• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:49
CEST 14:49
KST 21:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!3Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
[ASL20] Ro24 Preview Pt1: Runway ASL 20 HYPE VIDEO! BW General Discussion Which top zerg/toss will fail in qualifiers? How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 982 users

BW Teams playing Starcraft 2 - Page 79

Forum Index > SC2 General
3464 CommentsPost a Reply
Prev 1 77 78 79 80 81 174 Next
frogrubdown
Profile Blog Joined June 2011
1266 Posts
October 29 2011 02:19 GMT
#1561
On October 29 2011 11:00 awesomoecalypse wrote:
no one is near the SC2 ceiling, and its unlikely anyone ever will be. For example, the difference between that bot cheat for perfect blink micro, and the best blink micro that pros have is HUGE--the bot is just exponentially better at it. And blink micro is, comparatively speaking, not even particularly difficult. But doing it utterly perfectly? Basically impossible for humans at this point, and the difference between the best human performance and the best theoretical performance is pretty substantial.

It is also ABUNDANTLY clear that the best player win much more consistently than worse players. Yes, occasionally even the greats lose to worse players--that's not a balance issue or a game flaw, its human nature. The best football teams still lose games to teams that are, by definition, worse than them. Same with baseball, basketball, tennis and any other sport anyone gives a shit about. And same thing, by the way, with BW--with ANY great BW player you can point to times where they lost to worse players. But that's not important, because over many games, the best players will win much more consistently and post consistent results and great winrates.

MVP dominates the fuck out of the competition. To a lesser extent so does Nestea, and before he started slumping, MC did as well. 6 out of the 9 "real" GSLs have been won by two guys. If you factor in the open season and super tournament, there have been 11 tournaments, of which 3 guys have won 8 (between them, well particularly between MVP and MC, those guys also have tons of results in foreign tournaments). The other 3 were won by:
Bomber, who also has an MLG victory
MMA, who placed silver in another GSL and also has an MLG victory
and Fruitdealer, who won when the game was brand new
Then you also have a guy like MKP, who has consistently placed second, over and over and over again.

That doesn't look at all like volatility to me. In fact, that looks like a game in which the talent consistently rises to the top, despite a single elimination format that introduces tremendous volatility regardless of the game (seriously, basketball isn't "volatile", but March madness is insanely unpredictable just because it is single elimination--same with the NFL playoffs). Outside of one fluke when the game first launched, the only guys to win GSLs have been the absolute best players in the world. The undisputed best terran, zerg and protoss all have multiple wins, and the only other guys to get wins have also won MLGs and made it very far in other GSLs.

If the game was as random, if it was easy for inferior players to win, if the skill ceiling were so low...this would be impossible. For example, if the best player in the world was only capable of beating worse players, say, 60% of the time...one dude winning 3 GSLs, making the finals of another, plus posting stellar international results including Blizzcon and MLG, all in less than a year, would be essentially statistically impossible. That sort of consistency can only happen if the game allows for sufficient skill differentiation that truly great players can dominate. Clearly, SC2 does this.


What do you mean by "the open season"? There were three open seasons, but these appear to be included in your calculation. Aside from the super tournament, the other least real GSL was the world championship, which was one of MVPs wins, and so can't be counted in a set in which MVP and Nestea won 6. What's going on here?
Falling
Profile Blog Joined June 2009
Canada11355 Posts
October 29 2011 02:20 GMT
#1562
I think by the time our analogies include tic tac toe and wheel chair basketball, then our discussion is probably not going to be all that fruitful.

I just hope that the BW teams don't pick-up SC2 at the expense of BW. While SC2 is fun, BW is still magical to me and I don't want to lose the best source of BW entertainment (besides playing it).
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:21 GMT
#1563
On October 29 2011 11:19 Doraemon wrote:
Show nested quote +
On October 29 2011 11:04 Medrea wrote:
On October 29 2011 11:02 lFrost wrote:
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.


yes, and there is a reason ONLY inferior bw players have switched over to sc2, because they cannot compete any longer in bw. if sc2 has a higher ceiling than bw, why did they suck so bad in bw?


