Anyways Im glad they bring new stuff to the game to be figured out, its starting to be pretty boring.
SC2 is heading in the wrong direction - Page 2
Forum Index > SC2 General |
FinBenton
Finland870 Posts
Anyways Im glad they bring new stuff to the game to be figured out, its starting to be pretty boring. | ||
-orb-
United States5770 Posts
Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late. So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community) | ||
Gamegene
United States8308 Posts
Did protoss really need more gimmicky shit? How about better base units instead of idiotic spellcasters. E: Reavers were amazing harass units, but their role wasn't limited to simple worker kills. They had a unique (OP!) attack/ammunition and a really fucking slow movement speed which lead to awesome shuttle play in big battles AND economic harassment. You could do so much from killing other reavers, dragoons hydras tanks, scvs drones probes, picking up your own before a scarab hit it's mark or even blow up 2 armories and win the OSL. | ||
darkscream
Canada2310 Posts
How can you comment on a unit.. not available yet? And what direction that means? Replicant specifically has tons and tons and tons of uses depending how it works, I would dare say it makes protoss as tech-modular as zerg by copying your own units, let alone its use against 1-1-1. Imagine a world where you didn't have to decide how many immortals, colossus, void rays you wanted until the last second. Yeah. I really don't think the unit was designed to fight one build, I don't think it represents where the game is going.... And the new zerg upgrades are all at hive (Burrow-move banes, Hydra speed) so you would be facing ultras/brood lords anyways if you were facing burrowing banelings. In the end, more variety for all the races can only be a good thing. It's true the protoss will still probably deathball a lot (its the easiest thing to do and mutas seem like they wont be so hot in HOTS). However I'm willing to bet Viper will really change the dynamic of that in ZvP... it wont be walls of infestors and roach, it will probably be roach/hydra with a few vipers peppered in. I don't think you're alone disliking some of the protoss stuff but.. it's a beta man. If you don't like the direction, get in the beta test and let blizzard know. | ||
HiSi
United States68 Posts
| ||
envisioN .
United States552 Posts
However, I think its too early to be judging Heart of the Swarm because it isn't even in Beta!! There are very likely going to be lots of changes made to the units that will completely alter how they are used. I sort of got the feel that Blizzard was just giving us their current ideas for HotS at Blizzcon. As Dustin Browder said in the interview with Kennigit, they are throwing out these units to see what the community thinks of them and to see how they play out in games. | ||
MassacrisM
United Kingdom149 Posts
| ||
chasfrank
Gambia59 Posts
| ||
Jayrod
1820 Posts
On October 26 2011 11:49 -orb- wrote: My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see. Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late. So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community) Bumping this because of the 5 idiots that posted his pet-peeve afterwards | ||
KingRajesh
United States927 Posts
1 hour? Maybe 2? Of course things are going to seem wonky... | ||
McPhiz
Canada183 Posts
| ||
Jayrod
1820 Posts
On October 26 2011 11:52 chasfrank wrote: The replicator is gonna get the axe I'm sure. That is a unit I don't want to even see in a Beta... but no no... we can't talk about it now... because we arent in Beta yet. | ||
Gamegene
United States8308 Posts
On October 26 2011 11:52 Jayrod wrote: Bumping this because of the 5 idiots that posted his pet-peeve afterwards 7 | ||
Sassymcgee
United States24 Posts
First off, lets get some perspective. That is sc1 and then bw. Look at the progress it made then look at the timeline, the game was not balanced, nor even worthy of how we speak of it now for a long, long time. But this is about expansions, so lets also look at frozen throne. At first I thought the game had been destroyed, but i was an orc massing casters and well, the game just got exponentially better with the 'risks' that blizzard took. The game will change, and its true that at first it might seem for the negative. But if you think about what happened with each expansion in blizz's rtses, youll probably come to the same conclusion as me...that blizzard deserves trust in their expansions if for anything. | ||
Captain Peabody
United States3091 Posts
Besides that, I'm not sure what to say. A unit or upgrade that removes one "mechanic" might open up others; it's impossible to say at this point. And just because Blizzard has removed one "mechanic" (a very broad term encompassing a looot of different stuff) doesn't mean they'll remove them all, or not add more; it's a case-by-case thing. So, no, I don't think all this adds up to the game going in the wrong direction, necessarily. What it adds up to are you saying that some of the proposed units for HotS seem to pose some problems for game complexity and depth. That's good feedback. | ||
WinteRR
Australia201 Posts
"Everything can be removed/changed and is constantly monitored". Keep faith in the dev team, they're not stupid. The units announced at Blizzcon are no where near guaranteed to make the final cut of HotS (only ones that seem sure bets are: Viper, S.Host, Battle Hellion, Warhound and Tempest). | ||
Hoodlum
United States350 Posts
Edit: Although we are dealing with the same company who openly admitted to adding a terrible unit (mothershit) for a "casual" SC2 player so we know they aren't exactly competitive orientated. | ||
GentleDrill
United Kingdom672 Posts
Your concerns are legitimate and your words actually have some weight since you're not some Platinum league scrub but an actual pro player, so you should aim to make them count. | ||
KingRajesh
United States927 Posts
If you don't like it, and are a pro, that's when you need to complain. No need to complain about things that are OBVIOUSLY works in progress and in the conceptualization phase right now. They could cut the Replicant and Oracle tomorrow, and not tell us till Beta. But wait till then. Nobody wants to hear HOTS theorycraft and metagame bullshit for months and months and months. | ||
taldarimAltar
973 Posts
I agree that the units are increasingly become role based, i really hate that blizzard has forced us into ways of playing with units that are supposed to counter other units. It makes it more like a glorified game of rock paper scissors. | ||
| ||