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New HotS Units/Abilities in Blizzcon - Page 56

Forum Index > SC2 General
Post a Reply
Prev 1 54 55 56 57 58 378 Next
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:15 GMT
#1101
On October 22 2011 02:14 Shalaiyn wrote:
ZERG EXPANSION GETS ZERG LEAST UNITS LOL

TERRAN'S LOSING UP TO THREE UNITS LOL

To the people bitching about Z not getting 3 units, will you just calm the fuck down?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Kring
Profile Joined August 2011
Portugal70 Posts
October 21 2011 17:15 GMT
#1102
People that want the BW names for units should really read the unit descriptions and maybe wander if blizz doesn´t want to add something new to the game. Not just copying the old one.
Evolution complete
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 17:15 GMT
#1103
I think they want to make mech play viable in TvP. Warhound to deal with the majority of the Protoss units, then use Battle Hellions (which I think will be a tech lab upgrade) in the front if they go chargelots.

I hope all of these units are multiplayer units, not just campaign units, and I can't wait to see these guys in action.
Roxy
Profile Joined November 2010
Canada753 Posts
October 21 2011 17:15 GMT
#1104
On October 22 2011 02:13 Whitewing wrote:
Show nested quote +
On October 22 2011 02:12 Roxy wrote:
IMO replicator is probably from the gateway and these can be warped in

I think it will be used to replicate protoss units more than it replicates enemy units.

For example, say I lose all my colosus and have 1 robo. well i'm probably screwed. But no, I have 8 gates and 1 robo. I can build 1 colosus and replicate 2 more. I'm not screwed! :D

Or maybe I get my mineral line raped by a shredder? I'l just warp in 8 more probes.. no biggie


You can't replicate massive units. But you can do it for immortals.


my bad, thanks

immortals will be sufficient.
Maybe good if I need a bunch of voids to compliment my colosus tho?

That way, protoss can just open 1-1-1 then go 6-1-1 and basically make any army they want

protoss cna tech switch like a zerg?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Deleted User 124618
Profile Joined November 2010
1142 Posts
October 21 2011 17:15 GMT
#1105
"Burrow moveable banelings. That is all."
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

Oh my god.
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 21 2011 17:15 GMT
#1106
Zerg gets dark swarm (:D!) Protoss gets replicator, replicates Viper, Protoss gets dark swarm (:D!!) ^__^
Inno pls...
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
October 21 2011 17:15 GMT
#1107
Are the Terran units a joke?

I saw the Zerg units and got kind of excited but once I moved along I'm really disappointed they couldn't think of anything that would bring tension and excitement while watching. I hope the shredder is actually a renamed mine.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
October 21 2011 17:15 GMT
#1108
On October 22 2011 02:13 Zorgaz wrote:
Show nested quote +
On October 22 2011 02:12 shawster wrote:
warhound = goliath

viper = defiler

where is the reaper dawgggsss.

i'm actually concerned with this. usually units are grounded and simplistic, but these units sound so special and unique. incorperating a cloning unit into a normal army or a burrowed unit spawner seems to out of it.

with these new units it seems that blizzard wants players to branch out their tech trees significantly more.


And? Seems cool


just saying it seems to sway away from traditional brood war or even sc2. we're gonna see crazy compositions since these new units are so versatile and special.
soulist
Profile Blog Joined April 2011
United States932 Posts
October 21 2011 17:15 GMT
#1109
All of these seem so fucking op
Evil Geniuses<3
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 21 2011 17:15 GMT
#1110
Goodbye, carrier and overseerer.

At least the marauder lives to annoy people for another expansion.
Writerhttps://twitter.com/FionnOnFire
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-10-21 17:15:52
October 21 2011 17:15 GMT
#1111
On October 22 2011 02:11 coolcor wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

This guy says he played a game with artosis using these units and describes them.

Might want to note the burrow movement banelings!


From that it sounds like the Warhound is the poor-mans Goliath. Incredibly disappointed with the shredder if it still has no friendly fire in release.

Can't say enough how displeased I am with the new terran names. Battle Hellion? LOL
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 21 2011 17:15 GMT
#1112
On October 22 2011 02:09 Roe wrote:
Show nested quote +
On October 22 2011 02:06 synapse wrote:
Honestly I'm disliking the first two toss units and the terran units...

The replicator thing just sounds like a bad hallucination gimmick, so until we get clarification.... >.> Oracle just sounds imbalanced... can stop mining, can see what buildings enemy is building? WTF?

Goliath = want, AOE = not want (unless the damage is really low). It should be a unit that's massable, not something that you can be like "oh look 30 mutas, I'll just make 2 of these and defend." Battle hellion, well yeah we all kind of called it, seems kind of boring and the transformer thing has been so overdone :T

zerg will still magic box, so you'll need to mass them like gols in bw, which will make magic boxing take some interesting effort

Well we don't really know the radius of the aoe. I mean magic boxing is really only so good because thors cant splash at all really, but with a slight increase in aoe radius,where you are still going to be hitting like 5 mutas, magic boxing or not, it will still not be as ridiculous as thors vs mutas.
Wish it didn't have aoe though, since I rather want a good GtA unit, that can fight off fx VRs, rather than one dimensional muta killer like the thor is(well the thor ain't even 'killer').
Zocat
Profile Joined April 2010
Germany2229 Posts
October 21 2011 17:15 GMT
#1113
On October 22 2011 02:06 -y0shi- wrote:
IS there any light flyer except mutas?

