• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:28
CET 20:28
KST 04:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Trump's Golden Crown in Kor…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1432 users

New HotS Units/Abilities in Blizzcon - Page 246

Forum Index > SC2 General
Post a Reply
Prev 1 244 245 246 247 248 378 Next
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
October 22 2011 02:10 GMT
#4901
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.



Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast, which will not even last the full duration if the terran/zerg has atleast a few marines/lings in his base and is not falling asleep. Also keep in mind that you cant get it early game or mid game (since it costs so much gas), so you dont have potential to put pressure with it, like you would with hellions, banshees mutas, baneling drops or even ling runbys. Plus the damage is not permanent,so terran/zerg wouldn't have to actually make new workers or even static defense even to prevent harass.
Envy fan since NTH.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-22 02:11:33
October 22 2011 02:10 GMT
#4902
On October 22 2011 11:06 sc2holar wrote:
Show nested quote +
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


If it's UP early mid game, don't use it. Like, drops are pretty ineffective when your opponent is on one or two bases, they're still good later.

I think it might be specifically to give an option to fuck over the whole late game mass mule thing.

It makes sense right? Mules are temporary, so any time they are not mining is them being wasted. Late game he calls down 20 mules and you block all his mins, he's just wasted a lot of OC energy that it'll take him a long time to regain.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:10 GMT
#4903

i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


I don't think it will be that hard to balance really. If you don't keep army units around to bring down the entombment quickly, it will last for a long time and wreck your economy, just as a drop would if you didn't keep units around to deal with it. If you do keep a small force around though, you can focus it down, and then the economic damage is minimal.

Its archetypal harass really in the choice it creates--keep forces in your base and be assured your economy is safe, or roll out with everything and run the risk of taking serious econ damage.

And its true, shutting down 20 workers isn't as good as killing them. But the Oracle can fly in and out and hit repeatedly, and shutting down those workers only costs energy each time. Whereas Hellions can cause huge damage, but will likely be killed in the process, making it much more of a onetime thing. And Hellions don't fly, requiring either drop support, or a screwup by your opponent letting them into your base.

Ultimately, they're different styles of harass, which is good because the races *should* be different. My point is though, that simply saying "Oracles dont kill shit, therefore they're useless" is dumb. The set of abilities they're giving them has the potential to be hugely powerful, if anything.
He drone drone drone. Me win. - ogsMC
justsayinbro
Profile Blog Joined August 2011
307 Posts
October 22 2011 02:11 GMT
#4904
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 22 2011 02:11 GMT
#4905
protoss get gimmicky shit, while terran gets area control and battle hellion..
Adreme
Profile Joined June 2011
United States5574 Posts
October 22 2011 02:11 GMT
#4906
On October 22 2011 11:07 lariat wrote:
Show nested quote +
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.


Raynor also promised to kill Kerrigan the next time they met, but Blizzard isn't big into the continuity aspect of lore.


Well the whole him not killing her made sense because he was warned that it would be a very bad idea to do so.
frucisky
Profile Joined September 2010
Singapore2170 Posts
October 22 2011 02:11 GMT
#4907
What's the tech tree to the viper? Also, can the viper grant detection to itself or is it already a detector?
<3 DongRaeGu <3
justBunneh
Profile Joined September 2011
Canada38 Posts
October 22 2011 02:12 GMT
#4908
Cool, I like the new destructible rocks thing, adds more possibilities :3
Summon your Zealots!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 02:12 GMT
#4909
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.
He drone drone drone. Me win. - ogsMC
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 02:12 GMT
#4910
On October 22 2011 11:09 yotis wrote:
Show nested quote +
On October 22 2011 11:06 sc2holar wrote:
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


Well you can always attack natural and block patches in main

Id rather attack natural and drop 2 hellions in main...
you no take candle
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:12 GMT
#4911
Presumably, viper is 200/200? and is available directly after lair. Reading the description of the viper's detection granting skill indicates that it does start off with detection.
GuMiho <3
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:13 GMT
#4912
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...
are they lost forever?
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:13 GMT
#4913
I agree with people saying the Oracle should get detection. This was their chance to fix that and give detection to a Stargate unit but nooo. QQ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 02:13 GMT
#4914
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.


