• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CET 07:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros5[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Web Development Course in Patiala Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

New HotS Units/Abilities in Blizzcon - Page 248

Forum Index > SC2 General
Post a Reply
Prev 1 246 247 248 249 250 378 Next
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 22 2011 02:27 GMT
#4941
On October 22 2011 10:41 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


Sentry Drops sure are annoying as #&@$*

With these new Protoss units its gonna be a nightmare!!!
Never GG MKP | IdrA
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 02:27 GMT
#4942
On October 22 2011 11:25 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.


Actually, positional control via Shredders might make Vipers a less of a "hard counter", anyway.
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 02:28 GMT
#4943
On October 22 2011 11:27 Zeke50100 wrote:
Show nested quote +
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.


Actually, positional control via Shredders might make Vipers a less of a "hard counter", anyway.


Wonder if the Viper cloud reduces shredder range. :O
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2011-10-22 02:30:46
October 22 2011 02:28 GMT
#4944
I've thought about it a bit more, and I think Protoss will not like these changes overall.

It's not that I feel they got weaker, but both Terran and Zerg became more complete while Protoss didn't really get any huge changes in comparison. The Tempest will rarely see play; one of the unit is a scout unit, and the other is situational. Their army will stay mostly the same as in WoL.

Zerg on the other hand is completely revamped. Terran had some minor changes compared to Zerg but they now have weaker/more mobile Thors essentially and more versatile Hellions + a unit that can easily hold a choke for Zergling run by's. They were already a pretty complete race as it was and the Super-Thor that is going to get mass-repaired can only make them even better in the late game.

I didn't think Blizzard would do this but it seems Protoss is only going to become a complete race in multiplayer in LoV.

*EDit : Didn't mention the nexus changes. They are quite huge and might play into how protoss is played and completely change the game. That's true so I guess I'm talking too early. But I meant to say that their army doesn't feel complete vs other races.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Kaiyotic
Profile Joined October 2011
United States90 Posts
October 22 2011 02:28 GMT
#4945
To be fair, it looked a lot smaller in the silhouettes. I'm worried about how expensive these Stargate Units are; does anyone have numbers for the new units? Oracles seem gimmicky, though Phase Shift seems pretty powerful- wonder how that'll be balanced. I don't recall them giving detection, rather ironic tbh.

Oh, Protoss units also got tons of teleportation. The nexus ability seems to be pretty insane; imagine getting a decent deathball and just teleporting it where you need it. With a forward base, it means you can recall to protect against harass at home and recall back to the front. Just wait for the proxy nexus strategy in HotS.

By the way, I heard you were UP, so I replicated your replicator so you can clone while you clone. Makes for some interesting PvP .

Tempests seem like A-A broodlords now; since they have air dominance en masse, I'm guessing heavy G-A is the counter. Sad to see the carrier go though, its buildtime was the death of it.

Viper Abduct seems ridiculously powerful. It's like being able to pick a unit and blink it. I'm worried mass viper will do what neural did pre-1.4, especially since it has to be affordable to give detection. I'm betting they keep the overseer and scratch the detection part of the viper. Swarm Host, on the other hand, is really really cool-- never mind that I'll probably be losing to it often.

Terran seems okay. 1 Thor only seems to be kind of odd, I suppose you kill it with small fast units? Or just feedback it :3
Rain: Idra's face is scary
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 22 2011 02:29 GMT
#4946
I think blizzard is really screwing up protoss. Although excited for the new units, I wish they just give us the old BW units. Why does other race get our spells from BW....
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:30 GMT
#4947
Toss still needs a cheap, fast viable low tech unit.


No they don't. "Fast and cheap" is anathema to the entire Protoss design philosophy. Expensive, sturdy, and amazing at some highly specialized gimmick or set of abilities, is pretty much the Protoss design philosophy.
He drone drone drone. Me win. - ogsMC
Rkie
Profile Blog Joined October 2009
United States1278 Posts
October 22 2011 02:31 GMT
#4948
Are you sure those are blizzard maps? I dont see any rocks on these maps?
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 22 2011 02:32 GMT
#4949
On October 22 2011 11:28 Kurr wrote:
I've thought about it a bit more, and I think Protoss will not like these changes overall.

It's not that I feel they got weaker, but both Terran and Zerg became more complete while Protoss didn't really get any huge changes in comparison. The Tempest will rarely see play; one of the unit is a scout unit, and the other is situational. Their army will stay mostly the same as in WoL.

