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BW Teams playing Starcraft 2 - Page 72

Forum Index > SC2 General
3464 CommentsPost a Reply
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Akta
Profile Joined February 2011
447 Posts
October 28 2011 23:26 GMT
#1421
If sc2 was the old game and sc1 the new, the sc2 fans would probably say the the "skill cap" is low in sc1 since they would have other things in mind like perhaps extremely fast micro of large amounts of units.

Different games, different things to excel at. The way the game currently works no human will ever get anywhere close to a mechanical skill cap in sc2 so I wouldn't worry about that part.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 23:27 GMT
#1422
On October 29 2011 08:08 VPCursed wrote:
Show nested quote +
On October 29 2011 08:04 awesomo0O wrote:
On October 29 2011 07:34 Doomgiver wrote:
On October 29 2011 07:28 figq wrote:


Poll: The BW elite in SC2 will...:

prove the SC2 engine limits the stratification of skill, and the "elephant" is "stuck in the room (61)
 
60%

revolutionize the scene, reinvent the difficulty of SC2 to a new level; and ultimately dominate (40)
 
40%

101 total votes

Your vote: The BW elite in SC2 will...:

(Vote): revolutionize the scene, reinvent the difficulty of SC2 to a new level; and ultimately dominate
(Vote): prove the SC2 engine limits the stratification of skill, and the "elephant" is "stuck in the room






that poll is awfully biased. It lacks all the reasonable options.


here you go
Poll: The BW elite in SC2 will...

revolutionize the scene, reinvent the difficulty of SC2 to a new level; and ultimately dominate (20)
 
54%

prove the SC2 engine limits the stratification of skill, and the "elephant" is "stuck in the room (9)
 
24%

Will do alright but not be anything special, their skills dont translate (8)
 
22%

37 total votes

Your vote: The BW elite in SC2 will...

(Vote): prove the SC2 engine limits the stratification of skill, and the "elephant" is "stuck in the room
(Vote): revolutionize the scene, reinvent the difficulty of SC2 to a new level; and ultimately dominate
(Vote): Will do alright but not be anything special, their skills dont translate




all those 3 of those are incredibly extreme and once again show bias.
no 1 is going to argue A teamers have a chance to do good in SC2. But its arrogant to say all of them will surpass people like nestea/MVP and revolutionize the game.
Some might, some might fall off and accomplish nothing.
And on a side note.. Go away


Most of your posts end with "Go away" or something of the like.. It's the Internet, you don't have the power to command people to your will, so live with it.

There is no doubt about the skill translation between BW and SC2, however since counters and all-ins are insanely strong in SC2, I don't think any player will dominate like Flash is in BW, I doubt anyone can maintain a high level of success in SC2 even if they "outclass" their opponents. I mean BRAT_OK beat NesTea with Ravens in a game, NaNiwa beat NesTea in a game, TooDMing beat MVP in a game, as well as SeleCT beating MVP in a game. SC2 is a heavily fluctuating game where your army can be deemed worthless to a blind counter, and you can straight out lose because of a BO. Overall, I do think BW players will have some success in SC2, but it's not going to be in dominating fashion.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-10-28 23:29:08
October 28 2011 23:28 GMT
#1423
Sad to see BW dying, but this would be HUGE for the SC2 scene!

It would be a bit of a bittersweet moment.
Carkis
Profile Joined August 2010
Canada302 Posts
October 28 2011 23:29 GMT
#1424
Great news, I hope there will always be a strong tradition of BW but to see all my fav BW players playing SC2 is going to be so exciting
Kergy
Profile Joined December 2010
Peru2011 Posts
October 28 2011 23:29 GMT
#1425
If I'm not wrong, there used to be a foreign team in the early years of BW, right? I think one of those players even made it far in the OSL and Grr... won one.

