On October 22 2011 04:29 Angelbelow wrote:
lmao... the terran units are incredibly underwhelming.
lmao... the terran units are incredibly underwhelming.
Its time for the SWARM!!!!!!!!!! Expansion!
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XRaDiiX
Canada1730 Posts
On October 22 2011 04:29 Angelbelow wrote: lmao... the terran units are incredibly underwhelming. Its time for the SWARM!!!!!!!!!! Expansion! | ||
ALPINA
3791 Posts
On October 22 2011 04:31 OhMyGawd wrote: Corrupters need to be gone and replaced with scourge, also Terran only needs 1 more unit or 2 they already of too much stuff. New zerg unit is siiiickkk Corruptors now generate minerals, cool stuff ![]() | ||
Striding Strider
United Kingdom787 Posts
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Cain0
United Kingdom608 Posts
On October 22 2011 04:30 NEOtheONE wrote: making carriers, no longer a good skill toi have. ![]() I think it would be pretty skillful to make a unit that no longer exists tbh. | ||
Warpish
834 Posts
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villageidiot
353 Posts
On October 22 2011 04:29 MuseMike wrote: I am glad they are going to have a WoL ladder still. It is ok as long they are willing update multiplayer for free. | ||
EnderCraft
United States1746 Posts
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Fusilero
United Kingdom50293 Posts
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Maculo
21 Posts
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ruhrohraggy
United States20 Posts
On October 22 2011 04:25 GinDo wrote: Show nested quote + On October 22 2011 04:21 ruhrohraggy wrote: On October 22 2011 04:14 NeonFox wrote: Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas? If it stays this way dts can deny a zergs third for a loooong time :/ This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in. Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords. Or it comes on our Hatcheries, which would have energy, and use said energy to detect cloaked units whenever we want. You DO play SC2, right? The reason Overseers are required atm is because they come out as soon as you hit Lair, which is enough time for DTs and, in some cases, cloaked Banshees. Not to mention they more than pay for themselves in the information they provide through scouting once hitting Lair. IF Vipers are the only means of mobile detection they would have to be available at Lair tech rather than Infestation Pit because they would come a bit too late. However everything is just speculation and all I was saying is that I foresee them making changes because of this. And if the SC2: WoL beta taught us anything it's that a LOT of things will change. | ||
SupItsG
United States59 Posts
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Hexxed
United States202 Posts
On October 22 2011 04:04 K_osss wrote: I'll reserve judgement on the tempest until i see it in action althought seems better than the carrier for 2 reasons: -Cost/buildtime reduction is major especially the 120sec to 75 seconds ![]() -Carrier only did single target dps, at least tempest does air aoe (of course subject to balance so we'll see how it turns out). Their ground based attacks are still single target so no major change there. The Oracle will be interesting. Personally i'd rather kill harvesters but if they make the mineral deny be cheap and easy to apply from range i could go for that. i think it has to be at least one of those things because the enemy get's to keep there harvester which can be used for other things/at a later time. Even with a good range on the unit. Maps can be made to make the unit too difficult to use. Shattered temple comes to mind. | ||
Cain0
United Kingdom608 Posts
On October 22 2011 04:29 MuseMike wrote: I am glad they are going to have a WoL ladder still. Enjoy playing TvT all day then. Because terrans will be the only race playing on WoL when HotS comes. | ||
Sajaki
Canada1135 Posts
On October 22 2011 04:28 SpiritAshura wrote: Can anyone clarify how the replicator works? The trailer obviously shows a bunch turning into sieged tanks, but we were also told you need to be in melee range. Is this a one time thing after you are in melee range and then every replicator afterwards can transform into anything? In the video it looked like the replicators targeted the Tanks at range. You could see a little flying blue energy thing as they transported. Having to get into melee range would be stupid. | ||
Grummler
Germany743 Posts
On October 22 2011 04:30 NeonFox wrote: Show nested quote + On October 22 2011 04:25 GinDo wrote: On October 22 2011 04:21 ruhrohraggy wrote: On October 22 2011 04:14 NeonFox wrote: Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas? If it stays this way dts can deny a zergs third for a loooong time :/ This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in. Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords. You can scan, you can even build turrets where you want, the only other detection we have is spore crawlers, and we can only build them on creep. And you can move your crawlers, ravens are higher tech than vipers and very fragile, while vipers can give detection to other units and stay save. | ||
Slago
Canada726 Posts
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Adreme
United States5574 Posts
On October 22 2011 04:32 Cain0 wrote: Show nested quote + On October 22 2011 04:30 NEOtheONE wrote: making carriers, no longer a good skill toi have. ![]() I think it would be pretty skillful to make a unit that no longer exists tbh. Can you just imagine MC whipping out the carrier at the GSL finals and every1 going wtf is that unit and what does it do? | ||
awesomoecalypse
United States2235 Posts
New Nexus Spells: A+++ Mass Recall as a core Protoss mechanic makes a ton of sense and will help the race enormously. With how expensive Toss units are, and how ineffective they typically are in small numbers, it is very difficult to commit with enough of your forces to do damage without setting up a scenario where you either win the game outright, or lose your army and therefore the game. The new defensive spells seems purely to give defender's advantage back to early game PvP, which is much needed. Oracle: A-. A powerful scouting tool (that synergizes well with CB--see what they're making, cb out the counter) that also has a potent "get in, get out" harassment power that doesn't expose your unit to harm the way Phoenix or Void harass does. Its not quite Reaver-Shuttle, but if handled properly I could see it being a very potent weapon in the Protoss arsenal. Replicator: C+/TBD. Not sure about this. The video shows it replicating from range, which could be crazily potent. But Joshy said it required melee, which seems so micro-intensive and niche as to be nearly useless. This unit worries me, because I think balancing it could be very hard, and it will mainly be used to set up specific broken unit combos like Fungal Growth+Psi Storm, or SCV repair+Colossi. Also, does it work on Protoss units. We need to learn more about this. Tempest: B. I'll miss Carriers, but if we finally get a viable Protoss capital ship I'll be okay with it. With Mass Recall moved to the nexus, and Vortex so problematic given that they've been unable to figure out a way to remove Archon Toilet, the Mothership would seem a prime target for removal as well. | ||
Vaelom
Korea (South)154 Posts
On October 22 2011 04:24 Empire.Beastyqt wrote: Blizzard its not april 1st yet, why are you doing this? This! even from pro players.. I dont know how I feel about the new units coming in the game TT;; Viper having the scorpions ability '' COME OVER HERE!'' looks pretty ridiculous. but overall can't fully judge without playing with the game for a while TT;; | ||
whoopadeedoo
United States427 Posts
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