New HotS Units/Abilities in Blizzcon - Page 144
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setzer
United States3284 Posts
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XRaDiiX
Canada1730 Posts
On October 22 2011 05:03 Cosmology wrote: All the stupid negative comments make me laugh, all these units are reminiscient of BW and very cool Totally Agree this is BW Version of WOL ![]() | ||
Asheshino
Colombia37 Posts
On October 22 2011 04:58 TheKefka wrote: Nexus mass recall for 75 energy confirmed. Is a default spell or you need a building to unlock it? | ||
Barett
Canada454 Posts
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Mascherano
Argentina1726 Posts
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ALPINA
3791 Posts
On October 22 2011 05:02 onmach wrote: Nexus mass recall is such a horrendous idea. It is bad enough that he can warp in an entire round of units right when he needs it, now you finally get him out of position and oops, his bad macro means he can just recall everything and rofl stomp your attack. Yep, and only 75 energy it's nothing. Toss can go to opponent's expansion snipe it fast and recall to safety. I imagine chrono boost going to be used like in first 7 minutes into the game and then only mass recall.. | ||
Erasme
Bahamas15899 Posts
On October 22 2011 04:57 XupinatoR wrote: that isn't true at all. Spreading marines needs a lot of micro. throwing emps, storms or fungals with smartcasting is easy as fuck LOL Yeah, but throwing good emps storm or fungals is hard as fuck. And maybe you can outmicro the viper's pull. Don't judge before you play it. And you might not remember that we lost a lot of abilities/cool spells between scbw and sc2. It's time to get a lot back. | ||
0neder
United States3733 Posts
On October 22 2011 04:52 syllogism wrote: Courtesy to playxp (translation via reddit) Warhound is good at killing siege tanks, but has a short range Ghost cloak is no longer an on/off skill Reaper loses d8 charge attack Reaper gains a HP recovery skill Is the marauder still in the game? Why would they make another unit that counters seige tanks and keep the marauder. Do they want siege tanks to never be used, ever? Eh, who cares, as long as mech kills mech I'm happy. =) Cloak no longer on/off - retarded. Why don't they actually address the actual nerfs it needs. Reaper loses building attack for HP recovery 'skill'? What do they operate on themselves? Retarded. | ||
SDream
Brazil896 Posts
On October 22 2011 04:59 Erasme wrote: 'Viper inserts parasite into friendly units to make them detectors' i'm so happy happy happy cant wait to put my hands on the beta ;DD Hm, I guess Overlords can have detection again then =] I am curious about the tech tree though, are any of these 2 new units an evolution of the Hidralisk? Are they hive-tech? | ||
Xadar
497 Posts
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3DGlaDOS
Germany607 Posts
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XRaDiiX
Canada1730 Posts
On October 22 2011 05:04 setzer wrote: God help us if Blizzard actually allows ultra charge and Viper grab into the released multiplayer product. God Help us Blizz actually allows Force Fields from Sentries to Continue in WOL Multiplayer Product :... they did Its our Time... THE SWARMS TIME | ||
Kalm
United States39 Posts
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GinDo
3327 Posts
Yeah Thor Hero!!! | ||
0neder
United States3733 Posts
On October 22 2011 05:04 Erasme wrote: Yeah, but throwing good emps storm or fungals is hard as #$()* Yeah, and it should be even harder. So hard that the best players in the world can't do it 100% of the time. | ||
Geosensation
United States256 Posts
also, people are ridiculous to complain about a game they haven't played. I'm all for the changes, its exciting! | ||
pzea469
United States1520 Posts
On October 22 2011 04:52 cz wrote: Seems pretty worthless tbh. Hellions mobility was always more useful in terms of survivability than HP was. It'll only be useful if the transformation time is pretty much zero. Any sort of delay on that and it'll only be used in big set-piece battles where Hellions are already not really useful. The speed is good, but if your about to get pushed, then transforming them to defend would be a good move. Also if you are going to push, it would be a good move there as well. The speed is important only when you are trying to slip by and raid and such. Not too important when your pushing or defending. | ||
GG2EZ
46 Posts
I like SC2,but the game feels so dumb when u see that collosus battles etc...Well we will see | ||
ondik
Czech Republic2908 Posts
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LeafHouse
United States185 Posts
On October 22 2011 05:02 Mortal wrote: strangely enough i agree w/ this. not too sure if i'll enjoy the game being a clusterfuck for another year or so I was telling my wife earlier that I'm a little scared. When game development settles down maybe we'll have a good chance to really develop Sc2 strategy like BW was. Who knows, maybe these new units will make the game more dynamic and full of life? D: | ||
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