Also, give zerg a 1 supply unit again in tier 1.5 plz? I'm not a huge fan of the roach (I think it's HP is way too high for a Zerg unit), but even a nerf/sidegrade to its stats and changing it to 1 supply would be fine.
New HotS Units/Abilities in Blizzcon - Page 148
Forum Index > SC2 General |
Ksi
357 Posts
Also, give zerg a 1 supply unit again in tier 1.5 plz? I'm not a huge fan of the roach (I think it's HP is way too high for a Zerg unit), but even a nerf/sidegrade to its stats and changing it to 1 supply would be fine. | ||
deanx
United States78 Posts
On October 22 2011 05:08 Roynalf wrote: I can imagine seeing proxy nexuses just to mass recall forces straight outside of the enemy base they have that already, it's called a proxy pylon | ||
emc
United States3088 Posts
![]() | ||
Kelethius
Canada187 Posts
| ||
simansh
257 Posts
On October 22 2011 05:11 Dectilon wrote: The game is almost starting to feel a bit RA2:ish now. Not necessarily a bad thing, but I think it'll be much harder to balance from here on. yeah I kind of have this feeling too. There's a lot of abilities now and if they want every single one to be used.... it's almost impossible to make it fun or fair across the races. | ||
Sennin
Belgium50 Posts
| ||
SnowK
United States245 Posts
Replicant Built from: Robotics Facility Cost: 200/200 Ouch. That's not going to get used too much. From: http://www.majorleaguegaming.com/news/hots-multiplayer-protoss-first-impression/ | ||
skeldark
Germany2223 Posts
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership Who plays WOL after HOT release with me? | ||
Kelethius
Canada187 Posts
On October 22 2011 05:13 deanx wrote: they have that already, it's called a proxy pylon LOL truth | ||
Lunares
United States909 Posts
On October 22 2011 05:13 Whitewing wrote: I actually think it's an incredibly awesome unit that really fits with the zerg swarm flavor, while also providing space control. From what I've read, they spawn units at an ever increasing rate the longer they are burrowed, until they reach the maximum, so once they hit max, having a few in one spot is going to have a pretty strong short duration army that can't go very far. But the units they spawn as hard as zealots, so they're useful. If they aren't dealt with soon I can see them annihilating defensive lines, and they sound really good for protecting a specific location as well. We need to know more about how the spawning works. Is it on all the time? Can you rally these like you would a building? How long do the locusts last? Etc. | ||
MajorityofOne
Canada2506 Posts
| ||
Mascherano
Argentina1726 Posts
On October 22 2011 05:12 SnowK wrote: So your argument for keeping carriers in is that they're a good way to kill yourself? :p It's an iconic unit from the lore of the Starcraft Universe. | ||
wildstyle1337
Poland514 Posts
On October 22 2011 05:10 Mascherano wrote: I can't believe they took out the Carrier. Hey Blizz, remember Tassadar? The ballsiest Protoss hero? Remember when he crashed a fucking carrier into the Overmind to help save Aiur? shit. /nerd_rage they are destroying old good star craft | ||
MasterFischer
Denmark836 Posts
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time Ghost cloak is no longer an on/off skill Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed Reaper loses d8 charge attack Reaper gains a HP recovery skill O______________________________O | ||
Roynalf
Finland886 Posts
On October 22 2011 05:13 Armada Vega wrote: Blizzard needs to stop making every terran unit a transformer, makes terran feel like a fucking cartoon. The warhound looks like something from Banjoo Kazooie from the n64. This is a joke right? Battlehelion? wtf man. I swear the art team for terran is having an identity crysis, theres no consistency with the art style and atmosphere for terran units. Each unit feels like it comes from a different video game or tv show. Its tactical way reduce ammount of Terran players at Code S with out nerfing the race | ||
0neder
United States3733 Posts
On October 22 2011 05:07 MonkSEA wrote: So we can't punish you for not having a detector with your army? Seriously. If they're not going to nerf detection especially terran) then they might as well make more covert stuff. | ||
Dommk
Australia4865 Posts
On October 22 2011 05:10 Mascherano wrote: I can't believe they took out the Carrier. Hey Blizz, remember Tassadar? The ballsiest Protoss hero? Remember when he crashed a fucking carrier into the Overmind to help save Aiur? shit. /nerd_rage Well maybe if the Carrier didn't suck Tassadar could have used it to kill the overmind without having to go all kamikaze on it :p | ||
Roe
Canada6002 Posts
if that's true then they should go back to 90s algorithms and make up campaign units and randomly hope (after some patches) that it makes a decent game | ||
DizzyDrone
Netherlands629 Posts
On October 22 2011 05:13 emc wrote: I'm worried that swarm host will suck ass, why not just bring the lurker back? Why spawn units? you know what spawning units means!? means they can be kited ![]() If they are as fast as the Broodlings from Broodlords they will do damage, even if the opponent is trying to kite them. | ||
ALPINA
3791 Posts
On October 22 2011 05:13 Whitewing wrote: I actually think it's an incredibly awesome unit that really fits with the zerg swarm flavor, while also providing space control. From what I've read, they spawn units at an ever increasing rate the longer they are burrowed, until they reach the maximum, so once they hit max, having a few in one spot is going to have a pretty strong short duration army that can't go very far. But the units they spawn as hard as zealots, so they're useful. If they aren't dealt with soon I can see them annihilating defensive lines, and they sound really good for protecting a specific location as well. You know they deal 16 damage but I really really doubt they are gonna be as strong as zealots. Probably very low hp / no armor. | ||
| ||