• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:05
CEST 16:05
KST 23:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BW General Discussion
Tourneys
[IPSL] IPSL is Back With Winter 26-27! [ASL22] Ro8 Day 2 PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8146 users

[D]Are mutalisks overpowered in WOL?? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 101 102 103 Next
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
October 25 2011 10:41 GMT
#81
Funny thing is Mutas will be kinda useless with all the hardcounters in addition to the perfectly fine choices like Blinkstalker/Storm/Thormarine/Turrets/Ghosts/even Marine Viking..

The thing that really gets my head spinning is that a couple months ago they mentioned the Corrupter as beeing a lame unit that has no real purpose. Now it's suddenly the Overseer who has no purpose and you will need Corrupters in PvZ pretty much every game vs Starport/Collossi builds (still keeping in mind that Hydras might actually be useful now...).

I'm just weirded out by the way the metagame will change. Mutas are barely useful against Tossers nowadays and in ZvZ it reaaaaally depends on the map, if you ruin them for ZvT and they get hardcountered in PvZ I will be very sad...
Zerg - because Browders sons hate 'em
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 25 2011 10:43 GMT
#82
On October 25 2011 19:37 Velr wrote:
As a Diamond toss you have like no say in "balance" talk... NONE.



I regularly beat masters in KOTH and spend most of my time there as it is a better learning experience than ladder, being able to watch how people play at every different level, and face opponents of either higher skill level (for great practice) or lower, for experimentation with things you havnt done before but want to learn.


If you think spending 4-12 hours a day for the last 15 months between playing the game, watching tournaments and watching pro streams doesnt qualify me for giving my opinion on a potential balance issue in a forum thread on a site that has a massive amount of silver-plat level players, then you dont have to read my post. There is no need for the agressive "oh, look at me im better than you" stance.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 25 2011 10:44 GMT
#83
Mutas are not barely useful im ZvP, they are great, if u scout and rule out a gateway heavy pressure.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
October 25 2011 10:45 GMT
#84
remember, tempests can be used against massed vikings too
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
October 25 2011 10:46 GMT
#85
On October 25 2011 19:44 Zeon0 wrote:
Mutas are not barely useful im ZvP, they are great, if u scout and rule out a gateway heavy pressure.


Because gateway heavy pressure is so uncommon in ZvP...
Zerg - because Browders sons hate 'em
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
October 25 2011 10:48 GMT
#86
There is very little discussion about the whole picture in this thread. This has been discussed to death on shows like SotG, just go find the professional opinion.
In the end, the situation blizzard is trying to prevent is a race having a composition that another race simply cant deal with. Think back to when toss were going for the colossus/voidray/templar/gateway army and a-moving zerg to death. That death ball was insanely expensive and hard to get to but it didnt matter because once you had it zerg simply didnt have any units that could beat it. Mass muta is like that against protoss. At the moment the only way to beat it is to stop it from happening.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-10-25 10:53:50
October 25 2011 10:49 GMT
#87
opening with muta is actually kind of unviable and "underpowered"; there's lots of good counters like 6 gate or templars or phoenixes and it's not really difficult to scout with hallucination. There can be some boderline op situations where you do a huge tech to muta switch before toss has a 3rd. Even then it's not all that bad, and the main reason it's bad is because the mid-game muta switch pretty much forces you to go with the storm route to counter it and storm performs so horribly against roaches. I dunno if it deserves a new unit, especially if mass recall is on nexuses now. Seems like that would be more than enough to make any sort of muta imbalance not that bad if you could just save up energy, move out, and then mass recall against counter/base race.

