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1.4.2 Patch notes PTR - Page 11

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 9 10 11 12 13 123 Next
babylon
Profile Blog Joined April 2011
8765 Posts
Last Edited: 2011-10-25 21:53:22
October 25 2011 21:52 GMT
#201
Dunno how I feel about the upgrade buff, but EMP nerf had to happen.

Don't worry, dudes! There's still snipe! Pew, pew, pew. :D
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
October 25 2011 21:53 GMT
#202
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS YESYESYESYEYSYESYESYESYESYESYESYSES omg i'm so happy. I love Blizzard.
bucckevin
Profile Joined April 2011
858 Posts
October 25 2011 21:53 GMT
#203
cool now I can forge expand into triple forge upgrade.
Choboo
Profile Blog Joined January 2011
Sweden2088 Posts
October 25 2011 21:53 GMT
#204
Perfect patch blizzard so good now!! ^__^,,
SaSe fan club manager
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
October 25 2011 21:53 GMT
#205
On October 26 2011 06:51 Daok wrote:
Show nested quote +
On October 26 2011 06:50 Yoshi Kirishima wrote:
On October 26 2011 06:48 a176 wrote:
On October 26 2011 06:46 BobMcJohnson wrote:
Well a radius nerf is a range nerf, is a range nerf; since the real range is range + radius. So it effectively nerfs the range by 0.5


no ... think about it for just a second


Think about it again, it nerfs the range by 0.5 o.o


You sure about range+radius = range?


Yes, because it means you can only hit 11.5 maximum now instead of 12.

Range of casting+ radius = Range of effect.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
paddyz
Profile Joined May 2011
Ireland628 Posts
October 25 2011 21:54 GMT
#206
Best patch notes I have ever seen, I suggested all of these in the past..could not be happier, thx Blizz <3
SelK
Profile Joined May 2011
France81 Posts
October 25 2011 21:54 GMT
#207
Loving theses changes as a protoss player who enjoys going double forge into templar tech in PvT ! :D
bqm
Profile Joined October 2011
94 Posts
October 25 2011 21:54 GMT
#208
YEAHHHHHHHHHHHHHHHHHHH
Finally our upgrade cost equal other races, and emp radius change
Aesop
Profile Joined October 2007
Hungary11291 Posts
Last Edited: 2011-10-25 21:54:52
October 25 2011 21:54 GMT
#209
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 25 2011 21:54 GMT
#210
Finally <3
Crazy people dont sit around and wonder if they are insane
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
October 25 2011 21:54 GMT
#211
took them ages to remove close spawn, and ages to nerf emp but thank god they did
DMKraft
Profile Joined December 2010
476 Posts
October 25 2011 21:54 GMT
#212
EMP gets 45% nerf, every protoss I meet is cheesing, I am 1/1/1 this whole season, no more fast expos for me vs toss.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 25 2011 21:54 GMT
#213
On October 26 2011 06:44 corvaleur wrote:
Oh wow really? Currently TvP is the most shittiest matchup ever, 90% of all Protoss stay one base in Diamond and Master for Voidray/Immortal/DT cheese/busts and now they get buffed once again. Protoss can get his upgrades the fastest, Terran the slowest... makes no sense for me to even increase the speed...

What game are you playing? Because it isn't Starcraft 2...
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 21:54 GMT
#214
YES! GREAT CHANGES!

I LOVE YOU BLIZZARD
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-10-25 21:57:20
October 25 2011 21:55 GMT
#215
Wow, this is pretty cool from Blizzard. They did live up to what they said at Blizzcon.

If I'm not wrong, the reduction in radius range would mean that the AOE of 1 EMP would be reduced by 44%.

It would also mean a slight range nerf by 0.5, not really a big deal.

The upgrades cost being reduced is quite unexpected. I don't recall any complaints about it and it seems like a broad change that would be hard to quantify. I would prefer it if there were a snipe nerf on ghosts, since Terrans like TaeJa and Bomber are managing to snipe off high templars so efficiently.

Well, it's definitely a change in the right direction and I'm overall really excited to see the TvPs in Code S next season.
unit
Profile Blog Joined March 2009
United States2621 Posts
October 25 2011 21:55 GMT
#216
On October 26 2011 06:53 Yoshi Kirishima wrote:
Show nested quote +
On October 26 2011 06:51 Daok wrote:
On October 26 2011 06:50 Yoshi Kirishima wrote:
On October 26 2011 06:48 a176 wrote:
On October 26 2011 06:46 BobMcJohnson wrote:
Well a radius nerf is a range nerf, is a range nerf; since the real range is range + radius. So it effectively nerfs the range by 0.5


no ... think about it for just a second


Think about it again, it nerfs the range by 0.5 o.o


You sure about range+radius = range?


Yes, because it means you can only hit 11.5 maximum now instead of 12.

Range of casting+ radius = Range of effect.


which is almost exactly what i said lol
Mortal
Profile Blog Joined November 2010
2943 Posts
October 25 2011 21:55 GMT
#217
Hold on to your butts, finally fucking hell. Bound time something happened w/ EMP.
The universe created an audience for itself.
KevinIX
Profile Joined October 2009
United States2472 Posts
October 25 2011 21:55 GMT
#218
LOL The gods smile on the Protoss.
Liquid FIGHTING!!!
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-10-25 21:58:21
October 25 2011 21:55 GMT
#219
I'll be impressed if this is enough to buff Toss.

I always thought the problem with the ups was the scaling... not actually getting the ups though I guess Bliz is nudging us this way.

Shields will still be crap. Not just because of the costs, but because everything just melts to emp. If shields offered some % reduction on emp effectiveness... (ofc archons and carriers could become an issue again?)

The Emp radius was much much muuuch needed. Still think Bliz is going to have to go back and get Khadaryin back in the game (65 enery or somesuch) and possibly even HT movement speed before Toss will be even in the late game.

edit: The upgrades balance out because the toss army uses so much more gas than the Terran so it's much harder for Toss to incorporate upgrades into a neat build than for terran to drop double engies.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 21:55 GMT
#220
Is this what Happiness feels like? someone slap me am I alive?
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
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