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1.4.2 Patch notes PTR - Page 12

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 10 11 12 13 14 123 Next
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 25 2011 21:55 GMT
#221
On October 26 2011 06:54 bqm wrote:
YEAHHHHHHHHHHHHHHHHHHH
Finally our upgrade cost equal other races, and emp radius change


I guess chronoboosting them faster to get them before the other races wasn't enough.

Gonna be funny when TvP becomes totally screwed
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2011-10-25 22:04:52
October 25 2011 21:55 GMT
#222
The answers for the changes were said at Blizzcon.


Go to 9:15.

- EMP is the strongest burst damage spell in the entire game, and deemed a little too powerful
- Protoss needs to be more competitive against the other races so a general buff to upgrades is given. (Keep in mind they are probably balancing around the highest level, Korean SC2).
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 25 2011 21:55 GMT
#223
On October 26 2011 06:51 Daok wrote:
Show nested quote +
On October 26 2011 06:50 Yoshi Kirishima wrote:
On October 26 2011 06:48 a176 wrote:
On October 26 2011 06:46 BobMcJohnson wrote:
Well a radius nerf is a range nerf, is a range nerf; since the real range is range + radius. So it effectively nerfs the range by 0.5


no ... think about it for just a second


Think about it again, it nerfs the range by 0.5 o.o


You sure about range+radius = range?


This is a stupid argument. You guys are talking about range in two different ideas of the word.
Yoshi is saying that if a unit is the range + radius away from the ghost, the ghost can still emp that unit. Which is true.
The two naysayers are saying that that doesn't count as range.
I don't see why it matters... aside from what Yoshi said.
Savern101
Profile Blog Joined March 2011
United Kingdom859 Posts
October 25 2011 21:55 GMT
#224
EMP I don't mind, since you normally end up overlapping emps anyway. Not that big of a deal, will reduce single emp's killing off battles at the start.

However, when did Toss need a buff to their upgrades? They get the most of any race from their forge upgrades anyway, and they can get them quicker than anyone else too. :S double forge builds are gonna be even more frightening, and I bet Zergs are worried about +2 blink all ins being even stronger now.
EG.DeMusliM/d.BlinG/UK Fighting!
Cokefreak
Profile Joined June 2011
Finland8095 Posts
October 25 2011 21:55 GMT
#225
Interesting to see how this will affect the Korean balance and PvT metagame, double forge might really become standard now.
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
October 25 2011 21:55 GMT
#226
finally tossing toss a bone. I like it!
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 25 2011 21:55 GMT
#227
So. Fucking. Awesome.

Protoss units in general cost so damn much. So glad we get a little reduction in upgrades.

EMP chance is... Ehh. Not what I was expecting, but lets see how this turns out.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
October 25 2011 21:55 GMT
#228
as if protoss doesnt get 3-3 fast enough already
http://www.ipstarcraft.com/ --iPCHOMP
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 21:57:34
October 25 2011 21:56 GMT
#229
On October 26 2011 06:54 DMKraft wrote:
EMP gets 45% nerf, every protoss I meet is cheesing, I am 1/1/1 this whole season, no more fast expos for me vs toss.


may be say cheese because they don't see the light at the and of the tunnel?

On October 26 2011 06:55 CHOMPMannER wrote:
as if protoss doesnt get 3-3 fast enough already


sadly
3-0-3 is not the same as 3-3 for the other races

also don't forget upgrades for Zerg / Terran scale way better. meaning
on equal upgrades the higher it ges Zerg and Terran will get better.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 25 2011 21:56 GMT
#230
No snipe change
Oracle comes in, Scvs go down, never a miscommunication.
Marcuz
Profile Joined September 2010
31 Posts
October 25 2011 21:56 GMT
#231
On October 26 2011 06:44 Noocta wrote:
Show nested quote +
On October 26 2011 06:41 HwangjaeTerran wrote:
Buffing protoss seems quite straightforward.