A little op sometimes on some maps in some situations, but not terribly severe and definitely not enough to warrant a new unit designed specifically to counter muta for toss. I'd way rather see a meaningful addition to t1/1.5, it's not like anyone is arguing that protoss late game doesn't have access to a whole bunch of good units and well rounded compositions. It's actually pretty aggravating that protoss has such a nice box of tools to deal with most situations late game and really limited options early game and blizzard decides to add 2 high tier combat units in the expansion. Toss is already "top heavy".
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2011-10-25 10:49:53
October 25 2011 10:49 GMT
#88
On October 25 2011 19:46 Turbo.Tactics wrote:
Show nested quote +
On October 25 2011 19:44 Zeon0 wrote:
Mutas are not barely useful im ZvP, they are great, if u scout and rule out a gateway heavy pressure.


Because gateway heavy pressure is so uncommon in ZvP...

maybe in your Platinum league people do it every game...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
hjop
Profile Joined September 2011
Netherlands10 Posts
October 25 2011 10:49 GMT
#89
On October 25 2011 19:43 Cyro wrote:
Show nested quote +
On October 25 2011 19:37 Velr wrote:
As a Diamond toss you have like no say in "balance" talk... NONE.



I regularly beat masters in KOTH and spend most of my time there as it is a better learning experience than ladder, being able to watch how people play at every different level, and face opponents of either higher skill level (for great practice) or lower, for experimentation with things you havnt done before but want to learn.


If you think spending 4-12 hours a day for the last 15 months between playing the game, watching tournaments and watching pro streams doesnt qualify me for giving my opinion on a potential balance issue in a forum thread on a site that has a massive amount of silver-plat level players, then you dont have to read my post. There is no need for the agressive "oh, look at me im better than you" stance.


To be fair, if you put that much time into the game and you're still not masters or gm, then yes your opinion is kinda irrelevant. As you were saying archons are rather clumsy that's true, but what would you rather have; destroy a 100-150 mineral building so your archons can now move freely or lose because you're too stubborn to adapt on the fly?

I would know what option I'd pick.

But kudos to you for still expressing your opinion, just don't expect it to mean as much as someone who does play at the higher levels. By the time HoTS is out people will have already figured out how to deal with muta/ling play anyway, the only real issue is that HoTS is pretty much going to reset most if not all of the balance
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-10-25 10:50:54
October 25 2011 10:50 GMT
#90
--- Nuked ---
CortoMontez
Profile Joined October 2010
Australia608 Posts
October 25 2011 10:50 GMT
#91
On October 25 2011 19:45 ChriS-X wrote:
remember, tempests can be used against massed vikings too

Tempest: range 6
Viking: range 9

Tempest is a capital ship, and therefore will have a corresponding speed. So no, tempests can't be used against vikings.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2011-10-25 10:52:33
October 25 2011 10:51 GMT
#92
On October 25 2011 19:49 hjop wrote:
Show nested quote +
On October 25 2011 19:43 Cyro wrote:
On October 25 2011 19:37 Velr wrote:
As a Diamond toss you have like no say in "balance" talk... NONE.



I regularly beat masters in KOTH and spend most of my time there as it is a better learning experience than ladder, being able to watch how people play at every different level, and face opponents of either higher skill level (for great practice) or lower, for experimentation with things you havnt done before but want to learn.


If you think spending 4-12 hours a day for the last 15 months between playing the game, watching tournaments and watching pro streams doesnt qualify me for giving my opinion on a potential balance issue in a forum thread on a site that has a massive amount of silver-plat level players, then you dont have to read my post. There is no need for the agressive "oh, look at me im better than you" stance.


To be fair, if you put that much time into the game and you're still not masters or gm, then yes your opinion is kinda irrelevant. As you were saying archons are rather clumsy that's true, but what would you rather have; destroy a 100-150 mineral building so your archons can now move freely or lose because you're too stubborn to adapt on the fly?

I would know what option I'd pick.

