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New HotS Units/Abilities in Blizzcon - Page 137

Forum Index > SC2 General
Post a Reply
Prev 1 135 136 137 138 139 378 Next
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 19:44 GMT
#2721
On October 22 2011 04:42 Skwid1g wrote:
I don't get it. Everybody complains that we don't have enough abilities (especially ones that promote micro) and that harassment/defensive options are too few are far between, but we get all of that and people are complaining about it?

I like em oo.

ppl just so...
Twitter: @zhurai | Site: http://zhurai.com
EnderCraft
Profile Joined December 2010
United States1746 Posts
October 21 2011 19:44 GMT
#2722
On October 22 2011 04:42 Kroml. wrote:
I might quit sc2 or stay on WoL if this game is going to be about 5000 rpg-like spells on shiny big units.

More spells = More micro = Higher Skill to play.

Makes the game a lot more fun in my opinion.
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-10-21 19:44:25
October 21 2011 19:44 GMT
#2723
On October 22 2011 04:41 LiaT wrote:
+ Show Spoiler +


Is it just me that see the drones begins to move toward the energy triangle at 1:39. Maybe it forces workers toward them and inflicts damage.
I guess it would have been mentioned in the description of the unit though so I'm just guessing

.... You can attack it...
:)
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 21 2011 19:44 GMT
#2724
On October 22 2011 04:42 Skwid1g wrote:
I don't get it. Everybody complains that we don't have enough abilities (especially ones that promote micro) and that harassment/defensive options are too few are far between, but we get all of that and people are complaining about it?


It's simple. The majority of the time it is the people who want to complain who post. The people who were complaining about lack of harassment/defensive options are now content and the people who didn't want new micro adding spells are now complaining.
qui
Profile Joined October 2010
United Kingdom36 Posts
October 21 2011 19:44 GMT
#2725
Being able to split apart key units away from the armies is so imbalanced, having vipers will be fun

KInda like sentries huh?
Kinshuk
Profile Joined February 2011
India116 Posts
October 21 2011 19:44 GMT
#2726
On October 22 2011 04:38 Bagi wrote:
I think HOTS is the "shot in the arm" that zerg needed. These new units and abilities look incredible, I wouldn't be surprised if zerg dominated for a while after release.


indeed i also think zerg will dominate for a while but not because of being op or w/e but because they will finally be on par with the rest. this is when people will really have to learn how to play against zerg not the bs all ins that work every other game.
villageidiot
Profile Joined May 2009
353 Posts
October 21 2011 19:44 GMT
#2727
On October 22 2011 04:42 Kroml. wrote:
I might quit sc2 or stay on WoL if this game is going to be about 5000 rpg-like spells on shiny big units.


So you yet don't know that units have a leveling system?
Good night sour prince. You won't be missed!
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
October 21 2011 19:45 GMT
#2728
man i love the new terran units, i think mech can do really well in HoTS
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
forumtext
Profile Joined September 2011
575 Posts
October 21 2011 19:45 GMT
#2729
Shredder = Terran's mid/late game Creep.

Instead of making your units faster, you slows enemies down (they have to attack it) and also give u vision and alerts all over the map.

Leviance
Profile Joined November 2009
Germany4079 Posts
October 21 2011 19:45 GMT
#2730
The Viper looks disgustingly awesome!! Might become my favourite unit (aesthetically)
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 19:45 GMT
#2731
On October 22 2011 04:32 a176 wrote:
Show nested quote +
On October 22 2011 04:30 SolidMoose wrote:
On October 22 2011 04:27 a176 wrote:
I don't understand why corrupter is still in the game .. and they take out carrier. god damnnit


Probably because vikings would destroy broodlords too easy without them


and mutalisks are for what exactly?


I was being sarcastic, I play Terran LOL

They would have to figure out what turns into BL's though. Probably just change it to mutas, and make the morph cost an extra 50 minerals.
HulkHogan
Profile Joined August 2011
Canada14 Posts
October 21 2011 19:45 GMT
#2732
Wow does this stuff ever look cool.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 21 2011 19:45 GMT
#2733
Carrier and Mothership removed, so they admit its a broken race lol
Flying, sOs, free, Light, Soulkey & ZerO
TaKemE
Profile Joined April 2010
Denmark1045 Posts
October 21 2011 19:46 GMT
#2734
On October 22 2011 04:45 forumtext wrote:
Shredder = Terran's mid/late game Creep.

Instead of making your units faster, you slows enemies down (they have to attack it) and also give u vision and alerts all over the map.



Cost supply thought.
Samp
Profile Joined September 2010
Canada783 Posts
October 21 2011 19:46 GMT
#2735
omg, Im so happy about disrupt field ;o!
Banelings, "They're cute, they live in a nest". -Artosis
1nst1nct
Profile Joined October 2011
Australia44 Posts
October 21 2011 19:46 GMT
#2736
Dayummm. Quite interested in new protoss stuff.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 19:46 GMT
#2737
On October 22 2011 04:44 Kwanny wrote:
I just love the replicant, and I am terran player. Think of it in terms of having them ready, but not yet transformed. And you have like 6 of them. You can instant make 6 immortals, instant phoenix, instant high templar (can they archon warp?), in case you are able to replicate your own units. Kinda gives protosses additional production capabilites, as in that you need only 1 starport, and you can have a fleet instantly.
Else, I'd love to use the schredder, but I'm kinda worried on how practical it will be, if it isn't running, as long as your units are in range. If you can drop those, I'm finally seeing some solid high dps aoe for terran.

And I'm kinda scared of how good zerg can be/become with the new units. I mean Zergs can already break siege lines kinda easily and then take over the map in an instance. Just gotta hope, that the mech units are durable enough that it can't be just countered by mass roach.

maybe drop the schredder and set it up in the mineral line while you're doing something else on the other side of the map or what not (drop/push) ?

;o

Oh and I'm a Zerg player that's gonna be learning T and P anyways but Yeah. oo
Twitter: @zhurai | Site: http://zhurai.com
hangarninetysix
Profile Joined August 2010
263 Posts
October 21 2011 19:46 GMT
#2738
Why does every unit have to have a retarded gimmick? Why can't we have units like the old dragoon, that had a simple concept, and was difficult to master. In the hands of a skilled player it was great, but was super clunky for noobs. A superbly designed unit, intentionally or not. I wish we had more units like that in SC2.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 19:46 GMT
#2739
On October 22 2011 04:46 TaKemE wrote:
Show nested quote +
On October 22 2011 04:45 forumtext wrote:
Shredder = Terran's mid/late game Creep.

Instead of making your units faster, you slows enemies down (they have to attack it) and also give u vision and alerts all over the map.



Cost supply thought.

How large is the slowing field?
(V) (;,,;) (V) Woopwoopwoopwoop
Eschaton
Profile Joined May 2010
United States1245 Posts
October 21 2011 19:46 GMT
#2740
i'm a happy little zergling today yes i am.

side note: mono battles with replicators should be fun
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