• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes124BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Team TLMC #5 - Finalists & Open Tournaments StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Diplomacy, Cosmonarchy Edition ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1680 users

[October] TLPD Race Winrate Graphs - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 32 33 34 Next All
flowSthead
Profile Blog Joined March 2011
1065 Posts
November 06 2011 19:55 GMT
#61
On November 07 2011 04:30 Fusilero wrote:
Why is PvZ so bad for toss? I thought that with the NP nerf it'd be more even or perhaps in favour of toss perhaps someone more enlightened could explain this to me?


It is difficult for Protoss to defend a 3rd or 4th expansion. Which means Protoss depends on 2 or 3 base timings (ala MC), and overtime Zergs have gotten really good at defending those. Some Protoss, like HerO, have been trying to figure out ways to macro against Zergs and get that 4th base, or even 5th base, up so that they have an even game in the late game. The thing is, this form of playing is multitask intensive which makes it inherently difficult for the majority of players, and thus very few have been able to pull it off. That means most Protoss still rely on 2 or 3 base timings, or turtling to a 200 army which has also been mostly figured out by Zergs.

The other thing is that in PvT, this same thing occurs where it becomes difficult to defend a 4th or 5th base, only there are fewer innovators in macro play PvT compared to PvZ, and PvT 1 or 2 base timings are slightly more effective so cheese seems to work better there. At least, this is the impression I have gotten from watching GSLs, MGS, and other foreign tournaments the past 3 months.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
AA.spoon
Profile Joined January 2011
Belgium331 Posts
November 06 2011 19:56 GMT
#62
On November 07 2011 04:30 Fusilero wrote:
Why is PvZ so bad for toss? I thought that with the NP nerf it'd be more even or perhaps in favour of toss perhaps someone more enlightened could explain this to me?

muta wrecks highlevel pvz
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2011-11-06 19:58:13
November 06 2011 19:57 GMT
#63
On November 07 2011 04:55 Odoakar wrote:
Show nested quote +
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.

If the Y-axis was from 0% to 100% the differences would be barely noticable.

haha I think this is exactly doko100's point

Thank you OP for making these graphs, always interesting.
✌
CuHz
Profile Joined January 2011
United States354 Posts
Last Edited: 2011-11-06 19:59:58
November 06 2011 19:59 GMT
#64
Another bad graph month for protoss; wierd thing is im still hearing sooooooo many players say protoss op. or protoss imba still.


maybe their just bad =]



but i can see why ZvP graphs are going like that. more and more zergs are going muta; Muta base trade too OP imba

NA GM protoss twitch.tv/cuhzx
flowSthead
Profile Blog Joined March 2011
1065 Posts
November 06 2011 19:59 GMT
#65
On November 07 2011 04:57 JWD wrote:
Show nested quote +
On November 07 2011 04:55 Odoakar wrote:
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.

If the Y-axis was from 0% to 100% the differences would be barely noticable.

haha I think this is exactly doko100's point

Thank you OP for making these graphs, always interesting.


That may be his point, but it isn't relevant to balance. A difference of 10% is very significant in balance. You do not need a race to have a 25% advantage for the game to be imbalanced, thus you do not need to have a graph from 0 to 100. If one race is at 45 and another is at 55, that is fairly significant. It may or may not be imbalanced yet, but it is basically on the edge and should be looked into.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-11-06 20:07:00
November 06 2011 20:00 GMT
#66
On November 07 2011 04:55 Odoakar wrote:
Show nested quote +
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.



These are the proper graphs. If the Y-axis was from 0% to 100% the differences would be barely noticable. You just need to make some mental effort to actually observe the numbers and not just go 'oh this bar is really taller that his other bar derp derp'.

well the difference SHOULD be barely noticeable because it is minor, these graphs make it look like there are major imbalances when everything except PvZ is in the 45-55% range.

there is no need to make it look worse than it is, it just gives all the balance whiners another irrational reason to do so.