This seems awfully similar to those years, a new class of players will take over the scene just by practicing more... the sole thought of Flash playing SC2 gives me chills
Everyday Girl's Day~!
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 28 2011 23:31 GMT
#1426
On October 29 2011 08:29 Seirios wrote:
If I'm not wrong, there used to be a foreign team in the early years of BW, right? I think one of those players even made it far in the OSL and Grr... won one.

This seems awfully similar to those years, a new class of players will take over the scene just by practicing more... the sole thought of Flash playing SC2 gives me chills

I think it was an AMD team, grrr.... won one and I think elky made semifinals of another one.
Glorious SEA doto
Fiel
Profile Joined March 2010
United States587 Posts
October 28 2011 23:32 GMT
#1427
On October 29 2011 06:51 MetalLobster wrote:
I'm all for e-sports growing, just understand that BW was around for years, so it has a lot of history behind it and for those who followed it along it's path will be angry that they will no longer enjoy it.

I'm personally sad that BW is starting to go away because it's a balanced game with a higher skill-cap and I find battles in BW to be more epic than in SC2. I'm also angry about how many ignorant post are on this forum atm. Please stop posting out of your ass and fully read the OP before posting.


I can drink to that.

I'm filled with sadness and amazement right now. Sadness that BW keeps fading away, but also excited about the BW elite teams moving over. I just hope that JD will be included in this transition because he's currently teamless, and I'd love to have the whole TBLS play.

If there's one thing I'm really missing right now, it's got to be BW TvP:

- Cloning Zealots to drag mines on top of tanks
- Vultures in front of the tanks
- Arbiters stasis fielding everything
- A huge f'ing wall of tanks
- Goons killing as many tanks as they can

Those battles are glorious.
wolfe
Profile Joined March 2010
United States761 Posts
October 28 2011 23:32 GMT
#1428
On October 28 2011 22:21 Za7oX wrote:
Show nested quote +
On October 28 2011 21:47 grobo wrote:
On October 28 2011 21:37 Seraphic wrote:
You guys should realize, they are NOT dropping BW for SC2. They are just going to be playing SC2 also. So don't say BW is dead, because it isn't.

They're just practicing for SC2 as well as BW.


Dude, i've been a huge BW-fan for yeeeaars, and as much as i hated having to let go of it, it's just inevitable. People that followed the BW scene know that the top players did pretty much nothing but play BW and then chill for an hour or two before bed.

There is NO way they are going to be practicing BW and SC2 at the same time, they either try to get ahead in SC2 or decide to stick with BW while it's (sadly) going down.


A BW fan accepting what is going on without bashing SC2 :O

*tips hat*


double tips hat*
Swift as the wind, felt before noticed.
babylon
Profile Blog Joined April 2011
8765 Posts
Last Edited: 2011-10-28 23:34:26
October 28 2011 23:33 GMT
#1429
On October 29 2011 07:41 Sandermatt wrote:
Show nested quote +
On October 29 2011 07:38 Gann1 wrote:
On October 29 2011 07:34 Brainling wrote:
On October 29 2011 07:31 Gann1 wrote:
On October 29 2011 07:28 Brainling wrote:
And in a decade, when SC3 is being released, we'll be having these same stupid, pointless, arguments, with people making the same stupid, pointless and incorrect assumptions about skill ceilings, only this time SC2 will be the crown jewel and we'll all be dumping loaf on SC3.


Edit: Sorry, my posting disappeared for some reason, and I posted the quote without text. Did the SC3 audience react similar to SC" like SCBW reacts to SC2?

I haven't been into Esports before SC2, but I wonder, was it the same with WC3 and SC2? Did the WC3 audience react similar like the BW does now to the fact that the pro's switch over?

A decade? This is ACTIVISION Blizzard! 2 years after LotV, max.


Unlikely. Blizzard has Project Titan and WarCraft 4 as a MINIMUM standing between it and SC3. That's if there is never a WoW2.


WC4 will play the part of SC3. Ironic because WC3 was the original target of BW "elitists" before SC2, and history will repeat itself with SC2 and WC4


Did the WC3 scene react to SC2 like SCBW reacts to SC2?

