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Active: 1631 users

New HotS Units/Abilities in Blizzcon - Page 142

Forum Index > SC2 General
Post a Reply
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Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
October 21 2011 19:59 GMT
#2821
I feel like the Protoss replicant should be a proper ground unit that's actually useful.
The new units are cool but they don't seem to make protoss more flexible in unit composition.
Just the same with more a semi-harass unit.
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 19:59 GMT
#2822
itmeJP just said burrowed banelings are hive tech. :X
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 19:59:48
October 21 2011 19:59 GMT
#2823
And then all of a Sudden; Blizzard listened to IdrA's Plea's

because carriers are a good skill toi have

Carriers Are Gone!

Never GG MKP | IdrA
cz
Profile Blog Joined August 2007
United States3249 Posts
October 21 2011 19:59 GMT
#2824
On October 22 2011 04:56 T3tra wrote:
Show nested quote +
On October 22 2011 04:55 cz wrote:
Argggh, lowering the range of the Battle Hellion makes it feel useless. I still think normal Hellions are easier to keep from dying just due to their mobility. HP is nice and all but at the pro level mobility > hp because micro is so good. I can't see Battle Hellions being used much at all, except for maybe in a heavy hellion harass into all-in attack with say marines and battle hellions.

Hellion mode for harass and micro, Firebat mode for bio support like in BW imo.


Yeah but why even combine for bio support. Bio relies heavily on kiting and mobility too, so why not just keep hellion as normal hellion? Why research the transform or use it if you have it? It doesn't add damage, just makes your hellions into a landed-viking type thing that is honestly easier to kill and harder to wield into optimal firing position. For an all-in or something where you HAVE to push forward, it seems good, but most battles are kiting and maneuvering and speed counts more than hp.
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
October 21 2011 19:59 GMT
#2825
Haha so pumpedddddddd man that zerg unit ;D Its scorpion of mortal kombat! :D
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-10-21 20:01:14
October 21 2011 19:59 GMT
#2826
I agree with the people saying the text of the viper reads much more as a Corsair with detection than a defiler.

DisWeb was baller too so it's still powerful. (tho no as powerful)
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 21 2011 19:59 GMT
#2827
'Viper inserts parasite into friendly units to make them detectors' i'm so happy happy happy cant wait to put my hands on the beta ;DD
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-10-21 20:00:59
October 21 2011 20:00 GMT
#2828
On October 22 2011 04:50 ssg wrote:
Was WOL an open beta or no?


I kind was a payed beta, though the single player campaign wasn't a beta.

On October 22 2011 04:59 Jakkerr wrote:
I feel like the Protoss replicant should be a proper ground unit that's actually useful.
The new units are cool but they don't seem to make protoss more flexible in unit composition.
Just the same with more a semi-harass unit.


When you have Recall as a spell in the Nexus, for every Nexus, I am not sure if you need that much mobility
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 21 2011 20:00 GMT
#2829
On October 22 2011 04:58 Mortal wrote:
Replicants turn into marines.

/thread

Marines that cost gas and more minerals, so not too viable. Just steal Medivacs and your Zealots will live forever!
ㅇㅅㅌㅅ
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 21 2011 20:01 GMT
#2830
The Mothership was a bad idea. LET'S GIVE IT TO TERRAN!

Still really unsure how things are gonna play out, I like some of the changes.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
October 21 2011 20:01 GMT
#2831
Is anyone else... scared of HoTS?
I don't mean afraid to play it, but afraid the the changes?
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 21 2011 20:01 GMT
#2832
Does anyone else feel like we're playing Warcraft 4 now instead of Starcraft 2?
acker
Profile Joined September 2010
United States2958 Posts
October 21 2011 20:01 GMT
#2833
Has anyone tried out HSM? Did Blizzard change it?
Rodiel3
Profile Joined March 2011
France1158 Posts
October 21 2011 20:01 GMT
#2834
The ultralisk at the end take a siege tank shoot
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 21 2011 20:01 GMT
#2835
On October 22 2011 04:57 sealpuncher wrote:
So protoss lost two units and go three new ones? I was really hoping for a ground based harass unit that could kill workers instead of.. power them down or whatever is going on with that thing.


Aren't phoenixes your worker killing harass unit....?
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 21 2011 20:01 GMT
#2836
I just thought of something that is going to be so over powered.

Zealot Oracle in PvT.. Take the form of medivacs... my brain is going to break...
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 21 2011 20:01 GMT
#2837
On October 22 2011 04:56 HowardRoark wrote:
Show nested quote +
On October 22 2011 04:47 Cain0 wrote:
On October 22 2011 04:41 EnderCraft wrote:
On October 22 2011 04:38 XRaDiiX wrote:
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Well... Look at the old Neural Parasite. Instead of keeping them out of the battle you just grab them and kill them . Colossus are already a unit that needs to be babysat constantly... It is VERY easy to get a colossus killed if it gets anywhere near the main Zerg army. This just makes the colossus kind of useless don't ya think?


Good, the collossus is a catastrophy in game design and the reason that protoss meta game hasnt developed, fuck that unit.

I agree wholeheartedly, it must go in HotS. Also, have anyone seen a pattern in the voting? Majority love the Zerg units which is basically BW all over again, while new non BW units for Terran and Protoss gets dislike.


indeed, for the terran units there are only really 2 new units as one is pretty much a goliath which should have been used in the first place.
ZvP imbalanced blizzards solution nerf terran
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 21 2011 20:02 GMT
#2838
Sorry, guys, i just came home.

Did blizz say anything about marauders?
I've got moves like Jagger
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 20:02 GMT
#2839
On October 22 2011 04:59 Erasme wrote:
'Viper inserts parasite into friendly units to make them detectors' i'm so happy happy happy cant wait to put my hands on the beta ;DD

Burrowed detector.
(V) (;,,;) (V) Woopwoopwoopwoop
pezit
Profile Joined October 2010
Sweden302 Posts
October 21 2011 20:02 GMT
#2840
Starcraft 2 is starting to look like a C&C game, so much silly and so little of what made SC:BW amazing.
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