Also a 47% to 53% difference is absolutely nothing, in a sample size of a few hundred games that can easily be explained by individuall skills. I had a look at the games in TLPD last month and there were tournaments where we had SEA players play against top NA/EU or even korean players, the sea players obviously lost 90% of their games but that doesn't prove anything.

These statistics are random and always will be random because they record games of players with completely different skill levels. Also, people need to consider that most koreans who come to foreign tournaments are terran, DRG and MC are the only 2 good koreans who regularly attend foreign tournaments that arent terran. Think of players like MKP, MVP, MMA, they win 90% of their matches simply because they are better than the foreigners, doesn't prove anything either.

What I'm trying to say is that the sample size is too small and that the individual skill isn't take into account either.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
November 06 2011 20:00 GMT
#67
On November 07 2011 04:55 Odoakar wrote:
Show nested quote +
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.



These are the proper graphs. If the Y-axis was from 0% to 100% the differences would be barely noticable. You just need to make some mental effort to actually observe the numbers and not just go 'oh this bar is really taller that his other bar derp derp'.


I agree. Its pretty typical to scale graphs like the OP did.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-11-06 20:04:50
November 06 2011 20:01 GMT
#68
the graph format is fine.
Seems like the last stroke non-protoss cling onto to disagree with Protoss having very hard times since months.

There is no hope anyway for protoss unless they get someway of defenders advantage that does not set back their whole Army/Tech.

Meaning in WOL playing P will always be line playing on razors edge.
Lets hope that in HotS Protoss will be in a better position to play straight up macrogames.
Mondieu
Profile Joined November 2011
Romania803 Posts
November 06 2011 20:01 GMT
#69
On November 07 2011 04:40 Darclite wrote:
I like how many people respond with "well this is expected" as if this is okay lol. This fucking sucks.

Thanks to the dude who does this every month, I really appreciate your work.

Hope that patch goes through. Mainly the EMP nerf though. Spending 50 less gas on a shield upgrade changes virtually nothing. Also, hope it goes through about 10 days before Providence so everyone can figure out the changes and it's more balanced for the tourney.



What league are you that you worry about the EMP nerf. I'm Gold/Plat level and my problem is still mass marauder/viking ^^
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 06 2011 20:04 GMT
#70
On November 07 2011 04:57 JWD wrote:
Show nested quote +
On November 07 2011 04:55 Odoakar wrote:
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.

If the Y-axis was from 0% to 100% the differences would be barely noticable.

haha I think this is exactly doko100's point

Thank you OP for making these graphs, always interesting.


I don't make them, Ctuchik does
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
November 06 2011 20:06 GMT
#71
On November 07 2011 05:00 doko100 wrote:
Show nested quote +
On November 07 2011 04:55 Odoakar wrote:
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.



These are the proper graphs. If the Y-axis was from 0% to 100% the differences would be barely noticable. You just need to make some mental effort to actually observe the numbers and not just go 'oh this bar is really taller that his other bar derp derp'.

well the difference SHOULD be barely noticeable because it is minor, these graphs make it look like there are major imbalances when everything except PvZ is in the 45-55% range.

there is no need to make it look worse than it is, it just gives all the balance whiners another irrational reason to do so.

Exactly, but even PvZ would be hard to spot with 0-100% graph. A balanced game should aim for no more then a 6-8% "imbalance" in each matchup. The graph is correctly formatted. This is a very standard way to show small differences like this.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-11-06 20:08:17
November 06 2011 20:07 GMT
#72
Personally, I think a rolling average between 45-55% is a very good indication of balance, if winrates were flipping leaders back and forth.

Look at the old Starcraft 1 graph. Metagame shift after metgameshift. It shows a non stagnant game, with many new strategies being explored. The rolling average was between 45-55%, but on a month to month basis you'll see winrates go from 60/40 then to 40/60. That is a sign of a good balanced game imo. A new strategy is found, in response a counter strategy, and in response a counter, counter strategy.