Because SC2 is new and experience counts for a lot. BW pro's have stated that if they switched immediately they would be stomped unceremoniously, and I see no reason to not believe them.


could you link me to where the bw pros have said that?


Check the OP and the OP's sources.
twitch.tv/medrea
frogrubdown
Profile Blog Joined June 2011
1266 Posts
October 29 2011 02:22 GMT
#1564
On October 29 2011 11:10 awesomoecalypse wrote:
Show nested quote +

The whole point of the "lower skill" argument is to say that a lesser skilled player can beat a higher skilled player on more occasions than they would be able to in BW.


2 guys have won 6 of the 9 last GSLs. In under a year MVP has won 3 GSLs, placed second in another, and won an MLG and Blizzcon. Basically the only people who've beaten him have been other absolutely elite players like Bomber, MMA and Nestea (all of whom who have GSL wins of their own).

If it were really that easy for players of lesser skill to beat great players, then how the fuck does MVP keep winning a single elimination tournament so much? If the game was really that random, it would be essentially statistically impossible for him to post that kind of consistent dominance.

The game is not random. better players win more. Not just a little bit more. They consistently beat lesser competition. The ONLY guy with a GSL win who doesn't have multiple major tournament victories is Fruitdealer, who played when the game was first starting. Every other winner either has multiple GSLs, or a GSL victory, high placement other MLGs, and at least one first place victory at a major foreign tournament like MLGs.

The best players win in SC2 a huge percentage of the time.


Your claims continue to confuse me (though I agree largely with the substance of your point). If you're counting the World Championship and the super tournament, then one of Nestea's wins isn't in the last 9. If you're not counting them, then one of MVP's wins isn't in the last nine. Either way, they have 5 wins in the last 9.
Slakter
Profile Joined January 2010
Sweden1947 Posts
October 29 2011 02:23 GMT
#1565
On October 29 2011 11:14 Medrea wrote:
Show nested quote +
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


Precisely. You can also add that pro players must juggle knives while they play inside a moving vehicle they are steering. BAM harder game right?

The difference is that juggling knives and riding wheelchairs make the game less exciting (oh well, at least the wheelchair part but the juggling thingie still makes the game enjoyable in another way) while watching people do difficult things in BW that create tension, drama and awe is not just because it´s harder for the sake of being hard, it´s because it´s harder for the sake of excitement.
Protoss, can't live with em', can't kill em'.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
October 29 2011 02:24 GMT
#1566
On October 29 2011 11:21 Medrea wrote:
Show nested quote +
On October 29 2011 11:19 Doraemon wrote:
On October 29 2011 11:04 Medrea wrote:
On October 29 2011 11:02 lFrost wrote:
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.


yes, and there is a reason ONLY inferior bw players have switched over to sc2, because they cannot compete any longer in bw. if sc2 has a higher ceiling than bw, why did they suck so bad in bw?


Because SC2 is new and experience counts for a lot. BW pro's have stated that if they switched immediately they would be stomped unceremoniously, and I see no reason to not believe them.


could you link me to where the bw pros have said that?


Check the OP and the OP's sources.


i don't see anywhere that it states current bw pros will get "stomped unceremoniously"
Do yourself a favour and just STFU
ScoutingDrone
Profile Joined May 2011
Canada54 Posts
October 29 2011 02:25 GMT
#1567
On October 29 2011 11:23 Slakter wrote:
Show nested quote +
On October 29 2011 11:14 Medrea wrote:
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


Precisely. You can also add that pro players must juggle knives while they play inside a moving vehicle they are steering. BAM harder game right?

The difference is that juggling knives and riding wheelchairs make the game less exciting (oh well, at least the wheelchair part but the juggling thingie still makes the game enjoyable in another way) while watching people do difficult things in BW that create tension, drama and awe is not just because it´s harder for the sake of being hard, it´s because it´s harder for the sake of excitement.


