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SC2 is heading in the wrong direction - Page 5

Forum Index > SC2 General
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red4ce
Profile Blog Joined January 2011
United States7313 Posts
October 26 2011 03:19 GMT
#81
I don't get why people complain about TT1 (or anyone else) complaining. This is our chance to have our say in what we want from HoTS. Complaining is the reason OP strategies were nerfed out of the game. Complaining is the reason we have big maps. Complaining is how Blizzard finds out about problems in the game they might otherwise miss. Blizzard wants us to complain. It's called feedback and it's why there's going to be a beta instead of the game being released right away. If you think Blizzard are somehow infallible and capable of balancing a game as infinitely complex as Starcraft 2 by themselves, you're wrong. BW and TFT became what they became thanks in part to complaining. If we want SC2 to be as close to perfection as possible then we must complain.
VPCursed
Profile Blog Joined May 2011
1044 Posts
October 26 2011 03:19 GMT
#82
On October 26 2011 12:16 city42 wrote:
Show nested quote +
On October 26 2011 12:03 McPhiz wrote:
On October 26 2011 11:52 Jayrod wrote:
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)

Bumping this because of the 5 idiots that posted his pet-peeve afterwards


TT1 is the idiot if he thinks the replicator is only to beat one build. The sc2 community has to get their thinking caps on and try to understand the uses of the unit, it wouldn't even be that good against a 1-1-1 would it? I'm only posting what i did because it seems like people don't have the ability to understand what uses all of these units have. Try to understand and actually think about if before you talk about how bad any unit is.

Did you even read the OP? He said the 1-1-1 was one of the main reasons for the replicator. I think anyone with half a clue knows that this is the case. The 1-1-1 is still a problem, but they clearly aren't going to make drastic changes via patching WoL. HotS is their opportunity to shake things up and use the beta to see if their ideas work.

lol, Actually the immortal buff was the fix to the 1-1-1, atleast they claim.... replicator is just an idea blizzard wants to try out and see how it works out in the game, I really dont think there design process is.. ok we have a imba strat we have to deal with.. lets make a unit to specifically counter it.
slicknav
Profile Joined January 2011
1409 Posts
October 26 2011 03:19 GMT
#83
Maybe we should wait until beta/release before we pass judgement? I don't think these new units are etched in stone
blah blah blah...
TT1
Profile Blog Joined December 2008
Canada10012 Posts
October 26 2011 03:19 GMT
#84
On October 26 2011 11:58 GentleDrill wrote:
Are you making an effort to make this heard by people who actually matter rather than the random Joe-Bronze on TL?

Your concerns are legitimate and your words actually have some weight since you're not some Platinum league scrub but an actual pro player, so you should aim to make them count.


i just wanted to have a forum where i could express my concerns to the general public.. that being to the other pros or the random joe-bronze player on TL

and by no means am i saying that im right about every point that ive brought up but i do feel like i have enought knowledge from sc1 and sc2 which allows me to understand how the overall gameplay might look like in HOTS(only with p related mus ofc), which is why i dont necessarily need to play the game to understand how its gonna playout
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
Last Edited: 2011-10-26 03:23:08
October 26 2011 03:20 GMT
#85
Nice post TT1..

Although it's hard to say how the new units will affect balance since we haven't played... Blizzard did note that they may scrap some of these ideas if they don't work out.

Since Blizzard is saying this I am guessing that they realize some of these units are probably a little gimmicky and might have to be removed.

I trust Blizzards judgement and think they will do the right thing



Also the best way to get Blizzards attention of new units is to create an " Open letter " to blizzard and get as many signatures as you can and then send it to their dev team.
http://www.ipstarcraft.com/ --iPCHOMP
McPhiz
Profile Joined April 2011
Canada183 Posts
October 26 2011 03:20 GMT
#86
On October 26 2011 12:10 KiWiKaKi wrote:
cool story bro


hahahahahah, quoted for awesomeness.
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 26 2011 03:20 GMT
#87
On October 26 2011 12:03 McPhiz wrote:
Show nested quote +
On October 26 2011 11:52 Jayrod wrote:
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)

Bumping this because of the 5 idiots that posted his pet-peeve afterwards


TT1 is the idiot if he thinks the replicator is only to beat one build. The sc2 community has to get their thinking caps on and try to understand the uses of the unit, it wouldn't even be that good against a 1-1-1 would it? I'm only posting what i did because it seems like people don't have the ability to understand what uses all of these units have. Try to understand and actually think about if before you talk about how bad any unit is.

