New HotS Units/Abilities in Blizzcon - Page 145
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Iatrik
Germany159 Posts
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dgwow
Canada1024 Posts
Terran seems to have got the worse end of the changes, at least in terms of observer excitement. | ||
NEXUS6
United States413 Posts
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Grummler
Germany743 Posts
On October 22 2011 04:56 HowardRoark wrote: I agree wholeheartedly, it must go in HotS. Also, have anyone seen a pattern in the voting? Majority love the Zerg units which is basically BW all over again, while new non BW units for Terran and Protoss gets dislike. Terran gets firebats, goliaths and a bigger version of the spidermine. Sounds very BWesque to me^^. | ||
ovion
United Kingdom74 Posts
On October 22 2011 05:04 Asheshino wrote: Is a default spell or you need a building to unlock it? There was a pic of the ability button and it was grayed out so I'm assuming you need to unlock it. When it says the units can't "move" for a few seconds - wonder if that means attack as well... | ||
DizzyDrone
Netherlands629 Posts
That said, I think most of the new units they are adding are awesome. Viper and Swarm Host fit really well with what Zerg needs at the moment (and let's be fair, the Viper just looks awesome). Unlike most I think transforming Helions are great, as they give Terran a unit that can take a hit other then the Marauder. This will definitely boost the heavy Marine Helion style we've seen SlayerS Terran use. I think the anti-mechanical nature of the Warhound makes this unit more interesting then most people give it credit for. I'm not that much a fan of the Tempest, as I think this will give Protoss too many AOE units. If anything it's a decent replacement for the underused Carrier and Mothership though. The Oracle looks like it'll be an amazing scout / harrasser, I can already imagine a group of these in combination with Phoenixes completely messing up an opponent's economy. The Replicator worries me a bit, but if they work out the balance between cost and what units it can and can't control it should be an interesting addition. | ||
0neder
United States3733 Posts
On October 22 2011 05:05 Xadar wrote: thor change seems plain retarded, some changes seem to be ok though Yeah, they just don't want to let go. Meh, I hope it gets axed completely when noone uses it. Thor shouldn't be the new mothership. | ||
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Whitewing
United States7483 Posts
On October 22 2011 05:03 SynthFae wrote: Isn't the transformed Hellion supposed to shoot in cone rather than straight line tho? Which makes manoeuvring for optimal damage a bit easier, protecting bio a little better? Still, will have to see how it plays out, not really amazed by it, but until we actually get to test it out it's hard to comment. A lot depends on details. I think it's to make mech more playable, consider: You've got your tanks sieged and you are holding the position. Enemy zerg/protoss is coming to attack and break your siege line: having your hellions do AoE cone instead of a line, and having them be more durable to provide a shield for your tanks will do freaking wonders vs. lings and chargelots. Mech just got a lot stronger with this I think, especially with the new goliaths in place of thors. The hellions can harass in their normal form using their speed, but when it's time for the big fight, having them soak more damage and fire in cones is amazing vs. the ground units that are best for surrounding and killing tanks I.E. lings and chargelots. | ||
Gollomor
Austria51 Posts
On October 22 2011 05:06 Iatrik wrote: Is the replicant a gateway or robotics unit? i dont know but i wanna know it too =( | ||
PlaGuE_R
France1151 Posts
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msjakofsky
1169 Posts
the first vision i had is pulling away all the observers/ravens with viper and /lol at the army with 30 burrowed banelings that decimate everything like a baneling drop without the possibility to shoot the overlords. | ||
Conquistador
United States40 Posts
Terran Units: Thor Change: Highly doubt that it'll be used any more if this change occurs, due to the insane amount of investment involved in getting it (Starport+Fusion Core+600 min). It'll basically become like the Mothership imo. Warhounds: New thors. Don't know enough yet to make a call. Battle Hellion: Hellions are getting massed a LOT more in HoTS. SlayerS is probably doing backflips right now. Could see TvZ descend into more hellion tank wars or bio ball w/ battle hellion support. Shredder: So Terran gets the Lurker? Still, it'll be nice to deny attack routes for lings in TvZ or flanks in TvP. Protoss Units: Carrier & Mothership Removal: ![]() Tempest: There is serious potential here. However, I think that this guy ought to have the ground attack be an AoE or at least have monster splash, since the VR already handles single targets well. Would make dealing with marines/hydras a lot easier to handle. Replicant: This unit might be a lot of fun if handled correctly. If it only works on opposing units, it will most likely suck since they probably are going to get sniped easily unless they have monster range. However, if they work on friendly units and are made from the gateway, I can EASILY see replicants used as fast response units, i.e. be able to warp in and quickly clone units in response to whatever your opponent has. Odds are it'd be WAY imbalanced but it would be fun. Oracle: Cool idea but odds are ineffective in practice. Simply blocking mining is only going to stall for a second until the bubbles get popped. Not fully effective harassment. However, if it can also detect units it would give toss more reasons to go down the Stargate tech path. Zerg Units: Viper: Well, it's a flying defiler. Or is it a zerg raven? Well as long as this unit can detect and deny ranged attacks (remind anyone of PDD?), this is going to be crazy and could start zerg 1/1/1 esque builds. However, as for the "GET OVER HERE!" ability, sorry Zerg that's going to go odds are, or at least not work against massive. Combined with infestors and the other abilities, it would be highly difficult for toss to have any hope to counter unless you can be deadly accurate with Feedback. Swarm Host: I'll be honest, I kind of like this guy. Gives Zerg a sort of siege unit to combat Terran tanks lines. However, it depends on how powerful the units spawned in are and how many HP they start with though. | ||
Sandermatt
Switzerland1365 Posts
On October 22 2011 05:04 Alpina wrote: Yep, and only 75 energy it's nothing. Toss can go to opponent's expansion snipe it fast and recall to safety. I imagine chrono boost going to be used like in first 7 minutes into the game and then only mass recall.. With all the new spells, one might build additional nexuses like macro hatches to have additional energy for the spells available. | ||
MenSol[ZerO]
Canada1134 Posts
On October 22 2011 05:06 Grummler wrote: Terran gets firebats, goliaths and a bigger version of the spidermine. Sounds very BWesque to me^^. lol yea but this goliath is pretty pathetic to be honest | ||
Deleted User 26513
2376 Posts
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IAttackYou
United States330 Posts
On October 22 2011 04:47 Cain0 wrote: Good, the collossus is a catastrophy in game design and the reason that protoss meta game hasnt developed, fuck that unit. Yes, its because us protoss are that bad that we can't use anything else, when we were the ones who "USED" practically every unit while terran went mmm, and zerg went roach hydra corrupters... | ||
MonkSEA
Australia1227 Posts
On October 22 2011 05:06 PlaGuE_R wrote: im on the fence bout many things. Burrowed MOVING banelings though is ridiculously overpowered. That shit better not make it in. Burrowed Bling landmines can already completely wreck a terran army, now they fucking move? So we can't punish you for not having a detector with your army? | ||
Treva
United States533 Posts
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BoomNasty
United States265 Posts
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RoyalFlush
Canada109 Posts
"hydra movement increased" New lurker, flying defiler/scorpio This is the happiest day of my life | ||
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