• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:32
CEST 08:32
KST 15:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion
Tourneys
[Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8234 users

New HotS Units/Abilities in Blizzcon - Page 246

Forum Index > SC2 General
Post a Reply
Prev 1 244 245 246 247 248 378 Next
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
October 22 2011 02:10 GMT
#4901
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.



Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast, which will not even last the full duration if the terran/zerg has atleast a few marines/lings in his base and is not falling asleep. Also keep in mind that you cant get it early game or mid game (since it costs so much gas), so you dont have potential to put pressure with it, like you would with hellions, banshees mutas, baneling drops or even ling runbys. Plus the damage is not permanent,so terran/zerg wouldn't have to actually make new workers or even static defense even to prevent harass.
Envy fan since NTH.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-22 02:11:33
October 22 2011 02:10 GMT
#4902
On October 22 2011 11:06 sc2holar wrote:
Show nested quote +
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


If it's UP early mid game, don't use it. Like, drops are pretty ineffective when your opponent is on one or two bases, they're still good later.

I think it might be specifically to give an option to fuck over the whole late game mass mule thing.

It makes sense right? Mules are temporary, so any time they are not mining is them being wasted. Late game he calls down 20 mules and you block all his mins, he's just wasted a lot of OC energy that it'll take him a long time to regain.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:10 GMT
#4903

i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


I don't think it will be that hard to balance really. If you don't keep army units around to bring down the entombment quickly, it will last for a long time and wreck your economy, just as a drop would if you didn't keep units around to deal with it. If you do keep a small force around though, you can focus it down, and then the economic damage is minimal.

Its archetypal harass really in the choice it creates--keep forces in your base and be assured your economy is safe, or roll out with everything and run the risk of taking serious econ damage.

And its true, shutting down 20 workers isn't as good as killing them. But the Oracle can fly in and out and hit repeatedly, and shutting down those workers only costs energy each time. Whereas Hellions can cause huge damage, but will likely be killed in the process, making it much more of a onetime thing. And Hellions don't fly, requiring either drop support, or a screwup by your opponent letting them into your base.

Ultimately, they're different styles of harass, which is good because the races *should* be different. My point is though, that simply saying "Oracles dont kill shit, therefore they're useless" is dumb. The set of abilities they're giving them has the potential to be hugely powerful, if anything.
He drone drone drone. Me win. - ogsMC
justsayinbro
Profile Blog Joined August 2011
307 Posts
October 22 2011 02:11 GMT
#4904
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 22 2011 02:11 GMT
#4905
protoss get gimmicky shit, while terran gets area control and battle hellion..
Adreme
Profile Joined June 2011
United States5574 Posts
October 22 2011 02:11 GMT
#4906
On October 22 2011 11:07 lariat wrote:
Show nested quote +
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.


Raynor also promised to kill Kerrigan the next time they met, but Blizzard isn't big into the continuity aspect of lore.


Well the whole him not killing her made sense because he was warned that it would be a very bad idea to do so.
frucisky
Profile Joined September 2010
Singapore2170 Posts
October 22 2011 02:11 GMT
#4907
What's the tech tree to the viper? Also, can the viper grant detection to itself or is it already a detector?
<3 DongRaeGu <3
justBunneh
Profile Joined September 2011
Canada38 Posts
October 22 2011 02:12 GMT
#4908
Cool, I like the new destructible rocks thing, adds more possibilities :3
Summon your Zealots!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:12 GMT
#4909
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.
He drone drone drone. Me win. - ogsMC
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 02:12 GMT
#4910
On October 22 2011 11:09 yotis wrote:
Show nested quote +
On October 22 2011 11:06 sc2holar wrote:
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


Well you can always attack natural and block patches in main

Id rather attack natural and drop 2 hellions in main...
you no take candle
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:12 GMT
#4911
Presumably, viper is 200/200? and is available directly after lair. Reading the description of the viper's detection granting skill indicates that it does start off with detection.
GuMiho <3
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:13 GMT
#4912
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...
are they lost forever?
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:13 GMT
#4913
I agree with people saying the Oracle should get detection. This was their chance to fix that and give detection to a Stargate unit but nooo. QQ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 02:13 GMT
#4914
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


You can attack the shields to remove them. They are not FF, they can be removed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nazdrovie
Profile Joined October 2011
27 Posts
October 22 2011 02:13 GMT
#4915
On October 22 2011 11:12 awesomoecalypse wrote:
Show nested quote +
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.

Please don't post missinformation, entombment targets mineral patches individually.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:14 GMT
#4916
On October 22 2011 11:12 justBunneh wrote:
Cool, I like the new destructible rocks thing, adds more possibilities :3


Oh god I forgot about that. I literally can't believe that after all the Dustin Browder/destructible rocks jokes, they're actually adding another type of rocks.
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:14 GMT
#4917
On October 22 2011 11:13 yotis wrote:
Show nested quote +
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...


It wouldn't be OP if it costed 200 energy, as a nexus can't even go that high.... I do think that they will change the cost to 100 energy, though; 75 seems too low for such a potentially game-changing spell.
GuMiho <3
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 22 2011 02:15 GMT
#4918
On October 22 2011 11:02 moskonia wrote:
ok all, imagination time! think of a late game situation, terran has 3bases with OC's, he is now taking the gold, he moves 18 workers there and spamms all his mules, he knows he will get insane income and he laughs, but whats this? his income is so low! why? mineral block!

just think if of the game situations, the game will be so more interesting


and then, the planetary fortress shoots 3 times and all minerals are able to mine again.
badog
Maculo
Profile Joined October 2011
21 Posts
Last Edited: 2011-10-22 02:17:33
October 22 2011 02:16 GMT
#4919
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.

To my memory of the HotS info, this Kerrigan is amnesiactic. That and, she more like a human and inclined to seek revenge.
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:16 GMT
#4920
On October 22 2011 07:05 psteeleneg wrote:
Show nested quote +
On October 22 2011 07:03 lowercase wrote:
I don't think anyone's commented on this yet, so I'll mention it here:

Thors are gonna be pretty damn OP with repair.

It's going to be a mobile planetary fortress that can shoot air and ground. How is this not a terrible idea?


They removed it's anti-air cannons and replaced it with the single-player ground aoe attack. Flock of mutas can take it down while the bounce kills the repairing scv's


Until you realize they added goliaths back to the game with AOE air dmg...
Prev 1 244 245 246 247 248 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft757
ProTech130
Nina 114
StarCraft: Brood War
GuemChi 4094
actioN 124
ZergMaN 39
Bale 21
Icarus 10
Dota 2
NeuroSwarm207
Fuzer 65
League of Legends
JimRising 684
Counter-Strike
Coldzera 1375
Other Games
summit1g7363
Maynarde159
XaKoH 144
ceh922
Organizations
Other Games
gamesdonequick2435
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH318
• Light_VIP 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota280
League of Legends
• Rush1393
• Stunt403
Upcoming Events
Replay Cast
2h 28m
CrankTV Team League
4h 28m
Replay Cast
1d 2h
CrankTV Team League
1d 4h
Replay Cast
1d 17h
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.