And the whole point of the post was not about its being useful or not, OP or UP, it's about the unit's design itself. Starcraft being a standout RTS game because of its 3 unique races, unlike other games when you have like a billion races but they're all the same. The point is the replicator doesn't necessary improve the game's balance, but it would definitely destroy the unique feel of starcraft, and it is the direction fans of starcraft don't want the game to go.
I hate all this singing
Polarexia
Profile Joined November 2010
United States383 Posts
Last Edited: 2011-10-26 03:21:54
October 26 2011 03:21 GMT
#88
I really thought this was gonna be another QQ thread but TT1 is absolutely correct. Things like the Replicant seems to me, more than anything else, lazy game design.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 26 2011 03:21 GMT
#89
On October 26 2011 12:19 slicknav wrote:
Maybe we should wait until beta/release before we pass judgement? I don't think these new units are etched in stone

david told me none of the units were set in stone but he needs feedback, before the beta actually comes out, this is the reason those units were announced
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 26 2011 03:22 GMT
#90
I wish I had an archive of threads from 13 years ago complaining about the new units added to Broodwar. It could look like this:

"Lurker is a dumb name, doesn't sound Zerg at all! It should be the Spiderlisk."

"Disruption web looks so pointless, Corsair is so gimmicky. Should remove this unit imo."

"Why no love for the Scout unit?"

"Oh, thanks for putting Valkyries in the game, that just shuts down mutalisks so hard! Why bother making this unit now! Fucking blizzard can't design for shit"

"A PERMANENTLY invisible unit that 1 shots workers, requires no upgrade to do so and comes from the same tech as psi storm? Explain how protoss lose now kk."

"Stim Marines are gonna be so op with medics supporting then ><"
ProgamerAustralian alcohol user follow @iaguzSC2
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 26 2011 03:22 GMT
#91
On October 26 2011 12:10 KiWiKaKi wrote:
cool story bro

hahaha, when pro gamers trolling
I hate all this singing
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 26 2011 03:22 GMT
#92
On October 26 2011 12:17 Tula wrote:
To some extent i agree with Orb about his point that NOW is the time to complain about some things, because later they might be fixed in development.

BUT, we are lacking a crucial amount of information to make any informed calls about the units presented. Frankly if you look at them, it becomes VERY obvious, that this is pre-Alpha material. I'd be very surprised if more than 3 of the units make it into the game unchanged. The shredder in it's current form seems like a deal breaker in Tvz to me, whereas some of the Zerg changes make me scratch my head and fear for my life (burrow movement for banes? ultra charge underground and appear in the middle of my formation?).

TT1s post is talking about design direction, not specific gameplay balance. Such a post is frankly fine, and now is the ideal point to talk about it (though to a large extent the only possible answer is: "blizzards way or the highway"), discussions about the specific balance and effect a unit has are premature at the very least, frankly we should talk about that when the Beta starts.

Ps: To the guy who referrenced the Lan comment, frankly that has been fixed since the days they designed the multiplayer netcode, meaning before the alpha went live nearly 3 years ago. Thats a tad different than a unit design decision, remember how much stuff changed during the beta? 1 supply roaches? etc. etc.

If you completly dislike the design direction Blizzard is taking, sure go ahead and post your worries, frankly the amount of caster focus worries me as well, but i still feel SC2 feels like a Starcraft game and not like WC4.


I know its been fixed that's my point. Do you think if HoTS comes out with a unit which then ends up being completely ridiculous in terms of strategy they will remove it? Of course they won't so why not make sure they know our concerns now so we don't have to wait for LotV for the next fix to remove that unit or add one that could potentially arrive in HoTS.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
MrDudeMan
Profile Joined April 2011
Canada973 Posts
October 26 2011 03:23 GMT
#93
When I opened the thread, I thought I would disagree with you. But reading through your post, a lot of the points you bring up are valid. I guess we'll just have to see how it plays out, perhaps SC2 is heading in a different direction than broodwar, but that does not mean that its headed in the wrong direction. I do agree that the number of gimmicks in the game should be reduced.
ExquisiteRed
Profile Joined February 2011
396 Posts
October 26 2011 03:24 GMT
#94
On October 26 2011 12:16 ChuCky.Ca wrote:
this is sc2 not bw


Posts like this make me want to throw up.