(Warning: my personal experience only.)

The War3 crowd, from my experience, kind of treated SC2 like BW. (At least where I hung out.) By this I mean that we saw it as a separate RTS game in a different series with a completely different focus compared to War3. Honestly, when SC2 was announced, my personal reaction was just, "Oh." And then I forgot about it for the next few months and didn't pay any attention to it at all out of lack of interest.

Now, I think a lot of us are ... I don't even know how to describe it. Resigned? I think every fan of War3 right now will say that the game has gotten stale over the years; it's been figured out so well that even with creative people like Moon and TH000 in the scene, it's not enough. I mean, we'll be like "omfg don't vote for SC2 for the WCG next year," but it's less "I hate SC2" and more "it'd be nice if War3 were in the running next year again, because there aren't that many War3 tournaments anyways, and to better the chances of War3 WCG happening once more, we shouldn't vote for SC2, our biggest competitor." There's very little vitriol relative to what I see coming out of the BW community, and I feel there's less of the "my game is better" sentiment going around and more of the "I enjoy my game more for [insert reason here]." A lot of this, however, is probably due to the fact that our "hub" sites (lol, what hub sites?) generally have little to do with SC2, whereas TL always has BW and SC2 butting heads because it's a Starcraft site, not a SC2 site or a BW site.

Also, it helps that War3 is completely unlike any RTS out there. If anything, it's a very weird mish-mash of RTS and RPG.

Anyways, War4 will hopefully revolutionize the series just as much as War3 did for War2. War2 --> War3 was fucking incredible in terms of advancement, and it was a stroke of brilliance from Blizzard.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 28 2011 23:35 GMT
#1430
On October 29 2011 08:26 Akta wrote:
If sc2 was the old game and sc1 the new, the sc2 fans would probably say the the "skill cap" is low in sc1 since they would have other things in mind like perhaps extremely fast micro of large amounts of units.

Different games, different things to excel at. The way the game currently works no human will ever get anywhere close to a mechanical skill cap in sc2 so I wouldn't worry about that part.

no they wouldn't, because side by side sc1 is actually the harder game, in each and every aspect you look at it. i don't understand how people don't realize this, i never even heard of starcraft before i played sc2 and i know that sc1 is 10x harder to play than sc2.
"God fights on the side with the best artillery." - Napoleon Bonaparte
OgsStump
Profile Joined March 2011
128 Posts
October 28 2011 23:37 GMT
#1431
both good and bad news. I do honestly feel bad for brood war fans but i'm excited to see the best players in the world playing a game that has such large exposure to the general public.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 28 2011 23:37 GMT
#1432
Everyone is saying that SC2 hasn't had enough time to develop to BW levels, but doesn't that just mean that it isn't ready to be the #1 esport yet? It doesn't make sense to spotlight a game before it can show the level of spectacle that fans want to see.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 28 2011 23:38 GMT
#1433
On October 29 2011 08:03 Brainling wrote:
Show nested quote +
On October 29 2011 07:58 Darth Caedus wrote:
On October 29 2011 07:49 Zergneedsfood wrote:
On October 29 2011 07:45 Darth Caedus wrote:
On October 29 2011 07:28 Brainling wrote:
On October 29 2011 07:09 lFrost wrote:
On October 29 2011 07:07 Nyovne wrote:
On October 29 2011 07:03 Megaliskuu wrote:
On October 29 2011 06:37 aTnClouD wrote:
i wonder if they can handle the frustration of losing to bad players time after time since sc2 is designed so people are able to win against much better player with very little effort and some luck. many scbw pros couldn't translate well to sc2 for this reason and i think not every single one of them will like the game enough to dominate the scene.


Finally someone smart in this thread.

Fully agreed, sadly this was something I already concluded in my early SC2 review (which is still available somewhere on this site http://www.teamliquid.net/forum/viewmessage.php?topic_id=75527) after playing an early version of SC2 back at WWI Paris over three years ago.

