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New HotS Units/Abilities in Blizzcon - Page 244

Forum Index > SC2 General
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Crisco
Profile Joined March 2011
1170 Posts
October 22 2011 01:56 GMT
#4861
On October 22 2011 10:51 Yosen3002 wrote:
Show nested quote +
On October 22 2011 10:48 ZorBa.G wrote:
Why does it seem Zerg is going to be OP as hell? Burrowed banelings can now move!?!?!?!?! I can see this getting abused.



Its hivetech, just get detectors...i dont really see a problem with being forced to have mobile detection when your opponent is at hive tech. Actually i think its a pretty cool new addition to the baneling.


actually i think terran's have gotten too lazy with detection as zergs don't have any aggressive burrowed attacks, other than non-mobile burrowed banelings.
bittman
Profile Joined February 2011
Australia8759 Posts
October 22 2011 01:56 GMT
#4862
On October 22 2011 10:52 humbre wrote:
Show nested quote +
On October 22 2011 10:42 The KY wrote:
On October 22 2011 10:40 caradoc wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf?

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.


yeah, its a bit puzzling. Protoss early game weak. Give protoss more late game units.


And the Oracle ability seems a bit contrived---

Toss QQing that there are so many variants of 1/1/1 and they're relatively unscoutable until robo and you don't know the composition --> lets give toss a unit that is more expensive/later than an obs and can see what units are being made in terran structures


Well they acknowledge that 1/1/1 is OP

pretty sure they stated that after 1.4 111 is no longer a problem


Pretty sure they're wrong. Unstoppable no. A problem, yes. =/
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2011 01:56 GMT
#4863
On October 22 2011 10:42 Disquiet wrote:
Show nested quote +
On October 22 2011 10:37 sc2holar wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?

No, its because the protoss changes are underwhelming and the terran stuff way to powerful considering what terran already has.

Ah so its a balance commentary(protoss underwhelming because they seen as weak atm, terran improvements hated because they are seen as OP right now). I wish people wouldn't vote like this when havn't even played the beta yet, vote on concept. I personally love the new units, the tempest + the oracle work together like a superpowered corsair. I also think the replicant will be incredibly powerful in the right hands. Imagine using a pdd against maruaders?

Thats fun until they emp it with one of their 10 ghosts.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Fig
Profile Joined March 2010
United States1324 Posts
October 22 2011 01:56 GMT
#4864
The duplicant just makes me laugh. Blizzard is admitting that Protoss units are not as good as terran or zerg units, so they gave toss a unit that can turn into terran and zerg units. I can see them being like, "OMG tosses will be so happy with this!" And Tosses look at it and think: It's pretty much the perfect fit for toss, expensive. There is nothing non-massive that costs 200/200 or more, so you are always getting a more expensive copy of what the opponent has. That is not a recipe for winning. Hope I'm proved wrong but this stuff seems far too expensive AND gimmicky. I mean seriously. The new capital ship is just a big, slow corsair that costs 300/300. So cool.......
Can't elope with my cantaloupe
winsause
Profile Joined March 2011
United States65 Posts
October 22 2011 01:57 GMT
#4865
I think the roach is a really cool unit.. but marauders and roaches and maybe stalkers being cut would be better for the game.. obv replaced by something else if needed..
PermaScrub
Profile Joined July 2011
32 Posts
October 22 2011 01:57 GMT
#4866
Love the new units. I'm a bit iffy on the oracle's harass potential. It look likes it costs a lot of gas and is stargate tech, the same as phoenixes. So no new early game harass unit for protoss. The warhound units looks kind of meh too. But I'm still looking forwards to HOTS XD
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 01:57 GMT
#4867
On October 22 2011 10:54 AutomatonOmega wrote:
Show nested quote +
On October 22 2011 01:05 hijt wrote:
well the swarm host is the unit we expected isnt it?


Both the zerg and terran silhouettes were accurately predicted, the protoss one not so much.



alot of ppl said it was basically a corsair including me. and it is basically a corsair that can atk ground units. the only thing ppl didnt expect was the price and they didnt expect it to replace carriers. some actually thought it was new carrier interceptors tho (for w/e retarded reason)
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 01:58 GMT
#4868
On October 22 2011 10:49 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 10:43 The KY wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


All the protoss pros I have ever heard give an opinion on the matter disagree :o

Universally it seems that they all wanted harrass units. Although I expect this is not what they meant...

