yeah hey let's whine
New HotS Units/Abilities in Blizzcon - Page 139
Forum Index > SC2 General |
Mortal
2943 Posts
yeah hey let's whine | ||
Moonling
United States987 Posts
| ||
AnalThermometer
Vatican City State334 Posts
| ||
Shiladie
Canada1631 Posts
On October 22 2011 04:38 XRaDiiX wrote: Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D Then NP! To Steal it! This will be entirely one of the best strats possible with this, grab 3-4 colossus to you then NP from the safe range, no way they can get in close enough to the infestors at that point with their army without going right through the zerg's army. | ||
ssg
United States1773 Posts
| ||
MasterFischer
Denmark836 Posts
The THOR will become what I suppose was it's initial conception. A super unit, with a massive punch... | ||
SolidMoose
United States1240 Posts
I'm thinking maybe it loses its light classification and gains a point of armor or something. I don't see how its health could get changed upon transforming. | ||
Ysellian
Netherlands9029 Posts
On October 22 2011 04:50 AnalThermometer wrote: I think my favorite thing to replicate will be medivacs, healed chargelots drops are gonna be fun. ooh. I actually didn't think about that one that would be cool. | ||
Reborn8u
United States1761 Posts
I hope I turn out to be completely wrong and these units are all awesome and the game becomes very balanced. But I literally face palmed when I read the OP. This just looks like a bunch of people got drunk and threw out ridiculous ideas, and then every one stayed drunk for the next 12 months continuing to develop them. I predict they are going to have many "emergency" balance patches when people start figuring out how to abuse the hell out of this stuff. | ||
cz
United States3249 Posts
| ||
Grummler
Germany743 Posts
On October 22 2011 04:50 ssg wrote: Was WOL an open beta or no? It was closed. | ||
MasterFischer
Denmark836 Posts
On October 22 2011 04:49 Chewbacca. wrote: Thor removed Overseer removed By your logic all 3 races were broken.... Thor is not removed. It's been radically changed. Now a superunit. | ||
Skwid1g
United States953 Posts
On October 22 2011 04:46 hangarninetysix wrote: Why does every unit have to have a retarded gimmick? Why can't we have units like the old dragoon, that had a simple concept, and was difficult to master. In the hands of a skilled player it was great, but was super clunky for noobs. A superbly designed unit, intentionally or not. I wish we had more units like that in SC2. ... You can't be serious, can you? BW had A LOT more "gimmicks." Although spells that encourage micro aren't "gimmicks" in any sense. The dragoon was a terribly designed unit. Any unit that is terribly clunky for no reason and often glitches and fucks you over is not superbly designed. Besides, 99% of what you could do with a goon you can do with a stalker, it's just that you aren't fighting the same units. | ||
Paladia
802 Posts
A real harass unit is pretty much needed, not just an "overseer" type of unit that won't actually kill any workers and you can't skill with. Not to mention that two units are actually removed as well, carrier and mothership. | ||
LoLAdriankat
United States4307 Posts
Hot potato | ||
Lunares
United States909 Posts
On October 22 2011 04:46 hangarninetysix wrote: Why does every unit have to have a retarded gimmick? Why can't we have units like the old dragoon, that had a simple concept, and was difficult to master. In the hands of a skilled player it was great, but was super clunky for noobs. A superbly designed unit, intentionally or not. I wish we had more units like that in SC2. Wait..did you just call the dragoon "superbly designed"? It was a hard to micro unit specifically because it's pathing algorithim was poorly designed. That was not on purpose, at all. It turned out to be a great unit sheerly by luck, not by purposeful design. | ||
Alejandrisha
United States6565 Posts
On October 22 2011 04:50 cz wrote: One of the problems with announcing this is that it effectively turns Starcraft 2 right now into a lame-duck game. Why come up with new strategies when most of them are going to be invalidated/need to be heavily modified come HotS release? Are the games played today really going to be cared about 2-3 years from now, or are they going to be forgotten as "vanilla" games? You might call MC a lame-duck president | ||
Cain0
United Kingdom608 Posts
On October 22 2011 04:48 cz wrote: This would actually be cool. Make it have like 50k HP and be situated pretty far from the natural too. It also then chases the army kinda like that massive snow ball out of crash banicoot 2. | ||
cz
United States3249 Posts
On October 22 2011 04:50 SolidMoose wrote: Anyone have any ideas what the transformed hellions extra "durability" is? I'm thinking maybe it loses its light classification and gains a point of armor or something. I don't see how its health could get changed upon transforming. Seems pretty worthless tbh. Hellions mobility was always more useful in terms of survivability than HP was. It'll only be useful if the transformation time is pretty much zero. Any sort of delay on that and it'll only be used in big set-piece battles where Hellions are already not really useful. | ||
Swiftly
Iceland160 Posts
| ||
| ||