The lack of potential player differential in style and skilllevel seems to be severely hindering for the game as an Esport.


yes exactly, the best of bw players might not dominate in sc2 because sc2 simply does not allow good players to differentiate themselves enough from inferior players. mostly due to how the game ai is run and its interface in comparison to bw


This is completely wrong. SC2 simply DOES allow good players to differentiate themselves, but no one is doing it yet, because SC2 isn't even TWO YEARS OLD. Brood War is a decade old, with a decade of practicing behind it.

Go back at look at the first year of BW, I mean really look. You know what the #1 strategy was? 4 pool. Fucking 4 pool. Ohh so micro intensive. It took BW years to reach the level of intricacy it's at now.

A year ago, marine splitting was like woah in SC2. Now it's a required piece of micro, because players have evolved. In a year, we're going to look back at what passes for "top play" in SC2 right now and laugh. A year after that, we'll laugh again. And then again. And in a decade, when SC3 is being released, we'll be having these same stupid, pointless, arguments, with people making the same stupid, pointless and incorrect assumptions about skill ceilings, only this time SC2 will be the crown jewel and we'll all be dumping loaf on SC3.



Thank you for properly saying what I was going to try to put into words far less eloquently. As SC2 gets older (years after the last expansion) I expect it to look very similar to BW now. It's just going to be a growing process. It sucks that BW fans have gone through it already and have to endure "worse" (really just less developed play) in SC2 for a while, but at some point a new game was going to be made. Nothing lasts forever.


The two games are different to the point where one will never be like the other. It's just the game design. Whether you like one or the other is a matter of personal preferences, but I think it's safe to say that SC2 won't be "like" BW, because of how it's designed.

Also, I'd also like to note that SC2 has a bustling e-sports scene and it's a game that's been intensely studied on a level that outmatches that of BW. I think it's safe to say that along with simpler mechanics/less bugs/smarter AI/technology the amount of time that it'll take to see what one can do in this game is going to be a lot faster than in BW.



The main complaint that I was trying to respond to was that "worse players can win easily in SC2, not in BW". That is somewhat true right now, but it won't be in a few years when all units and timings are understood and safe builds are known. When people scout better and know all the correct responses the better players will win.

Isn't that how BW is now and what most of the fans are mad about? In that respect, I expect SC2 to eventually reach the same place in terms of level of competition and balance that BW is at now.

But I do agree that the game will look and feel different due to the AI and interface differences. But right now you can't comment on which game will be a better spectator experience because we do not yet know what good, developed SC2 play will look like.


The most annoying part of this entire thread isn't that BW people are proud of their games state, they damn well should be. It's that they make the continued claim that BW has always been this way, which is a complete farce.

Again, I implore anyone who really cares to go look up some very very early BW strats, videos, etc. You'll see the same homogeneous play, stupid cheesey strats, lack of safe builds, bad scouting, bad micro and bad macro you're seeing out of top SC2 play now. Then go look at year two, and year three, etc. You should be able to clearly watch the progression of the game.

To sit here and spout that SC2 will never have that intricacy of play, because BW has it now after ten years, and SC2 doesn't after one, is so disingenuous it's stupid.


But similarly, to act as if game design has no influence on the competitive development of a game is just straight up stupid. Chess is more strategically intricate than checkers is, period. No amount of strategic development, no amount of high-profile tournaments, no amount of fans and sponsors, will make checkers a deep game. The rules of checkers simply do not allow for it.

SC2 has a lot of stupid crap in it, that makes the game worse to spectate, and worse to play at a high level. These have been enumerated on these forums enough times - anti-micro abilities, blob vs blob battles, super-powerful cheese/allins, difficulty of scouting early, extreme counter-relationships between early units, super-powerful macro mechanics, lack of versatility for Z and P, and so forth.