I agree 100% on the reapers though, they're already annoying TvT.


I don't get this "Protoss needs more harass" stuff. Warp Prisms are by far the ultimate form of harass, and WhiteRa above all knows this. (Hmmm... Mutalisks may actually be slightly better harass, but if so not by much). Drop some stuff in, and by the time your opponent has actaully dealt with it, you've warped even more in. Blink stalker/observer is also fairly strong.

Do you even play starcraft 2? Warp prism sucks because toss have no good units to drop. Zealots cant kill workers because they are too slow to chase them down and stalkers 5 shot workers with their crappy dps vs light. jesus
you no take candle
GreyMasta
Profile Joined May 2011
Canada197 Posts
October 22 2011 01:58 GMT
#4869
I like how the new Zerg stuff enables any ground unit it supports to be viable/ extended to the late game.

Zergling --> Speed --> Adrenalin + "Disruption web"
Hydra --> Range --> Speed
Baneling --> Speed --> Burrow --> Burrow move + "Disruption web"
Ultra --> Carapace --> Burrow charge + "Disruption web"

Roaches-->... Well roaches stay roaches. A pretty good unit
Drinc
Profile Joined June 2010
Sweden98 Posts
October 22 2011 01:58 GMT
#4870
Toss is actually going to have gasheavy lategame units now?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 01:58 GMT
#4871
I really don't get the Oracle hate. No, it can't kill workers. Who gives a shit, if it can still cause massive economic damage, and force your opponent to pull lots of army units back to defend? Thats what harassment is. Killing workers is one way to do it, but making them useless is another. The Oracle can take tech trees out of commission, it can shut down static defense, and it can shut down an entire mineral line for 45 seconds with one shot. Its fast as hell too. And shutting down static defense synergizes awesomely with Phoenixes, as a spore or turret is no longer enough to utterly nullify Phoenix harass. And it is a get in, get out unit--it doesn't need to stick around while it kills lifted units, or charge up attacks. You fly in, get a shot off and fly out without taking damage, and you've done serious econ damage.

Yes, its expensive. Thats the nature of Protoss. if you want cheap shit, play T or Z. Protoss get extremely expensive, specialized units that are awesome at a given role, and the Oracle looks to be pretty damn awesome at harassment.

If anything, the Oracle looks like it could be too powerful. But frankly, Stargate could use some potent options.
He drone drone drone. Me win. - ogsMC
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 22 2011 01:59 GMT
#4872
Swarmhost is incredibly stupid
16 seconds spawn...anybody can break that entrenchment....
moo...for DRG
Th0R
Profile Blog Joined October 2010
Canada359 Posts
October 22 2011 01:59 GMT
#4873
I really don't like that new Protoss unit that duplicates my opponents units. I'm playing Protoss. If I wanted to use Terran or Zerg units then I would switch race -_-
Protoss Player | @ScThoR_ | www.Twitch.tv/ScThoR | Business Student and Entrepreneur
Ryder.
Profile Joined January 2011
1117 Posts
October 22 2011 01:59 GMT
#4874
On October 22 2011 10:54 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 10:50 Klyberess wrote:
On October 22 2011 10:43 Cyro wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


"flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard."



Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins?

conc shell is an all-in? wtf are you on about?

none of the things you mentioned are really all-ins . . .


Yeah, I mean, really none of those things can straight-up win the game. Cloaked banshees either come late enough that you really deserve to lose if you don't already have detection, or are at such a tremendous investment if they come early that you should be able to push immediately and do at least as much damage to the Terran as he's done to you.

Hellion drops should be fairly easy to take care of with warpgate. Bio is great until a 2 colossus or a couple of HTs come out with storm, after which it is terrible.

Yeah terran never continue making bio after colossus or storm are out do they...

Just a question have you ever watched a PvT game?
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 22 2011 01:59 GMT
#4875
On October 22 2011 10:53 The KY wrote:
Show nested quote +
On October 22 2011 10:53 Warpish wrote:
And one more thing....Overseers are fine as they are.


They thought they were boring, they'd intended to have a more versatile sort of air spellcaster not just a detecting overlord.

