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Active: 1739 users

New HotS Units/Abilities in Blizzcon - Page 132

Forum Index > SC2 General
Post a Reply
Prev 1 130 131 132 133 134 378 Next
KingwAyz
Profile Joined August 2011
United Kingdom16 Posts
October 21 2011 19:30 GMT
#2621
SO SICK!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 21 2011 19:30 GMT
#2622
I'm kind of glad they removed the carrier. It was a sad example of the past that should change.

The carrier just doesn't fit into SC2 gameplay, it's why it's never used and nothing you can change about it will make it a viable unit. This new capital ship could be awesome for protoss.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NeonFox
Profile Joined January 2011
2373 Posts
October 21 2011 19:30 GMT
#2623
On October 22 2011 04:25 GinDo wrote:
Show nested quote +
On October 22 2011 04:21 ruhrohraggy wrote:
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords.


You can scan, you can even build turrets where you want, the only other detection we have is spore crawlers, and we can only build them on creep.
Corrosive
Profile Joined August 2010
Canada3741 Posts
October 21 2011 19:30 GMT
#2624
On October 22 2011 04:30 TaKemE wrote:
Show nested quote +
On October 22 2011 04:29 Corrosive wrote:
whole thread: seen units used for 0.5 seconds = THEY ALL SUCK OP OP OP LAME BS BLIZZARD


Maybe you should read the thread before posting...

I did.
Maruprime.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 19:30 GMT
#2625
On October 22 2011 04:27 a176 wrote:
I don't understand why corrupter is still in the game .. and they take out carrier. god damnnit


Probably because vikings would destroy broodlords too easy without them
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-21 19:31:24
October 21 2011 19:30 GMT
#2626
On October 22 2011 04:25 Chairman Ray wrote:
Show nested quote +
On October 22 2011 04:21 lowercase wrote:
Also, the swarm host is a bit of a fail. Lurkers were deadly to marines because they had a long-range, AOE attack. Being able to spawn units, that can die as they are born, is a significantly weaker power.


What this means is that they'll be effective during battles, but not when harassing armies. Every time a spawn dies, it means that a roach or hydra gets to live instead. It's fairly useless when harassing armies since they will just die as they spawn, which is different from DT or banshee harass.

Which means less continuous ebb and flow excitement between big battles and harassment, and more turtling until the moment of engagement when everything happens in 10 seconds and then the game's over. Great!
lowercase
Profile Joined September 2010
Canada1047 Posts
October 21 2011 19:30 GMT
#2627
On October 22 2011 04:25 Chairman Ray wrote:
Show nested quote +
On October 22 2011 04:21 lowercase wrote:
Also, the swarm host is a bit of a fail. Lurkers were deadly to marines because they had a long-range, AOE attack. Being able to spawn units, that can die as they are born, is a significantly weaker power.


What this means is that they'll be effective during battles, but not when harassing armies. Every time a spawn dies, it means that a roach or hydra gets to live instead. It's fairly useless when harassing armies since they will just die as they spawn, which is different from DT or banshee harass.


I just remember how good lurkers were and now this... thing... tries to replace my precious.
That is not dead which can eternal lie...
NEOtheONE
Profile Joined September 2010
United States2233 Posts
October 21 2011 19:30 GMT
#2628
making carriers, no longer a good skill toi have.
Abstracts, the too long didn't read of the educated world.
Hexxed
Profile Joined November 2010
United States202 Posts
October 21 2011 19:30 GMT
#2629
On October 22 2011 04:29 1st_Panzer_Div. wrote:
Remember when we first saw SC2 at blizzcon? A lot of shit changed since then. Hell, a lot has been patched since release, I highly doubt all of this will remain as is upon release of HoTS.

There is no way replicants will be able to take workers, think about warp prism/storm drop, but just have 1 replicant and 2 templar, then steal an SCV and suddenly mid/late game you can make orbital commands instead of nexus. And have mules.

That said I dislike the move towards so many spellcasters, maybe not from a gameplay perspective, but from an Esports perspective, it makes it more confusing as to what's going on. I prefer the tactical element of unit positioning.



It makes emp a lot stronger.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Fig
Profile Joined March 2010
United States1324 Posts
October 21 2011 19:31 GMT
#2630
On October 22 2011 04:30 SolidMoose wrote:
Show nested quote +
On October 22 2011 04:27 a176 wrote:
I don't understand why corrupter is still in the game .. and they take out carrier. god damnnit


Probably because vikings would destroy broodlords too easy without them

why are vikings still in this game?
Can't elope with my cantaloupe
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 21 2011 19:31 GMT
#2631
Ahahaha what ppl from blizzard are drinking? ultralisk moving faster burrowed
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 21 2011 19:31 GMT
#2632
Sick stuff, I'm 99% sure it's time to switch to zerg with the rest of the bandwagon.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Ripper41
Profile Joined July 2011
284 Posts
October 21 2011 19:31 GMT
#2633
this game is so damn complicated now lol
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 21 2011 19:31 GMT
#2634
On October 22 2011 04:23 alphaQ wrote:
Ultralisks can blink ...

lolol I find the best time to switch to zerg :D
OhMyGawd
Profile Joined February 2011
United States264 Posts
October 21 2011 19:31 GMT
#2635
Corrupters need to be gone and replaced with scourge, also Terran only needs 1 more unit or 2 they already of too much stuff.

New zerg unit is siiiickkk
zomg
Elasticity
Profile Blog Joined June 2010
3420 Posts
October 21 2011 19:32 GMT
#2636
My mothership rush ((((
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 19:32 GMT
#2637
On October 22 2011 04:30 NeonFox wrote:
Show nested quote +
On October 22 2011 04:25 GinDo wrote:
On October 22 2011 04:21 ruhrohraggy wrote:
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords.


You can scan, you can even build turrets where you want, the only other detection we have is spore crawlers, and we can only build them on creep.


Spore crawlers move, and scans kill off the entire Terran economy. Not to mention things can just run out of scan range.

Also it already sounds like Viper is going to be way better than the Raven, so it's not like you're getting some dumb useless unit like Terran would have to.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 19:32 GMT
#2638
On October 22 2011 04:29 carloselcoco wrote:
Show nested quote +
On October 22 2011 04:23 alphaQ wrote:
Ultralisks can blink ... http://www.youtube.com/watch?v=bayze8sWPow&feature=player_detailpage#t=22s


OMG!!! That looks awesome!!! <3

Looks insanely hard to stop ]=
Jaedong.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 21 2011 19:32 GMT
#2639
On October 22 2011 04:30 SolidMoose wrote:
Show nested quote +
On October 22 2011 04:27 a176 wrote:
I don't understand why corrupter is still in the game .. and they take out carrier. god damnnit


Probably because vikings would destroy broodlords too easy without them


and mutalisks are for what exactly?
starleague forever
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 21 2011 19:32 GMT
#2640
Hey, anyone hoping for a December release? <3

Also, hope this means the begining of the beta! xD
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
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