Anyways, P gets too rather gimicky units (the second one looks really stupid tbh, you can stop mining? not kill the workers but stop mining?) and a capital ship. If this thing doesnt in some way SHRED vikings it will be useless.

Terran Units look stupid.

Zerg gets 2 new great endgame units.


Idk, we obviously have little information but Im not too impressed


Basically I agree with you.
The new Zerg units look quite good (defiler & lurker^^). (Pull those colossus into infestor NP range!)

Terran is basically "We cannot think about something useful - therefore we try to add some basic stuff". Hey atleast they got Goliaths I thin it's decent what they got.

Protoss: "Ok we have no idea. Here's some gimmicky unit (harass but no (low) dmg), another capital ship (Mothership 2.0, or can it be massed?)". So, well. Maybe we give them the ability to replicate the other races units?
The replicant just feels gimmicky. I hate it. If I want to use Z or T units I'd play Z or T ....
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:15 GMT
#1114
i dont think Viper has real dark swarm it saids HINDER not NEGATE

most likey its a guardian shield thats targeted on an area or reduces chance to hit by X%
BarbieHsu
Profile Joined September 2011
574 Posts
October 21 2011 17:15 GMT
#1115
On October 22 2011 02:09 Hoodlum wrote:
Show nested quote +
On October 22 2011 02:07 NuKedUFirst wrote:
On October 22 2011 02:05 SharkSpider wrote:
Not a fan of most of it. The oracle and replicant are pretty dumb, terran units seem utterly uninspired and the swarm host seems like a less cool version of infested terran spam from burrow.


Oh really? You've seen them in the game and how they play? cool how'd you do that while all everyone else say cellphone pictures.

How can you tell each of them is "dumb" and "not cool" when you havn't played the game with them in it. really doesn't make sense to me.


Some people are just gonna be like this... No point trying to fight with closed minded individuals my friend.


People are allowed to have opinions, even baseless ones. He can call it dumb all he wants. You would have as much basis for saying it isn't dumb anyway.

And anyways, one doesn't have to stick his nose inside a garbage can to know it stinks.

But in MY opinion, I love the Zerg units already, but the Protoss and Terran units seem uninspired. Definitely these are not final yet though; still, it's cool that we now know what they're thinking.
Noxblood
Profile Joined February 2011
Norway374 Posts
October 21 2011 17:15 GMT
#1116
http://twitter.com/#!/djtyrant/status/127426488495648768/photo/1/large

carriers and mothership removed
Life isn't hard, we just suck at it.
iMonAhorsE
Profile Joined June 2011
Germany275 Posts
October 21 2011 17:16 GMT
#1117
wow the viper seems ridiculous op...
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:16 GMT
#1118
On October 22 2011 02:14 Quotidian wrote:
I get the feeling that the shredder isn't like a spider mine in that it can only attack once and then it's spent. It's either a timed no-supply unit like a pdd/autoturret - hopefully not with energy - or an actual unit that is deployed in the same way that a siege tank is deployed.

i for some reason hope it gets the pdd/autoturret bonuses from the starport techlab/engineering bay. i just love those ups lol
BreakfastTea
Profile Joined May 2011
United States184 Posts
October 21 2011 17:16 GMT
#1119
On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.



Really? Already?

Sorry, but the Viper looks sick. Stop bitching.
Don't take me seriously, I'm no Pro. Neither are you.
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 21 2011 17:16 GMT
#1120
I love the Zerg units, adding kind of Dark Swarm+Lurker is rly cool to see and addresses Zerg's problem to control space efficiently! Very satisfied so far!

I also can see those terran units really helping with mech, especially TvP. Now they can defend places where their army isn't very nicel and cheap with the shredder (similar to Spider Mines), hellions are more tanky in battle which helps against chargelots and if the Warhound actually is good vs air, opposed to Thors who kinda suck in direct fights against air, then that also helps vs those air switches Protoss can do.
I can see TvP mech working in HotS and I'm loving it, really all I asked for Terran!

Now the Protoss units... wtf is that shit.
2 completely gimmicky looking spellcasters and a unit similar to carrier/mothership. Great fucking deal lol.
At least this super overseer thing can scout enemy's unit production nicely which makes Protoss more prepared and also can stop Mules from mining...
I still want reaver/reaver+warp prism harrasement. Would be such a great addition if they had a super slow heavy hitter that benefits from being microed especially with warp prism a lot.
Also remove that stupid mothership and add arbiters, then we will see recall multitasking action way more often instead of 1A attacks the mothership supports.

All in all I feel like they didn't adress Protoss problems with these three units: Protoss can't fight effieciently with small forces and thus can't harrass or defend harrasement very well and only 1A around the map. These units don't adress this.
Protoss units suck!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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