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1.4.2 Patch notes PTR - Page 13

Forum Index > SC2 General
2455 CommentsPost a Reply
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ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 25 2011 21:56 GMT
#241
The upgrade nerd is ROFLCOPTOR status. Double forge is already rampant enough atleast on the Korea server. Going to be unstoppable now xD
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Kluey
Profile Joined April 2011
Canada1197 Posts
October 25 2011 21:56 GMT
#242
The upgrades for Protoss might hurt PvZ a bit..
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 25 2011 21:57 GMT
#243
On October 26 2011 06:54 DMKraft wrote:
EMP gets 45% nerf, every protoss I meet is cheesing, I am 1/1/1 this whole season, no more fast expos for me vs toss.


If the protoss is cheesing then the EMP nerf doesn't matter. I do not know cheeses that hit after you already have ghosts with EMP ready. (Especially if you go medivac before ghosts, what most people do).
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
October 25 2011 21:57 GMT
#244
Oh no wonder, it's PTR kk xD

So maybe the protoss uprades might not be changed. Maybe it'll just be the shields that end up being changed. Or etc.

Hope they fix gfx lag for me
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-10-25 21:57:58
October 25 2011 21:57 GMT
#245
so protoss can get 3/0/3 in like 12-13 min now (don't quote me on that, just saying it will come much faster)...i don't think this will turn out well..
Sup
Stamper
Profile Joined February 2011
Germany148 Posts
October 25 2011 21:57 GMT
#246
On October 26 2011 06:34 Kava wrote:
Area covered by:

1.4.0 EMP: ~12.6
1.4.2 EMP: ~9.4

25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up.


Isn't it pi * r² ?

That would be about 7 instead of 9.4. Huge difference.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2011-10-25 21:58:31
October 25 2011 21:58 GMT
#247
On October 26 2011 06:56 Condor Hero wrote:
Show nested quote +
On October 26 2011 06:55 SolidMoose wrote:
On October 26 2011 06:54 bqm wrote:
YEAHHHHHHHHHHHHHHHHHHH
Finally our upgrade cost equal other races, and emp radius change


I guess chronoboosting them faster to get them before the other races wasn't enough.

Gonna be funny when TvP becomes totally screwed

You seem to suggest TvP is completely fine as is.


And you're suggesting this will fix it? I guess if Terran is losing it's fine, lulz. Them emp radius should have been 1.75ish as well. Infestors are fat as fuck.
JiPrime
Profile Joined June 2011
Canada688 Posts
October 25 2011 21:58 GMT
#248
Protoss Users REJOICE!!!!!
Uptoss is BACK!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 25 2011 21:58 GMT
#249
EMP change is good, but those upgrade changes are gonna leave me seriously wanting HotS a lot sooner... gonna be needing those battle hellions to even think of surviving chargelot/archon in TvP. T_T;; I'll do my best with regular hellions in the meantime...
Twitter: @iamcaustic
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
October 25 2011 21:58 GMT
#250
I'm cool with the EMP nerf, but the cheaper upgrades seem excessive. =/
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Trusty
Profile Joined July 2010
New Zealand520 Posts
October 25 2011 21:58 GMT
#251
Did I time travel to April 1st? EMP finally getting nurfed?

Oh god....... the joy.
Exarl25
Profile Joined November 2010
1887 Posts
October 25 2011 21:58 GMT
#252
On October 26 2011 06:57 avilo wrote:
so protoss can get 3/0/3 in like 12-13 min now...i don't think this will turn out well..


They will get 3/3 just as quickly as they always did, just have a couple of extra units along with.

Going for 3/3 you only save 150/150 total.
setzer
Profile Joined March 2010
United States3284 Posts
October 25 2011 21:58 GMT
#253
How about reverting the ghost cost back to 150 gas? I don't see the radius change effecting much but I could be wrong.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
October 25 2011 21:59 GMT
#254
On October 26 2011 06:30 SeaSwift wrote:
Loving these changes. Blizzard DO listen to the community!

I reckon this is mostly to solve PvT - cheaper upgrades won't make a massive difference in PvZ, whereas in PvT the 2 Forge mass upgrade style could really do with this buff. And obviously the EMP nerf is to stop blanket EMPs being so effective vs Protoss.

Cheap upgrades is HUGE in PvZ, if you think about it. Considering Z has large quantities of units vs the quality of P, and P utilizing a lot of splash units vs Z (col, archon). This makes those units hugely better; given they hit harder and are harder to bring down.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 25 2011 21:59 GMT
#255
On October 26 2011 06:56 YoiChiBow wrote:
The upgrade nerd is ROFLCOPTOR status. Double forge is already rampant enough atleast on the Korea server. Going to be unstoppable now xD


Except for the Shield change. That was unreasonably expensive, considering it only really synergizes with a couple strategies and tactics :D
Hierarch
Profile Joined February 2011
United States2197 Posts
October 25 2011 21:59 GMT
#256
Not sure if the armor and weapons needed to be changed, but I'm not complaining :D
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 25 2011 21:59 GMT
#257
Hmm not sure how happy I am about these changes. Sure it will buff protoss by a fair bit but not completely in the right direction I think.
Shield buff is fantastic, at least it gets useful now and may actually involve an interesting decision here and there. It's still an awful upgrade compared to the other two so it will usually still be weapons, armor, shield but shield lvl 1 does get better then armor lvl 2 now for example. (in PvZ at least).
The other upgrades being reduced as well is a fine change too. The change will hardly matter much as by the time you get to lvl 3 upgrades 50/50 is quite a insignificant amount but it's still nice. Protoss upgrades were the worst of all 3 races already because most units didn't really benefit well from it given the cost so this evens it out a little bit.
These two combined ofcourse make double forge in PvT and fast upgrades in PvZ alot more prevalant, which is only a good thing.

The emp nerf I like less though. P is having equal problems with T as with Z at the moment it seems and making such a huge change for PvT and not so much for PvZ is not a good move imo, I actually think it will be quite likely now that P>T and Z>P still. 25% less radius means 43.5% less area which is just alot. It gets much harder to EMP entire armies now and missing some templar here and there will occur quite frequent as well. Perhaps the change is needed but it seems slighly big to me in combination with the upgrade buffs but we will see.

Any existing ZvP problems will remain though, armor and shield both still stink in that matchup and the current problem of zerg being able to deny P a 3rd while getting their own 3rd quickly remains.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
October 25 2011 21:59 GMT
#258
I suppose it could of been worse, speaking as a terran. Just makes me think how the emp change, which I imagine was done because of TvP after the blizzcon multiplayer presenation thing, will affect TvZ in the ghost v infestor battles... interesting
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 25 2011 21:59 GMT
#259
EMP nerfed big time. Woah.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 21:59 GMT
#260
Im very happy with these changes but i bet after the PTR it will only be shield upgrade that have reduce cost meh
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