So yeah, maybe you'll see extremely intrictate SC2 play 4 years from now. Or maybe not, because Browder manages to completely destroy the game with his C&C units and balancing for diamond players. So it's kind of a pity to see the superior, and better developed game, die out in favor of a relatively untested mess with a lot of questionable aspects. If this was 3 years from now, and the SC2 metagame finally stabilized, and started producing true refinement instead of builds randomly clashing into each other, then I'd be less apprehensive of this. Now, however, SC2 may as well die out within the next 2 years, and we will be left with nothing at all.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Takkara
Profile Blog Joined April 2010
United States2503 Posts
October 28 2011 23:41 GMT
#1434
On October 29 2011 08:35 Silidons wrote:
Show nested quote +
On October 29 2011 08:26 Akta wrote:
If sc2 was the old game and sc1 the new, the sc2 fans would probably say the the "skill cap" is low in sc1 since they would have other things in mind like perhaps extremely fast micro of large amounts of units.

Different games, different things to excel at. The way the game currently works no human will ever get anywhere close to a mechanical skill cap in sc2 so I wouldn't worry about that part.

no they wouldn't, because side by side sc1 is actually the harder game, in each and every aspect you look at it. i don't understand how people don't realize this, i never even heard of starcraft before i played sc2 and i know that sc1 is 10x harder to play than sc2.


Nobody is anywhere close to approaching the skill cap in either game, so which is more difficult is entirely a moot point. I will be sad if professional BW ends, because it is something wonderful that I enjoy to watch. I don't really measure how sad I'll be for BW ending based around how I feel about SC2. Am I fascinated to see what BW A-teamers do in SC2? Sure, they could bring about a revolution in the metagame and the skillset of SC2 players. But regardless of which game I "like more," I still am sad to lose a unique form of entertainment that I loved.

Complicated emotions, certainly, and I hope BW hangs on for a bit longer, but I am excited for the future.
Gee gee gee gee baby baby baby
testthewest
Profile Joined October 2011
Germany274 Posts
October 28 2011 23:42 GMT
#1435
On October 29 2011 08:25 Gann1 wrote:
Show nested quote +
On October 29 2011 08:22 ManaO wrote:
Brood War is not balanced, even now.

Starcraft 2 is not balanced

Brood War requires more mechanical skill. Macroing in sc2 is piss easy compared to BW, and if someone tries to deny this he's just bias or hasn't played bw

Starcraft 2 requires more tactical skill. Not to say that BW didn't as well, but it's basically the main skill required for sc2.

They are two different games, there is no real reason to discuss what will happen because only time will tell

Oh, and i'm happy to see the BW pros switch over!


I'm just curious. Did you ever really follow BW, or are you just stating an uninformed opinion as fact?


Guess you missunderstand the man. The sentence "Starcraft 2 requires more tactical skill." refers not to "...more tactical skill than BW", but "...more tactical skill than mechanical skill".

To be honest: It's all aweinspiring to see humans control armys and economy in BW, but basicly a good part of the difficulty comes from difficult control of the game, not of the real game.
It's just like paralympics. Aweinspiring how blind people play basketball....then again: I rather watch non-disabled pro play the game.
Stuff like small controlgroups, arkward hotkeys etc doesn't make the game more interesting for me. BW of course also has the tactical side. And that's the interesting part. SC2 cuts out the slack. That doesn't mean it's the better tactical game, but at least it has the potential to get to new heights, because it doesn't bind so much APM on control, but rather on the actual game.





War is not about who is right, but who is left.
fant0m
Profile Joined May 2010
964 Posts
Last Edited: 2011-10-28 23:44:49
October 28 2011 23:42 GMT
#1436
On October 29 2011 06:37 aTnClouD wrote:
i wonder if they can handle the frustration of losing to bad players time after time since sc2 is designed so people are able to win against much better player with very little effort and some luck.


Honestly this is wrong, and I think all the "BW scene" people are putting up this same straw man, it's really their only argument against SC2.

A better player never loses due to "luck." If you lose due to "luck" in SC2, you aren't the better player, period.