But kudos to you for still expressing your opinion, just don't expect it to mean as much as someone who does play at the higher levels. By the time HoTS is out people will have already figured out how to deal with muta/ling play anyway, the only real issue is that HoTS is pretty much going to reset most if not all of the balance




I just told you i didnt even play ladder since season 2


Edit: And the archon response wasnt meant like that, i just wanted to point out that the reason people didnt like archon pathing is they get stuck where literally no other unit gets stuck, and you have to break a building at every one of your walls when your templar tech is finishing if you want to be able to move between bases without unblocking ramps all the time
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 25 2011 10:52 GMT
#93
They never stated mutalisks are overpowered, they simply wanted to give players more options to deal with them, and big clunky slow units may be fine if you have perfect positioning, but for low level players that is not the case. Adding a more mobile anti-muta unit gives more options to high level players, while helping to make a low level player experience much more enjoyable.


Whilst I'm a high level terran player (hit GMs frequently on ladder), I'm not much better than the average masters protoss, so take this with a grain of salt:
I think in the ZvP matchup, mutalisks are a bit too difficult to deal with, and the reactions from protoss are almost forced, this gives zerg total control of the game, and protoss doesn't really have much way to swing the momentum and tempo control back into their hands (if protoss have hands),
4of8
Profile Joined November 2010
Germany256 Posts
October 25 2011 10:55 GMT
#94
As pointed out before In terms of ZvT the Marine could do the job, but they wanted to have mech alternative.
In ZvP look at their possibilities to counter Mutas:
1. Stalker: which are primarly designed to counter heavy Air not light Air, they received several buffs in the history of WOL to be a lil bit cost effective against light Air. So with blink they are good against the normal Muta-force but as the numbers grow and we assume both are on the same tech level it can get pretty ugly for the protoss player.
2. HT: as pointed out to kill mutas with storm only is extremly hard, because of their speed.
3. Archon: in terms of anti-air the Archon works as same as the Thor, the only difference is the archon has less range. Its nice if your Opponent doesn't pays a lot attention on his Muta but usually I wouldn't build the archon against Mutas.
4. Phoenix: works perfect against Mutas alone in the midgame, but after the Midgame it becomes pretty risky to build Phoenix, not because of the Muta, because the Zerg could build some Infestors and with one good Fungal you can loose all your phoenix, because they are trapped. Not to mention Mass Phoenix doesn't works well with the protoss main army.

I would never say that Muta is OP. I think its more like they want to give the races more options to react on such things, i.e. TvZ Zerg goes Muta=> Terran builds Marines or PvZ Zerg goes Muta=> Protoss builds Stalker... because in combination with this unit they are basicly forced to choose one specific techpath.
secretary bird
Profile Joined September 2011
447 Posts
October 25 2011 10:58 GMT
#95
I always thought mutas are one of the best units in the game if controlled right especially since Zerg can techswitch so easily. I think giving terran and protoss other options to deal with them instead of forcing the same response/playstyle every game is a good thing and doesnt make mutas useless or anything like that, probably not even weaker. Removing thors could turn out to make it harder against mass muta play even, we dont know yet.

I dont agree that only lower level players struggle against them at all, even at the pro level games can be decided by muta harass alone, if the ground distance between your bases is large it is very difficult to deal with.
Thrill
Profile Blog Joined May 2007
2599 Posts
October 25 2011 11:03 GMT
#96
Better nerf Irelia.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-10-25 11:15:57
October 25 2011 11:15 GMT
#97
On October 25 2011 19:12 Jemesatui wrote:
-Thors don't counter muta, unless you have 5+ of them.
-High templar dont counter muta, because they're too slow, and you'd hav to be retarded to actually lose health from a storm.
- Archons dont counter muta, they are also too slow and can't get where you need to be in time. Plus theyre so big that they get stuck fucking everywhere
- Marines counter muta
-Stalkers (semi) counter muta, but once muta reach the 20/30+ numbers, muta> stalker in a 1 for 1 fight because of splash.

The main problem is, muta's are so easy to use and hard to defend against, so the skill balance difference is enormous. And there is SOME validity to balancing units based on how hard they are to use.

