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New HotS Units/Abilities in Blizzcon - Page 135

Forum Index > SC2 General
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Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 21 2011 19:37 GMT
#2681
On October 22 2011 04:36 Little-Chimp wrote:
The viper looks so so sick. Zerg looks so much better now. Terran is underwhelming but that's okay.


Meh, terrans didn't need a ton more to be honest, they had so much already. I'm interested in hearing how good that new goliath thing is vs mutas.
eatmybunnies
Profile Joined October 2010
United States90 Posts
October 21 2011 19:37 GMT
#2682
GUYS ALL THESE units are a joke. Blizzard was trolling us
Adreme
Profile Joined June 2011
United States5574 Posts
October 21 2011 19:37 GMT
#2683
On October 22 2011 04:36 Mortal wrote:
Show nested quote +
On October 22 2011 04:35 Smurphy wrote:
The Colossus is still in the game...


do you even see the other units? and you're worried about the colossus?


I dont like the collosus because it forces protoss into this tight ball of units in order to maximize it. I much prefer the multi pronged attacks and spreading out of units that would be possible with other units but not the collosus.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
October 21 2011 19:37 GMT
#2684
they are gonna remove thors?


What?

Such an iconic unit fo rTerran, and it has a unique and nice role vs mutas.. and armored..

WTF?

I don't want fail goliaths with lazorz
WHO is this who speaks to me as though I needed his advice?
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 19:38 GMT
#2685
On October 22 2011 04:36 pt wrote:
I had a horrible dream that Blizzard announced the release date & price of HoTS. They said $80.

Screw the price. What was the release date?
(V) (;,,;) (V) Woopwoopwoopwoop
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 21 2011 19:38 GMT
#2686
To be fair the terran units in Wings of Liberty, the terran expansion, were really cool. Ravens, Medivacs, reapers, thors.

It's only fair that Zerg gets some love in this one. I just hope we'll be getting suitable mothership/carrier replacements for Protoss in Legacy of the Void.
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 21 2011 19:38 GMT
#2687
First look: very gimmicky, don't know if I like the new units.
Will have to see/feel them for myself but quite now I'm not so hyped
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Mortal
Profile Blog Joined November 2010
2943 Posts
Last Edited: 2011-10-21 19:38:49
October 21 2011 19:38 GMT
#2688
On October 22 2011 04:37 Jhuyt wrote:
+ Show Spoiler +


get out.
The universe created an audience for itself.
MegaBUD
Profile Joined September 2010
Canada179 Posts
October 21 2011 19:38 GMT
#2689
Marauder... i loved you...
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 19:38:51
October 21 2011 19:38 GMT
#2690
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Then NP! To Steal it!
Never GG MKP | IdrA
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 21 2011 19:38 GMT
#2691
On October 22 2011 04:24 On_Slaught wrote:
My initial reactions:

ZERG: 9.5/10

- I really really like the Zerg changes just looking at them without seeing them play. The Viper sounds like an all around badass and the swarm dude may end up being the ultimate defensive unit.

- Blings moving underground sounds OP to me. Would obviously have to be hive tech at the very least. Still sounds a little OP.

- The new Corrupter ability is cute. Reminds me of Raiders in WC3.

Protoss: 7.5/10

- I actually like the new capital ship. As long as they balance price and dmg with health, it should be an upgrade over the carrier (no interceptor cost) and a HUGE upgrade over the seldom used mothership.

- I'm torn on the replicator. I don't hate it as much as some people in this thread. I think it COULD be very interesting and could allow for some extremely fun and unique strats.

- I like the new oracle personally. Granted the role it plays is very limited, it seems to be very good at it. No it doesn't kill SCVs like a banshee or mutas, but if the energy costs aren't too high, a few of these can do major economic damage!

Terran: 6/10

- A goliath remake? Seriously? Why not just call it the goliath then. Terran already dominated the skies. It's going to be even more severe now.

- Only 1 thor? Unless they buffed thors, why not just remove them from the game then? Even if they did buff them not why remove them anyways? They are completely replaced by the goliath.

- Shredder gives the terran a "defensive structure" that doesn't require marines I suppose. I have a feeling they might make this thing too OP though since it only works by itself. I got a feeling it will be able to kill near infinite zerglings alone, which is dumb.

- Battle hellion? Our worst fears come true. Pointless transformation. It will almost certainly have to sac dmg. Even if it doesn't, there is no advantage in giving up mobility for a hellion since if the workers run away you need to chase them. Unless this is Transformers 2 and they can transform instantly and at will, then this upgrade is as pointless as any upgrade in the entire game since nobody builds hellions to go into a stand-up fight or to give up mobility. Stupid.

Overall I love the Zerg, kinda like the protoss changes, and am really Meh about the terran ones.



Im hyped about Zerg as well, but I like the Terran changes more than the Protoss just because the benefits are more clear and the race doesnt need much help right now anyways. A goliath remake adds a lot to Terran mech, and since you've made hellions for harassment anyway the ability to not die instantly in a straight up fight is a helpful addition. The Thor change and Shredder are a bit WTF, I agree.