Zerg on the other hand is completely revamped. Terran had some minor changes compared to Zerg but they now have weaker/more mobile Thors essentially and more versatile Hellions + a unit that can easily hold a choke for Zergling run by's. They were already a pretty complete race as it was and the Super-Thor that is going to get mass-repaired can only make them even better in the late game.

I didn't think Blizzard would do this but it seems Protoss is only going to become a complete race in multiplayer in LoV.

*EDit : Didn't mention the nexus changes. They are quite huge and might play into how protoss is played and completely change the game. That's true so I guess I'm talking too early. But I meant to say that their army doesn't feel complete vs other races.

Very true, as a protoss I'm feeling quite bittersweet right now.

I hope they do not remove the Mothership, I was just starting to have fun with it.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 02:32 GMT
#4950
On October 22 2011 11:30 awesomoecalypse wrote:
Show nested quote +
Toss still needs a cheap, fast viable low tech unit.


No they don't. "Fast and cheap" is anathema to the entire Protoss design philosophy. Expensive, sturdy, and amazing at some highly specialized gimmick or set of abilities, is pretty much the Protoss design philosophy.

It doesnt have to be cheap as long as its cost effective against lower tier units. none of the current gateway units are. and they are just going to get even more dominated by burrow walking banelings and fast hydralisks.

now you cant even use forcefeild to fend of those banelings? great
you no take candle
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 02:32 GMT
#4951
On October 22 2011 11:27 humbre wrote:
Show nested quote +
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.

lol broodlord infestor?



broodlords dont come untill hive tech which usually dont come into play untill 17-20+ mins into the game. marine tank pushes come before the 10 minute mark and will continue untill broods are out.

so please dont give me that bull about broodlords unless u plan to have them at the 8-9minute mark.
paintfive
Profile Joined September 2011
785 Posts
Last Edited: 2011-10-22 02:34:45
October 22 2011 02:33 GMT
#4952
On October 22 2011 11:19 RavenLoud wrote:
I really hope that carriers and motherships are retained.

It's just not fair to remove them, even if carriers aren't used as much, they represent so much to the starcraft fanbase.

The mothership's spells are not exactly made redundant, vortex still has advantages from stasis and it's the only unit with cloaking field...protoss without such unit feels wrong. Recall on mothership is different from Nexus since you can move it around plus units don't get stunned.


This.
Motherships are seeing much more play in PvZ. Carriers are so attached the SC image. Whenever I see my Carriers and Interceptors swarm over my enemy I get a big grin on my face :D. I hope, at the least, they replace the Carrier with the old "Tempest."

As for the new units:

Tempest: ahh so they're like... flying thors? Reminds me of Guardians with AA.
Replicants: who the fuck is going to make a 200 gas unit to clone 1 non-massive unit?
Oracle: Decent idea, but no possibility for micro. Feels like they could be shut down by 1 turret or spore crawler much like phoenix play.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 22 2011 02:33 GMT
#4953
On October 22 2011 08:45 PrinceXizor wrote:
Show nested quote +
On October 22 2011 08:29 Whitewing wrote:

The warhounds don't do splash and are anti-armored units.

Where are people getting this from?

+ Show Spoiler +
[image loading]


says AOE right in the description.



I got it from one of the people who was testing it at blizzcon and told me it didn't, he was lying/wrong, I apologize.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 02:34 GMT
#4954
On October 22 2011 11:21 Ryder. wrote:
Show nested quote +
On October 22 2011 11:03 Lazerlike42 wrote:
On October 22 2011 10:59 Ryder. wrote:
On October 22 2011 10:54 Lazerlike42 wrote:
On October 22 2011 10:50 Klyberess wrote:
On October 22 2011 10:43 Cyro wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


"flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard."



Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins?

conc shell is an all-in? wtf are you on about?

none of the things you mentioned are really all-ins . . .


Yeah, I mean, really none of those things can straight-up win the game. Cloaked banshees either come late enough that you really deserve to lose if you don't already have detection, or are at such a tremendous investment if they come early that you should be able to push immediately and do at least as much damage to the Terran as he's done to you.

Hellion drops should be fairly easy to take care of with warpgate. Bio is great until a 2 colossus or a couple of HTs come out with storm, after which it is terrible.

Yeah terran never continue making bio after colossus or storm are out do they...

Just a question have you ever watched a PvT game?


