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New HotS Units/Abilities in Blizzcon - Page 57

Forum Index > SC2 General
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Afterhours
Profile Joined March 2010
United States125 Posts
October 21 2011 17:16 GMT
#1121
First rule about new units announcement:

Dont take other people seriously when they QQ about how bad it will make the game, or that the new stuff is gimicky, or non-skill based, etc.

They dont design games for a living, thus their opinion is strictly that, an opinion, and they can be, and most likely are, wrong.

Very interested about how the Replicant will work out. Sounds fun.
http://i.imgur.com/pHvpBxx.gif
Elldar
Profile Joined July 2010
Sweden287 Posts
October 21 2011 17:16 GMT
#1122
On October 22 2011 02:12 Zorgaz wrote:
I seriously hope Zerg gets a T1 unit that they can scout better with?!


Like a speedling?
DarkPlasmaBall
Profile Blog Joined March 2010
United States45387 Posts
October 21 2011 17:16 GMT
#1123
On October 22 2011 02:14 Roxy wrote:
Show nested quote +
On October 22 2011 02:12 Daralii wrote:
On October 22 2011 02:11 Shodaa wrote:
Carrier and Mothership confirmed to be gone.

http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

Mothership's produced from the nexus, not stargate.


Do we know the cost of the oracle?

I cant see it being worth much more than 50/100 based on what I have read about its description


You realize that it's a Protoss unit, right?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 17:16 GMT
#1124
On October 22 2011 02:15 soulist wrote:
All of these seem so fucking op

Kinda like how in Brood War, every viable unit was viable because they were OP, lol.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 21 2011 17:16 GMT
#1125
On October 22 2011 02:11 coolcor wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!

Here is the write-up
+ Show Spoiler +
Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?

More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.

Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.

Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.

There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.

OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Toss seemed to really get shafted. Sigh.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:16 GMT
#1126
On October 22 2011 02:15 Noxblood wrote:
http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

carriers and mothership removed

Mothership's from the nexus, not stargate.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
LittLeD
Profile Joined May 2010
Sweden7973 Posts
October 21 2011 17:16 GMT
#1127
On October 22 2011 02:08 kju wrote:
Show nested quote +
On October 22 2011 02:07 teddyoojo wrote:
replica=banshee from wc3?


hopefully more viable

Ted would like a talk to you
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
MikeT
Profile Joined April 2010
Canada35 Posts
October 21 2011 17:16 GMT
#1128
Tempest I'm guessing will replace the carrier, as Blizzard has repeatedly ignored that unit thus far.

My personal perspective:

First gut reactions to Zerg units: AWESOME

First gut reactions to Protoss units: Okay. Second reaction. OKAY! Not so bad, there's potential there.

First gut reaction to Terran units: Lol? What is this? Shredder? Transforming Hellion? Warhound sounds fine, basically a mini Thor, so long as the Thor itself is gone.

I like the Zerg units because they add something incredibly lacking in utility, same with two of the Protoss units. Terran units well, we'll have to see. I always thought the idea of a transforming hellion was... off.

I am kind of surprised there are only two new Zerg units compared to 3 Terran and 3 Protoss. I guess we'll have to see how everything else changes balance wise with how existing units are redesigned.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 21 2011 17:16 GMT
#1129
On October 22 2011 02:13 DoomsVille wrote:
Oh man, the ridiculous speculation and subsequent QQing in this thread is disgusting lol

I'm bowing out now. Peace guys.

Just remember, you have literally no idea what these units will cost, exactly what their spells will do and what tech tree they come out of. You have no idea what units they will remove or what units they will change.

You don't even technically know what "hinder ranged attacks" means. For all you know it just cuts ranged damage by 10%.

Stop the QQing.


this exactly
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 21 2011 17:16 GMT
#1130
wtf, flying defiler?
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
brz
Profile Joined May 2010
United States42 Posts
October 21 2011 17:16 GMT
#1131
BURROWED MOVEABLE BANELINGS
Zketch
Profile Joined January 2011
Sweden34 Posts
October 21 2011 17:17 GMT
#1132
The fact that oracle (probably) comes from stargate won't make an easier scout for p since you can get the obs around the same time :/ I really wish that protoss could get a fast low tier unit
thegreatpiata
Profile Joined April 2011
Canada54 Posts
October 21 2011 17:17 GMT
#1133
From a purely aesthetic standpoint, a lot of these units look like shit. The Zerg units are great, but Protoss got 2 balls and a boomerang while Terran got a transformer and a box with legs. Is this really the best their art department can come up with?
TT1
Profile Blog Joined December 2008
Canada10025 Posts
October 21 2011 17:17 GMT
#1134
are they streaming this?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
chickensnack
Profile Joined August 2010
United States21 Posts
October 21 2011 17:17 GMT
#1135
Shredder is not a new "unit" per say. It looks to be more like a spidermine that can be deployed by another unit (probably reapers?).
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:17 GMT
#1136
On October 22 2011 02:15 Noxblood wrote:
http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

carriers and mothership removed

mothership is amdea t nexus
./facepalm
wichenks
Profile Joined April 2011
Canada153 Posts
October 21 2011 17:17 GMT
#1137
Blizzard spends there entire existence trying figure out a way to balance the game. Without any REAL details, its impossible to say if any of these will be imba/shitty. The little blurbs that describe the units are supposed to hype everything up! The new "dark swarm" might not work exactly as your thinking.

but what do i know, everyones gonna QQ anyways :D
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
MGcHarger
Profile Blog Joined January 2011
Canada129 Posts
October 21 2011 17:17 GMT
#1138
Amazing design for the viper zerg unit, im T but this terran units seem to be a bit bad , z units seem pretty damn good.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 21 2011 17:17 GMT
#1139
[image loading]
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
gurrpp
Profile Blog Joined October 2009
United States437 Posts
October 21 2011 17:17 GMT
#1140
Shredder != spider mines. AoE DoT reminds me more of irradiated science vessels that turn off when friendly units come near. I can see them being used for two reasons tvz: 1) to clear creep without detection. Just walk them slowly over creep and kill burrowed banelings and creep tumors 2) zoning as you move your tanks up. If you force the zerg to run his banelings and zerglings past some shredders to get to your marines/tanks they will be fairly softened up. I don't see this being used at all tvp or tvt, since both terran and protoss have the capability of picking off shredders being covered by tanks.
hot fuh days
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