New HotS Units/Abilities in Blizzcon - Page 59
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latan
740 Posts
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VirgilSC2
United States6151 Posts
Zerg hates the Overseer? Give it to Protoss. Nobody builds Carriers? Replace it with another Single-Target ground Capital ship that's 300/300 with a ridiculous build time. Protoss wants a harassment unit? Ok, you can stop mining but not actually kill anything, so one Missile Turret/Spore Crawler/Cannon stops every bit of harass. Protoss feel underpowered in general? Ok, you can be Terran or Zerg units now. | ||
mapthesoul
Trinidad/Tobago429 Posts
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hippocritical
Australia465 Posts
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use. Oh Blizzard... rock hard fetish for these things huh. | ||
aksfjh
United States4853 Posts
On October 22 2011 02:16 Silidons wrote: Here is the write-up + Show Spoiler + Terran: aoe spine crawler, transforming factory unit, Goliath substitute online Zerg: burrow moveable blank, reverse dark swarm, detection changes Protoss: mineral shields, new nexus defensive ability, and............ Cloning? More concrete details after doors open. EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe. The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around. Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them. Burrow moveable banelings. That is all. Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed. Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things. The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed. Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it. There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over. OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use. Toss seemed to really get shafted. Sigh. Doesn't seem like that to me. You get guaranteed harassment with that unit, assuming you don't fly it into 3 turrets. I'm also assuming you don't get some sort of notification when it happens, so you do that to an expansion when I'm not looking, locking down all the mineral patches, I'm down an expansion until I check over there. | ||
bgx
Poland6595 Posts
![]() i hope they get rid of mothership, and bring back arbiters... ![]() | ||
Titorelli
2492 Posts
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Everhate
United States640 Posts
The primary reason (imo) defilers were so amazing was consume allowed a small number of them to sustain a push or defensive position so well. Again, will have to see where numbers end up, and exactly how the mechanics work, but no consume could potentially make it much less awesome than some are thinking :p | ||
skatbone
United States1005 Posts
On October 22 2011 01:19 MrSexington wrote: Replicants = Copy any enemy spellcaster = Have all spells of all 3 races available to you. >_< Sweet. Yes, according to Joshy, we can clone enemy units...and workers! W00t, Dark Archon mind control in a new form. | ||
MrMotionPicture
United States4327 Posts
Chill please. | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 02:19 TT1 wrote: god fucking damnit fleet beacon unit that costs 300/300 and takes up 6 supply And builds in 75 seconds instead of (120+interceptors), I think it could be nice. | ||
skyR
Canada13817 Posts
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Mattchew
United States5684 Posts
On October 22 2011 02:11 RedBlargh wrote: Can't wait to see these new units in a BETA. Glad they're not fucking bringing back all the old BW units like all so many twats here are whining about. This is SC2 not SC. Go play BW if you want those units. I for one actually want NEW stuff, not the same shit recycled over and over. After reading your harshly worded opinion I think you miss the point of people asking for the reaver / lurker / firebat or w.e back. They just want units have similar uses in the game such as the reaver's harass, the lurkers seige and the firebats beefyness without being marauder-like. The only examples of these types of units they can give are previously used units. If something serves the same purpose as the reaver then Ex-BW protoss SC2 players will be happy with that unit. | ||
Issamu
Brazil126 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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lSasquatchl
United States309 Posts
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Dujek
United Kingdom276 Posts
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ceaRshaf
Romania4926 Posts
On October 22 2011 02:10 Namu wrote: you have to get in melee range to copy it, so I doubt you'll get to copy a tank lol You can drop it with a warp prism on top of the tank and instant get it out of there. | ||
looknohands119
United States815 Posts
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BarbieHsu
574 Posts
On October 22 2011 02:15 soulist wrote: All of these seem so fucking op I actually read somewhere that it's s.o.p for Blizzard to make new things op at the start, to hook people in. I also read that they want that every race should feel overpowered in the hands of the user. People just have more fun that way. I don't remember where I saw this though, but these ideas seem like they would fit Blizzard. | ||
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