The problem with this position is that you are assuming that we have "good" pro players already playing SC2. A truly "good" pro player is consistent. No one except MVP and Nestea is consistent in SC2 so far, literally no one else. And Nestea doesn't have the extreme APM to match MVP's consistency. MVP obviously doesn't have 100% win rate, but the only people he loses to are the ones right behind him, like MMA and Bomber (and Nestea once). Even in his foreign tournaments, he went through MLG Anaheim without losing (winner's bracket -> won grand final), went through Blizzcon dropping only 1 set (to Nestea, and one of the games was close spawn Shattered Temple).

Seriously, go take a look at MVP's record on gomtv.net. Take out the BO1's in group stages and team leagues. Look at his record in BO3+ and his individual league record.

Ever since January, when he first established himself, he has lost to Ganzi (Super Tournament - June 1st), 2 Protoss (in March- when Protoss was unbeatable/had amulet), Bomber, and MMA in BO3+ series.

That is IT. The Ganzi loss is honestly his only blemish in the last 10 MONTHS. Beyond that, he lost to Bomber and MMA, the only people close to him.

That is not the sign of a "luck-based" game.
Bobster
Profile Joined January 2011
Germany3075 Posts
October 28 2011 23:51 GMT
#1437
On October 29 2011 08:42 fant0m wrote:
Show nested quote +
On October 29 2011 06:37 aTnClouD wrote:
i wonder if they can handle the frustration of losing to bad players time after time since sc2 is designed so people are able to win against much better player with very little effort and some luck.


Honestly this is wrong, and I think all the "BW scene" people are putting up this same straw man, it's really their only argument against SC2.

A better player never loses due to "luck." If you lose due to "luck" in SC2, you aren't the better player, period.

The problem with this position is that you are assuming that we have "good" pro players already playing SC2. A truly "good" pro player is consistent. No one except MVP and Nestea is consistent in SC2 so far, literally no one else. And Nestea doesn't have the extreme APM to match MVP's consistency. MVP obviously doesn't have 100% win rate, but the only people he loses to are the ones right behind him, like MMA and Bomber (and Nestea once). Even in his foreign tournaments, he went through MLG Anaheim without losing (winner's bracket -> won grand final), went through Blizzcon dropping only 1 set (to Nestea, and one of the games was close spawn Shattered Temple).

Seriously, go take a look at MVP's record on gomtv.net. Take out the BO1's in group stages and team leagues. Look at his record in BO3+ and his individual league record.

Ever since January, when he first established himself, he has lost to Ganzi (Super Tournament - June 1st), 2 Protoss (in March- when Protoss was unbeatable/had amulet), Bomber, and MMA in BO3+ series.

That is IT. The Ganzi loss is honestly his only blemish in the last 10 MONTHS. Beyond that, he lost to Bomber and MMA, the only people close to him.

That is not the sign of a "luck-based" game.

Maybe he just got lucky.


On October 29 2011 08:42 testthewest wrote:
Show nested quote +
On October 29 2011 08:25 Gann1 wrote:
On October 29 2011 08:22 ManaO wrote:
Brood War is not balanced, even now.

Starcraft 2 is not balanced

Brood War requires more mechanical skill. Macroing in sc2 is piss easy compared to BW, and if someone tries to deny this he's just bias or hasn't played bw

Starcraft 2 requires more tactical skill. Not to say that BW didn't as well, but it's basically the main skill required for sc2.

They are two different games, there is no real reason to discuss what will happen because only time will tell

Oh, and i'm happy to see the BW pros switch over!


I'm just curious. Did you ever really follow BW, or are you just stating an uninformed opinion as fact?


Guess you missunderstand the man. The sentence "Starcraft 2 requires more tactical skill." refers not to "...more tactical skill than BW", but "...more tactical skill than mechanical skill".

