just think if of the game situations, the game will be so more interesting
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Forum Index > SC2 General |
moskonia
Israel1448 Posts
just think if of the game situations, the game will be so more interesting ![]() | ||
Lazerlike42
United States104 Posts
On October 22 2011 10:59 Ryder. wrote: Show nested quote + On October 22 2011 10:54 Lazerlike42 wrote: On October 22 2011 10:50 Klyberess wrote: On October 22 2011 10:43 Cyro wrote: On October 22 2011 10:41 Liquid`Jinro wrote: On October 22 2011 10:37 Yosen3002 wrote: On October 22 2011 10:34 Disquiet wrote: Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL? You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though. And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units. Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'. No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard. Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead. Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --; "flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard." Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins? conc shell is an all-in? wtf are you on about? none of the things you mentioned are really all-ins . . . Yeah, I mean, really none of those things can straight-up win the game. Cloaked banshees either come late enough that you really deserve to lose if you don't already have detection, or are at such a tremendous investment if they come early that you should be able to push immediately and do at least as much damage to the Terran as he's done to you. Hellion drops should be fairly easy to take care of with warpgate. Bio is great until a 2 colossus or a couple of HTs come out with storm, after which it is terrible. Yeah terran never continue making bio after colossus or storm are out do they... Just a question have you ever watched a PvT game? Terran keeps making bio because it's still the best composition vs. Protoss, as Mech is currently far too immobile, but that doesn't meant storm/colossus isn't extremely strong against bio. | ||
sc2holar
Sweden1637 Posts
On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game. | ||
Pyre
United States1940 Posts
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The KY
United Kingdom6252 Posts
On October 22 2011 10:59 Ciraxis wrote: Show nested quote + On October 22 2011 10:53 The KY wrote: On October 22 2011 10:53 Warpish wrote: And one more thing....Overseers are fine as they are. They thought they were boring, they'd intended to have a more versatile sort of air spellcaster not just a detecting overlord. So that's what they did. The Overseer removal is the most pointless thing ever. It was already versatile enough, having being morphed from Overlord, and don't forget they had Changelings too. I've seen several games where the Overseer has actually made the winning difference for a player. Saving the Overseer at 2 HP and then using it later for detection against DTs. Or morphing into an Overseer while under attack, and then moving it around and getting a Changeling to continue scouting while the Overseer gets destroyed. Lots of creative things can be done here. I don't see why this was a necessary unit removal. If the Overseer is not versatile or creative enough, why not get rid of the Observer? It just seems rather odd and pathetic. Because it is simply not what they intended. They design the game, it's not what they wanted, they changed it. Let's be frank, the overseer's abilities aren't exactly inspired. It really is just a detecting overlord with a couple of bells and whistles. I never said it was useless, I just don't see that there are any problems with it's replacement. | ||
kKagari
Australia84 Posts
the viper sounds pretty cool though! i wish they'd change the name <__< hardly sounds zergy. | ||
yotis
Czech Republic652 Posts
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Zeke50100
United States2220 Posts
On October 22 2011 10:56 Fig wrote: The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool....... No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get. And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken. | ||
The KY
United Kingdom6252 Posts
On October 22 2011 11:03 sc2holar wrote: Show nested quote + On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. It's destructible isn't it? | ||
casualman
United States1198 Posts
On October 22 2011 11:03 sc2holar wrote: Show nested quote + On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. It should just be statis from the arbiter in sc1. This would make the oracle interesting as it still is able to harass the opponent's economy in the same way but you could also use it tactically, like removing siege tanks from the fight and blocking off chokes by stasising your own units, which would give protoss more area control imo. Stasis could also potentially make 111 easier to hold, and should only cost 100 energy like in brood war, though it should receive a duration and aoe nerf. | ||
yotis
Czech Republic652 Posts
On October 22 2011 11:04 The KY wrote: Show nested quote + On October 22 2011 11:03 sc2holar wrote: On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. It's destructible isn't it? Yea it is | ||
The KY
United Kingdom6252 Posts
On October 22 2011 11:04 Zeke50100 wrote: Show nested quote + On October 22 2011 10:56 Fig wrote: The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool....... No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get. And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken. Good post. That 'this proves that Z and T units are OP!' argument is genuinely fucking ridiculous. Mind Control in Brood War. Proof that T and Z were better than protoss? Spoiler alert. + Show Spoiler + Fucking...do you even need to click this spoiler? The answer is no. | ||
sc2holar
Sweden1637 Posts
On October 22 2011 11:04 The KY wrote: Show nested quote + On October 22 2011 11:03 sc2holar wrote: On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. It's destructible isn't it? yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways. Kill 20 workers and put the out of play for the rest of the game OR Prevent 20 workers from mining for a limited (probably short) amount of time. its not hard to spot wich one is better. | ||
dukethegold
Canada5645 Posts
If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created. | ||
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The_Templar
your Country52797 Posts
There are more spellcasters and micro-intensive scenarios and harrassment options, along with unique roles that each unit fills in a different way. | ||
casualman
United States1198 Posts
On October 22 2011 11:06 dukethegold wrote: The plot doesn't make sense. If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created. Raynor also promised to kill Kerrigan the next time they met, but Blizzard isn't big into the continuity aspect of lore. | ||
The KY
United Kingdom6252 Posts
On October 22 2011 11:06 dukethegold wrote: The plot doesn't make sense. If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created. In fairness this isn't the same Kerrigan that won the Brood War. This is like half-human Kerrigan. ..Sarahgan? | ||
yotis
Czech Republic652 Posts
On October 22 2011 11:06 sc2holar wrote: Show nested quote + On October 22 2011 11:04 The KY wrote: On October 22 2011 11:03 sc2holar wrote: On October 22 2011 10:58 awesomoecalypse wrote: I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage. Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment. If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options. i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. It's destructible isn't it? yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways. Kill 20 workers and put the out of play for the rest of the game OR Prevent 20 workers from mining for a limited (probably short) amount of time. its not hard to spot wich one is better. Well you can always attack natural and block patches in main | ||
sitromit
7051 Posts
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PPTouch
99 Posts
On October 22 2011 11:04 Zeke50100 wrote: Show nested quote + On October 22 2011 10:56 Fig wrote: The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool....... No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get. And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken. good luck finding a terran making a siege tank in tvp | ||
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