• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CEST 12:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BW General Discussion
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9189 users

BW Teams playing Starcraft 2 - Page 78

Forum Index > SC2 General
3464 CommentsPost a Reply
Prev 1 76 77 78 79 80 174 Next
setzer
Profile Joined March 2010
United States3284 Posts
October 29 2011 02:03 GMT
#1541
On October 29 2011 10:56 Medrea wrote:
Show nested quote +
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


The whole point of the "lower skill" argument is to say that a lesser skilled player can beat a higher skilled player on more occasions than they would be able to in BW.

At least right now SC2 just doesn't always allow the best player to win. The lowering of mechanics and dumbing down unit complexity (colossus for instance) result in a game that more often can end on the result of coin-flips (as can be seen by the number of all-ins SC2 allows).

We have two expansions to see if this continues to hold up but right now it isn't a false statement to say SC2 is an easier game when it was so far designed to be exactly that.
raviy
Profile Joined October 2010
Australia207 Posts
October 29 2011 02:03 GMT
#1542
On October 29 2011 11:00 sc14s wrote:
Show nested quote +
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.

point being neither games have players that have reached that cap so the point is moot...


Nobody ever reaches the cap (except for something as simplistic as Tic Tac Toe). Nobody's hit the cap for chess or othello or checkers or connect 4 either. If anyone ever hit the "cap" the game would be pointless (like Tic Tac Toe). I fail to see how this makes the point moot, so to speak.
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:04 GMT
#1543
On October 29 2011 11:02 lFrost wrote:
Show nested quote +
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.


yes, and there is a reason ONLY inferior bw players have switched over to sc2, because they cannot compete any longer in bw. if sc2 has a higher ceiling than bw, why did they suck so bad in bw?


Because SC2 is new and experience counts for a lot. BW pro's have stated that if they switched immediately they would be stomped unceremoniously, and I see no reason to not believe them.
twitch.tv/medrea
Deleted User 26513
Profile Joined February 2007
2376 Posts
October 29 2011 02:05 GMT
#1544
It's great for SC2 that top korean teams soon will make the switch. IDK what will happen with the current teams tho...

Why all treads about SC2 and BW must be turned into a "Which game is harder" contest ? It doesn't really matter.Ice hockey is harder than football(soccer), but that doesn't make Ice hockey more popular... Opposite is right too.
sc14s
Profile Joined March 2011
United States5052 Posts
October 29 2011 02:06 GMT
#1545
On October 29 2011 11:03 raviy wrote:
Show nested quote +
On October 29 2011 11:00 sc14s wrote:
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.

point being neither games have players that have reached that cap so the point is moot...


Nobody ever reaches the cap (except for something as simplistic as Tic Tac Toe). Nobody's hit the cap for chess or othello or checkers or connect 4 either. If anyone ever hit the "cap" the game would be pointless (like Tic Tac Toe). I fail to see how this makes the point moot, so to speak.

the point is that both games have a skill cap far exceding what the players can actually do so it doesnt matter if one game is harder than the other, the better player will win more often in the long run than the worse player.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-10-29 02:07:20
October 29 2011 02:06 GMT
#1546
Unsuprising that BW players who switch over basically start out in Masters league (high korean masters being easily as good/above GM in EU/NA/SEA). Mechanics can take you a long long way.
thepuppyassassin
Profile Joined April 2011
900 Posts
October 29 2011 02:06 GMT
#1547
On October 29 2011 10:55 lFrost wrote:
Show nested quote +
On October 29 2011 10:43 Medrea wrote:
On October 29 2011 10:40 lFrost wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


to quote someone here who has made this example before, if i played a game of basketball against kobe bryant and the hoop size was doubled to make the game easier, obviously the game would be easier for both me and kobe. however the lowered difference in difficulty would be much larger for me, because kobe would probably be able to make the same shots if the hoop size were normal sized anyway. thus, even though kobe is a much superior basketball player, he would have a harder time differentiating himself from inferior players if the game were easier because he would not be able to fully show and utilize his true skill. this is why many bw fans dislike sc2.
if flash or jd switched over to sc2, it would be a massive waste of their talents


Kobe Bryant would stuff your face full of basketball anytime you tried to shoot the ball so I think that analogy falls pretty flat.


sounds like you missed the main point of the analogy


Sounds like you missed his point that, after Kobe dunks on you, he's gonna bend you over and violate you, and after he's finished, make you sign a waiver for legal action against him.All this for having the audacity to even talk about 1on1ing him.

mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 29 2011 02:07 GMT
#1548
On October 29 2011 10:55 lFrost wrote:
Show nested quote +
On October 29 2011 10:43 Medrea wrote:
On October 29 2011 10:40 lFrost wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


to quote someone here who has made this example before, if i played a game of basketball against kobe bryant and the hoop size was doubled to make the game easier, obviously the game would be easier for both me and kobe. however the lowered difference in difficulty would be much larger for me, because kobe would probably be able to make the same shots if the hoop size were normal sized anyway. thus, even though kobe is a much superior basketball player, he would have a harder time differentiating himself from inferior players if the game were easier because he would not be able to fully show and utilize his true skill. this is why many bw fans dislike sc2.
if flash or jd switched over to sc2, it would be a massive waste of their talents


Kobe Bryant would stuff your face full of basketball anytime you tried to shoot the ball so I think that analogy falls pretty flat.


sounds like you missed the main point of the analogy


Why won't Kobe just raise his percentage on even harder shots? Spin move, step back fade away from half court all day? Yes please
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
lFrost
Profile Blog Joined July 2009
United States295 Posts
Last Edited: 2011-10-29 02:10:52
October 29 2011 02:09 GMT
#1549
On October 29 2011 11:06 thepuppyassassin wrote:
Show nested quote +
On October 29 2011 10:55 lFrost wrote:
On October 29 2011 10:43 Medrea wrote:
On October 29 2011 10:40 lFrost wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


to quote someone here who has made this example before, if i played a game of basketball against kobe bryant and the hoop size was doubled to make the game easier, obviously the game would be easier for both me and kobe. however the lowered difference in difficulty would be much larger for me, because kobe would probably be able to make the same shots if the hoop size were normal sized anyway. thus, even though kobe is a much superior basketball player, he would have a harder time differentiating himself from inferior players if the game were easier because he would not be able to fully show and utilize his true skill. this is why many bw fans dislike sc2.
if flash or jd switched over to sc2, it would be a massive waste of their talents


Kobe Bryant would stuff your face full of basketball anytime you tried to shoot the ball so I think that analogy falls pretty flat.


sounds like you missed the main point of the analogy


Sounds like you missed his point that, after Kobe dunks on you, he's gonna bend you over and violate you, and after he's finished, make you sign a waiver for legal action against him.All this for having the audacity to even talk about 1on1ing him.



ok maybe i should have made the analogy clearer (since you cannot understand the main idea) to be a pro player (jj redick, fisher, etc - someone who would not be completely dominated against) vs kobe. and to the person arguing stepping back farther - okay make the basket 20 times larger so you can make it anywhere from the court. the main point is the if the game is easier, it does not necessarily benefit everyone the same, and would not allow truly better players to display their full skill
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 29 2011 02:09 GMT
#1550
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
EricCartman
Profile Joined May 2011
Canada306 Posts
October 29 2011 02:09 GMT
#1551
Awesome news!
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:09 GMT
#1552
On October 29 2011 11:07 mishimaBeef wrote:
Show nested quote +
On October 29 2011 10:55 lFrost wrote:
On October 29 2011 10:43 Medrea wrote:
On October 29 2011 10:40 lFrost wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


to quote someone here who has made this example before, if i played a game of basketball against kobe bryant and the hoop size was doubled to make the game easier, obviously the game would be easier for both me and kobe. however the lowered difference in difficulty would be much larger for me, because kobe would probably be able to make the same shots if the hoop size were normal sized anyway. thus, even though kobe is a much superior basketball player, he would have a harder time differentiating himself from inferior players if the game were easier because he would not be able to fully show and utilize his true skill. this is why many bw fans dislike sc2.
if flash or jd switched over to sc2, it would be a massive waste of their talents


Kobe Bryant would stuff your face full of basketball anytime you tried to shoot the ball so I think that analogy falls pretty flat.


sounds like you missed the main point of the analogy


Why won't Kobe just raise his percentage on even harder shots? Spin move, step back fade away from half court all day? Yes please


Well yes that too i suppose although half court shots dont award more points, your in the right place though. There are a lot of ways that analogy falls flat.
twitch.tv/medrea
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 29 2011 02:09 GMT
#1553
On October 29 2011 03:34 Chill wrote:
Show nested quote +
On October 29 2011 03:01 chenchen wrote:
On October 29 2011 02:55 Brainling wrote:
On October 29 2011 02:45 Canucklehead wrote:
On October 29 2011 02:19 Kira__ wrote:
I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.

Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war.


