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New HotS Units/Abilities in Blizzcon - Page 60

Forum Index > SC2 General
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synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 17:20 GMT
#1181
On October 22 2011 02:16 Integra wrote:
wtf, flying defiler?

with disruption web instead of dark swarm apparently.
:)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 21 2011 17:20 GMT
#1182
On October 22 2011 01:39 Ickalanda wrote:
If the Thor is gone I will be sad

Maybe they will bring it back to it's original size, and make it like the mothership where you can only have one.

I will also be sad if the Tempest replaces the carrier.

All of the new units seem really awesome at least! But I do wish the Warhound looked a little bit cooler, it looks kind of awkwardly flimsy at the moment, don't you think?


I dont think they'd remove the thor just because of the CE of the game right?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 21 2011 17:20 GMT
#1183
On October 22 2011 02:18 hunts wrote:
Show nested quote +
On October 22 2011 02:16 Elldar wrote:
On October 22 2011 02:12 Zorgaz wrote:
I seriously hope Zerg gets a T1 unit that they can scout better with?!


Like a speedling?


Yeah, except one that isn't stopped by a wall off or a choke with 1 zealot, or 1 canon, or 1 marine.

Oh, so you mean an overlord.
"God fights on the side with the best artillery." - Napoleon Bonaparte
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 17:20 GMT
#1184
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Trololololololololol
Stephano//HerO//TaeJa//Squirtle//Bomber
Wubbles
Profile Joined May 2010
United States120 Posts
Last Edited: 2011-10-21 17:23:58
October 21 2011 17:20 GMT
#1185
On October 22 2011 02:19 TT1 wrote:
god fucking damnit fleet beacon unit that costs 300/300 and takes up 6 supply


It's replacing the carrier that's 350+100 (interceptors)/250 & 6 supply. What did you expect?

**EDIT**
Also has shorter build time compared to carrier (75 vs 120)
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:20 GMT
#1186
On October 22 2011 02:19 Roe wrote:
Show nested quote +
On October 22 2011 02:16 Silidons wrote:
On October 22 2011 02:11 coolcor wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!

Here is the write-up
+ Show Spoiler +
Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?

More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.

Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.

Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.

There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.

OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Toss seemed to really get shafted. Sigh.

i wonder if the shredder activates with scvs around it. would make for strong defense planetary+shredder.

well SCVs are friendly units so id say no
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
October 21 2011 17:21 GMT
#1187
Moveable baneling burrow?? That seems pretty broken tbh.

Hellion transformation makes it feel it is exactly like the firebat. Oh god blue flame in a cone that will hurt my lings T_T.
Good to hear overseer is gone, was so expensive on gas and only good for changeling scouting and detection.
Seems like the Tempest may replace the mothership. Good to hear as that stupid hero unit had no place in a competitive RTS game.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 21 2011 17:21 GMT
#1188
On October 22 2011 02:19 TheKefka wrote:
Show nested quote +
On October 22 2011 02:18 Jetaap wrote:
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??

You have to be shitting me......

I giggled cause I could see all the memes coming out of this
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 17:21 GMT
#1189
On October 22 2011 02:19 setzer wrote:
Show nested quote +
On October 22 2011 02:15 Noxblood wrote:
http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

carriers and mothership removed


Tassadar is turning in his grave right now.


That picture shows that the carrier is gone, but shows nothing about the mothership, which is built at the nexus.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
blamous
Profile Blog Joined November 2010
United States377 Posts
October 21 2011 17:21 GMT
#1190
LOL - Zerg's are psyched, Toss are split and Terran are pissed... Balance achieved?
Get YOUR games cast on NuubCast!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 21 2011 17:21 GMT
#1191
This all literally sounds like some of the coolest shit EVER. Blizz, touche. Handshakes all round.
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 17:21 GMT
#1192
Making a detecter out of the Stargate is actually pretty cool now that I think about it
Promethelax still hasn't changed his quote
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:21 GMT
#1193
It just came to my mind,us toss just got a phoenix on crack and 2 new sentrys.
Cackle™
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
October 21 2011 17:21 GMT
#1194
These new rocks are a REALLY good idea, rewards map control and punishes timing attacks that mass up and roll out for one hit.
EGM guides me
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 21 2011 17:21 GMT
#1195
On October 22 2011 02:13 zeehar wrote:
THE CARRIER IS GONE


And no one will notice
To unpathed waters, undreamed shores. - Shakespeare
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 21 2011 17:21 GMT
#1196
My guess? Both new zerg units are hydra evolutions.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 21 2011 17:21 GMT
#1197
I dont really see the protoss new "carrier" being tooooo usefull but will have to see in action. Not many people build a bunch of light air. maybe mutas but by time you get it itll prolly be too late. Hopefully the to ground dmg is good.
WWJD (What Would Jaedong Do)
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:21 GMT
#1198
On October 22 2011 02:21 blamous wrote:
LOL - Zerg's are psyched, Toss are split and Terran are pissed... Balance achieved?

Nah, zergs are pissed that they don't get more than 2 potentially god-tier units.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Korinai
Profile Joined February 2011
Canada413 Posts
October 21 2011 17:22 GMT
#1199
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


More rocks? Are you for rela, Dustin?
"There is nothing more cool than being proud of the things that you love." - Day[9]
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:22 GMT
#1200
On October 22 2011 02:20 bgx wrote:
so we have quasi valkyrie, defiler, lurker, goliath, firebat even if they want to stray away its still coming to the right track, just some races dont match

i hope they get rid of mothership, and bring back arbiters...

hell remove all the new units and just make them BW units with new names. I mean i don't mind some things being brought back, but atm it is starting to get to close to exactly BW.
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