New HotS Units/Abilities in Blizzcon - Page 147
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Dectilon
Sweden50 Posts
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Reptilia
Chile913 Posts
Whats that developers terran hate? I guess they are really trying to add mech tvp. Hope it works at least. | ||
noddyz
United Kingdom462 Posts
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Dauntless
Norway548 Posts
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grobo
Japan6199 Posts
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Senx
Sweden5901 Posts
Command and Conquer: Heart of Dustin Browder is a more accurate title for this expansion i believe. | ||
Nilyek
Germany6 Posts
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SnowK
United States245 Posts
On October 22 2011 05:10 Mascherano wrote: I can't believe they took out the Carrier. Hey Blizz, remember Tassadar? The ballsiest Protoss hero? Remember when he crashed a fucking carrier into the Overmind to help save Aiur? shit. /nerd_rage So your argument for keeping carriers in is that they're a good way to kill yourself? :p | ||
tsuxiit
1305 Posts
edit: Sad about carriers, but TBH I'd rather not have them than have them in the sad, impotent form they're in now. | ||
Trizz
Netherlands1318 Posts
There are too many new stuff, the game will never be balanced this way. I have a feeling HotS will be a huge clusterfuck and it will destroy SC2 esports as it is now. RTS is all about balance, goodluck with that now Blizzard. | ||
Fishriot
United States621 Posts
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vol_
Australia1608 Posts
On October 22 2011 05:07 MonkSEA wrote: So we can't punish you for not having a detector with your army? I think the move upgrade is Hive tech, squeezing out a raven 20 mins into the game is not hard.. | ||
On_Slaught
United States12190 Posts
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ducis
Canada96 Posts
On October 22 2011 05:02 pezit wrote: Starcraft 2 is starting to look like a C&C game, so much silly and so little of what made SC:BW amazing. i agree completely. its sad/scary to see | ||
Armada Vega
Canada120 Posts
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tarodotoxin
United States110 Posts
On October 22 2011 05:11 Senx wrote: Too much transformers-esque units and gimmicky abilities. Command and Conquer: Heart of Dustin Browder is a more accurate title for this expansion i believe. micro skill doesnt equal gimmicks youve never played SC1 have you.... sigh... | ||
kommender
Canada8 Posts
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Kelethius
Canada187 Posts
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Whitewing
United States7483 Posts
On October 22 2011 05:10 dezi wrote: What i don't like about the Swarm Host: again a Broodling style attack - i hate such dumb units that just hinder movement and it's just harder to balance this right (HP of those and damage) than a flat attack like the Lurker did. If those spawns are to weak they'll just die to Rines in a Bunker. If they are to beavy ... well ... a Lurker just did its damage stated on its attack - easy to understand. Didn't they wanted to make SC2 more understandable for the Viewer? Anyway - i don't actually know if those spawns actually can be attack or how they behave - but i can image Links blocked by those too - so could end up working against oneself. I actually think it's an incredibly awesome unit that really fits with the zerg swarm flavor, while also providing space control. From what I've read, they spawn units at an ever increasing rate the longer they are burrowed, until they reach the maximum, so once they hit max, having a few in one spot is going to have a pretty strong short duration army that can't go very far. But the units they spawn as hard as zealots, so they're useful. If they aren't dealt with soon I can see them annihilating defensive lines, and they sound really good for protecting a specific location as well. It fits the role of a siege unit and space protection, for if it's been sitting in one place for a while it's really hard to break without a major commitment (just like lurkers), and the flavor of it is really cool. | ||
Kal_rA
United States2925 Posts
On October 22 2011 05:10 Mascherano wrote: I can't believe they took out the Carrier. Hey Blizz, remember Tassadar? The ballsiest Protoss hero? Remember when he crashed a fucking carrier into the Overmind to help save Aiur? shit. /nerd_rage Yes! I agree. All of these changes are okay and cool in some way, and would be great if it was done to any game but starcraft. But it just does not do justice to SC and BW | ||
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