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New HotS Units/Abilities in Blizzcon - Page 243

Forum Index > SC2 General
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ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-10-22 01:50:15
October 22 2011 01:48 GMT
#4841
Why does it seem Zerg is going to be OP as hell? Burrowed banelings can now move!?!?!?!?! I can see this getting abused.

Seems like they have just given too much to zerg IMO.

Brb, switching my race to zerg.....
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 01:48 GMT
#4842
On October 22 2011 10:47 Crisco wrote:
Show nested quote +
On October 22 2011 10:47 Daralii wrote:
On October 22 2011 10:46 Crisco wrote:
i love the replicator. it is expensive but gives you access to your opponent's units allowing you to come up with combos you would never be able to do otherwise.

force field + siege tanks? oh dear lord, that's already gonna be a game ender.

FF + infestor/zealot.

It's going to be gimmicky as all hell, but god damn if it doesn't sound fun.


Donut FF opponent units. Replicate siege tanks. Kill all units before ff over

Wall of FFs, fungal everything, mass of chargelots runs forward and cuts everything in half.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Yosen3002
Profile Joined October 2011
35 Posts
October 22 2011 01:48 GMT
#4843
On October 22 2011 10:41 Liquid`Jinro wrote:
Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.


I didnt even know they changed that ~~


On October 22 2011 10:44 Disquiet wrote:
what makes you think its going to be as useless as the mothership?



Its not that...the mothership wasnt even that useless these last 1-2 months. Just the concept of a very expensive hero unit just doesnt fit the game imho.
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 01:49 GMT
#4844
On October 22 2011 10:43 The KY wrote:
Show nested quote +
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


All the protoss pros I have ever heard give an opinion on the matter disagree :o

Universally it seems that they all wanted harrass units. Although I expect this is not what they meant...

I agree 100% on the reapers though, they're already annoying TvT.


I don't get this "Protoss needs more harass" stuff. Warp Prisms are by far the ultimate form of harass, and WhiteRa above all knows this. (Hmmm... Mutalisks may actually be slightly better harass, but if so not by much). Drop some stuff in, and by the time your opponent has actaully dealt with it, you've warped even more in. Blink stalker/observer is also fairly strong.
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-22 01:49:21
October 22 2011 01:49 GMT
#4845
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 01:53:13
October 22 2011 01:49 GMT
#4846
On October 22 2011 10:45 Nemireck wrote:
Show nested quote +
On October 22 2011 10:39 lololol wrote:
On October 22 2011 10:38 gogatorsfoster wrote:
Anybody know what units the swarm host spawns? Is it going to spawn infested terran or something else?


A new unit - Locusts.
90 hp, 16 damage and a cooldown similar to an unstimmed marine.


Do they have any range?

And you should report the spawn-timing as well, which, so far as I've read, is 2 every 24 seconds or so, that last for 15 seconds each.

I'm going to have to see this unit in action before I pass any judgement, but the theorycraft in my head is showing me dead Locusts in 2 seconds or less and a useless burrowed unit for the next 22.



from what i head its 2 units very 15 seconds and a hive tech upgrade makes it spawn 4 units every 15 seconds.

thats just the rumors i heard tho. they are also timed, but idk how long they last. and apprently the range on them is longer then broodlords range according to that MLG link.


i can see the swarm hosts being a very good unit IN MASS. spawning 2 units that have near the same HP as a zealot every 15 secons with near double the DPS of +2 marines FOR FREE is very good. if u have 1 of them there obviously weak, but when u get 5-10-20 of those things spawning 2 units every 15 seconds the battle field will be drammatically changed in favor of the zerg. very very swarm like.
Warpish
Profile Joined June 2011
834 Posts
October 22 2011 01:50 GMT
#4847
Ultralisk is too bulky, receives a burrow charge ability. Thor is too big (according to Blizzard) therefore you can only make one. Remove normal Thor and add the warhound, the ugliest unit ever. In the last patch buffs the mothership and now removes it.

One must lol to remain sane.
Klyberess
Profile Joined October 2010
Sweden345 Posts
October 22 2011 01:50 GMT
#4848
On October 22 2011 10:43 Cyro wrote:
Show nested quote +
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


"flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard."



Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins?

conc shell is an all-in? wtf are you on about?

none of the things you mentioned are really all-ins . . .
EmpireHappy <3 STHack <3 ByunPrime
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 01:50 GMT
#4849
On October 22 2011 10:12 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:08 thoradycus wrote:
On October 22 2011 10:06 Yosen3002 wrote:
On October 22 2011 09:55 Doc Daneeka wrote:
On October 22 2011 09:46 Yosen3002 wrote:
On the other hand if they look so closly at broodwar...why the fuck wouldnt they actually implement the lurker instead of this strange broodhost or whatever? It obviously is supposed to fill the same role, but i still think the lurker is way way way more exciting and i didnt even watched/played that much broodwar.


i really like it actually. gameplay notwithstanding of course since we haven't played it, but it's a neat idea, and it makes the zerg more zergy. people are always complaining about how zerg doesn't feel 'swarmy' enough in sc2, but between infested terrans, broodlings from broodlords and now locusts, i feel like it's kind of hard to argue that. it also seems like it might be a threat that grows as the battle goes on - i haven't read anything about these units being on a timer so a decent pack of swarm hosts (i'll admit i hope the name changes to something catchier) adding disposable units to an army could be a really bad thing for the other player to ignore.

i dunno i'm just not that nostalgic about the lurker. it was badass and all but i'm glad they're attempting new mechanics with a different style even while they recognize that those old lost units have left holes that needed to be filled. but i'm just imagining the wall of broodlings, locusts and infested terrans slowly rolling over everything and getting chills from it. (besides the egg-spawned units that will obviously be what you want to focus on microing.



Ya well im probably a bit overcritical, in fact i like most of the zerg changes, also most of the added upgrades and stuff. The new Corrupter ability is super retarded though.

I do like the new Shredder and the replacement of the Thor for a more mobile antiair and okay vs ground unit.


But the Protoss changes are just so underwhelming. If they added the arbiter and reaver and a random other fun unit, people would be flipping out here and love the addon so much. But as it is now most of the protoss players just hate the addon and i guess if they won't change some major things til release they will continue to do so.

reavers have no chance to be added, as it will make bio TvP quite unviable. Cant argue about arbiters, though.

Which is why they should be added in the first place -.-

What's more bio WOULD still be somewhat viable because of marauders and their mobility. It's not like it would do 125 dmg splash, come on.
Yosen3002
Profile Joined October 2011
35 Posts
October 22 2011 01:51 GMT
#4850
On October 22 2011 10:48 ZorBa.G wrote:
Why does it seem Zerg is going to be OP as hell? Burrowed banelings can now move!?!?!?!?! I can see this getting abused.



Its hivetech, just get detectors...i dont really see a problem with being forced to have mobile detection when your opponent is at hive tech. Actually i think its a pretty cool new addition to the baneling.
humbre
Profile Joined August 2011
353 Posts
October 22 2011 01:52 GMT
#4851
On October 22 2011 10:42 The KY wrote:
Show nested quote +
On October 22 2011 10:40 caradoc wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf?

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.


yeah, its a bit puzzling. Protoss early game weak. Give protoss more late game units.


And the Oracle ability seems a bit contrived---

Toss QQing that there are so many variants of 1/1/1 and they're relatively unscoutable until robo and you don't know the composition --> lets give toss a unit that is more expensive/later than an obs and can see what units are being made in terran structures


Well they acknowledge that 1/1/1 is OP

pretty sure they stated that after 1.4 111 is no longer a problem
LuCkeY
Profile Joined December 2010
59 Posts
October 22 2011 01:52 GMT
#4852
OMG, just got home and saw the new ultra charge...That would be epic(however a bit OP lol) Regarding the previous posts I agree mostly, colossus are very boring and not interesting to watch or use, but are an essential part of the protoss army in the way its organised.
Warpish
Profile Joined June 2011
834 Posts
October 22 2011 01:53 GMT
#4853
And one more thing....Overseers are fine as they are.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 01:53 GMT
#4854
On October 22 2011 10:49 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 10:43 The KY wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


All the protoss pros I have ever heard give an opinion on the matter disagree :o

Universally it seems that they all wanted harrass units. Although I expect this is not what they meant...

I agree 100% on the reapers though, they're already annoying TvT.


I don't get this "Protoss needs more harass" stuff. Warp Prisms are by far the ultimate form of harass, and WhiteRa above all knows this. (Hmmm... Mutalisks may actually be slightly better harass, but if so not by much). Drop some stuff in, and by the time your opponent has actaully dealt with it, you've warped even more in. Blink stalker/observer is also fairly strong.


Hey, I never said they were right, I just said that's what they think. Like, every protoss progamer I've ever heard asked what protoss needs; 'something we can harrass with'.

Of course what they actually mean is the reaver. They wanted the reaver.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 01:53 GMT
#4855
On October 22 2011 10:53 Warpish wrote:
And one more thing....Overseers are fine as they are.


