• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Which foreign pros are considered the best? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1557 users

New HotS Units/Abilities in Blizzcon - Page 249

Forum Index > SC2 General
Post a Reply
Prev 1 247 248 249 250 251 378 Next
Rimah
Profile Joined September 2010
Germany34 Posts
October 22 2011 02:39 GMT
#4961
another problem with the new protoss units is that they don't change the exisiting detection problem, which forces every protoss more or less into the robo-tech.
with burrow-move banelings non-static detection is even more important and every other race has a detection option outside their techtrees (viper at lair, scan)

While the tempest may be great against mutas, the tech and the actual unit cost is too high to really be useful against mutas, as you're stuck on 2base most of the time against muta-ling.
The mineralblock of the oracle is cute, but when you don't kill the workers you just delay the economy for a few seconds... I would love a harass unit that has "unlimited" kill capabilities/ an air-to-ground attack. Phoenix are limited by their mana and compared to mutas rather weak for harassment.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 22 2011 02:40 GMT
#4962
Anybody know where to find any of the actual multiplayer unit demos they did during the panel? Very anxious to see those vids. Guessing that im going to have to wait til the event is over tho?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 02:40 GMT
#4963
On October 22 2011 11:38 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:35 Active.815 wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D



how will they be bull shit when u have vikings to snipe the vipers from a range of 9? all its going to do is have terrans build vikings earlier which they already do against broodlords anyway. terrans also have the shredders so its not like u terrans have to worry about counter atks anymore...


Hey look, corrupters and magic melee range vikings! wonder how this will go!
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:41 GMT
#4964
I agree. Of the new units,it seems as though terran and zerg have new units that "complete" the race, however protoss(not withstanding further changes) seems to just have replacements for pre-existing units which may require more micro ^^ I don´t know how it will play out in the actual game-play however it seems like protoss is seriously lacking something they can use to do any early-mid game damage(e.g. bunker rush, mutas, drops, lings etc.)


The Oracle looks like it can do potent econ damage and it is available from the early game on.

Also, the fact that you can recall your entire force from the get-go means you can do a big early push, do some damage, then pull out before taking too many losses, and all you lose is some CB.
He drone drone drone. Me win. - ogsMC
humbre
Profile Joined August 2011
353 Posts
October 22 2011 02:41 GMT
#4965
On October 22 2011 11:32 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:27 humbre wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.

lol broodlord infestor?



broodlords dont come untill hive tech which usually dont come into play untill 17-20+ mins into the game. marine tank pushes come before the 10 minute mark and will continue untill broods are out.

so please dont give me that bull about broodlords unless u plan to have them at the 8-9minute mark.

so play muta/bling into bl/infestor, tvz atm is very balanced your complaining about marine tank is retarded
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 02:43:59
October 22 2011 02:42 GMT
#4966
On October 22 2011 11:40 Active.815 wrote:
Show nested quote +
On October 22 2011 11:38 Ballistixz wrote:
On October 22 2011 11:35 Active.815 wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D



how will they be bull shit when u have vikings to snipe the vipers from a range of 9? all its going to do is have terrans build vikings earlier which they already do against broodlords anyway. terrans also have the shredders so its not like u terrans have to worry about counter atks anymore...


Hey look, corrupters and magic melee range vikings! wonder how this will go!



first of all i think the cloud only effects ground units from what ive heard.

2nd of all, u do know u can move vikings out of the cloud range right? derp

we have a unit that actually requires micro to defend against and u yell OP because it takes slight micro to defend against it.
imareaver3
Profile Joined June 2010
United States906 Posts
October 22 2011 02:42 GMT
#4967
On October 22 2011 11:35 Active.815 wrote:
Show nested quote +
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D