Why do people expect 1-2 thors or 1-2 HT to counter 20+ mutas that are worth 2000/2000?

Same with archons. If zerg invested so much resources into mutas you need to invest a similar number to counter it. It is as simple as that. Only thing that I know of that breaks this formula are 8marine+medivac drops. Those drops need much more resources to stop unless the terran player is an idiot and lets 2 banelings kill all marines.

Then you got marines that counter mutas while actually being way under the cost of mutas and you consider that OK.

Then you expect Stalkers alone to counter mutas in 1vs1 scenario where Stalkers are both lower cost and lower tech.

Seriously people! I don't understand your way of thinking.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
October 25 2011 11:16 GMT
#98
On October 25 2011 18:27 TheKefka wrote:
Show nested quote +
On October 25 2011 18:23 firehand101 wrote:
totally agree with you. I couldnt believe blizz were making these changes to counter the mutalisk, terran in particular were not having any muta trouble at all with the thor. We will have to wait and see what happens with the next game, but all of these nerfs towards the muta makes me worry that it wont be an effective harass anymore, which makes me sad

Well I don't consider mutas OP but the best strategy in ZvT is massing mutas to the point where you get like 30-40 of them and constantly engange into army trades with the terrans and try to presserve your mutas while sacrificing lings to kill off their tank numbers to force terrans to reproduce them and delay the mass ghost.
I'm not a zerg,but I'm pretty sure this is how IdrA plays recently and how he was able to beat Bomber.
A lot of Koreans play like this as well I believe.


This is pretty much my opinion.

TvZ atm is really close to balanced, but the game is on a knife-edge for terrans against mutalingbling. Once the zerg gets a certain mass of mutas, one mistake and you are fucked. If a decent number of banelings connect with marines, the zerg has an easy cleanup job to gg.

For me though, I think goliaths will be most exciting in TvP. Sure, they have decent usage in TvZ (and will help mech play, which suffers against heavy muta play), but they will make mech viable in TvP, which any respectable terran player/BW fan/person with a heart/person who hates marauders will be excited for.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
decaf
Profile Joined October 2010
Austria1797 Posts
October 25 2011 11:20 GMT
#99
I think they should nerf the phoenix' attack damage a little bit and give it a slight splash instead of introducing this awkward T3 ship.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 25 2011 11:22 GMT
#100
On October 25 2011 20:20 decaf wrote:
I think they should nerf the phoenix' attack damage a little bit and give it a slight splash instead of introducing this awkward T3 ship.

Then Phoenixes will have equal range as mutas.... (3) 4 is pretty short already
[TLNY]Mahjong Club Thread
Prev 1 2 3 4 5 6 7 101 102 103 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10, Group B
IntoTheiNu 875
WardiTV866
ComeBackTV 367
Rex120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 120
BRAT_OK 38
StarCraft: Brood War
Britney 44710
Mini 898
GuemChi 625
Shuttle 586
Light 512
Stork 307
Last 277
ggaemo 210
firebathero 112
HiyA 93
[ Show more ]
Barracks 56
sorry 35
soO 27
ToSsGirL 27
NaDa 22
JulyZerg 11
NotJumperer 10
Icarus 5
Dota 2
Gorgc5955
qojqva1254
BananaSlamJamma142
Counter-Strike
markeloff666
Other Games
B2W.Neo842
hiko609
Lowko399
crisheroes315
DeMusliM245
Mlord233
XBOCT204
Hui .191
Liquid`VortiX142
QueenE54
Mew2King53
Codebar1
Organizations
Dota 2
PGL Dota 2 - Main Stream10910
StarCraft: Brood War
Afreeca ASL 325
lovetv 12
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile17
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2408
• Jankos2407
• TFBlade697
Other Games
• WagamamaTV227
Upcoming Events
Replay Cast
9h 56m
WardiTV Invitational
20h 56m
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 19h
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.