They thought they were boring, they'd intended to have a more versatile sort of air spellcaster not just a detecting overlord.

So that's what they did.
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 01:54 GMT
#4856
On October 22 2011 10:50 Klyberess wrote:
Show nested quote +
On October 22 2011 10:43 Cyro wrote:
On October 22 2011 10:41 Liquid`Jinro wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf? Other than that i like the new terran units(shredder ftw), their design is still quite lame though.

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.

Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'.

No, no that is definitely not what protoss need. Phoenix, sentries, void rays, prism allins are all obnoxious and annoying as hell --- they needed solid units not more flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard.

Also reaper change just made them pretty much useless vs zerg... No damage to buildings means reaper bunker rushes are 100% dead.

Gonna be annoying as shit vs terran tho, they run in, kill a marine, run out with red hit points, come back full --;


"flimsy shit that can create wins after which your opponent wants to punch you in the face for being such an annoying bastard."



Why does this remind me so much of TvP bio, hellion drops, conc shell kiting constantly, cloaked banshees with observer snipes and half a dozen other all ins?

conc shell is an all-in? wtf are you on about?

none of the things you mentioned are really all-ins . . .


Yeah, I mean, really none of those things can straight-up win the game. Cloaked banshees either come late enough that you really deserve to lose if you don't already have detection, or are at such a tremendous investment if they come early that you should be able to push immediately and do at least as much damage to the Terran as he's done to you.

Hellion drops should be fairly easy to take care of with warpgate. Bio is great until a 2 colossus or a couple of HTs come out with storm, after which it is terrible.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 22 2011 01:54 GMT
#4857
On October 22 2011 10:52 humbre wrote:
Show nested quote +
On October 22 2011 10:42 The KY wrote:
On October 22 2011 10:40 caradoc wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf?

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.


yeah, its a bit puzzling. Protoss early game weak. Give protoss more late game units.


And the Oracle ability seems a bit contrived---

Toss QQing that there are so many variants of 1/1/1 and they're relatively unscoutable until robo and you don't know the composition --> lets give toss a unit that is more expensive/later than an obs and can see what units are being made in terran structures


Well they acknowledge that 1/1/1 is OP

pretty sure they stated that after 1.4 111 is no longer a problem


No they said what amounts to "We're still looking into it".
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 22 2011 01:54 GMT
#4858
On October 22 2011 01:05 hijt wrote:
well the swarm host is the unit we expected isnt it?


Both the zerg and terran silhouettes were accurately predicted, the protoss one not so much.
Crisco
Profile Joined March 2011
1170 Posts
October 22 2011 01:54 GMT
#4859
On October 22 2011 10:48 Daralii wrote:
Show nested quote +
On October 22 2011 10:47 Crisco wrote:
On October 22 2011 10:47 Daralii wrote:
On October 22 2011 10:46 Crisco wrote:
i love the replicator. it is expensive but gives you access to your opponent's units allowing you to come up with combos you would never be able to do otherwise.

force field + siege tanks? oh dear lord, that's already gonna be a game ender.

FF + infestor/zealot.

It's going to be gimmicky as all hell, but god damn if it doesn't sound fun.


Donut FF opponent units. Replicate siege tanks. Kill all units before ff over

Wall of FFs, fungal everything, mass of chargelots runs forward and cuts everything in half.


lol that's awesome too. The high cost is justified (though it may be tweaked) as it allows you to adapt appropriately to an enemy's situation.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 01:55 GMT
#4860
On October 22 2011 10:52 humbre wrote:
Show nested quote +
On October 22 2011 10:42 The KY wrote:
On October 22 2011 10:40 caradoc wrote:
On October 22 2011 10:37 Yosen3002 wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?



You cant be serious about that. The reaper change is kinda wayne and the Thor change is the most retarded thing in the whole addon. I was happy they removed the mothership, but then i heard they did the same thing to the thor and was like wtf?

And as a zergplayer i really kinda feel for the protoss guys, because id be pretty pissed seeing these new units.


yeah, its a bit puzzling. Protoss early game weak. Give protoss more late game units.


And the Oracle ability seems a bit contrived---

Toss QQing that there are so many variants of 1/1/1 and they're relatively unscoutable until robo and you don't know the composition --> lets give toss a unit that is more expensive/later than an obs and can see what units are being made in terran structures


Well they acknowledge that 1/1/1 is OP

pretty sure they stated that after 1.4 111 is no longer a problem


I don't think that was exactly it...more like 1/1/1 is less of a problem, potentially or something. Seems like they mostly said that the results of the changes from 1.4 are still to be determined, it's too soon.
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