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New HotS Units/Abilities in Blizzcon - Page 55

Forum Index > SC2 General
Post a Reply
Prev 1 53 54 55 56 57 378 Next
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 21 2011 17:13 GMT
#1081
Oh man, the ridiculous speculation and subsequent QQing in this thread is disgusting lol

I'm bowing out now. Peace guys.

Just remember, you have literally no idea what these units will cost, exactly what their spells will do and what tech tree they come out of. You have no idea what units they will remove or what units they will change.

You don't even technically know what "hinder ranged attacks" means. For all you know it just cuts ranged damage by 10%.

Stop the QQing.
Bibdy
Profile Joined March 2010
United States3481 Posts
October 21 2011 17:13 GMT
#1082
That seems like waaaay too many units in one go. They've got to add more in the next one, afterall. I guess only one of each will eventually make it into MP?
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 17:13 GMT
#1083
On October 22 2011 02:12 Roxy wrote:
IMO replicator is probably from the gateway and these can be warped in

I think it will be used to replicate protoss units more than it replicates enemy units.

For example, say I lose all my colosus and have 1 robo. well i'm probably screwed. But no, I have 8 gates and 1 robo. I can build 1 colosus and replicate 2 more. I'm not screwed! :D

Or maybe I get my mineral line raped by a shredder? I'l just warp in 8 more probes.. no biggie


You can't replicate massive units. But you can do it for immortals.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
iamperfection
Profile Blog Joined February 2011
United States9641 Posts
October 21 2011 17:13 GMT
#1084
omg i just thought of this if you replicate units abilities you can get fungal growth. Which means fungal + Storm = amazing
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:13 GMT
#1085
THE CARRIER IS GONE
I AM THE UNIVERSAL CONSTANT
whirlpool
Profile Joined June 2011
2788 Posts
October 21 2011 17:13 GMT
#1086
On October 22 2011 02:08 [17]Purple wrote:
Zerg and Protoss finally getting counters for the Ghost EMP.

Protoss can now do it by replecating the Ghosts themselves and having them EMP other ghosts and Zerg can do it by using that new 'Dark Swarm ability which not only blocks ranged attacks but also spells/abilities.


how do u suppose atk zerg units in dark swarm as terran ? they all ranged ...
KobraKay
Profile Joined March 2010
Portugal4231 Posts
October 21 2011 17:13 GMT
#1087
On October 22 2011 02:11 RedBlargh wrote:
Can't wait to see these new units in a BETA. Glad they're not fucking bringing back all the old BW units like all so many twats here are whining about. This is SC2 not SC. Go play BW if you want those units. I for one actually want NEW stuff, not the same shit recycled over and over.


Your post is funny because half of what you got are somewhat recicled BW units.
CJ Fighting! (--.--)
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
October 21 2011 17:13 GMT
#1088
On October 22 2011 02:11 Shodaa wrote:
Carrier and Mothership confirmed to be gone.

http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

Mothership comes from the Nexus. That pic does not confirm it is gone...unless I am missing something?
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 17:13 GMT
#1089
On October 22 2011 02:12 shawster wrote:
warhound = goliath

viper = defiler

where is the reaper dawgggsss.

i'm actually concerned with this. usually units are grounded and simplistic, but these units sound so special and unique. incorperating a cloning unit into a normal army or a burrowed unit spawner seems to out of it.

with these new units it seems that blizzard wants players to branch out their tech trees significantly more.


And? Seems cool
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2011 17:14 GMT
#1090
On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.


dude ... there is so much we don't know ....
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
October 21 2011 17:14 GMT
#1091
ZERG EXPANSION GETS ZERG LEAST UNITS LOL
Roxy
Profile Joined November 2010
Canada753 Posts
October 21 2011 17:14 GMT
#1092
On October 22 2011 02:12 Daralii wrote:
Show nested quote +
On October 22 2011 02:11 Shodaa wrote:
Carrier and Mothership confirmed to be gone.

http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

Mothership's produced from the nexus, not stargate.


Do we know the cost of the oracle?

I cant see it being worth much more than 50/100 based on what I have read about its description
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 21 2011 17:14 GMT
#1093
I get the feeling that the shredder isn't like a spider mine in that it can only attack once and then it's spent. It's either a timed no-supply unit like a pdd/autoturret - hopefully not with energy - or an actual unit that is deployed in the same way that a siege tank is deployed.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 21 2011 17:14 GMT
#1094
On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.

/facepalm

Whine more about your flying defiler with darkswarm and your new area control unit which you havent even seen in action yet. Some people are never happy.
Moderator
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
October 21 2011 17:14 GMT
#1095
Queens that walk the earth, defilers that fly the sky, this is my reality.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 17:14 GMT
#1096
They seriously had to remove the carrier?! That's dumb =/. You'd think they could have fixed it
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
TT1
Profile Blog Joined December 2008
Canada10004 Posts
October 21 2011 17:14 GMT
#1097
On October 22 2011 02:14 Warrior Madness wrote:
Queens that walk the earth, defilers that fly the sky, this is my reality.


lolol
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
recklessfire
Profile Joined September 2010
United States373 Posts
October 21 2011 17:14 GMT
#1098
oracle comes from stargate.................
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:14 GMT
#1099
On October 22 2011 02:11 Shodaa wrote:
Carrier and Mothership confirmed to be gone.

http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

if that is true holy shit..
DetniaT
Profile Joined October 2011
United States2 Posts
October 21 2011 17:14 GMT
#1100
We will overwhelm T and P with our mighty new power. LET'S GO ZERG
"Never give up, the elevator won't work itself."
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