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On October 22 2011 02:05 IPA wrote:Show nested quote +On October 22 2011 02:02 Talin wrote: Honestly, ALL of these are going to be awful imo. -_-
lol @ judgement of units based on a picture and vague descriptions, months before the actual product is released. You must have uncannily perceptive powers sir. As a zerg player, I couldn't be more excited about our new units. Counting the days... as a zerg palyer im extremely worried about muta harass being able to get early and completely shut down
but ill remain hopeful until we see stats
the viper has me worried though, an ability to pull units is jsut so vague, whats the range? how many targets? is there a coodlown? energy cost? i feel that ability could become useless the "dark swarm" will ahve to see the numbers
and the ability to give a unit detection? again gotta wait on numbers and length there too
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On October 22 2011 02:05 Asha` wrote: Rumour has it hydra speed has been increased o-o Source? Now that's something that really would be sweet if it's true!
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On October 22 2011 02:04 Toppp wrote:Show nested quote +On October 22 2011 02:02 Talin wrote:Honestly, ALL of these are going to be awful imo. -_- I'm hoping most of these are only campaign units, otherwise... horrible things will happen.  All of the new units are too versatile and have complex special abilities and they've added way too many of them. Nobody can even begin to imagine all the possible abusive strategies people will come up with a month or two after release. It's pretty much a reset of the game, and we're again going to have to go through a long period of balance whining, patching, and games decided by clever strategies and BO wins instead of skill as everyone now has to re-learn everything instead of improving. -_- And the game was just getting stabilized with things starting to get figured out in detail. This is like a new game, one that I personally might not even play if it stays like this. If this is how they're going to do it, playing SC2 until a year after Legacy of the Void will make zero sense. Oh look, more whiners based on a fucking picture
If you scroll really fast its like a blurry movie ...
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Zerg and Protoss finally getting counters for the Ghost EMP.
Protoss can now do it by replecating the Ghosts themselves and having them EMP other ghosts and Zerg can do it by using that new 'Dark Swarm ability which not only blocks ranged attacks but also spells/abilities.
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On October 22 2011 02:07 teddyoojo wrote: replica=banshee from wc3?
hopefully more viable
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Viper is an air Defiler.
Banelings + Viper = gg
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On October 22 2011 02:05 HopLight wrote: Ehm, so theoretically a few dark swarms over some swarm hosts while infestors fungal any melee units trying get close should be pretty good yes?
Blizzard can't leave both the infestor and the viper, it would be ridiculous.
it's more of not having both fungal and dark swarms.
if you want fungal to stay, then the whole immobilizing shit needs to go
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and now it is time to start the switch from terran to zerg
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On October 22 2011 02:06 -y0shi- wrote: IS there any light flyer except mutas?
Anyways, P gets too rather gimicky units (the second one looks really stupid tbh, you can stop mining? not kill the workers but stop mining?) and a capital ship. If this thing doesnt in some way SHRED vikings it will be useless.
Terran Units look stupid.
Zerg gets 2 new great endgame units.
Idk, we obviously have little information but Im not too impressed Phoenix, Banshee and Raven
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Guys it says "hinder ranged attacks". It doesn't say "blocks ranged attacks".
For all you know, the SC2 "dark swarm" only blocks some damage (cuts a certain %?).
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On October 22 2011 02:04 TT1 wrote: is psi storm an ability? if u cant use any abilitys or attacks when z has their army underneath their op swarm then how are we supposed to kill their units?
You aren't. Zerg is THAT awsome.
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I WANT BETA, RIGHT NOW! GIVE!
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toss got some lame units tho..
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Haha, I wonder if the hellion-walker is going to replace the marauder
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Give me protoss mutalisks, I don't want carrier#2, overseer2.0 and a pokemon :S
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On October 22 2011 02:08 Gator wrote: and now it is time to start the switch from terran to zerg
Without Mules ? Never !
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On October 22 2011 02:06 synapse wrote: Honestly I'm disliking the first two toss units and the terran units...
The replicator thing just sounds like a bad hallucination gimmick, so until we get clarification.... >.> Oracle just sounds imbalanced... can stop mining, can see what buildings enemy is building? WTF?
Goliath = want, AOE = not want (unless the damage is really low). It should be a unit that's massable, not something that you can be like "oh look 30 mutas, I'll just make 2 of these and defend." Battle hellion, well yeah we all kind of called it, seems kind of boring and the transformer thing has been so overdone :T
zerg will still magic box, so you'll need to mass them like gols in bw, which will make magic boxing take some interesting effort
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Holy crap the protoss units look so terrible.
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does this mean the corrupter is staying? none of the new units seem like they could fill the role at all
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Hmmm the oracle looks like an upgraded form of a stalker?
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