am i supposed to not get them feedbacked while still attacking Protoss units ? Not to mention 1 costs 400/300 . For 400/300 i get other stuff that would just wipe the floor with BC's...


You do know you're allowed to make units besides battlecruisers when attacking with battlecruisers, right?


I just edited a bit to it ....

A switch to BC's only works ( like one to BC's ) when you can stall your opponent ( and there's not really anything that can stall the toss in 2-3 Bases ) or he just doesn't attack you for ages. And that rarely ever happens

I played around with BC's before its as valid as a switch into Carriers for Protoss is just without Chronoboost.


I see your edit, so I'll respond to it:

On November 10 2011 04:37 s3rp wrote:
And if quote me build Ghosts then explain me how am i supposed to Get Ghosts , BC , Upgrade ( and probably a buttload of other stuff that needs Gas ) before i'm on at least 8 Gas ? And in lategame you can't just switch into BC's they get demolished by 3-3 Stalkers if they aren't 3-3 themselves not to mention building them takes for 90 Seconds thats ages . No reasonable Protoss will give me enough time to produce BC's in suffient numbers before i get overrun by a buttload of gateway units + some support. They take 6 supply so while they build thats 6 supply i don't have.


Terran is, by far, the least gas-heavy race in the game. Protoss is the most gas-heavy, closely followed by Zerg.

How do you think Protoss can afford upgrades, colossi, high templar, and gateway units? We find a way. As a Terran, you're never allowed to complain about not having enough gas. Ever.


Terran is only the least gas-heavy race when playing Bio. Anything but Bio and Helions costs at least 100 Gas ( well 75 but Vikings are only good for AA ).
If you build BC's Terran instantly becomes the most gas heavy race. They take more then any unit in the game . On less then 8 Gas you can only get a few and BC's are only good if you reach bigger numbers.


Oh so if you decide to never build half of your units (the half that most Terrans only build) and decide to only build one unit (the most expensive unit you can) off *not enough bases*, you become really really gas-starved?

And you thought that was a sensible argument?

Well I guess if I only cannon rush you or just make zealots, my race can be stereotyped as not needing gas! That's good to know

::facepalm::
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Tweleve
Profile Joined March 2011
United States644 Posts
November 09 2011 20:11 GMT
#853
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


where do you come up with this crap
(╯°□°)╯︵ ┻━┻
Juanald
Profile Joined February 2011
United States354 Posts
November 09 2011 20:13 GMT
#854
this patch is a step in the right direction its good to finaly see a nerf on EMP . i think a lot of the terrans dont understand how micro intensive it is splitting your units to avoid emp splash and theres really not many ways to see the ghost coming bcos of range / radius.




On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


Oh pls protoss is just as hard if not the hardest race to micro give it a try sometime and see if you dont come to the same conclusion i did... i thought this thread was to discuss the changes and not for venting
"hey it could happen!" ~ angels n the outfield
IMoperator
Profile Joined October 2011
4476 Posts
November 09 2011 20:14 GMT
#855
On November 10 2011 05:11 Tweleve wrote:
Show nested quote +
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


where do you come up with this crap

Did I say something that is wrong?
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
November 09 2011 20:14 GMT
#856
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


I feel like this is one of those situations were you never have played protoss really. Forcefields are not exactly easy. Just like protoss players tend to forget that good kiting also takes skill.

And it most definately requires good macro, micro, and multitasking for a large part of masters league, not just GM level. It's amusing to see you bitch about a protoss turtling when you're a terran.
Manager, Team RIP ZeeZ
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
November 09 2011 20:14 GMT
#857
On November 10 2011 05:14 IlIlIlIl wrote:
Show nested quote +
On November 10 2011 05:11 Tweleve wrote:
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


where do you come up with this crap

Did I say something that is wrong?


Yeah, I'll bold and underline it for you.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
IMoperator
Profile Joined October 2011
4476 Posts
November 09 2011 20:16 GMT
#858
On November 10 2011 05:13 Juanald wrote:
this patch is a step in the right direction its good to finaly see a nerf on EMP . i think a lot of the terrans dont understand how micro intensive it is splitting your units to avoid emp splash and theres really not many ways to see the ghost coming bcos of range / radius.




Show nested quote +
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


Oh pls protoss is just as hard if not the hardest race to micro give it a try sometime and see if you dont come to the same conclusion i did... i thought this thread was to discuss the changes and not for venting

Lol hardest to micro? Really? You talk about splitting to avoid emp have you tried splitting vs. storm? While stutter stepping? While target firing colossus with vikings? Go look at Sc2ranks and you'll see there is way way WAY more protoss than terran on ladder, and why do you think that would be?
IMoperator
Profile Joined October 2011
4476 Posts
November 09 2011 20:17 GMT
#859
On November 10 2011 05:14 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2011 05:14 IlIlIlIl wrote:
On November 10 2011 05:11 Tweleve wrote:
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


where do you come up with this crap

Did I say something that is wrong?


Yeah, I'll bold and underline it for you.

Deny it all you want, protoss is easier at gold-masters.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
November 09 2011 20:19 GMT
#860
On November 10 2011 05:17 IlIlIlIl wrote:
Show nested quote +
On November 10 2011 05:14 DarkPlasmaBall wrote:
On November 10 2011 05:14 IlIlIlIl wrote:
On November 10 2011 05:11 Tweleve wrote:
On November 10 2011 05:03 IlIlIlIl wrote:
Protoss players need to realize that Terran is only really good at super high levels. Below grandmaster league, it's an absolute nightmare to play. you need to be way better than the protoss player mechanically to win games. You have to have better multitasking + better micro all while keeping on top of your macro, whereas the protoss player basically can just focus on defending and creating a deathball. It's up to the terran player to scout, it's up to the terran player to harass, it's up to the terran player to micro better (way harder to use different groups of units as terran compared to toss. toss can basically just make a huge ball of units and be ok.) etc.


where do you come up with this crap

Did I say something that is wrong?


Yeah, I'll bold and underline it for you.

Deny it all you want, protoss is easier at gold-masters.


Your pants are on fire.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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