When the graph shows 1 race being on Top for the entire lifespan of a game, I do not believe the 45-55% is a good indication of balance. It shows stagnant gameplay, and it shows that despite all the innovation and metagame shifting, the other 2 races could not overtake the current top race's current strategies.

The idea behind this thinking is that need inspires innovation.
Olinimm
Profile Joined November 2011
1471 Posts
November 06 2011 20:07 GMT
#73
On November 07 2011 04:55 flowSthead wrote:
Show nested quote +
On November 07 2011 04:30 Fusilero wrote:
Why is PvZ so bad for toss? I thought that with the NP nerf it'd be more even or perhaps in favour of toss perhaps someone more enlightened could explain this to me?


It is difficult for Protoss to defend a 3rd or 4th expansion. Which means Protoss depends on 2 or 3 base timings (ala MC), and overtime Zergs have gotten really good at defending those. Some Protoss, like HerO, have been trying to figure out ways to macro against Zergs and get that 4th base, or even 5th base, up so that they have an even game in the late game. The thing is, this form of playing is multitask intensive which makes it inherently difficult for the majority of players, and thus very few have been able to pull it off. That means most Protoss still rely on 2 or 3 base timings, or turtling to a 200 army which has also been mostly figured out by Zergs.

The other thing is that in PvT, this same thing occurs where it becomes difficult to defend a 4th or 5th base, only there are fewer innovators in macro play PvT compared to PvZ, and PvT 1 or 2 base timings are slightly more effective so cheese seems to work better there. At least, this is the impression I have gotten from watching GSLs, MGS, and other foreign tournaments the past 3 months.

It's also partly because the maps a horrendous. Zergs can take third with basically no threat of dying, and on maps like Bel'shir and Dual sight, a third for Protoss is unlikely. Even if a Protoss player gets up his third, it's extremely difficult to put any pressure and you just get outmacroed.
Raambo11
Profile Joined April 2011
United States828 Posts
November 06 2011 20:08 GMT
#74
On November 07 2011 04:29 IGotPlayguuu wrote:
I think i'm the only terran that keeps losing T.T Gonna switch to toss T.T


Actually only at the very low and very high levels does terran really crush toss, in between playing vs toss as T is hellish, your definitely not alone.... That being said the winrate for TVP is 53% T 47% P? Thats far from imbalanced... At least Dkim realizes this.
Darclite
Profile Joined January 2011
United States1021 Posts
November 06 2011 20:09 GMT
#75
On November 07 2011 05:01 Mondieu wrote:
Show nested quote +
On November 07 2011 04:40 Darclite wrote:
I like how many people respond with "well this is expected" as if this is okay lol. This fucking sucks.

Thanks to the dude who does this every month, I really appreciate your work.

Hope that patch goes through. Mainly the EMP nerf though. Spending 50 less gas on a shield upgrade changes virtually nothing. Also, hope it goes through about 10 days before Providence so everyone can figure out the changes and it's more balanced for the tourney.



What league are you that you worry about the EMP nerf. I'm Gold/Plat level and my problem is still mass marauder/viking ^^


Was high plat but I stopped laddering a while ago, I don't enjoy it, now I just play with my friends who are high and low diamond. I really just care about the tournaments and I want it to be balanced for the pros, because that's my source of entertainment for sc2. It would be like watching a sport where one team had better equipment than the other, it's just frustrating. I'm not really concerned about these graphs regarding my own play, as they are reflections of high-level balance, not my level.
They're fools. You should eat them.
Theovide
Profile Joined September 2010
Sweden914 Posts
November 06 2011 20:09 GMT
#76
How come the september graphs on this one is way different from the ones released last month? (For example in TvP P is favored according to this one, according to last one T greatly favored.)
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-11-06 20:15:09
November 06 2011 20:12 GMT
#77
Can you explain to me why they curve for PvZ in April is over 52% when the numbers clearly state it's 50,x%?