You can attack the shields to remove them. They are not FF, they can be removed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nazdrovie
Profile Joined October 2011
27 Posts
October 22 2011 02:13 GMT
#4915
On October 22 2011 11:12 awesomoecalypse wrote:
Show nested quote +
Oracle costs 200 fucking gas, and can block ONE (1) mineral patch per cast


Thats not true though. Entombment shuts down the entire mineral line. You don't individually target patches, you place something near the line that shuts down all the patches.

Please don't post missinformation, entombment targets mineral patches individually.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:14 GMT
#4916
On October 22 2011 11:12 justBunneh wrote:
Cool, I like the new destructible rocks thing, adds more possibilities :3


Oh god I forgot about that. I literally can't believe that after all the Dustin Browder/destructible rocks jokes, they're actually adding another type of rocks.
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:14 GMT
#4917
On October 22 2011 11:13 yotis wrote:
Show nested quote +
On October 22 2011 11:11 justsayinbro wrote:
toss player here, and I can't see how others would approve of mass recall spell on a nexus haha.
sounds too good to be true, will have to see it to believe.


yea, first time I heard about this, I was like even if it costs 200 energy it's OP. And it costs 75 WTF no way it will last for long ...


It wouldn't be OP if it costed 200 energy, as a nexus can't even go that high.... I do think that they will change the cost to 100 energy, though; 75 seems too low for such a potentially game-changing spell.
GuMiho <3
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 22 2011 02:15 GMT
#4918
On October 22 2011 11:02 moskonia wrote:
ok all, imagination time! think of a late game situation, terran has 3bases with OC's, he is now taking the gold, he moves 18 workers there and spamms all his mules, he knows he will get insane income and he laughs, but whats this? his income is so low! why? mineral block!

just think if of the game situations, the game will be so more interesting


and then, the planetary fortress shoots 3 times and all minerals are able to mine again.
badog
Maculo
Profile Joined October 2011
21 Posts
Last Edited: 2011-10-22 02:17:33
October 22 2011 02:16 GMT
#4919
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.

To my memory of the HotS info, this Kerrigan is amnesiactic. That and, she more like a human and inclined to seek revenge.
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 22 2011 02:16 GMT
#4920
On October 22 2011 07:05 psteeleneg wrote:
Show nested quote +
On October 22 2011 07:03 lowercase wrote:
I don't think anyone's commented on this yet, so I'll mention it here:

Thors are gonna be pretty damn OP with repair.

It's going to be a mobile planetary fortress that can shoot air and ground. How is this not a terrible idea?


They removed it's anti-air cannons and replaced it with the single-player ground aoe attack. Flock of mutas can take it down while the bounce kills the repairing scv's


Until you realize they added goliaths back to the game with AOE air dmg...
Prev 1 244 245 246 247 248 378 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
SteadfastSC233
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 233
ProTech103
JuggernautJason70
Codebar 50
MindelVK 41
StarCraft: Brood War
Shuttle 682
Dewaltoss 115
Soulkey 106
soO 20
Dota 2
qojqva3786
Dendi1158
Fuzer 264
LuMiX1
Counter-Strike
ScreaM1177
Heroes of the Storm
Liquid`Hasu342
Other Games
Grubby2525
FrodaN1219
fl0m1071
B2W.Neo418
Harstem334
Skadoodle194
ArmadaUGS100
C9.Mang096
ZombieGrub54
Mew2King47
Trikslyr33
OptimusSC27
Organizations
Other Games
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 14
• Reevou 3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV579
• masondota2445
• Ler90
League of Legends
• TFBlade1078
Other Games
• imaqtpie1371
• Shiphtur162
Upcoming Events
Replay Cast
3h 32m
The PondCast
13h 32m
OSC
16h 32m
CrankTV Team League
17h 32m
Team Liquid vs Team Falcon
Replay Cast
1d 14h
WardiTV Invitational
1d 16h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 16h
CrankTV Team League
1d 17h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
[ Show More ]
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.