• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:05
CET 05:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win0Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2168 users

New HotS Units/Abilities in Blizzcon - Page 246

Forum Index > SC2 General
Post a Reply
Prev 1 244 245 246 247 248 378 Next
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
October 22 2011 02:10 GMT
#4901
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.



Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast, which will not even last the full duration if the terran/zerg has atleast a few marines/lings in his base and is not falling asleep. Also keep in mind that you cant get it early game or mid game (since it costs so much gas), so you dont have potential to put pressure with it, like you would with hellions, banshees mutas, baneling drops or even ling runbys. Plus the damage is not permanent,so terran/zerg wouldn't have to actually make new workers or even static defense even to prevent harass.
Envy fan since NTH.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-22 02:11:33
October 22 2011 02:10 GMT
#4902
On October 22 2011 11:06 sc2holar wrote:
Show nested quote +
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


If it's UP early mid game, don't use it. Like, drops are pretty ineffective when your opponent is on one or two bases, they're still good later.

I think it might be specifically to give an option to fuck over the whole late game mass mule thing.

It makes sense right? Mules are temporary, so any time they are not mining is them being wasted. Late game he calls down 20 mules and you block all his mins, he's just wasted a lot of OC energy that it'll take him a long time to regain.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:10 GMT
#4903

i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


I don't think it will be that hard to balance really. If you don't keep army units around to bring down the entombment quickly, it will last for a long time and wreck your economy, just as a drop would if you didn't keep units around to deal with it. If you do keep a small force around though, you can focus it down, and then the economic damage is minimal.

Its archetypal harass really in the choice it creates--keep forces in your base and be assured your economy is safe, or roll out with everything and run the risk of taking serious econ damage.

And its true, shutting down 20 workers isn't as good as killing them. But the Oracle can fly in and out and hit repeatedly, and shutting down those workers only costs energy each time. Whereas Hellions can cause huge damage, but will likely be killed in the process, making it much more of a onetime thing. And Hellions don't fly, requiring either drop support, or a screwup by your opponent letting them into your base.

Ultimately, they're different styles of harass, which is good because the races *should* be different. My point is though, that simply saying "Oracles dont kill shit, therefore they're useless" is dumb. The set of abilities they're giving them has the potential to be hugely powerful, if anything.
He drone drone drone. Me win. - ogsMC
justsayinbro
Profile Blog Joined August 2011
307 Posts
October 22 2011 02:11 GMT
#4904
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 22 2011 02:11 GMT
#4905
protoss get gimmicky shit, while terran gets area control and battle hellion..
Adreme
Profile Joined June 2011
United States5574 Posts
October 22 2011 02:11 GMT
#4906
On October 22 2011 11:07 lariat wrote:
Show nested quote +
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.


Raynor also promised to kill Kerrigan the next time they met, but Blizzard isn't big into the continuity aspect of lore.


Well the whole him not killing her made sense because he was warned that it would be a very bad idea to do so.
frucisky
Profile Joined September 2010
Singapore2170 Posts
October 22 2011 02:11 GMT
#4907
What's the tech tree to the viper? Also, can the viper grant detection to itself or is it already a detector?
<3 DongRaeGu <3
justBunneh
Profile Joined September 2011
Canada38 Posts
October 22 2011 02:12 GMT
#4908
Cool, I like the new destructible rocks thing, adds more possibilities :3
Summon your Zealots!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:12 GMT
#4909
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.
He drone drone drone. Me win. - ogsMC
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 02:12 GMT
#4910
On October 22 2011 11:09 yotis wrote:
Show nested quote +
On October 22 2011 11:06 sc2holar wrote:
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


Well you can always attack natural and block patches in main

Id rather attack natural and drop 2 hellions in main...
you no take candle
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:12 GMT
#4911
Presumably, viper is 200/200? and is available directly after lair. Reading the description of the viper's detection granting skill indicates that it does start off with detection.
GuMiho <3
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:13 GMT
#4912
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...
are they lost forever?
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:13 GMT
#4913
I agree with people saying the Oracle should get detection. This was their chance to fix that and give detection to a Stargate unit but nooo. QQ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 02:13 GMT
#4914
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


You can attack the shields to remove them. They are not FF, they can be removed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nazdrovie
Profile Joined October 2011
27 Posts
October 22 2011 02:13 GMT
#4915
On October 22 2011 11:12 awesomoecalypse wrote:
Show nested quote +
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.

Please don't post missinformation, entombment targets mineral patches individually.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:14 GMT
#4916
On October 22 2011 11:12 justBunneh wrote:
Cool, I like the new destructible rocks thing, adds more possibilities :3


Oh god I forgot about that. I literally can't believe that after all the Dustin Browder/destructible rocks jokes, they're actually adding another type of rocks.
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:14 GMT
#4917
On October 22 2011 11:13 yotis wrote:
Show nested quote +
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...


It wouldn't be OP if it costed 200 energy, as a nexus can't even go that high.... I do think that they will change the cost to 100 energy, though; 75 seems too low for such a potentially game-changing spell.
GuMiho <3
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 22 2011 02:15 GMT
#4918
On October 22 2011 11:02 moskonia wrote:
ok all, imagination time! think of a late game situation, terran has 3bases with OC's, he is now taking the gold, he moves 18 workers there and spamms all his mules, he knows he will get insane income and he laughs, but whats this? his income is so low! why? mineral block!

just think if of the game situations, the game will be so more interesting


and then, the planetary fortress shoots 3 times and all minerals are able to mine again.
badog
Maculo
Profile Joined October 2011
21 Posts
Last Edited: 2011-10-22 02:17:33
October 22 2011 02:16 GMT
#4919
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.

To my memory of the HotS info, this Kerrigan is amnesiactic. That and, she more like a human and inclined to seek revenge.
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:16 GMT
#4920
On October 22 2011 07:05 psteeleneg wrote:
Show nested quote +
On October 22 2011 07:03 lowercase wrote:
I don't think anyone's commented on this yet, so I'll mention it here:

Thors are gonna be pretty damn OP with repair.

It's going to be a mobile planetary fortress that can shoot air and ground. How is this not a terrible idea?


They removed it's anti-air cannons and replaced it with the single-player ground aoe attack. Flock of mutas can take it down while the bounce kills the repairing scv's


Until you realize they added goliaths back to the game with AOE air dmg...
Prev 1 244 245 246 247 248 378 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft288
RuFF_SC2 235
ProTech145
StarCraft: Brood War
Artosis 642
ZergMaN 96
GoRush 62
Shuttle 56
HiyA 53
Noble 44
Dewaltoss 43
Icarus 12
Dota 2
NeuroSwarm168
febbydoto32
LuMiX1
League of Legends
C9.Mang0267
Counter-Strike
Foxcn445
taco 251
Super Smash Bros
hungrybox545
Other Games
summit1g10554
JimRising 674
monkeys_forever200
ZombieGrub41
KnowMe31
Mew2King27
Temp024
Organizations
Other Games
gamesdonequick1207
BasetradeTV84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH227
• davetesta25
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 29
• Mapu2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21673
League of Legends
• Rush918
• Stunt151
Other Games
• Scarra1410
Upcoming Events
Replay Cast
4h 55m
RongYI Cup
6h 55m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
9h 55m
PiGosaur Cup
20h 55m
Replay Cast
1d 4h
RongYI Cup
1d 6h
herO vs Solar
WardiTV Invitational
1d 9h
The PondCast
2 days
HomeStory Cup
3 days
Korean StarCraft League
3 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.