To be honest: It's all aweinspiring to see humans control armys and economy in BW, but basicly a good part of the difficulty comes from difficult control of the game, not of the real game.
It's just like paralympics. Aweinspiring how blind people play basketball....then again: I rather watch non-disabled pro play the game.
Stuff like small controlgroups, arkward hotkeys etc doesn't make the game more interesting for me. BW of course also has the tactical side. And that's the interesting part. SC2 cuts out the slack. That doesn't mean it's the better tactical game, but at least it has the potential to get to new heights, because it doesn't bind so much APM on control, but rather on the actual game.

I always use the three-legged race comparison.

That's why a lot of people are excited for the BW players changing over. Imagine what those guys can do when their legs are untied. :D
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 28 2011 23:53 GMT
#1438
It will be sick to see what this injection of talent can do for the scene!!!
setzer
Profile Joined March 2010
United States3284 Posts
October 28 2011 23:55 GMT
#1439
On October 29 2011 08:51 Bobster wrote:
Show nested quote +
On October 29 2011 08:42 fant0m wrote:
On October 29 2011 06:37 aTnClouD wrote:
i wonder if they can handle the frustration of losing to bad players time after time since sc2 is designed so people are able to win against much better player with very little effort and some luck.


Honestly this is wrong, and I think all the "BW scene" people are putting up this same straw man, it's really their only argument against SC2.

A better player never loses due to "luck." If you lose due to "luck" in SC2, you aren't the better player, period.

The problem with this position is that you are assuming that we have "good" pro players already playing SC2. A truly "good" pro player is consistent. No one except MVP and Nestea is consistent in SC2 so far, literally no one else. And Nestea doesn't have the extreme APM to match MVP's consistency. MVP obviously doesn't have 100% win rate, but the only people he loses to are the ones right behind him, like MMA and Bomber (and Nestea once). Even in his foreign tournaments, he went through MLG Anaheim without losing (winner's bracket -> won grand final), went through Blizzcon dropping only 1 set (to Nestea, and one of the games was close spawn Shattered Temple).

Seriously, go take a look at MVP's record on gomtv.net. Take out the BO1's in group stages and team leagues. Look at his record in BO3+ and his individual league record.

Ever since January, when he first established himself, he has lost to Ganzi (Super Tournament - June 1st), 2 Protoss (in March- when Protoss was unbeatable/had amulet), Bomber, and MMA in BO3+ series.

That is IT. The Ganzi loss is honestly his only blemish in the last 10 MONTHS. Beyond that, he lost to Bomber and MMA, the only people close to him.

That is not the sign of a "luck-based" game.

Maybe he just got lucky.


Show nested quote +
On October 29 2011 08:42 testthewest wrote:
On October 29 2011 08:25 Gann1 wrote:
On October 29 2011 08:22 ManaO wrote:
Brood War is not balanced, even now.

Starcraft 2 is not balanced

Brood War requires more mechanical skill. Macroing in sc2 is piss easy compared to BW, and if someone tries to deny this he's just bias or hasn't played bw

Starcraft 2 requires more tactical skill. Not to say that BW didn't as well, but it's basically the main skill required for sc2.

They are two different games, there is no real reason to discuss what will happen because only time will tell

Oh, and i'm happy to see the BW pros switch over!


I'm just curious. Did you ever really follow BW, or are you just stating an uninformed opinion as fact?


Guess you missunderstand the man. The sentence "Starcraft 2 requires more tactical skill." refers not to "...more tactical skill than BW", but "...more tactical skill than mechanical skill".

To be honest: It's all aweinspiring to see humans control armys and economy in BW, but basicly a good part of the difficulty comes from difficult control of the game, not of the real game.
It's just like paralympics. Aweinspiring how blind people play basketball....then again: I rather watch non-disabled pro play the game.
Stuff like small controlgroups, arkward hotkeys etc doesn't make the game more interesting for me. BW of course also has the tactical side. And that's the interesting part. SC2 cuts out the slack. That doesn't mean it's the better tactical game, but at least it has the potential to get to new heights, because it doesn't bind so much APM on control, but rather on the actual game.

I always use the three-legged race comparison.

