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SC2 is heading in the wrong direction - Page 2

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FinBenton
Profile Joined March 2011
Finland870 Posts
October 26 2011 02:48 GMT
#21
What about dropping banelings to protoss base, then burrowing them and transporting to mineral line? Its even more complex now..

Anyways Im glad they bring new stuff to the game to be figured out, its starting to be pretty boring.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 26 2011 02:49 GMT
#22
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-10-26 02:57:14
October 26 2011 02:50 GMT
#23
Hear hear!

Did protoss really need more gimmicky shit?
How about better base units instead of idiotic spellcasters.

E: Reavers were amazing harass units, but their role wasn't limited to simple worker kills. They had a unique (OP!) attack/ammunition and a really fucking slow movement speed which lead to awesome shuttle play in big battles AND economic harassment.

You could do so much from killing other reavers, dragoons hydras tanks, scvs drones probes, picking up your own before a scarab hit it's mark or even blow up 2 armories and win the OSL.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 26 2011 02:50 GMT
#24
Well you are TT1, so you DO know what you're sayin, but..

How can you comment on a unit.. not available yet? And what direction that means? Replicant specifically has tons and tons and tons of uses depending how it works, I would dare say it makes protoss as tech-modular as zerg by copying your own units, let alone its use against 1-1-1. Imagine a world where you didn't have to decide how many immortals, colossus, void rays you wanted until the last second. Yeah.

I really don't think the unit was designed to fight one build, I don't think it represents where the game is going.... And the new zerg upgrades are all at hive (Burrow-move banes, Hydra speed) so you would be facing ultras/brood lords anyways if you were facing burrowing banelings.

In the end, more variety for all the races can only be a good thing. It's true the protoss will still probably deathball a lot (its the easiest thing to do and mutas seem like they wont be so hot in HOTS). However I'm willing to bet Viper will really change the dynamic of that in ZvP... it wont be walls of infestors and roach, it will probably be roach/hydra with a few vipers peppered in.

I don't think you're alone disliking some of the protoss stuff but.. it's a beta man. If you don't like the direction, get in the beta test and let blizzard know.
HiSi
Profile Joined October 2011
United States68 Posts
October 26 2011 02:50 GMT
#25
I feel like we are making some rather sweeping assumptions before we have even played around with it in a proper beta. As a community we need to continue giving blizzard strong feedback. I came from playing wow for multiple years. The SC2 development team is actually in touch with the community and trying to learn. The same can in no way be said for the wow team. We are lucky lets put forth the effort and help make Hots what the community and esports want and need.
envisioN .
Profile Joined February 2011
United States552 Posts
October 26 2011 02:50 GMT
#26
I agree with you in that Blizzard is removing a lot of micro situations from the game by adding more spellcaster units that stop micro (Fungal Growth being just one).

However, I think its too early to be judging Heart of the Swarm because it isn't even in Beta!! There are very likely going to be lots of changes made to the units that will completely alter how they are used. I sort of got the feel that Blizzard was just giving us their current ideas for HotS at Blizzcon. As Dustin Browder said in the interview with Kennigit, they are throwing out these units to see what the community thinks of them and to see how they play out in games.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
MassacrisM
Profile Joined November 2010
United Kingdom149 Posts
October 26 2011 02:51 GMT
#27
I've never ever been a fan of an unit that can become another unit of another race to counter them. It's just horrible game mechanics. Blizzard should start putting some efforts into creating a real unit for Protoss to deal with the PvT problem right now, not making a it a mirror matchup while Protoss will be favoured cuz they have a wider variety of units.
" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
chasfrank
Profile Joined March 2010
Gambia59 Posts
Last Edited: 2011-10-26 02:53:51
October 26 2011 02:52 GMT
#28
The replicator is gonna get the axe I'm sure. Actually, I wish none of the newly announced P units made it into the game the way they are now. The T and Z changes feel like they genuinely addressed issues the races were having. The P changes feel like garbage band aid fixes.
Jayrod
Profile Joined August 2010
1820 Posts
October 26 2011 02:52 GMT
#29
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)

Bumping this because of the 5 idiots that posted his pet-peeve afterwards
KingRajesh
Profile Joined July 2010
United States927 Posts
October 26 2011 02:52 GMT
#30
Seriously, how long did anyone get to play with ALPHA heart of the swarm units?

1 hour? Maybe 2?