I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.

I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.

I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.


This is my exact though, and I was going to post it, but you already did.

Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me.

Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW.

The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want.


The foreign BW scene was just as big and just as overhyped when it first developed in the late 90s and early 2000s. There were lots of tournaments and lots of fulltime pro players. However, by the mid 2000s, as expected, most foreigner BW players moved on to newer, shinier, games. The Koreans actually recognized it for the masterpiece that it is. Unfortunately for the foreigner scene, SC2 has already suffered from massive drops in player base since release as newer shinies are released. I think that not long after Legacy of the Void is released, most foreigners will have moved on to new shinies, thus destroying the foreign SC2 viewerbase which will lead to a collapse of the pro scene. However, when Koreans like a game, they stick to it.

This is just a lie. Maybe the feeling is similar, but the prize money in SC2 is a full order of magnitude higher and the viewership two orders of magnitude larger.

you have to factor in that BW didn't have any fanbase to build upon and back that, the esports scene wasn't as big as currently.
POGGERS
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 29 2011 02:10 GMT
#1554

The whole point of the "lower skill" argument is to say that a lesser skilled player can beat a higher skilled player on more occasions than they would be able to in BW.


2 guys have won 6 of the 9 last GSLs. In under a year MVP has won 3 GSLs, placed second in another, and won an MLG and Blizzcon. Basically the only people who've beaten him have been other absolutely elite players like Bomber, MMA and Nestea (all of whom who have GSL wins of their own).

If it were really that easy for players of lesser skill to beat great players, then how the fuck does MVP keep winning a single elimination tournament so much? If the game was really that random, it would be essentially statistically impossible for him to post that kind of consistent dominance.

The game is not random. better players win more. Not just a little bit more. They consistently beat lesser competition. The ONLY guy with a GSL win who doesn't have multiple major tournament victories is Fruitdealer, who played when the game was first starting. Every other winner either has multiple GSLs, or a GSL victory, high placement other MLGs, and at least one first place victory at a major foreign tournament like MLGs.

The best players win in SC2 a huge percentage of the time.
He drone drone drone. Me win. - ogsMC
ScoutingDrone
Profile Joined May 2011
Canada54 Posts
October 29 2011 02:10 GMT
#1555
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....
When I grow up, I want to be a spawning pool!
sc14s
Profile Joined March 2011
United States5052 Posts
October 29 2011 02:12 GMT
#1556
On October 29 2011 11:09 konadora wrote:
Show nested quote +
On October 29 2011 03:34 Chill wrote:
On October 29 2011 03:01 chenchen wrote:
On October 29 2011 02:55 Brainling wrote:
On October 29 2011 02:45 Canucklehead wrote:
On October 29 2011 02:19 Kira__ wrote:
I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.

Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war.


I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.

I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.

I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.


This is my exact though, and I was going to post it, but you already did.

Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me.

Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW.

The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want.


The foreign BW scene was just as big and just as overhyped when it first developed in the late 90s and early 2000s. There were lots of tournaments and lots of fulltime pro players. However, by the mid 2000s, as expected, most foreigner BW players moved on to newer, shinier, games. The Koreans actually recognized it for the masterpiece that it is. Unfortunately for the foreigner scene, SC2 has already suffered from massive drops in player base since release as newer shinies are released. I think that not long after Legacy of the Void is released, most foreigners will have moved on to new shinies, thus destroying the foreign SC2 viewerbase which will lead to a collapse of the pro scene. However, when Koreans like a game, they stick to it.

This is just a lie. Maybe the feeling is similar, but the prize money in SC2 is a full order of magnitude higher and the viewership two orders of magnitude larger.

you have to factor in that BW didn't have any fanbase to build upon and back that, the esports scene wasn't as big as currently.

different times different enviroments. BW was just a little before its time, hell mayby sc2 is a little before the true time of e-sports ;P
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:14 GMT
#1557
On October 29 2011 11:10 ScoutingDrone wrote:
BW is the equivalent of wheelchair basketball, and SC2 is the equivalent of normal basketball.

BW mechanics that makes it "harder" are nothing but unnecessary handicaps placed on players to make it "harder".

A few examples are:
limited to 12 units per control group (unnecessary)
no rally point for workers to minerals (unnecessary)
cannot put multiple buildings in one control group (unnecessary)

As you can see, what makes BW "harder" are mostly caused by unnecessary handicaps, just like how wheelchair basketball is "harder" because you're handicapped and can't use your legs, but this doesn't make wheelchair basketball "better" than normal basketball.

