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Courtesy to playxp (translation via reddit)
Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures Oracle can see research or production of enemy structures Replicant can transform into non massive units Mass recall now available on Nexus Recalled units are unable to move for a few seconds Warhound is good at killing siege tanks, but has a short range You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA Thor attack and health increased Instead of air attack, Thor gets a massive bombardment skill Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory Battle Hellion has higher health and shorter range Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time Ghost cloak is no longer an on/off skill Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed Reaper loses d8 charge attack Reaper gains a HP recovery skill Viper inserts parasite into friendly units to make them detectors Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources Banelings can move burrowed Hydralisks gain a speed upgrade No more overseers http://www.reddit.com/r/starcraft/comments/lka02/lots_of_more_hots_changes_from_the_korean_press/
"warp buildings away" is probably like a temporary cloak for the building
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On October 22 2011 04:51 Grummler wrote:It was closed.
it was initially closed, then just kinda closed since anyone who pre-ordered the game got a beta key.
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Can someone please give us the exact details on the Hydralisk in HoTS? Is it still T2? Is it still Light? Is it the same cost? Does it morph into anything?
All we've heard on it is that it has a speed upgrade so far.
Also, the marine. Any chances to it's hp/range/dmg/cost/etc???
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On October 22 2011 04:51 LoLAdriankat wrote: ZvP: Viper pulls colossus. Replicant turns into viper. Replicant-viper pulls colossus back.
Hot potato
Viper pulls Replicant. Replicant turns into colossus. Zerg wins.
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What happens if you neural parasite replicant?
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On October 22 2011 04:51 Alejandrisha wrote:Show nested quote +On October 22 2011 04:50 cz wrote: One of the problems with announcing this is that it effectively turns Starcraft 2 right now into a lame-duck game. Why come up with new strategies when most of them are going to be invalidated/need to be heavily modified come HotS release? Are the games played today really going to be cared about 2-3 years from now, or are they going to be forgotten as "vanilla" games? You might call MC a lame-duck president
? He president of Starcraft?
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I wish the Warhound or whatever it is, was literally just the goliath, i'm not a fan of AOE against air in general in SC2 specifically because of the auto clumping nature of the air pathfinding. It also looks really silly and gangly while the goliath looked like an anti air thing should where it has really heavy/stable looking feet.
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So by "Lair tech", does that mean vipers are directly built from lairs or is it just "lair level tech" as in T2?
cause if zergs have to wait till a spire is up to get mobile detection, that'd be pretty retarded.
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-_- moveable burrow banelings, pulling the best units into the swarm and distrubtion web? T_T~~ I don't want to cry, but .. wow.
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Too many aoe imo. All the aoe units in this game is already game changing... infestors, collosi, tanks, high templars, ghosts, banelings.
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OMG Defilers and sort-of-lurkers.
Looks like Protoss gets sort of science vessel-like units.
Terran is fucked, their units look retarded.
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this needs to come out now
sounds awesome :D
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On October 22 2011 04:52 syllogism wrote:Courtesy to playxp (translation via reddit) Show nested quote +Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures Oracle can see research or production of enemy structures Replicant can transform into non massive units Mass recall now available on Nexus Recalled units are unable to move for a few seconds Warhound is good at killing siege tanks, but has a short range You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA Thor attack and health increased Instead of air attack, Thor gets a massive bombardment skill Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory Battle Hellion has higher health and shorter range Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time Ghost cloak is no longer an on/off skill Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed Reaper loses d8 charge attack Reaper gains a HP recovery skill Viper inserts parasite into friendly units to make them detectors Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources Banelings can move burrowed Hydralisks gain a speed upgrade No more overseers http://www.reddit.com/r/starcraft/comments/lka02/lots_of_more_hots_changes_from_the_korean_press/"warp buildings away" is probably like a temporary cloak for the building
Nice Thanks for info
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TAIWAN NUMBAH WAN5956 Posts
carriers gone T_T just buff them but please dont remove those shiny ships
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On October 22 2011 04:51 Lunares wrote:Show nested quote +On October 22 2011 04:46 hangarninetysix wrote: Why does every unit have to have a retarded gimmick? Why can't we have units like the old dragoon, that had a simple concept, and was difficult to master. In the hands of a skilled player it was great, but was super clunky for noobs. A superbly designed unit, intentionally or not. I wish we had more units like that in SC2. Wait..did you just call the dragoon "superbly designed"? It was a hard to micro unit specifically because it's pathing algorithim was poorly designed. That was not on purpose, at all. It turned out to be a great unit sheerly by luck, not by purposeful design.
One might argue that BW *itself* became a competitive game by luck, not by design.
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Argggh, lowering the range of the Battle Hellion makes it feel useless. I still think normal Hellions are easier to keep from dying just due to their mobility. HP is nice and all but at the pro level mobility > hp because micro is so good. I can't see Battle Hellions being used much at all, except for maybe in a heavy hellion harass into all-in attack with say marines and battle hellions.
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On October 22 2011 04:53 Alpina wrote:Show nested quote +On October 22 2011 04:51 LoLAdriankat wrote: ZvP: Viper pulls colossus. Replicant turns into viper. Replicant-viper pulls colossus back.
Hot potato Viper pulls Replicant. Replicant turns into colossus. Zerg wins.
fuck.
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Oh this is sooooooo nice
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On October 22 2011 04:54 simansh wrote: OMG Defilers and sort-of-lurkers.
Looks like Protoss gets sort of science vessel-like units.
Terran is fucked, their units look retarded.
terran units are extremely lame. i'm envious of the new zerg units.
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