That's why a lot of people are excited for the BW players changing over. Imagine what those guys can do when their legs are untied. :D


I'm super excited to see Bisu micro some colossus around instead of reavers.
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-10-28 23:57:25
October 28 2011 23:55 GMT
#1440
On October 29 2011 08:55 setzer wrote:
Show nested quote +
On October 29 2011 08:51 Bobster wrote:
On October 29 2011 08:42 fant0m wrote:
On October 29 2011 06:37 aTnClouD wrote:
i wonder if they can handle the frustration of losing to bad players time after time since sc2 is designed so people are able to win against much better player with very little effort and some luck.


Honestly this is wrong, and I think all the "BW scene" people are putting up this same straw man, it's really their only argument against SC2.

A better player never loses due to "luck." If you lose due to "luck" in SC2, you aren't the better player, period.

The problem with this position is that you are assuming that we have "good" pro players already playing SC2. A truly "good" pro player is consistent. No one except MVP and Nestea is consistent in SC2 so far, literally no one else. And Nestea doesn't have the extreme APM to match MVP's consistency. MVP obviously doesn't have 100% win rate, but the only people he loses to are the ones right behind him, like MMA and Bomber (and Nestea once). Even in his foreign tournaments, he went through MLG Anaheim without losing (winner's bracket -> won grand final), went through Blizzcon dropping only 1 set (to Nestea, and one of the games was close spawn Shattered Temple).

Seriously, go take a look at MVP's record on gomtv.net. Take out the BO1's in group stages and team leagues. Look at his record in BO3+ and his individual league record.

Ever since January, when he first established himself, he has lost to Ganzi (Super Tournament - June 1st), 2 Protoss (in March- when Protoss was unbeatable/had amulet), Bomber, and MMA in BO3+ series.

That is IT. The Ganzi loss is honestly his only blemish in the last 10 MONTHS. Beyond that, he lost to Bomber and MMA, the only people close to him.

That is not the sign of a "luck-based" game.

Maybe he just got lucky.


On October 29 2011 08:42 testthewest wrote:
On October 29 2011 08:25 Gann1 wrote:
On October 29 2011 08:22 ManaO wrote:
Brood War is not balanced, even now.

Starcraft 2 is not balanced

Brood War requires more mechanical skill. Macroing in sc2 is piss easy compared to BW, and if someone tries to deny this he's just bias or hasn't played bw

Starcraft 2 requires more tactical skill. Not to say that BW didn't as well, but it's basically the main skill required for sc2.

They are two different games, there is no real reason to discuss what will happen because only time will tell

Oh, and i'm happy to see the BW pros switch over!


I'm just curious. Did you ever really follow BW, or are you just stating an uninformed opinion as fact?


Guess you missunderstand the man. The sentence "Starcraft 2 requires more tactical skill." refers not to "...more tactical skill than BW", but "...more tactical skill than mechanical skill".

To be honest: It's all aweinspiring to see humans control armys and economy in BW, but basicly a good part of the difficulty comes from difficult control of the game, not of the real game.
It's just like paralympics. Aweinspiring how blind people play basketball....then again: I rather watch non-disabled pro play the game.
Stuff like small controlgroups, arkward hotkeys etc doesn't make the game more interesting for me. BW of course also has the tactical side. And that's the interesting part. SC2 cuts out the slack. That doesn't mean it's the better tactical game, but at least it has the potential to get to new heights, because it doesn't bind so much APM on control, but rather on the actual game.

I always use the three-legged race comparison.

That's why a lot of people are excited for the BW players changing over. Imagine what those guys can do when their legs are untied. :D


I'm super excited to see Bisu micro some colossus around instead of reavers.

Maybe he'll switch to Terran!


edit: that's actually a statistic I'm curious about. How many of the ex-BW players who switched over have also switched races along with that?

I know most of the high profile players stuck to their races (Boxer, Yellow, July, Nada etc). But would be an interesting statistic for sure.
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