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New HotS Units/Abilities in Blizzcon - Page 245

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moskonia
Profile Joined January 2011
Israel1448 Posts
October 22 2011 02:02 GMT
#4881
ok all, imagination time! think of a late game situation, terran has 3bases with OC's, he is now taking the gold, he moves 18 workers there and spamms all his mules, he knows he will get insane income and he laughs, but whats this? his income is so low! why? mineral block!

just think if of the game situations, the game will be so more interesting
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 02:03 GMT
#4882
On October 22 2011 10:59 Ryder. wrote:
Show nested quote +
On October 22 2011 10:54 Lazerlike42 wrote:
On October 22 2011 10:50 Klyberess wrote:
On October 22 2011 10:43 Cyro wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


"flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard."



Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins?

conc shell is an all-in? wtf are you on about?

none of the things you mentioned are really all-ins . . .


Yeah, I mean, really none of those things can straight-up win the game. Cloaked banshees either come late enough that you really deserve to lose if you don't already have detection, or are at such a tremendous investment if they come early that you should be able to push immediately and do at least as much damage to the Terran as he's done to you.

Hellion drops should be fairly easy to take care of with warpgate. Bio is great until a 2 colossus or a couple of HTs come out with storm, after which it is terrible.

Yeah terran never continue making bio after colossus or storm are out do they...

Just a question have you ever watched a PvT game?


Terran keeps making bio because it's still the best composition vs. Protoss, as Mech is currently far too immobile, but that doesn't meant storm/colossus isn't extremely strong against bio.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
Last Edited: 2011-10-22 02:04:30
October 22 2011 02:03 GMT
#4883
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment. You know, preventing 20 workers from mining for 10-20 seconds is not as good as KILLING 20 workers and, you know, preventing those from mining for the rest of the game.
you no take candle
Pyre
Profile Joined July 2010
United States1940 Posts
October 22 2011 02:03 GMT
#4884
I personally think zerg is looking really strong. I know nothing is set in stone but some solid buffs to current units and cool new units. Hydra speed, bane burrow movement and ultra charge are huge buffs. Not to mention two new units with great potential and could be very powerful. Leave the lurker 2.0 at your expos for drop protection. Which was one of zergs weakness without mutas. Like I said nothing set in stone, but zerg seemed to get the most what they have been needing. Protoss got new gimmicks and terran got some units that may be hit or miss.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:03 GMT
#4885
On October 22 2011 10:59 Ciraxis wrote:
Show nested quote +
On October 22 2011 10:53 The KY wrote:
On October 22 2011 10:53 Warpish wrote:
And one more thing....Overseers are fine as they are.


They thought they were boring, they'd intended to have a more versatile sort of air spellcaster not just a detecting overlord.

So that's what they did.


The Overseer removal is the most pointless thing ever. It was already versatile enough, having being morphed from Overlord, and don't forget they had Changelings too.

I've seen several games where the Overseer has actually made the winning difference for a player. Saving the Overseer at 2 HP and then using it later for detection against DTs. Or morphing into an Overseer while under attack, and then moving it around and getting a Changeling to continue scouting while the Overseer gets destroyed. Lots of creative things can be done here. I don't see why this was a necessary unit removal.

If the Overseer is not versatile or creative enough, why not get rid of the Observer? It just seems rather odd and pathetic.


Because it is simply not what they intended. They design the game, it's not what they wanted, they changed it.

Let's be frank, the overseer's abilities aren't exactly inspired. It really is just a detecting overlord with a couple of bells and whistles. I never said it was useless, I just don't see that there are any problems with it's replacement.
kKagari
Profile Joined June 2011
Australia84 Posts
October 22 2011 02:04 GMT
#4886
=/ i loved the overseer.

the viper sounds pretty cool though! i wish they'd change the name <__< hardly sounds zergy.
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:04 GMT
#4887
The problem with protoss harass was not How but with what unit, now you can just select whole army go to his expo -> forcefield everything -> destroy expo -> recall and repeat
are they lost forever?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 02:04 GMT
#4888
On October 22 2011 10:56 Fig wrote:
The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool.......


No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get.

