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Active: 2107 users

New HotS Units/Abilities in Blizzcon - Page 140

Forum Index > SC2 General
Post a Reply
Prev 1 138 139 140 141 142 378 Next
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-10-21 19:53:13
October 21 2011 19:52 GMT
#2781
Courtesy to playxp (translation via reddit)

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Instead of air attack, Thor gets a massive bombardment skill
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and shorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill
Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors
Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers

http://www.reddit.com/r/starcraft/comments/lka02/lots_of_more_hots_changes_from_the_korean_press/

"warp buildings away" is probably like a temporary cloak for the building
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 19:53 GMT
#2782
On October 22 2011 04:51 Grummler wrote:
Show nested quote +
On October 22 2011 04:50 ssg wrote:
Was WOL an open beta or no?


It was closed.


it was initially closed, then just kinda closed since anyone who pre-ordered the game got a beta key.
Treble557
Profile Joined August 2010
United States221 Posts
October 21 2011 19:53 GMT
#2783
Can someone please give us the exact details on the Hydralisk in HoTS? Is it still T2? Is it still Light? Is it the same cost? Does it morph into anything?

All we've heard on it is that it has a speed upgrade so far.

Also, the marine. Any chances to it's hp/range/dmg/cost/etc???
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-10-21 19:53:25
October 21 2011 19:53 GMT
#2784
On October 22 2011 04:51 LoLAdriankat wrote:
ZvP: Viper pulls colossus. Replicant turns into viper. Replicant-viper pulls colossus back.

Hot potato


Viper pulls Replicant. Replicant turns into colossus. Zerg wins.
You should never underestimate the predictability of stupidity
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 19:53 GMT
#2785
What happens if you neural parasite replicant?
(V) (;,,;) (V) Woopwoopwoopwoop
cz
Profile Blog Joined August 2007
United States3249 Posts
October 21 2011 19:53 GMT
#2786
On October 22 2011 04:51 Alejandrisha wrote:
Show nested quote +
On October 22 2011 04:50 cz wrote:
One of the problems with announcing this is that it effectively turns Starcraft 2 right now into a lame-duck game. Why come up with new strategies when most of them are going to be invalidated/need to be heavily modified come HotS release? Are the games played today really going to be cared about 2-3 years from now, or are they going to be forgotten as "vanilla" games?

You might call MC a lame-duck president


? He president of Starcraft?
Fandango
Profile Joined October 2011
291 Posts
October 21 2011 19:53 GMT
#2787
I wish the Warhound or whatever it is, was literally just the goliath, i'm not a fan of AOE against air in general in SC2 specifically because of the auto clumping nature of the air pathfinding. It also looks really silly and gangly while the goliath looked like an anti air thing should where it has really heavy/stable looking feet.
ballasdontcry
Profile Joined January 2011
Canada595 Posts
October 21 2011 19:53 GMT
#2788
So by "Lair tech", does that mean vipers are directly built from lairs or is it just "lair level tech" as in T2?

cause if zergs have to wait till a spire is up to get mobile detection, that'd be pretty retarded.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 21 2011 19:53 GMT
#2789
-_- moveable burrow banelings, pulling the best units into the swarm and distrubtion web? T_T~~ I don't want to cry, but .. wow.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
blamekilly
Profile Joined April 2011
466 Posts
October 21 2011 19:54 GMT
#2790
Too many aoe imo. All the aoe units in this game is already game changing... infestors, collosi, tanks, high templars, ghosts, banelings.
simansh
Profile Blog Joined June 2011
257 Posts
October 21 2011 19:54 GMT
#2791
OMG Defilers and sort-of-lurkers.

Looks like Protoss gets sort of science vessel-like units.

Terran is fucked, their units look retarded.
#1 Zenex Line fan!
Sanchonator
Profile Joined September 2010
Australia490 Posts
October 21 2011 19:55 GMT
#2792
this needs to come out now


sounds awesome :D
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-10-21 19:55:54
October 21 2011 19:55 GMT
#2793
On October 22 2011 04:52 syllogism wrote:
Courtesy to playxp (translation via reddit)

Show nested quote +
Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Instead of air attack, Thor gets a massive bombardment skill
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and shorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill

Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors

Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers

http://www.reddit.com/r/starcraft/comments/lka02/lots_of_more_hots_changes_from_the_korean_press/

"warp buildings away" is probably like a temporary cloak for the building


Nice Thanks for info
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
October 21 2011 19:55 GMT
#2794
carriers gone T_T just buff them but please dont remove those shiny ships
LiquidDota Staff@TW_ShiaoPi
TL+ Member
lowercase
Profile Joined September 2010
Canada1047 Posts
October 21 2011 19:55 GMT
#2795
On October 22 2011 04:51 Lunares wrote:
Show nested quote +
On October 22 2011 04:46 hangarninetysix wrote:
Why does every unit have to have a retarded gimmick? Why can't we have units like the old dragoon, that had a simple concept, and was difficult to master. In the hands of a skilled player it was great, but was super clunky for noobs. A superbly designed unit, intentionally or not. I wish we had more units like that in SC2.


Wait..did you just call the dragoon "superbly designed"? It was a hard to micro unit specifically because it's pathing algorithim was poorly designed. That was not on purpose, at all. It turned out to be a great unit sheerly by luck, not by purposeful design.


One might argue that BW *itself* became a competitive game by luck, not by design.
That is not dead which can eternal lie...
cz
Profile Blog Joined August 2007
United States3249 Posts
October 21 2011 19:55 GMT
#2796
Argggh, lowering the range of the Battle Hellion makes it feel useless. I still think normal Hellions are easier to keep from dying just due to their mobility. HP is nice and all but at the pro level mobility > hp because micro is so good. I can't see Battle Hellions being used much at all, except for maybe in a heavy hellion harass into all-in attack with say marines and battle hellions.
Sanchonator
Profile Joined September 2010
Australia490 Posts
October 21 2011 19:55 GMT
#2797
On October 22 2011 04:53 Alpina wrote:
Show nested quote +
On October 22 2011 04:51 LoLAdriankat wrote:
ZvP: Viper pulls colossus. Replicant turns into viper. Replicant-viper pulls colossus back.

Hot potato


Viper pulls Replicant. Replicant turns into colossus. Zerg wins.


fuck.
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 21 2011 19:56 GMT
#2798
[image loading]
SoulScream
Profile Joined June 2010
Bulgaria44 Posts
October 21 2011 19:56 GMT
#2799
Oh this is sooooooo nice
kabar
Profile Joined November 2010
United States616 Posts
October 21 2011 19:56 GMT
#2800
On October 22 2011 04:54 simansh wrote:
OMG Defilers and sort-of-lurkers.

Looks like Protoss gets sort of science vessel-like units.

Terran is fucked, their units look retarded.


terran units are extremely lame. i'm envious of the new zerg units.
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