Of course things are going to seem wonky...
"Zerg are the absolute worst thing that can happen to your day" - Dustin Browder
McPhiz
Profile Joined April 2011
Canada183 Posts
October 26 2011 02:52 GMT
#31
lol, you're very silly aren't you? Try and actually play the game to see what you can do with these units until you start bashing everything. besides it isn't even in beta yet so let's all just calm down and save the qq for beta to help blizz fix the game. And protoss is probably getting the best buffs of all races.
Jayrod
Profile Joined August 2010
1820 Posts
October 26 2011 02:53 GMT
#32
On October 26 2011 11:52 chasfrank wrote:
The replicator is gonna get the axe I'm sure.

That is a unit I don't want to even see in a Beta... but no no... we can't talk about it now... because we arent in Beta yet.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 26 2011 02:53 GMT
#33
On October 26 2011 11:52 Jayrod wrote:
Show nested quote +
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)

Bumping this because of the 5 idiots that posted his pet-peeve afterwards


7
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Sassymcgee
Profile Joined August 2010
United States24 Posts
October 26 2011 02:54 GMT
#34
There are few things I trust blizzard to do right, but one of them is an expansion set for their games(Wow does not apply, I'd go into that but who wants to talk about wow?).

First off, lets get some perspective.



That is sc1 and then bw. Look at the progress it made then look at the timeline, the game was not balanced, nor even worthy of how we speak of it now for a long, long time.

But this is about expansions, so lets also look at frozen throne. At first I thought the game had been destroyed, but i was an orc massing casters and well, the game just got exponentially better with the 'risks' that blizzard took. The game will change, and its true that at first it might seem for the negative. But if you think about what happened with each expansion in blizz's rtses, youll probably come to the same conclusion as me...that blizzard deserves trust in their expansions if for anything.
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
Last Edited: 2011-10-26 02:56:10
October 26 2011 02:55 GMT
#35
I agree that the new Protoss units are far less well-developed than the new units for the other races. The only one I really like at this point is the oracle.

Besides that, I'm not sure what to say. A unit or upgrade that removes one "mechanic" might open up others; it's impossible to say at this point. And just because Blizzard has removed one "mechanic" (a very broad term encompassing a looot of different stuff) doesn't mean they'll remove them all, or not add more; it's a case-by-case thing.

So, no, I don't think all this adds up to the game going in the wrong direction, necessarily. What it adds up to are you saying that some of the proposed units for HotS seem to pose some problems for game complexity and depth. That's good feedback.
Dies Irae venit. youtube.com/SnobbinsFilms
WinteRR
Profile Joined May 2011
Australia201 Posts
October 26 2011 02:57 GMT
#36
If there's anything I've learnt from the Blizzard MP team it's:

"Everything can be removed/changed and is constantly monitored". Keep faith in the dev team, they're not stupid. The units announced at Blizzcon are no where near guaranteed to make the final cut of HotS (only ones that seem sure bets are: Viper, S.Host, Battle Hellion, Warhound and Tempest).
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
Last Edited: 2011-10-26 02:59:47
October 26 2011 02:58 GMT
#37
I would just say that we can hope that pros get their two cents with blizzard during beta and maybe things like this can be dealt with by the people who understand the game the most.

Edit: Although we are dealing with the same company who openly admitted to adding a terrible unit (mothershit) for a "casual" SC2 player so we know they aren't exactly competitive orientated.
xO gaming owner
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2011-10-26 03:01:31
October 26 2011 02:58 GMT
#38
Are you making an effort to make this heard by people who actually matter rather than the random Joe-Bronze on TL?

Your concerns are legitimate and your words actually have some weight since you're not some Platinum league scrub but an actual pro player, so you should aim to make them count.
KingRajesh
Profile Joined July 2010
United States927 Posts
October 26 2011 02:58 GMT
#39
Beta stage is when these critiques need to happen.

If you don't like it, and are a pro, that's when you need to complain. No need to complain about things that are OBVIOUSLY works in progress and in the conceptualization phase right now.

They could cut the Replicant and Oracle tomorrow, and not tell us till Beta. But wait till then. Nobody wants to hear HOTS theorycraft and metagame bullshit for months and months and months.
"Zerg are the absolute worst thing that can happen to your day" - Dustin Browder
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 26 2011 02:59 GMT
#40
I disagree on you saying it's headed in the wrong direction after all it's a different game. The replicant is a cool concept, there are many more strategies than the one you mentioned, but i do think it will get the axe, it seems like a gimmick jsut like the mothership was before WoL was released.

I agree that the units are increasingly become role based, i really hate that blizzard has forced us into ways of playing with units that are supposed to counter other units. It makes it more like a glorified game of rock paper scissors.
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