This graph is so confusing and misleading -_-

Also why is the graph for P higher in April when the win rate is lower than in March, what is this???? That just defies logic and cannot be explained in any way.
StarDrive
Profile Joined September 2010
90 Posts
November 06 2011 20:12 GMT
#78
On November 07 2011 05:00 doko100 wrote:
Show nested quote +
On November 07 2011 04:55 Odoakar wrote:
On November 07 2011 04:52 doko100 wrote:
can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.



These are the proper graphs. If the Y-axis was from 0% to 100% the differences would be barely noticable. You just need to make some mental effort to actually observe the numbers and not just go 'oh this bar is really taller that his other bar derp derp'.

well the difference SHOULD be barely noticeable because it is minor, these graphs make it look like there are major imbalances when everything except PvZ is in the 45-55% range.

there is no need to make it look worse than it is, it just gives all the balance whiners another irrational reason to do so.

Also a 47% to 53% difference is absolutely nothing, in a sample size of a few hundred games that can easily be explained by individuall skills. I had a look at the games in TLPD last month and there were tournaments where we had SEA players play against top NA/EU or even korean players, the sea players obviously lost 90% of their games but that doesn't prove anything.

These statistics are random and always will be random because they record games of players with completely different skill levels. Also, people need to consider that most koreans who come to foreign tournaments are terran, DRG and MC are the only 2 good koreans who regularly attend foreign tournaments that arent terran. Think of players like MKP, MVP, MMA, they win 90% of their matches simply because they are better than the foreigners, doesn't prove anything either.

What I'm trying to say is that the sample size is too small and that the individual skill isn't take into account either.


Wow you managed to use arguments 1, 2, 3 and 5 from the list by ZenithM. Maybe you should edit your post and throw in a sentence or two on argument 4, just to keep it comprehensive, you know.


Looking balanced to me.
And even if it was not, there is not enough data to conclude anything.
And stats don't mean anything.
And you have to actually look at the gameplay and not the results to form an opinion on balance.
And Terran players are just better.

yzzdups
Profile Joined September 2011
United States32 Posts
Last Edited: 2011-11-06 20:13:44
November 06 2011 20:12 GMT
#79
On November 07 2011 04:20 pPingu wrote:
https://twitter.com/#!/SC2Statistics

Show nested quote +
SC2Statistics SC2stats
October: imgur.com/JW38u . I have changed the trend lines to a moving average, feedback please! #SC2


[image loading]

color blind edition

+ Show Spoiler +
[image loading]


September winrate


I kind of feel like this bar graph almost exaggerates the discrepancy in the win rate. Example, there is a 7% win rate difference between protoss and zerg, but the bar representing the statistics is less than half as tall for the protoss, as it is for the zerg or terran. I feel this is because the graph begins at 40% mark, rather 0 or 1.

EDIT: I just want to add that I'm not stating the game is balanced or not, I just feel like the graph appears a bit more extreme than it should.
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
November 06 2011 20:13 GMT
#80
Not much data this month
Prev 1 2 3 4 5 6 32 33 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub111
JuggernautJason100
Nathanias 64
StarCraft: Brood War
Britney 15052
Dewaltoss 109
Shine 28
Dota 2
NeuroSwarm104
Counter-Strike
Fnx 1162
Heroes of the Storm
Trikslyr65
Other Games
tarik_tv7545
summit1g5864
FrodaN4362
Grubby2747
gofns1631
C9.Mang0152
Hui .148
KnowMe103
TKL 70
Sick63
XaKoH 41
ViBE33
PPMD25
Chillindude23
Organizations
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Sammyuel 119
• Hupsaiya 48
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 24
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4274
• Doublelift3407
Other Games
• Scarra830
• imaqtpie778
• WagamamaTV300
• Shiphtur297
Upcoming Events
Korean StarCraft League
5h 47m
BSL Open LAN 2025 - War…
10h 47m
RSL Revival
12h 47m
Reynor vs Cure
TBD vs Zoun
OSC
23h 47m
BSL Open LAN 2025 - War…
1d 10h
RSL Revival
1d 12h
Classic vs TBD
Online Event
1d 18h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.