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New HotS Units/Abilities in Blizzcon - Page 53

Forum Index > SC2 General
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oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-10-21 17:11:59
October 21 2011 17:10 GMT
#1041
the only thing i really hate is the oracle stop mining thing atm. There should be nothing that does that at all, and it seems impossible to balance (not enough time = not worth it or enough time = OP). Also just imagine if it wasn't limited to only 1 or something? just spam all day and not allow any mining, and if only 1 just stop mining on one patch or whole field..honestly idk just seems stupid that a unit has that ability.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
October 21 2011 17:10 GMT
#1042
On October 22 2011 02:08 kju wrote:
Show nested quote +
On October 22 2011 02:07 teddyoojo wrote:
replica=banshee from wc3?


hopefully more viable


Banshee was viable, one of the strongest undead units come to think of it. It was due to "Curse" however, not the last skill.

Anyhow, the new protoss guy doesn't seem to steal units, only copy em.
EGM guides me
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 21 2011 17:10 GMT
#1043
the new "Dark Swarm" sounds more like a Guardian Shield tbh
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Gfire
Profile Joined March 2011
United States1699 Posts
October 21 2011 17:11 GMT
#1044
I didn't like them at first, but they're growing on me. I need to see them in action. I think some of the abilities might be broken but that was typical in alpha WoL as well. We will see them improve as we go into beta. I just hope they remove FFs.
all's fair in love and melodies
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 21 2011 17:11 GMT
#1045
I also wanna replicate SCV's and repair my army!!
WWJD (What Would Jaedong Do)
OMGKEI
Profile Joined July 2011
Australia590 Posts
October 21 2011 17:11 GMT
#1046
On October 22 2011 02:09 OMGKEI wrote:
Hmmm the oracle looks like an upgraded form of a stalker?

Maybe this is how blizzard is giving protoss earlier scouting options? Scouting options without going robo?
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 21 2011 17:11 GMT
#1047
Transformers! Hellions in disguise! Transformers! More than meets the eye!
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-10-21 17:12:52
October 21 2011 17:11 GMT
#1048
I never thought Blizzard would give us Dark Swarm, but they actually realized how great of a spell DS is for esport and for spectators. It turn the game to overdrive mode when reached, and this is great since this gear has been lacking in Star2.

It is such a natural spell for a melee based race that one wonder why they didn't have it from start. Fungal + Dark Swarm...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
coolcor
Profile Joined February 2011
520 Posts
October 21 2011 17:11 GMT
#1049
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!
Zuxo
Profile Joined April 2010
Sweden395 Posts
October 21 2011 17:11 GMT
#1050
HAHAHAHAHAAHHAHHAHHA the helion idea was right.
I'm a mother******* lyrical wordsmith, mother******* genius
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 17:11 GMT
#1051
On October 22 2011 02:08 zeehar wrote:
Show nested quote +
On October 22 2011 02:05 HopLight wrote:
Ehm, so theoretically a few dark swarms over some swarm hosts while infestors fungal any melee units trying get close should be pretty good yes?

Blizzard can't leave both the infestor and the viper, it would be ridiculous.


it's more of not having both fungal and dark swarms.

if you want fungal to stay, then the whole immobilizing shit needs to go

Fungal will probably do sustained damage now if the infestor stays. But in my opinion that seems like too many spellcaster for an armer (newlurker + viper + infestor = a lot of gas probably) so I don't see the infestor staying in the game.
Promethelax still hasn't changed his quote
RedBlargh
Profile Joined July 2011
99 Posts
Last Edited: 2011-10-21 17:12:54
October 21 2011 17:11 GMT
#1052
Can't wait to see these new units in a BETA. Glad they're not fucking bringing back all the old BW units like all so many twats here are whining about. This is SC2 not SC. Go play BW if you want those units. I for one actually want NEW stuff, not the same shit recycled over and over.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
October 21 2011 17:11 GMT
#1053
So to sum up the new units:

Zerg:
Flying defiler
Lurker that shoots broodlings

Protoss:
Permanent changelings
New unit
Protoss battlecruiser

Terran:
Goliath
Firebat
New unit

I guess terran got the most boring units now ~_~ // Cant wait to see them in action,
Shodaa
Profile Joined March 2010
Canada404 Posts
October 21 2011 17:11 GMT
#1054
Carrier and Mothership confirmed to be gone.

http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
brz
Profile Joined May 2010
United States42 Posts
October 21 2011 17:11 GMT
#1055
askjoshy just posted on reedit that banelings will be moveable when burrowed....
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 21 2011 17:11 GMT
#1056
more mech:D
mittortz
Profile Joined September 2011
United States4 Posts
October 21 2011 17:11 GMT
#1057
I reallllly hope the oracle does not replace observer. I prefer having cloaking over what is basically contamination.
Ravnemesteren
Profile Joined May 2011
224 Posts
October 21 2011 17:11 GMT
#1058
Damn, I LOVE the new zerg units. The Viper is a kind of flying defiler with dark swarm, and some kind of pulling ability (It kinda reminds me of the grip spells in WoW). And the swarm host kinda feels like the lurker... just a bit different. But I like the idea.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
October 21 2011 17:11 GMT
#1059
Quite like the look of all of this stuff actually. Should make things a lot more interesting once everything's somewhat balanced out!
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 21 2011 17:11 GMT
#1060
On October 22 2011 02:09 HydraLF wrote:
Give me protoss mutalisks, I don't want carrier#2, overseer2.0 and a pokemon :S


1 base pokemon all-in?
Bora Pain minha porra!
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