On October 26 2011 06:34 Kava wrote:
Area covered by:

1.4.0 EMP: ~12.6
1.4.2 EMP: ~9.4

25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up.


I think they need to implement some sort of anti clumping AI for protoss.


You mean like, spliting manualy your unit ?

Damn that must be hard, i'm happy terran don't have to do it since the begining of the game.

lOl
but really. the ghost change is going to make the process of scan+empsniping HT a little more difficult, but I really don't understand the upgrade changes, as said by other members toss have the ability to have very quick upgrades, so should they not be more expensive to compensate? but then again maybe they were alittle to expensive, hmm only time will tell.

in TvZ you will need to snipe infestors now. with a group of 5+ infestor it will be much harder to emp all of them I think, but the only good kind of infestor is a dead one sooo I guess nothing has changed
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2011-10-25 22:00:27
October 25 2011 21:56 GMT
#232
Explains why Browder mentioned not liking to touch upgrades in the interview. It was fresh on his mind.

I think upgrades was the smartest way to go about buffing PvT. Gives the protoss players an opportunity to get an advantage mid game without directly adding to the strength of their deathball in the long run. The alternative would have harsher effects for zerg players to deal with.
Streaming on twitch. http://www.twitch.tv/rahsun86
creepcolony
Profile Joined March 2010
Germany362 Posts
October 25 2011 21:56 GMT
#233
Shield upgrade buff was expected, but weapon and armor too ?
Protoss now has by far the easiest upgrades. Would love to have upgrades that easy for zerg too..

But i guess its fine, since toss units are more food heavy and expensive in average compared to T or Z.

EMP radius from 2 to 1.5 is huge i feel, maybe even to much, but we'll see. Ghosts will still be very good i think.

Really nice patch for toss.
dbald27
Profile Joined March 2011
United States49 Posts
October 25 2011 21:56 GMT
#234
2 base 2/2 all in build incoming??
im gonna start working on that right now.

also i am so glad that ghost play wont absolutely own in tvp and also tvz.
also known as kintaro. UCD FIGHTING!!
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 25 2011 21:56 GMT
#235
On October 26 2011 06:55 SolidMoose wrote:
Show nested quote +
On October 26 2011 06:54 bqm wrote:
YEAHHHHHHHHHHHHHHHHHHH
Finally our upgrade cost equal other races, and emp radius change


I guess chronoboosting them faster to get them before the other races wasn't enough.

Gonna be funny when TvP becomes totally screwed

You seem to suggest TvP is completely fine as is.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 25 2011 21:56 GMT
#236
Good changes. They still need to tune ghosts a bit more though.
It's spelled LOSE not LOOSE.
Racer
Profile Joined May 2011
103 Posts
October 25 2011 21:56 GMT
#237
Can someone post a screen with the radius comparison
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 25 2011 21:56 GMT
#238
I've always wondered why people don't choose to upgrade Shields over Armor as Protoss, especially for Blink Stalkers, Archons, etc. I never realized it was so fricken expensive, hehe. Now it'll be much more attractive. I'm not sure if the Weapons and Armor cost decreases were necessary, although we'll see how it plays out.

The EMP nerf is great. It was always ridiculous how you could instantly deal 700 damage to the enemy's army with a single spell. The nerf might be a bit much, but it's a start.
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 25 2011 21:56 GMT
#239
toss should be happy but what about zerg? ;/
I'm Quotable (IQ)
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 21:56 GMT
#240
On October 26 2011 06:55 SolidMoose wrote:
Show nested quote +
On October 26 2011 06:54 bqm wrote:
YEAHHHHHHHHHHHHHHHHHHH
Finally our upgrade cost equal other races, and emp radius change


I guess chronoboosting them faster to get them before the other races wasn't enough.

Gonna be funny when TvP becomes totally screwed

You do know out upgrades are worth less damage then other races... it is only fair
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