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New HotS Units/Abilities in Blizzcon - Page 58

Forum Index > SC2 General
Post a Reply
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Avan
Profile Joined March 2011
Brazil121 Posts
October 21 2011 17:18 GMT
#1141
On October 22 2011 01:46 RavenLoud wrote:
I think the replicant is probably not going to work that well. We'll see in the beta, but it seems like a meh design.


I have to agree... It's hard to tell until we see some actual gameplay, but the news are not promising...
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
hunts
Profile Joined September 2010
United States2113 Posts
October 21 2011 17:18 GMT
#1142
On October 22 2011 02:16 Elldar wrote:
Show nested quote +
On October 22 2011 02:12 Zorgaz wrote:
I seriously hope Zerg gets a T1 unit that they can scout better with?!


Like a speedling?


Yeah, except one that isn't stopped by a wall off or a choke with 1 zealot, or 1 canon, or 1 marine.
twitch.tv/huntstv 7x legend streamer
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:18 GMT
#1143
On October 22 2011 02:17 Zketch wrote:
The fact that oracle (probably) comes from stargate won't make an easier scout for p since you can get the obs around the same time :/ I really wish that protoss could get a fast low tier unit

It's still in alpha. Things can change.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
CeliosB
Profile Joined December 2010
Canada100 Posts
October 21 2011 17:18 GMT
#1144
The zerg units look so sick
"To ze bank" -Stephano
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 17:18 GMT
#1145
On October 22 2011 02:10 Rodiel3 wrote:
Show nested quote +
On October 22 2011 02:05 HopLight wrote:
Ehm, so theoretically a few dark swarms over some swarm hosts while infestors fungal any melee units trying get close should be pretty good yes?

Blizzard can't leave both the infestor and the viper, it would be ridiculous.


Just mass EMP them

I really hope the infestor leaves. It's just not that exciting.
foxmeep
Profile Joined July 2009
Australia2333 Posts
October 21 2011 17:18 GMT
#1146
On October 22 2011 02:16 Elldar wrote:
Show nested quote +
On October 22 2011 02:12 Zorgaz wrote:
I seriously hope Zerg gets a T1 unit that they can scout better with?!


Like a speedling?


scouting empty areas of the map really fast != scouting.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 21 2011 17:18 GMT
#1147
On October 22 2011 02:17 Probe1 wrote:
[image loading]

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 21 2011 17:18 GMT
#1148
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
October 21 2011 17:18 GMT
#1149
On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.


Are you serious?...

You've seen fucking pictures so far, nothing else. Stop jumping to conclusions.

Zerg QQ is neverending.
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
October 21 2011 17:18 GMT
#1150
I feel like all these units are very command and conquer ish. Especially the Warhound and the Capital Ship for protoss. The only thing is that I really like them.
Write your own song!
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:19 GMT
#1151
On October 22 2011 02:16 Elldar wrote:
Show nested quote +
On October 22 2011 02:12 Zorgaz wrote:
I seriously hope Zerg gets a T1 unit that they can scout better with?!


Like a speedling?

i would like to solve the puzzle with wall off plz.
TT1
Profile Blog Joined December 2008
Canada10004 Posts
October 21 2011 17:19 GMT
#1152
god fucking damnit fleet beacon unit that costs 300/300 and takes up 6 supply
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
October 21 2011 17:19 GMT
#1153
At first I was super excited about the Tempest, but now I realize carriers are gone...
...

T_T

Blizzard you better bring back improved carriers for the Protoss expansion!
[TLMS] REBOOT
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:19 GMT
#1154
collapsible rocks? fuck you.
I AM THE UNIVERSAL CONSTANT
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:19 GMT
#1155
On October 22 2011 02:17 gurrpp wrote:
Shredder != spider mines. AoE DoT reminds me more of irradiated science vessels that turn off when friendly units come near. I can see them being used for two reasons tvz: 1) to clear creep without detection. Just walk them slowly over creep and kill burrowed banelings and creep tumors 2) zoning as you move your tanks up. If you force the zerg to run his banelings and zerglings past some shredders to get to your marines/tanks they will be fairly softened up. I don't see this being used at all tvp or tvt, since both terran and protoss have the capability of picking off shredders being covered by tanks.

if shredders can clear creep i will cry
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 17:19 GMT
#1156
On October 22 2011 02:15 Noxblood wrote:
http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

carriers and mothership removed


Tassadar is turning in his grave right now.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:19 GMT
#1157
On October 22 2011 02:18 Jetaap wrote:
Show nested quote +
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??

You have to be shitting me......
Cackle™
ALPINA
Profile Joined May 2010
3791 Posts
October 21 2011 17:19 GMT
#1158
Wondering how does swarm host work.. Does it spawn broodlings one by one or does it spawn already existing units like nydus or what? :o
You should never underestimate the predictability of stupidity
Jomppa
Profile Joined July 2011
1225 Posts
October 21 2011 17:19 GMT
#1159
On October 22 2011 02:18 Jetaap wrote:
Show nested quote +
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??

More rocks, just what we wanted.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:19 GMT
#1160
On October 22 2011 02:16 Silidons wrote:
Show nested quote +
On October 22 2011 02:11 coolcor wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!

Here is the write-up
+ Show Spoiler +
Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?

More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.

Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.

Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.

There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.

OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.


Toss seemed to really get shafted. Sigh.

i wonder if the shredder activates with scvs around it. would make for strong defense planetary+shredder.
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