Warhounds. They destroy mutalisks more than thors ever did. Viper control will be hard, and marines will easily be able to snipe the slow vipers as they try to "pull tanks everywhere." The result may very well be muta/bling/ling/viper vs. marine/tank/warhound, with warhounds zoning the mutas with AoE, tanks zoning the ling/blings, vipers zoning the tanks, marines trying to snipe the vipers, and ling/bling waiting for the big flank-kill against a "repositioned" tank line. Of course, that's just a wild guess--who knows what the other changes will do?
tl4life
Profile Blog Joined December 2010
Canada247 Posts
October 22 2011 02:42 GMT
#4968
wow that thing sure snatched that colossus over scorpion style.
TERRAN IS LOSING! TERRAN IS LOSING!
JediGamer
Profile Joined August 2010
United States656 Posts
October 22 2011 02:42 GMT
#4969
Why do they keep buffing the heck outta zerg even though they are doing great. The goliath unit better be good.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 02:43 GMT
#4970
On October 22 2011 11:42 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:40 Active.815 wrote:
On October 22 2011 11:38 Ballistixz wrote:
On October 22 2011 11:35 Active.815 wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D



how will they be bull shit when u have vikings to snipe the vipers from a range of 9? all its going to do is have terrans build vikings earlier which they already do against broodlords anyway. terrans also have the shredders so its not like u terrans have to worry about counter atks anymore...


Hey look, corrupters and magic melee range vikings! wonder how this will go!



first of all i think the cloud only effects ground units from what ive heard.

2nd of all, u do know u can move vikings out of the cloud range right? derp


Hey look, you completely ignored corrupters (again).

And moving out of the cloud is still time not shooting, which is going to make them even worse.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 22 2011 02:43 GMT
#4971
If tempest can be kited by vikings, I see no future for protoss in the PvT matchup...
badog
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 22 2011 02:43 GMT
#4972
On October 22 2011 11:27 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.


Mass banelings do very well against it. Like, 50, 60, or 70 of them at a time. It's starting to show up in some of the tournaments and high level play I've seen. Against Siege tanks, trading 20 banelings are not that great. Trading 50+ of them does tremendous damage, and Zerg can resupply much faster than Terran, especially if Terran needs to remake siege tanks.


Are 70+Banelings really a cost effective way to deal with STs? Yes, they work, but they require rather more resources than the equivalent number of Tanks.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 02:44 GMT
#4973
i think the core problem is that David Kim doesnt seem to understand that protoss already has a problem with basic cost effiency and their "death ball" really isnt that scary compared to what the other races already have. They did nothing to adress the problems P already has and its going to get even worse in HoTS. I dont see how the toss army is going to be able to compete
you no take candle
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:45 GMT
#4974
The mineralblock of the oracle is cute, but when you don't kill the workers you just delay the economy for a few seconds...


Depends very much on how long it lasts/how long it takes to bring down. 5 seconds of no mining? Whatever. 45? That can outright win you the game, and will seriously wreck your opponent's economy. My understanding is that, if not destroyed, it lasts for a long time, so the question is how easy it is to destroy.

Also, you can shut down entire tech trees for a while. Think about it--you win a fight, and right before the Zerg remaxes, you swoop in and take out a key tech structure, and suddenly their Roach-Long comp is just a Ling comp or something.
He drone drone drone. Me win. - ogsMC
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 02:45 GMT
#4975
On October 22 2011 11:43 rpgalon wrote:
If tempest can be kited by vikings, I see no future for protoss in the PvT matchup...




tempest actually looked really fast in the video
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 02:47:14
October 22 2011 02:45 GMT
#4976
On October 22 2011 11:43 Active.815 wrote:
Show nested quote +
On October 22 2011 11:42 Ballistixz wrote:
On October 22 2011 11:40 Active.815 wrote:
On October 22 2011 11:38 Ballistixz wrote:
On October 22 2011 11:35 Active.815 wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now. no longer do we have to suicide thousands and thousands of gas and minerals into a army that is mostly just minerals and barely any gas. infact the only gas comes from the tanks/medivacs.



Oh ouch, the race that takes the most bases and has the best worker production has to spend slightly more to counter an army :C

The viper isn't going to be cost effective, it's just going to be bullshit. Without any way to counter the viper's spells, ling/bling can just roll through marines while tanks get pulled everywhere~and you can't kill the vipers because corrupters rape every anti-air option T has atm.

Zerg have to be cost inefficient to be balanced, because they have the easiest time expanding and the fastest units in the game. Why is it such a problem that it takes a couple more lings/blings than the exact same cost terran army to kill terran?


Unrelated note: I'm going to miss the carrier :C so good in PvP :D



how will they be bull shit when u have vikings to snipe the vipers from a range of 9? all its going to do is have terrans build vikings earlier which they already do against broodlords anyway. terrans also have the shredders so its not like u terrans have to worry about counter atks anymore...


Hey look, corrupters and magic melee range vikings! wonder how this will go!



first of all i think the cloud only effects ground units from what ive heard.