So that's what they did.


The Overseer removal is the most pointless thing ever. It was already versatile enough, having being morphed from Overlord, and don't forget they had Changelings too.

I've seen several games where the Overseer has actually made the winning difference for a player. Saving the Overseer at 2 HP and then using it later for detection against DTs. Or morphing into an Overseer while under attack, and then moving it around and getting a Changeling to continue scouting while the Overseer gets destroyed. Lots of creative things can be done here. I don't see why this was a necessary unit removal.

If the Overseer is not versatile or creative enough, why not get rid of the Observer? It just seems rather odd and pathetic.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 01:59 GMT
#4876
On October 22 2011 10:57 Ballistixz wrote:
Show nested quote +
On October 22 2011 10:54 AutomatonOmega wrote:
On October 22 2011 01:05 hijt wrote:
well the swarm host is the unit we expected isnt it?


Both the zerg and terran silhouettes were accurately predicted, the protoss one not so much.



alot of ppl said it was basically a corsair including me. and it is basically a corsair that can atk ground units. the only thing ppl didnt expect was the price and they didnt expect it to replace carriers. some actually thought it was new carrier interceptors tho (for w/e retarded reason)


Well when mutas were in fashion ZvP a lot of protoss complained about the lack of protoss AA, seems like the tempest is pretty much the anti mutalisk unit. I guess they decided that in Starcraft 2 a unit like the carrier doesn't really have a place, and maybe they're right.

Dilheisha
Profile Joined September 2010
Canada55 Posts
October 22 2011 02:00 GMT
#4877
Glad to see some new thing brought in HOTS but i'm pretty sure there will be a lot of changes before this goes online. I'm a bit sad about the reaper but i guess they know what they're doing.
There are some changes that left me speechless... and i can't wait to see how they pan out in the future beta stages.
Baneling movement while burrowed
Utra-Charge-lisk
Nexus recall
and Thor is here... lol
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 02:01 GMT
#4878
On October 22 2011 10:58 sc2holar wrote:
Show nested quote +
On October 22 2011 10:49 Lazerlike42 wrote:
On October 22 2011 10:43 The KY wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


All the protoss pros I have ever heard give an opinion on the matter disagree :o

Universally it seems that they all wanted harrass units. Although I expect this is not what they meant...

I agree 100% on the reapers though, they're already annoying TvT.


I don't get this "Protoss needs more harass" stuff. Warp Prisms are by far the ultimate form of harass, and WhiteRa above all knows this. (Hmmm... Mutalisks may actually be slightly better harass, but if so not by much). Drop some stuff in, and by the time your opponent has actaully dealt with it, you've warped even more in. Blink stalker/observer is also fairly strong.

Do you even play starcraft 2? Warp prism sucks because toss have no good units to drop. Zealots cant kill workers because they are too slow to chase them down and stalkers 5 shot workers with their crappy dps vs light. jesus


Really? I mean, WhiteRa does absolutely ridiculous damage with his zealot drop/zealot warpin followup - and honestly of all the professional Protoss he's really not even near the top in terms of skill level. Moreover, the big problem right now is the sentry drop. You drop setntries and zealots, FF the workers in the mineral line, and warp in additional zealots. It's very strong to the point of being almost impossible to deal with if it's executed well.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 22 2011 02:02 GMT
#4879
On October 22 2011 11:00 Dilheisha wrote:
Glad to see some new thing brought in HOTS but i'm pretty sure there will be a lot of changes before this goes online. I'm a bit sad about the reaper but i guess they know what they're doing.
There are some changes that left me speechless... and i can't wait to see how they pan out in the future beta stages.
Baneling movement while burrowed
Utra-Charge-lisk
Nexus recall
and Thor is here... lol



the nexus recall is quite nice.

But I'm sure it will turn into 150 energy, can only recall up to 10 supply or 25 energy / 2 supply or something.
Salvation a la mode and a cup of tea...
Bactrian
Profile Joined December 2010
Australia176 Posts
October 22 2011 02:02 GMT
#4880
Protoss has great harass options now, drop + warp in with prisms, then recall? On the other hand, replicator seems pretty gimicky =/

I'm also sad that carriers and overseers are being removed...

Otherwise I am a happy zerg :D
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