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New HotS Units/Abilities in Blizzcon - Page 51

Forum Index > SC2 General
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Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:08 GMT
#1001
On October 22 2011 02:05 IPA wrote:
Show nested quote +
On October 22 2011 02:02 Talin wrote:
Honestly, ALL of these are going to be awful imo. -_-



lol @ judgement of units based on a picture and vague descriptions, months before the actual product is released. You must have uncannily perceptive powers sir.

As a zerg player, I couldn't be more excited about our new units. Counting the days...

as a zerg palyer im extremely worried about muta harass being able to get early and completely shut down

but ill remain hopeful until we see stats

the viper has me worried though, an ability to pull units is jsut so
vague, whats the range? how many targets? is there a coodlown? energy cost? i feel that ability could become useless
the "dark swarm" will ahve to see the numbers

and the ability to give a unit detection? again gotta wait on numbers and length there too
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
October 21 2011 17:08 GMT
#1002
On October 22 2011 02:05 Asha` wrote:
Rumour has it hydra speed has been increased o-o

Source? Now that's something that really would be sweet if it's true!
Twitter: @VeNtiLSC
Saiwa
Profile Joined December 2010
Germany789 Posts
October 21 2011 17:08 GMT
#1003
On October 22 2011 02:04 Toppp wrote:
Show nested quote +
On October 22 2011 02:02 Talin wrote:
Honestly, ALL of these are going to be awful imo. -_-

I'm hoping most of these are only campaign units, otherwise... horrible things will happen.

All of the new units are too versatile and have complex special abilities and they've added way too many of them. Nobody can even begin to imagine all the possible abusive strategies people will come up with a month or two after release.

It's pretty much a reset of the game, and we're again going to have to go through a long period of balance whining, patching, and games decided by clever strategies and BO wins instead of skill as everyone now has to re-learn everything instead of improving. -_-

And the game was just getting stabilized with things starting to get figured out in detail. This is like a new game, one that I personally might not even play if it stays like this. If this is how they're going to do it, playing SC2 until a year after Legacy of the Void will make zero sense.


Oh look, more whiners based on a fucking picture


If you scroll really fast its like a blurry movie ...
http://www.youtube.com/watch?v=vM_P7eLbY48&feature=player_detailpage#t=359s YOU ARE NOT GOING TO DO THIS TO ME CLIDE ! Artosis
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
October 21 2011 17:08 GMT
#1004
Zerg and Protoss finally getting counters for the Ghost EMP.

Protoss can now do it by replecating the Ghosts themselves and having them EMP other ghosts and Zerg can do it by using that new 'Dark Swarm ability which not only blocks ranged attacks but also spells/abilities.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
kju
Profile Joined September 2010
6143 Posts
October 21 2011 17:08 GMT
#1005
On October 22 2011 02:07 teddyoojo wrote:
replica=banshee from wc3?


hopefully more viable
pedrotrv
Profile Joined August 2010
Brazil117 Posts
Last Edited: 2011-10-21 17:08:54
October 21 2011 17:08 GMT
#1006
Viper is an air Defiler.

Banelings + Viper = gg
woot.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:08 GMT
#1007
On October 22 2011 02:05 HopLight wrote:
Ehm, so theoretically a few dark swarms over some swarm hosts while infestors fungal any melee units trying get close should be pretty good yes?

Blizzard can't leave both the infestor and the viper, it would be ridiculous.


it's more of not having both fungal and dark swarms.

if you want fungal to stay, then the whole immobilizing shit needs to go
I AM THE UNIVERSAL CONSTANT
Gator
Profile Blog Joined February 2011
United States3432 Posts
October 21 2011 17:08 GMT
#1008
and now it is time to start the switch from terran to zerg
TSM
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 21 2011 17:08 GMT
#1009
On October 22 2011 02:06 -y0shi- wrote:
IS there any light flyer except mutas?

Anyways, P gets too rather gimicky units (the second one looks really stupid tbh, you can stop mining? not kill the workers but stop mining?) and a capital ship. If this thing doesnt in some way SHRED vikings it will be useless.

Terran Units look stupid.

Zerg gets 2 new great endgame units.


Idk, we obviously have little information but Im not too impressed

Phoenix, Banshee and Raven
[TLNY]Mahjong Club Thread
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 21 2011 17:08 GMT
#1010
Guys it says "hinder ranged attacks". It doesn't say "blocks ranged attacks".

For all you know, the SC2 "dark swarm" only blocks some damage (cuts a certain %?).
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 21 2011 17:08 GMT
#1011
On October 22 2011 02:04 TT1 wrote:
is psi storm an ability? if u cant use any abilitys or attacks when z has their army underneath their op swarm then how are we supposed to kill their units?


You aren't. Zerg is THAT awsome.
Bora Pain minha porra!
Leah
Profile Joined October 2011
Germany33 Posts
October 21 2011 17:08 GMT
#1012
I WANT BETA, RIGHT NOW! GIVE!
ePBuckets
Profile Joined April 2011
Canada207 Posts
October 21 2011 17:08 GMT
#1013
toss got some lame units tho..
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
October 21 2011 17:09 GMT
#1014
Haha, I wonder if the hellion-walker is going to replace the marauder
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
October 21 2011 17:09 GMT
#1015
Give me protoss mutalisks, I don't want carrier#2, overseer2.0 and a pokemon :S
Sure.
Saiwa
Profile Joined December 2010
Germany789 Posts
October 21 2011 17:09 GMT
#1016
On October 22 2011 02:08 Gator wrote:
and now it is time to start the switch from terran to zerg


Without Mules ? Never !
http://www.youtube.com/watch?v=vM_P7eLbY48&feature=player_detailpage#t=359s YOU ARE NOT GOING TO DO THIS TO ME CLIDE ! Artosis
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:09 GMT
#1017
On October 22 2011 02:06 synapse wrote:
Honestly I'm disliking the first two toss units and the terran units...

The replicator thing just sounds like a bad hallucination gimmick, so until we get clarification.... >.> Oracle just sounds imbalanced... can stop mining, can see what buildings enemy is building? WTF?

Goliath = want, AOE = not want (unless the damage is really low). It should be a unit that's massable, not something that you can be like "oh look 30 mutas, I'll just make 2 of these and defend." Battle hellion, well yeah we all kind of called it, seems kind of boring and the transformer thing has been so overdone :T

zerg will still magic box, so you'll need to mass them like gols in bw, which will make magic boxing take some interesting effort
Loodah
Profile Blog Joined December 2010
335 Posts
October 21 2011 17:09 GMT
#1018
Holy crap the protoss units look so terrible.
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:09 GMT
#1019
does this mean the corrupter is staying?
none of the new units seem like they could fill the role at all
OMGKEI
Profile Joined July 2011
Australia590 Posts
October 21 2011 17:09 GMT
#1020
Hmmm the oracle looks like an upgraded form of a stalker?
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