Right, because having limited units per control group, no rally for workers, and no multiple buildings in one control group makes BW create more tension and drama right?
When I grow up, I want to be a spawning pool!
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:25 GMT
#1568
On October 29 2011 11:24 Doraemon wrote:
Show nested quote +
On October 29 2011 11:21 Medrea wrote:
On October 29 2011 11:19 Doraemon wrote:
On October 29 2011 11:04 Medrea wrote:
On October 29 2011 11:02 lFrost wrote:
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.


yes, and there is a reason ONLY inferior bw players have switched over to sc2, because they cannot compete any longer in bw. if sc2 has a higher ceiling than bw, why did they suck so bad in bw?


Because SC2 is new and experience counts for a lot. BW pro's have stated that if they switched immediately they would be stomped unceremoniously, and I see no reason to not believe them.


could you link me to where the bw pros have said that?


Check the OP and the OP's sources.


i don't see anywhere that it states current bw pros will get "stomped unceremoniously"


Minor embellishment by me.
twitch.tv/medrea
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 29 2011 02:27 GMT
#1569
There's a few arguments of SC2 that have been pretty quickly dissipated quickly, remember when they were arguing SC2 was too volatile? That might have been true earlier (they nerfed a lot of one base timings), but even still, the same people are dominating. You got Nestea and MVP at the top, and for foreigners HuK has still been pushing hard, stephano has won two major tournaments with koreans, and IdrA just came back from his slump as wel.

The next is the SC2 skill ceiling is low, at least in comparison to brood war, well technical skill is obviously lower because lets face it, there was a lot of busy work in brood war (no auto mining, control groups, etc.) But the speed of starcraft 2 is faster than brood war, and the way armies are that people say the supply limit should be at 300. Anyways people make the same argument with other video game sequels for example SF4 vs SF3rd strike, and honestly because the game is constantly evolving, there will always be someone who can push the envelope. I mean especially in a game as complicated as SC2
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-10-29 02:29:57
October 29 2011 02:28 GMT
#1570

What do you mean by "the open season"? There were three open seasons, but these appear to be included in your calculation. Aside from the super tournament, the other least real GSL was the world championship, which was one of MVPs wins, and so can't be counted in a set in which MVP and Nestea won 6. What's going on here?


You're right I was accidentally counting a Nestea open win as a "normal" GSL win.
But still, there have been 11 GSLs including the open seasons and super tournament/world championship

Fruitdealer won the first
Nestea won the 2nd
MC won the 3rd
MVP won the 4th
MC won the fifth
MVP won the sixth (world championship)
Nestea won the 7th
Polt won the 8th, the super tournament (I misspoke by saying Bomber had won one, must have been thinking of code a)
Nestea won the 9th
MVP won the 10th
MMA won the 11th

So, out of 11, 8 were won by 3 guys, and the guys who haven't won multiples have posted consistent stellar results across the board (apart from FD, who is a fluke due to the game just coming out).

edit:

Your claims continue to confuse me (though I agree largely with the substance of your point). If you're counting the World Championship and the super tournament, then one of Nestea's wins isn't in the last 9. If you're not counting them, then one of MVP's wins isn't in the last nine. Either way, they have 5 wins in the last 9.


You're right I made a mistake counting Nestea's open win as being more recent. Regardless, the point about better players consistently dominating stands.
He drone drone drone. Me win. - ogsMC
Adreme
Profile Joined June 2011
United States5574 Posts
October 29 2011 02:32 GMT
#1571
On October 29 2011 11:19 frogrubdown wrote:
Show nested quote +
On October 29 2011 11:00 awesomoecalypse wrote:
no one is near the SC2 ceiling, and its unlikely anyone ever will be. For example, the difference between that bot cheat for perfect blink micro, and the best blink micro that pros have is HUGE--the bot is just exponentially better at it. And blink micro is, comparatively speaking, not even particularly difficult. But doing it utterly perfectly? Basically impossible for humans at this point, and the difference between the best human performance and the best theoretical performance is pretty substantial.

It is also ABUNDANTLY clear that the best player win much more consistently than worse players. Yes, occasionally even the greats lose to worse players--that's not a balance issue or a game flaw, its human nature. The best football teams still lose games to teams that are, by definition, worse than them. Same with baseball, basketball, tennis and any other sport anyone gives a shit about. And same thing, by the way, with BW--with ANY great BW player you can point to times where they lost to worse players. But that's not important, because over many games, the best players will win much more consistently and post consistent results and great winrates.