2nd of all, u do know u can move vikings out of the cloud range right? derp


Hey look, you completely ignored corrupters (again).

And moving out of the cloud is still time not shooting, which is going to make them even worse.


what are corruptors going to do? u TARGET fire the vipers then kite the corruptors. whats the problem? u seriously think corruptors are good in TvZ?

and your argument about moving out is time not shooting doesnt make any sense. storm has the same exact effect.
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:45 GMT
#4977
On October 22 2011 11:43 NicolBolas wrote:
Show nested quote +
On October 22 2011 11:27 Lazerlike42 wrote:
On October 22 2011 11:25 Ballistixz wrote:
On October 22 2011 11:19 Woizit wrote:
Um... how's Terran going to do low/high ground siege against Zerg now with a Lair tech pull from the flying Viper?! That seriously sounds OP as hell.



so what ur saying is u want zerg to be completly defenseless/cost inefficient against siege tanks like they are now? the problem with siege tanks right now is that marine tank is stupidly cost effective against zerg because they dont have proper defenses against them.

dont complain now that we actually have a COST EFFECTIVE unit to deal with tanks now.


Mass banelings do very well against it. Like, 50, 60, or 70 of them at a time. It's starting to show up in some of the tournaments and high level play I've seen. Against Siege tanks, trading 20 banelings are not that great. Trading 50+ of them does tremendous damage, and Zerg can resupply much faster than Terran, especially if Terran needs to remake siege tanks.


Are 70+Banelings really a cost effective way to deal with STs? Yes, they work, but they require rather more resources than the equivalent number of Tanks.


Well, cost effectiveness at that point in the game isn't really too much of an issue with zerg. Zerg isn't supposed to be on the same level of cost effectiveness as protoss or terran, that's how the race is designed.
GuMiho <3
Roxy
Profile Joined November 2010
Canada753 Posts
October 22 2011 02:46 GMT
#4978
I dont play terran
I have no intention of playing terran

I do however, find the new thor really ugly

What kind of QQ do you think it would take to have them just put those stats on a goliath body?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 22 2011 02:46 GMT
#4979
On October 22 2011 11:41 awesomoecalypse wrote:
Show nested quote +
I agree. Of the new units,it seems as though terran and zerg have new units that "complete" the race, however protoss(not withstanding further changes) seems to just have replacements for pre-existing units which may require more micro ^^ I don´t know how it will play out in the actual game-play however it seems like protoss is seriously lacking something they can use to do any early-mid game damage(e.g. bunker rush, mutas, drops, lings etc.)


The Oracle looks like it can do potent econ damage and it is available from the early game on.

Also, the fact that you can recall your entire force from the get-go means you can do a big early push, do some damage, then pull out before taking too many losses, and all you lose is some CB.


The oracle is a stargate unit. You won't be able to get it immediatly unless you skip robo (and thus detection).

It's a mid game unit at the very best.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Existential
Profile Joined December 2010
Australia2107 Posts
October 22 2011 02:46 GMT
#4980
The new units for Protoss I don't see being as useful as the new units of the other races, except maybe the Oracle. I really have my doubts that the new Zerg units will be very balanced and I have a feeling Blizzard will struggle with balancing them.
Jaedong <3 | BW - The first game I ever loved
Prev 1 247 248 249 250 251 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 155
StarCraft: Brood War
Hyuk 1086
ggaemo 312
actioN 192
Larva 146
PianO 116
Shuttle 54
Shinee 54
Hm[arnc] 50
Yoon 24
910 23
[ Show more ]
yabsab 22
ZergMaN 21
Free 21
Dewaltoss 18
GoRush 16
soO 14
Noble 14
Mind 11
Nal_rA 11
Bale 6
Mong 1
Dota 2
febbydoto59
League of Legends
JimRising 815
C9.Mang0436
Super Smash Bros
Mew2King109
Other Games
summit1g12003
singsing580
WinterStarcraft519
Sick80
Organizations
Other Games
gamesdonequick1101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1473
Other Games
• Shiphtur372
Upcoming Events
RongYI Cup
3h
herO vs ShoWTimE
Solar vs Classic
Wardi Open
6h
Monday Night Weeklies
9h
OSC
16h
Replay Cast
1d 1h
RongYI Cup
1d 3h
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d 6h
Replay Cast
2 days
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.