I usually don't agree with the few comments from TT1 that I've read on TL but he's spot on with this one.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 26 2011 03:25 GMT
#95
On October 26 2011 12:19 red4ce wrote:
I don't get why people complain about TT1 (or anyone else) complaining. This is our chance to have our say in what we want from HoTS. Complaining is the reason OP strategies were nerfed out of the game. Complaining is the reason we have big maps. Complaining is how Blizzard finds out about problems in the game they might otherwise miss. Blizzard wants us to complain. It's called feedback and it's why there's going to be a beta instead of the game being released right away. If you think Blizzard are somehow infallible and capable of balancing a game as infinitely complex as Starcraft 2 by themselves, you're wrong. BW and TFT became what they became thanks in part to complaining. If we want SC2 to be as close to perfection as possible then we must complain.


we'll have plenty of time to complain during the long HotS beta period

right now, any complaining is akin to crying that the sky is falling
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
ToD
Profile Joined December 2008
France222 Posts
October 26 2011 03:25 GMT
#96
replicant could be good if it was 3 supply i think
Commentator
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 26 2011 03:26 GMT
#97
On October 26 2011 12:16 ChuCky.Ca wrote:
this is sc2 not bw


Thank god you came in and cleared that up. I swear I was beginning to wonder what game we were talking about!

They can take protoss where they want to and I won't care as long as they retain a unique style. Having a unit that copies another race's unit is lamesauce :< ALSO, zerg has the fuckin changeling, they're the ones who should get a shapeshifter if anything.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
s4life
Profile Joined March 2007
Peru1519 Posts
October 26 2011 03:26 GMT
#98
On October 26 2011 11:47 Sc2ttyl wrote:
I agree totally. I am not even protoss but the fact that protoss is that bad makes me sad. I dont want a game where whoever does their spells first/ gets lucky with some unit wins. This is not starcraft. I want insane micro wars involving units, not spamming some spell.


You want the koreans to win every tournament then.. heh
TT1 I wholeheartedly agree with all your points.. SC1 is the better game
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 26 2011 03:27 GMT
#99
Protoss race seems broken beyond repair if you ask me. I just don't like how they feel.

Protoss can't complain much against Zerg if Nexus Recall actually makes it to the game. Imagine, you 3 gate expand, move out with your army to cancel a third and force units, with no risk at all...Zerg can only still be in the game after some 3 gate / 5 gate pressure because they kill off some units. Making some units for no reason and getting nothing out of it will put you behind as Zerg. Protoss doing this for free doesn't seem right to me.

Try another route paperboy.
city42
Profile Joined October 2007
1656 Posts
October 26 2011 03:27 GMT
#100
On October 26 2011 12:19 VPCursed wrote:
Show nested quote +
On October 26 2011 12:16 city42 wrote:
On October 26 2011 12:03 McPhiz wrote:
On October 26 2011 11:52 Jayrod wrote:
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)

Bumping this because of the 5 idiots that posted his pet-peeve afterwards


TT1 is the idiot if he thinks the replicator is only to beat one build. The sc2 community has to get their thinking caps on and try to understand the uses of the unit, it wouldn't even be that good against a 1-1-1 would it? I'm only posting what i did because it seems like people don't have the ability to understand what uses all of these units have. Try to understand and actually think about if before you talk about how bad any unit is.

Did you even read the OP? He said the 1-1-1 was one of the main reasons for the replicator. I think anyone with half a clue knows that this is the case. The 1-1-1 is still a problem, but they clearly aren't going to make drastic changes via patching WoL. HotS is their opportunity to shake things up and use the beta to see if their ideas work.

lol, Actually the immortal buff was the fix to the 1-1-1, atleast they claim.... replicator is just an idea blizzard wants to try out and see how it works out in the game, I really dont think there design process is.. ok we have a imba strat we have to deal with.. lets make a unit to specifically counter it.

The immortal buff was important but certainly not a "drastic change." Also, If you watch the TL interview with Dustin Browder, he wasn't convinced that the immortal buff solved the 1-1-1 problem at all. According to him, They have to be very careful with changes in WoL right now because aside from top tier PvT, the numbers point to pretty good balance across all skill levels.
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