MVP dominates the fuck out of the competition. To a lesser extent so does Nestea, and before he started slumping, MC did as well. 6 out of the 9 "real" GSLs have been won by two guys. If you factor in the open season and super tournament, there have been 11 tournaments, of which 3 guys have won 8 (between them, well particularly between MVP and MC, those guys also have tons of results in foreign tournaments). The other 3 were won by:
Bomber, who also has an MLG victory
MMA, who placed silver in another GSL and also has an MLG victory
and Fruitdealer, who won when the game was brand new
Then you also have a guy like MKP, who has consistently placed second, over and over and over again.

That doesn't look at all like volatility to me. In fact, that looks like a game in which the talent consistently rises to the top, despite a single elimination format that introduces tremendous volatility regardless of the game (seriously, basketball isn't "volatile", but March madness is insanely unpredictable just because it is single elimination--same with the NFL playoffs). Outside of one fluke when the game first launched, the only guys to win GSLs have been the absolute best players in the world. The undisputed best terran, zerg and protoss all have multiple wins, and the only other guys to get wins have also won MLGs and made it very far in other GSLs.

If the game was as random, if it was easy for inferior players to win, if the skill ceiling were so low...this would be impossible. For example, if the best player in the world was only capable of beating worse players, say, 60% of the time...one dude winning 3 GSLs, making the finals of another, plus posting stellar international results including Blizzcon and MLG, all in less than a year, would be essentially statistically impossible. That sort of consistency can only happen if the game allows for sufficient skill differentiation that truly great players can dominate. Clearly, SC2 does this.


What do you mean by "the open season"? There were three open seasons, but these appear to be included in your calculation. Aside from the super tournament, the other least real GSL was the world championship, which was one of MVPs wins, and so can't be counted in a set in which MVP and Nestea won 6. What's going on here?


Basically every GSL but super tournament counts. I feel so bad for Polt because people keep overlooking him despite fact that he won biggst GSL of the year.
lFrost
Profile Blog Joined July 2009
United States295 Posts
Last Edited: 2011-10-29 02:40:05
October 29 2011 02:32 GMT
#1572
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


your argument does have some truth to it but sometimes some handicaps can make a game "better" to a reasonable extent
if the next sc game created had automated blink micro, auto queen inject, toggable auto moneyspend mode, etc. then the game would not be as exciting to watch even though it seems like every player is microing/macroing perfectly because as a viewer you know that the game does not take much skill to play

reason why bw can be better is because there are actually highly skilled players who can play at that high level - through all those handicaps and do amazing things. as a viewer if you understand how hard it is to execute the amazing things they do in games, then it does create more excitement/awe
Slakter
Profile Joined January 2010
Sweden1947 Posts
October 29 2011 02:33 GMT
#1573
On October 29 2011 11:25 ScoutingDrone wrote:
Show nested quote +
On October 29 2011 11:23 Slakter wrote:
On October 29 2011 11:14 Medrea wrote:
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


Precisely. You can also add that pro players must juggle knives while they play inside a moving vehicle they are steering. BAM harder game right?

The difference is that juggling knives and riding wheelchairs make the game less exciting (oh well, at least the wheelchair part but the juggling thingie still makes the game enjoyable in another way) while watching people do difficult things in BW that create tension, drama and awe is not just because it´s harder for the sake of being hard, it´s because it´s harder for the sake of excitement.


Right, because having limited units per control group, no rally for workers, and no multiple buildings in one control group makes BW create more tension and drama right?


Fuck yeah it does! Every time you watch someone miss adding workers to their mineral line for a long time while their opponent didnt make that mistake you get drama and tension, it´s a hard thing to do that gives you a small advantage. Those things dont really exist (at least not as many) in SC2 at the moment.
Protoss, can't live with em', can't kill em'.
frogrubdown
Profile Blog Joined June 2011
1266 Posts
October 29 2011 02:35 GMT
#1574
On October 29 2011 11:28 awesomoecalypse wrote:
Show nested quote +

What do you mean by "the open season"? There were three open seasons, but these appear to be included in your calculation. Aside from the super tournament, the other least real GSL was the world championship, which was one of MVPs wins, and so can't be counted in a set in which MVP and Nestea won 6. What's going on here?


