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New HotS Units/Abilities in Blizzcon - Page 59

Forum Index > SC2 General
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latan
Profile Joined July 2010
740 Posts
October 21 2011 17:19 GMT
#1161
I don't like them, many of them seem too "hero like"
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 21 2011 17:19 GMT
#1162
I can't help but feel Protoss has been shafted with some more gimmicky ideas.

Zerg hates the Overseer? Give it to Protoss.
Nobody builds Carriers? Replace it with another Single-Target ground Capital ship that's 300/300 with a ridiculous build time.
Protoss wants a harassment unit? Ok, you can stop mining but not actually kill anything, so one Missile Turret/Spore Crawler/Cannon stops every bit of harass.
Protoss feel underpowered in general? Ok, you can be Terran or Zerg units now.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
October 21 2011 17:19 GMT
#1163
HongUn is crying right now.
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
October 21 2011 17:20 GMT
#1164
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Oh Blizzard... rock hard fetish for these things huh.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 21 2011 17:20 GMT
#1165
On October 22 2011 02:16 Silidons wrote:
Show nested quote +
On October 22 2011 02:11 coolcor wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!

Here is the write-up
+ Show Spoiler +
Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?

More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.

Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.

Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.

There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.

OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Toss seemed to really get shafted. Sigh.


Doesn't seem like that to me. You get guaranteed harassment with that unit, assuming you don't fly it into 3 turrets. I'm also assuming you don't get some sort of notification when it happens, so you do that to an expansion when I'm not looking, locking down all the mineral patches, I'm down an expansion until I check over there.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-10-21 17:20:28
October 21 2011 17:20 GMT
#1166
so we have quasi valkyrie, defiler, lurker, goliath, firebat even if they want to stray away its still coming to the right track, just some races dont match

i hope they get rid of mothership, and bring back arbiters...
Stork[gm]
Titorelli
Profile Joined March 2011
2492 Posts
October 21 2011 17:20 GMT
#1167
While we cant judge the units per se it is awesome that every race gets >= 2 new units instead of just one.....
"Everybody poops.... after Tasteless kills them" Artosis
Everhate
Profile Joined September 2010
United States640 Posts
October 21 2011 17:20 GMT
#1168
Additional random thought: Even if the viper ability is exactly like dark swarm (though it sounds different...more similar to disruption web, though it should combo well with lings, based on the wording...anyway, I digress), there's a key element a lot of folks are overlooking: Consume.

The primary reason (imo) defilers were so amazing was consume allowed a small number of them to sustain a push or defensive position so well.

Again, will have to see where numbers end up, and exactly how the mechanics work, but no consume could potentially make it much less awesome than some are thinking :p
skatbone
Profile Joined August 2010
United States1005 Posts
October 21 2011 17:20 GMT
#1169
On October 22 2011 01:19 MrSexington wrote:
Replicants = Copy any enemy spellcaster = Have all spells of all 3 races available to you.

>_<


Sweet. Yes, according to Joshy, we can clone enemy units...and workers! W00t, Dark Archon mind control in a new form.
Mercurial#1193
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
October 21 2011 17:20 GMT
#1170
I am surprised there is balance whine before the game even comes out.... o_o
Chill please.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
October 21 2011 17:20 GMT
#1171
On October 22 2011 02:19 TT1 wrote:
god fucking damnit fleet beacon unit that costs 300/300 and takes up 6 supply



And builds in 75 seconds instead of (120+interceptors), I think it could be nice.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
skyR
Profile Joined July 2009
Canada13817 Posts
October 21 2011 17:20 GMT
#1172
More rocks? Are you serious here...
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 21 2011 17:20 GMT
#1173
On October 22 2011 02:11 RedBlargh wrote:
Can't wait to see these new units in a BETA. Glad they're not fucking bringing back all the old BW units like all so many twats here are whining about. This is SC2 not SC. Go play BW if you want those units. I for one actually want NEW stuff, not the same shit recycled over and over.


After reading your harshly worded opinion I think you miss the point of people asking for the reaver / lurker / firebat or w.e back. They just want units have similar uses in the game such as the reaver's harass, the lurkers seige and the firebats beefyness without being marauder-like. The only examples of these types of units they can give are previously used units. If something serves the same purpose as the reaver then Ex-BW protoss SC2 players will be happy with that unit.
There is always tomorrow nshs.seal.
Issamu
Profile Joined January 2011
Brazil126 Posts
October 21 2011 17:20 GMT
#1174
My god i just knew somehow that there would be more rocks lol
"You break my record, now I break you" - Chong Li
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 21 2011 17:20 GMT
#1175
DEFILERSSSSS!!!!!!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
lSasquatchl
Profile Joined February 2011
United States309 Posts
October 21 2011 17:20 GMT
#1176
Please don't get me wrong, I love the zergs units...but is HotS and there are only 2 for zerg and 3 for the other races...
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
October 21 2011 17:20 GMT
#1177
Collapsible rocks? That is awesome!
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 17:20 GMT
#1178
On October 22 2011 02:10 Namu wrote:
Show nested quote +
On October 22 2011 02:09 MeLo wrote:
Wait so the Replicant.

If it works on non-massive units, does that mean I can steal siege mode vs the 1-1-1?

And if the Terran decides to open Cloaked Banshees, does that mean I can use Cloak against them at the other end as well?


you have to get in melee range to copy it, so I doubt you'll get to copy a tank lol



You can drop it with a warp prism on top of the tank and instant get it out of there.
Mess with the best, die like the rest.
looknohands119
Profile Joined March 2010
United States815 Posts
October 21 2011 17:20 GMT
#1179
Definitely liking the new dark swarm but I think the replicator will be way too difficult to balance correctly.
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
BarbieHsu
Profile Joined September 2011
574 Posts
October 21 2011 17:20 GMT
#1180
On October 22 2011 02:15 soulist wrote:
All of these seem so fucking op


I actually read somewhere that it's s.o.p for Blizzard to make new things op at the start, to hook people in.

I also read that they want that every race should feel overpowered in the hands of the user. People just have more fun that way.

I don't remember where I saw this though, but these ideas seem like they would fit Blizzard.
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