The tempest is really exciting for Protoss, as are the Nexus spells. But the Replicant and Oracle are just too off the wall to know how they'll end up impacting competitive play. I can see them useful, but they're not going to radically help Protoss compositions and nothing's been done (that we know of) to reduce the race's dependence on Colossi (unless Tempests can really be a new "backbone" unit, which given the emphasis on Air-to-Air damage seems unlikely)
Bagi
Profile Joined August 2010
Germany6799 Posts
October 21 2011 19:38 GMT
#2692
I think HOTS is the "shot in the arm" that zerg needed. These new units and abilities look incredible, I wouldn't be surprised if zerg dominated for a while after release.
Smurphy
Profile Blog Joined November 2010
United States374 Posts
October 21 2011 19:38 GMT
#2693
On October 22 2011 04:36 Mortal wrote:
Show nested quote +
On October 22 2011 04:35 Smurphy wrote:
The Colossus is still in the game...


do you even see the other units? and you're worried about the colossus?


Yes. I play Random. I want to play Protoss. PvP stinks. It degrades into Colossus fights. I don't wnt Colossus fights. Hence, I don't play Protoss because 1/3 of my games are no fun. Win or lose, I don't have fun in PvP.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 19:38 GMT
#2694
On October 22 2011 04:37 Adreme wrote:
Show nested quote +
On October 22 2011 04:36 Mortal wrote:
On October 22 2011 04:35 Smurphy wrote:
The Colossus is still in the game...


do you even see the other units? and you're worried about the colossus?


I dont like the collosus because it forces protoss into this tight ball of units in order to maximize it. I much prefer the multi pronged attacks and spreading out of units that would be possible with other units but not the collosus.

Dont worry the Viper grab will spread out the deathball
(V) (;,,;) (V) Woopwoopwoopwoop
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 21 2011 19:39 GMT
#2695
On October 22 2011 04:34 Vaelom wrote:
Show nested quote +
On October 22 2011 04:24 Empire.Beastyqt wrote:
Blizzard its not april 1st yet, why are you doing this?


This! even from pro players..
I dont know how I feel about the new units coming in the game TT;;

Viper having the scorpions ability '' COME OVER HERE!'' looks pretty ridiculous.
but overall can't fully judge without playing with the game for a while TT;;


He's terran. And kinda a whiner.
For me, every units gave me nerdchills. Looking those poor marines coming with a friendly attitude to get smashed by 5tanks ahahaha
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 21 2011 19:39 GMT
#2696
Situational units that look awesome- this actually is a good change, along with removing the overseer and carrier.
FOR GREAT JUSTICE! Bans for the ban gods!
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 19:39 GMT
#2697
On October 22 2011 04:37 Lunares wrote:
Speed upgrade (Redline reactor according to Aceanuu) for battlecruisers!
http://lostconcrete.com/BlizzconMultiScreens/Redline reactor allows Battlecruisers to speed into battle copy.jpg

http://lostconcrete.com/BlizzconMultiScreens/

more pictures of stuff here


Swarm hosts seem fairly underwhelming when looking at them...

http://lostconcrete.com/BlizzconMultiScreens/Swarm hosts lay siege to a Protoss position 2 copy.jpg
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
October 21 2011 19:39 GMT
#2698
I know nothing got realese but dont you think they went a bit too over the top with the new units. Yes i understand this is a sci-fi game but some things are like huh...
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
October 21 2011 19:39 GMT
#2699
On October 22 2011 04:28 willoc wrote:
Show nested quote +
On October 22 2011 04:23 growlizing wrote:
Just me or does this look more like starcraft 3?
I doubt this will be the final changes though...


Still the same engine as SC2 and has 90% of the old units... How are you justifying the SC3 part?


I think he means because the whole game will be changed dramatically, making it a whole new game. It's just how you look at it. I see it more as a SC 2.5 with LotV being 2.75. But I'm pretty baffled by Blizzard's choice to make such drastic changes, because I always thought of them to be pretty conservative when it comes to changing existing IP's. Being a Zerg player I do like them, love the Viper and the swarm host. I feel that with HotS the gameplay will be similar to Brood War.
How can you kill, that which has no life?
TutsiRebel
Profile Joined August 2011
United States172 Posts
October 21 2011 19:39 GMT
#2700
I can't speak as to how useful the new units will be until i play with them, but a few thoughts:

The Viper's model looks COOL AS HELL. However, the "GET OVER HERE" spell really needs to have its animation tweaked. In the trailer you see a pair of them grab high ground collosi and it just looks ridiculous. I think it's a great idea and it will synergize well with zerg's lower range units. I think it's a much more balanced option against high tech T / P units than range 9 NP (which unfortunately got nerfed to the point of uselessness).

The burrowed thingy is pretty ugly though, I hope its model gets replaced

The protoss units have great looking models

The terran units look RETARDED. For the love of god please replace the goliath 2.0 model. That thing looks ridiculous.
I can bhop irl
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