You're right I was accidentally counting a Nestea open win as a "normal" GSL win.
But still, there have been 11 GSLs including the open seasons and super tournament/world championship

Fruitdealer won the first
Nestea won the 2nd
MC won the 3rd
MVP won the 4th
MC won the fifth
MVP won the sixth (world championship)
Nestea won the 7th
Polt won the 8th, the super tournament (I misspoke by saying Bomber had won one, must have been thinking of code a)
Nestea won the 9th
MVP won the 10th
MMA won the 11th

So, out of 11, 8 were won by 3 guys, and the guys who haven't won multiples have posted consistent stellar results across the board (apart from FD, who is a fluke due to the game just coming out).

edit:

Show nested quote +
Your claims continue to confuse me (though I agree largely with the substance of your point). If you're counting the World Championship and the super tournament, then one of Nestea's wins isn't in the last 9. If you're not counting them, then one of MVP's wins isn't in the last nine. Either way, they have 5 wins in the last 9.


You're right I made a mistake counting Nestea's open win as being more recent. Regardless, the point about better players consistently dominating stands.


Ok. As I said, you're spot on with the substance of your point. There's no better evidence of a game allowing higher skill levels to show than its being dominated by a few players. Tennis displays this to an even greater extent than the Starcrafts, Golf to a lesser extent.

SC2 has been doing very well in this regard, so there is absolutely no evidence yet that there is skill ceiling preventing the best from excelling.
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
October 29 2011 02:38 GMT
#1575
holy shit. exciting and exhilarating times for the whole starcraft community tbh O_________O
Liquipedia@jkursk
ScoutingDrone
Profile Joined May 2011
Canada54 Posts
Last Edited: 2011-10-29 02:50:35
October 29 2011 02:42 GMT
#1576
On October 29 2011 11:32 lFrost wrote:
Show nested quote +
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


your argument does have some truth to it but sometimes some handicaps can make a game "better"
if the next sc game created had automated blink micro, auto queen inject, toggable auto moneyspend mode, etc. then the game would not be as exciting to watch even though it seems like every player is microing/macroing perfectly because as a viewer you know that the game does not take much skill to play

reason why bw can be better is because there are actually highly skilled players who can play at that high level - through all those handicaps and do amazing things. as a viewer if you understand how hard it is to execute the amazing things they do in games, then it does create more excitement/awe


There's a difference between taking out repetitive/unnecessary parts of the game vs. taking out parts of a game that requires real skill.

For example I won't be bothered if they had auto inject for queens. However making stalkers auto blink would be bad because blink micro takes real "skill" rather than "repetitive unnecessary tasks". And most of the things that makes BW "harder" like control group restrictions and no auto-mining for workers require BW players to make more "repetitive" actions rather than "skilled" actions.

Edit: On the second thought, having auto inject on queens would be bad because players wont have the option to save energy on a queen for creep tumor/transfusion. I guess this is why Blizzard decided not to have auto-inject for queens, which is a good choice. However, things like limited control groups or no auto-mining for workers in BW have no excuse, and although it makes BW "harder", it doesn't make it "better".
When I grow up, I want to be a spawning pool!
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-10-29 02:44:40
October 29 2011 02:43 GMT
#1577
the physical act of macroing is easier, that cannot be denied

but the mental aspect of it is no different

boxer had notoriously bad macro in bw and in sc2 this has remained unchanged

if macroing was really as easy as you make it out to be, then why does he still have this problem? relative to korean sc2 progamers, boxer macro is as bad as it was relative to bw progamers

where are there still players who have good macro and some that have bad macro, when apparently all the skill in macroing has been removed?

