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New HotS Units/Abilities in Blizzcon - Page 144

Forum Index > SC2 General
Post a Reply
Prev 1 142 143 144 145 146 378 Next
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 20:04 GMT
#2861
God help us if Blizzard actually allows ultra charge and Viper grab into the released multiplayer product.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 20:04 GMT
#2862
On October 22 2011 05:03 Cosmology wrote:
All the stupid negative comments make me laugh, all these units are reminiscient of BW and very cool


Totally Agree this is BW Version of WOL It looks pretty awesome so far from what i've seen..
Never GG MKP | IdrA
Asheshino
Profile Joined July 2011
Colombia37 Posts
October 21 2011 20:04 GMT
#2863
On October 22 2011 04:58 TheKefka wrote:
Nexus mass recall for 75 energy confirmed.


Is a default spell or you need a building to unlock it?
Barett
Profile Joined May 2010
Canada454 Posts
October 21 2011 20:04 GMT
#2864
Well time to switch from Protoss. The new units look pretty stupid :/
Gym, Video Games, Laundry.
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
October 21 2011 20:04 GMT
#2865
Good luck balancing the game now Blizzard.
Bisu
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-10-21 20:04:47
October 21 2011 20:04 GMT
#2866
On October 22 2011 05:02 onmach wrote:
Nexus mass recall is such a horrendous idea. It is bad enough that he can warp in an entire round of units right when he needs it, now you finally get him out of position and oops, his bad macro means he can just recall everything and rofl stomp your attack.


Yep, and only 75 energy it's nothing. Toss can go to opponent's expansion snipe it fast and recall to safety. I imagine chrono boost going to be used like in first 7 minutes into the game and then only mass recall..
You should never underestimate the predictability of stupidity
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 21 2011 20:04 GMT
#2867
On October 22 2011 04:57 XupinatoR wrote:
Show nested quote +
On October 22 2011 04:44 EnderCraft wrote:
On October 22 2011 04:42 Kroml. wrote:
I might quit sc2 or stay on WoL if this game is going to be about 5000 rpg-like spells on shiny big units.

More spells = More micro = Higher Skill to play.

Makes the game a lot more fun in my opinion.


that isn't true at all. Spreading marines needs a lot of micro. throwing emps, storms or fungals with smartcasting is easy as fuck LOL

Yeah, but throwing good emps storm or fungals is hard as fuck. And maybe you can outmicro the viper's pull. Don't judge before you play it. And you might not remember that we lost a lot of abilities/cool spells between scbw and sc2. It's time to get a lot back.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:04 GMT
#2868
On October 22 2011 04:52 syllogism wrote:
Courtesy to playxp (translation via reddit)
Warhound is good at killing siege tanks, but has a short range
Ghost cloak is no longer an on/off skill
Reaper loses d8 charge attack
Reaper gains a HP recovery skill

Is the marauder still in the game? Why would they make another unit that counters seige tanks and keep the marauder. Do they want siege tanks to never be used, ever? Eh, who cares, as long as mech kills mech I'm happy. =)

Cloak no longer on/off - retarded. Why don't they actually address the actual nerfs it needs.

Reaper loses building attack for HP recovery 'skill'? What do they operate on themselves? Retarded.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
October 21 2011 20:04 GMT
#2869
On October 22 2011 04:59 Erasme wrote:
'Viper inserts parasite into friendly units to make them detectors' i'm so happy happy happy cant wait to put my hands on the beta ;DD


Hm, I guess Overlords can have detection again then =]

I am curious about the tech tree though, are any of these 2 new units an evolution of the Hidralisk? Are they hive-tech?
Xadar
Profile Joined October 2010
497 Posts
October 21 2011 20:05 GMT
#2870
thor change seems plain retarded, some changes seem to be ok though
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
October 21 2011 20:05 GMT
#2871
this defense skill of the nexus seems kind of wird to me. Guess they'll change that...
Hello Sir, do you have a minute for atheism?
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 20:05:39
October 21 2011 20:05 GMT
#2872
On October 22 2011 05:04 setzer wrote:
God help us if Blizzard actually allows ultra charge and Viper grab into the released multiplayer product.



God Help us Blizz actually allows Force Fields from Sentries to Continue in WOL Multiplayer Product :... they did

Its our Time...

THE SWARMS TIME
Never GG MKP | IdrA
Kalm
Profile Joined May 2011
United States39 Posts
October 21 2011 20:05 GMT
#2873
They should change the oracles worker ability into stasis instead....
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2011 20:05 GMT
#2874
Warhounds look like their made from trash metal -__-. Kinda silly looking. And The morph hellions also look a bit cartoonish.

Yeah Thor Hero!!!
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:05 GMT
#2875
On October 22 2011 05:04 Erasme wrote:
Yeah, but throwing good emps storm or fungals is hard as #$()*

Yeah, and it should be even harder. So hard that the best players in the world can't do it 100% of the time.
Geosensation
Profile Joined March 2011
United States256 Posts
Last Edited: 2011-10-21 20:09:36
October 21 2011 20:05 GMT
#2876
i just came

also, people are ridiculous to complain about a game they haven't played. I'm all for the changes, its exciting!
"My life for Aiur!"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 21 2011 20:05 GMT
#2877
On October 22 2011 04:52 cz wrote:
Show nested quote +
On October 22 2011 04:50 SolidMoose wrote:
Anyone have any ideas what the transformed hellions extra "durability" is?

I'm thinking maybe it loses its light classification and gains a point of armor or something. I don't see how its health could get changed upon transforming.


Seems pretty worthless tbh. Hellions mobility was always more useful in terms of survivability than HP was. It'll only be useful if the transformation time is pretty much zero. Any sort of delay on that and it'll only be used in big set-piece battles where Hellions are already not really useful.


The speed is good, but if your about to get pushed, then transforming them to defend would be a good move. Also if you are going to push, it would be a good move there as well. The speed is important only when you are trying to slip by and raid and such. Not too important when your pushing or defending.
Kill the Deathball
GG2EZ
Profile Joined October 2011
46 Posts
October 21 2011 20:05 GMT
#2878
Burrow bane move??Oh dear blizzard,Thing about burrow banelings is that epicness when u hit bunch of marines with 2 well placed blings.This is maybe cool upgrade,but i dont think its gonna be good for watch.I mean we need some units witch reqire some nice micro,like shuttle+reaver or,sience w vs scurge.That was really fun to watch.

I like SC2,but the game feels so dumb when u see that collosus battles etc...Well we will see
sup brohan
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 21 2011 20:06 GMT
#2879
Can someone confirm if a replicant needs to be in melee range OR in attack range of the unit?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
LeafHouse
Profile Joined June 2007
United States185 Posts
October 21 2011 20:06 GMT
#2880
On October 22 2011 05:02 Mortal wrote:
Show nested quote +
On October 22 2011 05:01 Kolvacs wrote:
Is anyone else... scared of HoTS?
I don't mean afraid to play it, but afraid the the changes?


strangely enough i agree w/ this. not too sure if i'll enjoy the game being a clusterfuck for another year or so


I was telling my wife earlier that I'm a little scared. When game development settles down maybe we'll have a good chance to really develop Sc2 strategy like BW was. Who knows, maybe these new units will make the game more dynamic and full of life? D:
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