If you think BW is "better" than SC2 because it has "harder mechanics", then I can make a better game than BW by tomorrow. I'll just copy everything about BW except make it so each control group is limited to only 3 units instead of 12. Does this make my game "harder" than BW?
Yes. Does this make my game "better" than BW? Hmmmmm.....


Precisely. You can also add that pro players must juggle knives while they play inside a moving vehicle they are steering. BAM harder game right?
twitch.tv/medrea
canikizu
Profile Joined September 2010
4860 Posts
October 29 2011 02:14 GMT
#1558
to summary up:
SC2 skill cap: infinity
BW skill cap: inifinity+1

Ok yes, BW has higher skill cap than SC2 by 1, does it matter? Can anyone reach to that point in their 60 year of life? Does it matter if you richer than the other guy a penny if you both have 1 billion dollar?

SC2 hasn't been figuring out yet, and it will take a while. Just give it time.
Medrea
Profile Joined May 2011
10003 Posts
October 29 2011 02:19 GMT
#1559
On October 29 2011 11:14 canikizu wrote:
to summary up:
SC2 skill cap: infinity
BW skill cap: inifinity+1

Ok yes, BW has higher skill cap than SC2 by 1, does it matter? Can anyone reach to that point in their 60 year of life? Does it matter if you richer than the other guy a penny if you both have 1 billion dollar?

SC2 hasn't been figuring out yet, and it will take a while. Just give it time.


There we go, now my faith in humanity is restored. Sorry I got distracted by the note Chill wrote which is really just a conundrum. But it looks like sense has been restored.

I guess I am satisfied for now until this argument starts up again in a different spot.
twitch.tv/medrea
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
October 29 2011 02:19 GMT
#1560
On October 29 2011 11:04 Medrea wrote:
Show nested quote +
On October 29 2011 11:02 lFrost wrote:
On October 29 2011 10:59 raviy wrote:
On October 29 2011 10:56 Medrea wrote:
On October 29 2011 10:51 setzer wrote:
On October 29 2011 10:31 Medrea wrote:
I disagree with the mod note that SC2 is a "less difficult game".

Its pretty obvious that anything that makes it easier for you is also easier for your opponent. Come on.

Game could be fucking 4-square (game of kings), if I am playing against a 7 foot tall pro 4-square player it is going to be real rough, even though the entire game can be described in two sentences.


I guess the game could also be fucking Tic-Tac-Toe, if I am playing against a genius with 180IQ it is also going to be real rough, even though the entire came can be described in one sentence.

You are looking at things way too narrowly.


Awful example. The skill ceiling in Tic-Tac-Toe is so low a child can tie any master.

That game is 100 percent ties.


Can we establish that every game has a different skill ceiling? Chess > Connect 4 > Tic Tac Toe?

From that, it's clear that one of either SCBW or SC2 has a higher skill ceiling. Claims that the skill ceilings are identical are therefore incorrect. Which basically means that if you disagree that BW has a higher skill ceiling, you're asserting that SC2 has a higher skill ceiling.


yes, and there is a reason ONLY inferior bw players have switched over to sc2, because they cannot compete any longer in bw. if sc2 has a higher ceiling than bw, why did they suck so bad in bw?


Because SC2 is new and experience counts for a lot. BW pro's have stated that if they switched immediately they would be stomped unceremoniously, and I see no reason to not believe them.


could you link me to where the bw pros have said that?
Do yourself a favour and just STFU
Prev 1 76 77 78 79 80 174 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 110
CranKy Ducklings5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko135
StarCraft: Brood War
Britney 2187
Bisu 1120
Soulkey 494
Stork 119
ggaemo 85
soO 64
Dewaltoss 63
HiyA 48
Sharp 32
ToSsGirL 31
[ Show more ]
Bale 29
Terrorterran 12
Free 11
Aegong 3
Dota 2
Gorgc3450
XaKoH 519
League of Legends
JimRising 366
Counter-Strike
shoxiejesuss877
kRYSTAL_54
edward38
Other Games
gofns51787
ceh9607
crisheroes299
Livibee113
KnowMe79
Mew2King76
Organizations
Dota 2
PGL Dota 2 - Main Stream11752
Other Games
gamesdonequick610
StarCraft: Brood War
Afreeca ASL 436
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 45
• mYiSmile18
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2106
League of Legends
• Jankos1865
Upcoming Events
Replay Cast
13h 59m
Korean StarCraft League
1d 17h
CranKy Ducklings
1d 23h
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.