And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:04 GMT
#4889
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 02:06:39
October 22 2011 02:05 GMT
#4890
On October 22 2011 11:03 sc2holar wrote:
Show nested quote +
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It should just be statis from the arbiter in sc1. This would make the oracle interesting as it still is able to harass the opponent's economy in the same way but you could also use it tactically, like removing siege tanks from the fight and blocking off chokes by stasising your own units, which would give protoss more area control imo. Stasis could also potentially make 111 easier to hold, and should only cost 100 energy like in brood war, though it should receive a duration and aoe nerf.
GuMiho <3
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:06 GMT
#4891
On October 22 2011 11:04 The KY wrote:
Show nested quote +
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?


Yea it is
are they lost forever?
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:06 GMT
#4892
On October 22 2011 11:04 Zeke50100 wrote:
Show nested quote +
On October 22 2011 10:56 Fig wrote:
The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool.......


No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get.

And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken.


Good post. That 'this proves that Z and T units are OP!' argument is genuinely fucking ridiculous.

Mind Control in Brood War. Proof that T and Z were better than protoss?

Spoiler alert.

+ Show Spoiler +
Fucking...do you even need to click this spoiler? The answer is no.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
Last Edited: 2011-10-22 02:07:51
October 22 2011 02:06 GMT
#4893
On October 22 2011 11:04 The KY wrote:
Show nested quote +
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.
you no take candle
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
October 22 2011 02:06 GMT
#4894
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 22 2011 02:07 GMT
#4895
I believe SC2 is turning into broodwar.
There are more spellcasters and micro-intensive scenarios and harrassment options, along with unique roles that each unit fills in a different way.
ModeratorI am still alive, somehow
TL+ Member
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 02:07 GMT
#4896
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.


Raynor also promised to kill Kerrigan the next time they met, but Blizzard isn't big into the continuity aspect of lore.
GuMiho <3
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 02:09 GMT
#4897
On October 22 2011 11:06 dukethegold wrote:
The plot doesn't make sense.

If Kerrigan wanted revenge, she could have chopped off Mengsk's head when she won the Brood War. She allowed Mengsk to escape so he would live the rest of his life in nightmare, in the shadow of the monster he created.


In fairness this isn't the same Kerrigan that won the Brood War. This is like half-human Kerrigan.

..Sarahgan?
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 22 2011 02:09 GMT
#4898
On October 22 2011 11:06 sc2holar wrote:
Show nested quote +
On October 22 2011 11:04 The KY wrote:
On October 22 2011 11:03 sc2holar wrote:
On October 22 2011 10:58 awesomoecalypse wrote:
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.


i think the problem is that its going to be very hard to balance. its either going to last for like 30-40 seconds and be potentially OP, or its just going to wear off after 10 seconds and not be worth the investment.


It's destructible isn't it?

yeah, wich is probably going to make it UP in the early mid game when most players keep their troops at their base anyways.

Kill 20 workers and put the out of play for the rest of the game
OR
Prevent 20 workers from mining for a limited (probably short) amount of time.

its not hard to spot wich one is better.


Well you can always attack natural and block patches in main
are they lost forever?
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2011-10-22 02:11:37
October 22 2011 02:10 GMT
#4899
I'm pretty sure after watching the videos, that Shredder is the most powerful new unit in the game. Combined with the insane range of Siege tanks, I don't know how anyone can take those out and break a Terran siege now. And no more runbys... Nice job from Blizzard, Terran really needed to be stronger.
PPTouch
Profile Joined January 2011
99 Posts
October 22 2011 02:10 GMT
#4900
On October 22 2011 11:04 Zeke50100 wrote:
Show nested quote +
On October 22 2011 10:56 Fig wrote:
The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool.......


No, I'm pretty sure that's not why. Terran and Zerg units aren't "better" than Protoss units. The main purpose of the Replicant is to utilize combinations that would otherwise be ridiculously broken if they were readily available to Protoss (Force Field with Siege Tanks, Viper with Deathball, etc.). You're also falling into the trap that 99% of other posters in this thread have fallen into, which is the "resources = utility" mindset. Yes, a Siege Tank costs less than a Replicant, but Protoss doesn't HAVE a fricken Siege Tank. Take what you get.

And no, just giving Protoss Siege Tanks wouldn't work. That would be ridiculously broken.


good luck finding a terran making a siege tank in tvp
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