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On November 07 2011 04:33 GhostFall wrote: The winrates were 50/50 in March for PvT before it diverged. It diverged coincides with patch 1.3.0. The winrates were 50/50 in April for PvZ before it diverged. It diverges coincides with patch 1.3.3. The winrates for TvZ has never been 50/50. Zerg's rise in March tho coincides with patch 1.3.0.
Thank you, it actually makes much sense. Khaydarin Amulet to fight late game terran disappeared. Then any warpgate timing that Zerg may fear disappeared too, FFE became much easier to punish due to the pylon range nerf, and stargate play was negated by the spore buff (much justified for this one actually, I would admit).
The one single balance change that I can't forgive Blizzard for is the pylon range nerf and the unwarpable ramps. It makes playing Protoss with a decent speed so much harder. You always seem to look for a place to put buildings or warp units for like 5 seconds (even protoss pros on stream), doesn't really help our multitasking.
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I like how many people respond with "well this is expected" as if this is okay lol. This fucking sucks.
Thanks to the dude who does this every month, I really appreciate your work.
Hope that patch goes through. Mainly the EMP nerf though. Spending 50 less gas on a shield upgrade changes virtually nothing. Also, hope it goes through about 10 days before Providence so everyone can figure out the changes and it's more balanced for the tourney.
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I'm surprised protoss winrates vs Terran went down this month.
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On November 07 2011 04:39 ZenithM wrote:Show nested quote +On November 07 2011 04:33 GhostFall wrote: The winrates were 50/50 in March for PvT before it diverged. It diverged coincides with patch 1.3.0. The winrates were 50/50 in April for PvZ before it diverged. It diverges coincides with patch 1.3.3. The winrates for TvZ has never been 50/50. Zerg's rise in March tho coincides with patch 1.3.0.
Thank you, it actually makes much sense. Khaydarin Amulet to fight late game terran disappeared. Then any warpgate timing that Zerg may fear disappeared too, FFE became easier to punish much due to the pylon range nerf, and stargate play was negated by the spore buff (much justified for this one actually, I would admit). The one single balance chance that I can't forgive Blizzard for is the pylon range change and the unwarpable ramps. It makes playing Protoss with a decent speed so much harder. You always seem to look for a place to put buildings or warp units for like 5 seconds (even protoss pros on stream), doesn't really help our multitasking.
It'd be nice to have pylon range back. The whole reasoning behind it was to fix 4gate, and the ramp vision change already fixed it. Now you can defend 4gate if you have a safe BO(3stalker rush for the most part).
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I'd like to see the korean TLPD stats apart from international. I have a feeling Protoss fares a lot better on foreigner tournaments than on korean ones.
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On November 07 2011 04:33 GhostFall wrote: The winrates were 50/50 in March for PvT before it diverged. It diverged coincides with patch 1.3.0. The winrates were 50/50 in April for PvZ before it diverged. It diverges coincides with patch 1.3.3. The winrates for TvZ has never been 50/50. Zerg's rise in March tho coincides with patch 1.3.0.
For reference: + Show Spoiler [1.3.0] +GENERAL -Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower). PROTOSS Mothership
-Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
High Templar
-Khaydarin Amulet upgrade (+25 starting energy) has been removed.
Zealot
-Charging Zealots will now hit fleeing targets at least once.
TERRAN Battlecruiser
-Movement speed increased from 1.406 to 1.875.
Bunker
-Build time increased from 35 to 40 seconds.
Ghost
-EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
Tech Lab
-Stimpack upgrade research time increased from 140 to 170 seconds.
ZERG Infestor
Fungal Growth -Stun duration decreased from 8 to 4 seconds. -Damage increased by +30% vs. armored units.
+ Show Spoiler [1.3.3] +PROTOSS Archon
-Now a Massive unit. -Range increased from 2 to 3.
Cybernetics Core
-Research Warp Gate time increased from 140 to 160.
Gateway
-Sentry train time decreased from 42 to 37.
Pylon
-Power radius has been decreased from 7.5 to 6.5.
