Which I guess is fine for a middle expansion, but this design philosophy will come under heavy fire during LOTV.
[D]Are mutalisks overpowered in WOL?? - Page 2
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GhostFall
United States830 Posts
Which I guess is fine for a middle expansion, but this design philosophy will come under heavy fire during LOTV. | ||
Leaky
United States176 Posts
I think that it's not really intended as much for use in marine/tank armies. Terran players might end up making a few warhounds to cover their tanks vs mutalisks, but I can't really see the unit changing the way mutas are used in the matchup, besides the fact that pure mech will get a lot more play in TvZ than it does currently. | ||
LEEKsc
Sweden380 Posts
On October 25 2011 18:28 Let it Raine wrote: mutas in zvp right now op vs terrible protoss players good vs mediocre toss players terrible vs good toss players they go from good unit to: "all i can do now is base race and hope he doesnt bring probes + have money banked" protoss can make extremely cost efficient compositions vs any zerg army comp. somewhat true in my opinion, on some maps base trades are incredibly effective, and they serve as a really nice mid-late game harassment tool if you know how to use them properly (and this is as you say, really efficient vs "terrible" (lesser skilled) protoss players) | ||
dooraven
Australia2820 Posts
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Darksoldierr
Hungary2012 Posts
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Qikz
United Kingdom12022 Posts
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TI17
3 Posts
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SzaszaG
Hungary120 Posts
Faster expansion can be Busted easily, without VR you cannot deal with Roaches, without (+1) you cannot deal with 7:30 - 50 Ling Timing, without Phoenix you cannot Scout Mutas on time. Only problem is: Protoss cannot keep up with "Mass Worker Inject" neither if he goes Forge+FE, so the 7 min Expand is Horribly LATE ! =( | ||
Darack
51 Posts
No air to air unit is capable of taking down large clumps of mutas like the corsair did in BW. And basically terran mech with thors is flawed against mutalisks with magic boxing so they need to add marines and can't go pure mech screwing up the upgrade paths. | ||
Elldar
Sweden287 Posts
On October 25 2011 18:23 Whiplash wrote: Mmm blizzard should have just made the phoenix actually counter the muta instead of adding a whole new unit I think... Phoenix counters mutas hard in equal numbers or slighlty less, the only problem I see if the zerg goes crazy mutalisk path and get like 30 mutas then it could get cumbersome for the protoss because 30 phoenix is not that good late game, and take long time to get to. | ||
Bippzy
United States1466 Posts
On October 25 2011 18:24 Fishgle wrote: It's probably for the low league 3v3/4v4 games where you give the zerg huge masses of gas and he makes 80 mutas that kill everything at minute 10. other than that ionno. I'd rather they buff archons/phoenixes than add tempest. even then i don't feel mutalisk is too good. for terran the addition of both shredder and goliath v0.2 seems redundant as well. these things will probably change though. I'd hope it's not for that. They removed carriers, the protoss team game unit, to put in the tempests, the new protoss team game unit ![]() | ||
bokchoi
Korea (South)9498 Posts
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-Archangel-
Croatia7457 Posts
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iAmJeffReY
United States4262 Posts
Thors just zone an area out until they realize he's alone, then they counter their hard counter. Mutas are incredibly hard to deal with as terran, no bullshit or joking here. I much rather infestor, as I know I can split and stim box etc and win with micro most times. Mutas? You have to get plain lucky to kill them | ||
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Pandemona
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Charlie Sheens House51449 Posts
As for Muti being OP, lol clearly not, when 4 shots from 2 Thors can kill a group of 30 muti you know theres nothing wrong with them. They do good DPS in big groups like a marine ball i guess, but they are so weak. Mass marine medivac alone will LOL any muti ball. Muti are never used to directly kill an army heads up (ball vs ball) they are used to try and snipe tech or even snipe specific units i.e seige tank. Muti bane ling hardly kills any army on its own straight up, it normally takes a huge mess up by the terran to cause muti to kill his whole army, thus already being behind. 200/200 supply zerg with 30 muti is pretty weak ground army and aslong as u dont split ur army up to engange the muti alone you should be more than fine as in the case of many a ZvT these days. | ||
Patashu
Australia5 Posts
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Micket
United Kingdom2163 Posts
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Silidons
United States2813 Posts
On October 25 2011 18:52 bokchoi wrote: The point of the Warhound is so Terran can choose to go PURE MECH like they did in BW, and it makes Mech completely viable in every match-up. I think a lot of Terran players would like the ability to go mech viably in all match-ups, but at the end of the day Bio should remain king in TvZ (much like BW). I'd sure love it if us P players didn't have to do the same thing every single game. | ||
ALPINA
3791 Posts
About tempest, it's really unnecessary. Huge muta switch in late game does not really matter because archons are easy to make, blink stalkers and HT are already there, where is the problem? Yes, when zerg has 40 of them and protoss has no archons/HTs then he is going to die but that's players fault. No point in adding extra unit to deal with mutas. | ||
Technique
Netherlands1542 Posts
Not that i think a big tier 3 ship should be the counter.. | ||
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