there's so much more to macro than the mechanical element of it, i don't even know where to begin
aaaaa
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
Last Edited: 2011-10-29 02:47:56
October 29 2011 02:47 GMT
#1578
edit: nvm
Do yourself a favour and just STFU
nath
Profile Blog Joined May 2010
United States1788 Posts
October 29 2011 02:48 GMT
#1579
bisu's pvz would be like herO's with better mechanics and multitasking
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Slakter
Profile Joined January 2010
Sweden1947 Posts
October 29 2011 02:49 GMT
#1580
On October 29 2011 11:42 ScoutingDrone wrote:
Show nested quote +
On October 29 2011 11:32 lFrost wrote:
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


your argument does have some truth to it but sometimes some handicaps can make a game "better"
if the next sc game created had automated blink micro, auto queen inject, toggable auto moneyspend mode, etc. then the game would not be as exciting to watch even though it seems like every player is microing/macroing perfectly because as a viewer you know that the game does not take much skill to play

reason why bw can be better is because there are actually highly skilled players who can play at that high level - through all those handicaps and do amazing things. as a viewer if you understand how hard it is to execute the amazing things they do in games, then it does create more excitement/awe


There's a difference between taking out repetitive/unnecessary parts of the game vs. taking out parts of a game that requires real skill.

For example I won't be bothered if they had auto inject for queens. However making stalkers auto blink would be bad because blink micro takes real "skill" rather than "repetitive unnecessary tasks". And most of the things that makes BW "harder" like control group restrictions and no auto-mining for workers require BW players to make more "repetitive" actions rather than "skilled" actions.


Your opinion on what is unnecessary and repetative is not the same as mine. Injecting larva is just as repetative as sending your workers to mine.

And unit selection is the thing that SC2 really needs at the moment, or something like it. Without it deathball armies just 1a over eachother and thats that. Ofcourse im exaggerating but the point remains. In BW you have small armies clash all over the map while in SC2 you have one big fat clump of units fighting another clump of units.

One thing would love for Blizz to do would be to make chrono boost and mules a cooldown spell instead of an energy spell. That way you HAVE to use that mule or else you lose precious time mining. That way we get a bit more of a macro requirment in the game without needing to nerf the engine. And yes, its repetative but thats the point.
Protoss, can't live with em', can't kill em'.
Prev 1 77 78 79 80 81 174 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Enki Pro 6 | Enki Epic 5
CranKy Ducklings214
Liquipedia
Afreeca Starleague
10:00
Round of 24 / Group A
Sharp vs Ample
Larva vs Stork
Afreeca ASL 6026
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko418
SC2_NightMare 45
Codebar 21
StarCraft: Brood War
Britney 45066
Rain 23961
Calm 11460
Flash 4340
Sea 2418
Jaedong 2113
Horang2 1421
BeSt 797
EffOrt 671
Mini 669
[ Show more ]
firebathero 571
Pusan 506
Shuttle 407
ZerO 294
Hyuk 289
ggaemo 218
Hyun 198
Soulkey 176
Barracks 167
Snow 149
Zeus 130
ToSsGirL 124
Rush 95
Mind 79
Liquid`Ret 76
hero 65
PianO 63
Mong 59
soO 40
Sacsri 26
Free 23
Icarus 18
HiyA 17
[sc1f]eonzerg 16
Hm[arnc] 11
Terrorterran 10
Dota 2
XcaliburYe285
Gorgc280
Fuzer 189
Counter-Strike
olofmeister2360
zeus936
x6flipin781
pashabiceps567
allub372
markeloff354
edward116
Super Smash Bros
Westballz198
Other Games
singsing1813
B2W.Neo1534
Beastyqt591
crisheroes473
hiko351
ArmadaUGS126
Mew2King45
JuggernautJason29
KnowMe27
Organizations
StarCraft: Brood War
UltimateBattle 202
lovetv 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 47
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2063
• WagamamaTV349
League of Legends
• Nemesis4435
• Jankos522
• HappyZerGling159
Upcoming Events
Wardi Open
2h 11m
RotterdaM Event
3h 11m
OSC
11h 11m
Replay Cast
21h 11m
Afreeca Starleague
21h 11m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
22h 11m
PiGosaur Monday
1d 11h
Afreeca Starleague
1d 21h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 22h
Online Event
2 days
[ Show More ]
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
LiuLi Cup
3 days
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
5 days
[BSL 2025] Weekly
5 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.