TERRAN Bunker
-Salvage resource return reduced from 100% to 75%.
Ghost
-Cost changed from 150/150 to 200/100.
Thor
-Thor now has 200 max energy, and starts with 50 energy. -250mm Strike Cannons now cost 150 energy to use (cooldown removed).
ZERG Infestor
-Speed decreased from 2.5 to 2.25.
Spore Crawler
-Root time decreased from 12 to 6.
Fungal Buff, Ghost cost change, WG time +20, Archon buff, KA removed, stim time +30 are the major ones imho.
KA had to be removed though.
Another thing many tend to forget is that the win % reflects all types of games, cheese and macro etc.
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This makes no sense. Protoss have been getting buff after buff while terran and zerg are getting more and more nerfs. Protoss have to be doing something wrong :/.
Im curious what will happen after 1.4.2, Where they once again get a big buff. But I feel it still won't change at all...
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On November 07 2011 04:44 Poehalcho wrote: This makes no sense. Protoss have been getting buff after buff while terran and zerg are getting more and more nerfs. Protoss have to be doing something wrong :/.
Im curious what will happen after 1.4.2, Where they once again get a big buff. But I feel it still won't change at all...
those buffs and nerfs are minor, something way bigger is needed for balance
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I'm surprised that Toss is still over 45% in PvT. Are there Korea-only stats somewhere too?
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On November 07 2011 04:33 GhostFall wrote: The winrates were 50/50 in March for PvT before it diverged. It diverged coincides with patch 1.3.0. (Diverges after removal of KA) The winrates were 50/50 in April for PvZ before it diverged. It diverges coincides with patch 1.3.3. (Diverages after archon changes, WG/pylon nerf, infestors slowed, faster spore root time) The winrates for TvZ has never been 50/50. Zerg's rise in March tho coincides with patch 1.3.0. (Infestor buff)
Added major patch events
Looks like the PvZ divergence is due to lagging increasing infestor usage coupled with major changes to protoss early game (WG made 20 seconds longer, pylon range decreased) as well as spores being able to root in 6 seconds instead of 10.
Another sad zealot month. But we all knew that.
edit: now I'm a sad zealot and not a sad probe anymore!! Woohoo
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On November 07 2011 04:44 Poehalcho wrote: This makes no sense. Protoss have been getting buff after buff while terran and zerg are getting more and more nerfs. Protoss have to be doing something wrong :/.
Please, dear friend. Go back 3 months and list all the buffs Protoss has had from then til now, and all the nerfs Z and T have recieved. Then post it here and keep complaining that P players are just bad.
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Why is the number of games this statistic is made of getting less and less each month ? It used to be 3117 games in July, while in the last month its only 810 games.
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I expect PvZ to drop even more soon. With zergs rediscovering the power of mutalisks all of the sudden the matchup has become a lot harder.
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To keep things in perspective, the months where zerg was below the curve they were NOT using Infestors, like between rarely and not at all. Currently, toss is using everything in their arsenal, some are even trying to incorporate carriers (although with little success).
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On November 07 2011 04:48 iLike413 wrote: To keep things in perspective, the months where zerg was below the curve they were NOT using Infestors, like between rarely and not at all.
Remember when Terran didn't use ghosts? /sniff
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can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.
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It's going down down down downnnnnn. Tbh honest I don't have any expectations from blizzard anymore regarding the PvT matchup. It has been in favor of the terran since the release of the game. Hopefully HotS will change that
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The "Y axis only ranges from 40-60%, it's misleading!" argument only holds if you're implying that people looking at the chart are illiterate and can't read the numbers on it. Have some faith, please.
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keep losing to toss :X
I should just go muta and hope for the best from there
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On November 07 2011 04:52 doko100 wrote: can you do proper graphs please? the graphs you are using are really misguiding. its really not that hard.
These are the proper graphs. If the Y-axis was from 0% to 100% the differences would be barely noticable. You just need to make some mental effort to actually observe the numbers and not just go 'oh this bar is really taller that his other bar derp derp'.
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