Terran keeps making bio because it's still the best composition vs. Protoss, as Mech is currently far too immobile, but that doesn't meant storm/colossus isn't extremely strong against bio.

:o I had no idea Terran bio was struggling against Toss...

Maybe they should buff EMP to help them out?


Protoss are starting to really figure it out. Even in just the past couple of weeks, there has been a lot of Terrans struggling against Protoss, and I am not merely talking about MLG. It's not early game Protoss that is strong against Bio. As others have said in this thread, if Protoss has a weakness vs. Terran its early game vs. Bio, which is why so many have been confused that Blizzard's new units are all later game units. It's in the late game, once the death ball has been achieved that bio can be very weak, and we're starting to see this even at the highest levels.
frignr
Profile Joined July 2011
United States19 Posts
October 22 2011 02:34 GMT
#4955
Does the fact that corruptors lost contaminate mean that viking + bc would be more viable against zerg now?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:34 GMT
#4956
It doesnt have to be cheap as long as its cost effective against lower tier units. none of the current gateway units are. and they are just going to get even more dominated by burrow walking banelings and fast hydralisks.

now you cant even use forcefeild to fend of those banelings? great


Baneling burrow move is likely hivetech, and Hydra speed looks like an upgrade as well. Forcefields are not supposed to be that amazing once things get to that stage of the game.
He drone drone drone. Me win. - ogsMC
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2011-10-22 02:36:13
October 22 2011 02:35 GMT
#4957
On October 22 2011 11:25 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:36 GMT
#4958
Oracle: Decent idea, but no possibility for micro. Feels like they could be shut down by 1 turret or spore crawler much like phoenix play.


Um, Oracles can stasis static defense and shut it down. So actually, not only can 1 spore or turret not shut down Oracles, it can no longer shut down Phoenixes, if at least one Oracle is supporting them.
He drone drone drone. Me win. - ogsMC
LuCkeY
Profile Joined December 2010
59 Posts
October 22 2011 02:36 GMT
#4959
On October 22 2011 11:28 Kurr wrote:
I've thought about it a bit more, and I think Protoss will not like these changes overall.

It's not that I feel they got weaker, but both Terran and Zerg became more complete while Protoss didn't really get any huge changes in comparison. The Tempest will rarely see play; one of the unit is a scout unit, and the other is situational. Their army will stay mostly the same as in WoL.

Zerg on the other hand is completely revamped. Terran had some minor changes compared to Zerg but they now have weaker/more mobile Thors essentially and more versatile Hellions + a unit that can easily hold a choke for Zergling run by's. They were already a pretty complete race as it was and the Super-Thor that is going to get mass-repaired can only make them even better in the late game.

I didn't think Blizzard would do this but it seems Protoss is only going to become a complete race in multiplayer in LoV.

*EDit : Didn't mention the nexus changes. They are quite huge and might play into how protoss is played and completely change the game. That's true so I guess I'm talking too early. But I meant to say that their army doesn't feel complete vs other races.


I agree. Of the new units,it seems as though terran and zerg have new units that "complete" the race, however protoss(not withstanding further changes) seems to just have replacements for pre-existing units which may require more micro ^^ I don´t know how it will play out in the actual game-play however it seems like protoss is seriously lacking something they can use to do any early-mid game damage(e.g. bunker rush, mutas, drops, lings etc.)
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 02:38 GMT
#4960
On October 22 2011 11:35 Active.815 wrote:
Show nested quote +
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D



how will they be bull shit when u have vikings to snipe the vipers from a range of 9? all its going to do is have terrans build vikings earlier which they already do against broodlords anyway. terrans also have the shredders so its not like u terrans have to worry about counter atks anymore...
Prev 1 246 247 248 249 250 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 173
StarCraft: Brood War
Leta 283
Snow 194
NotJumperer 12
Dota 2
XaKoH 603
League of Legends
JimRising 851
Counter-Strike
Coldzera 216
Other Games
summit1g16731
C9.Mang0342
NeuroSwarm69
Mew2King35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH229
• practicex 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1415
• Lourlo1339
• Jankos406
• HappyZerGling114
Upcoming Events
Replay Cast
2h 54m
WardiTV Invitational
5h 54m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
5h 54m
CrankTV Team League
6h 54m
BASILISK vs Team Liquid
Epic.LAN
1d 5h
BSL Team A[vengers]
1d 7h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 12h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.