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New HotS Units/Abilities in Blizzcon - Page 130

Forum Index > SC2 General
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wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 21 2011 19:23 GMT
#2581
this zerg unit with tongue moving colosus is so stupid, it looks stupid
ArEgHollow
Profile Joined April 2011
Canada31 Posts
Last Edited: 2011-10-21 19:26:36
October 21 2011 19:24 GMT
#2582
On October 22 2011 04:21 ruhrohraggy wrote:
Show nested quote +
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Terrans need 200 gas for mobile detection...though they do have scans. The Viper will also be vulnerable to HTs
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
October 21 2011 19:24 GMT
#2583
Blizzard its not april 1st yet, why are you doing this?
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 21 2011 19:24 GMT
#2584
My initial reactions:

ZERG: 9.5/10

- I really really like the Zerg changes just looking at them without seeing them play. The Viper sounds like an all around badass and the swarm dude may end up being the ultimate defensive unit.

- Blings moving underground sounds OP to me. Would obviously have to be hive tech at the very least. Still sounds a little OP.

- The new Corrupter ability is cute. Reminds me of Raiders in WC3.

Protoss: 7.5/10

- I actually like the new capital ship. As long as they balance price and dmg with health, it should be an upgrade over the carrier (no interceptor cost) and a HUGE upgrade over the seldom used mothership.

- I'm torn on the replicator. I don't hate it as much as some people in this thread. I think it COULD be very interesting and could allow for some extremely fun and unique strats.

- I like the new oracle personally. Granted the role it plays is very limited, it seems to be very good at it. No it doesn't kill SCVs like a banshee or mutas, but if the energy costs aren't too high, a few of these can do major economic damage!

Terran: 6/10

- A goliath remake? Seriously? Why not just call it the goliath then. Terran already dominated the skies. It's going to be even more severe now.

- Only 1 thor? Unless they buffed thors, why not just remove them from the game then? Even if they did buff them not why remove them anyways? They are completely replaced by the goliath.

- Shredder gives the terran a "defensive structure" that doesn't require marines I suppose. I have a feeling they might make this thing too OP though since it only works by itself. I got a feeling it will be able to kill near infinite zerglings alone, which is dumb.

- Battle hellion? Our worst fears come true. Pointless transformation. It will almost certainly have to sac dmg. Even if it doesn't, there is no advantage in giving up mobility for a hellion since if the workers run away you need to chase them. Unless this is Transformers 2 and they can transform instantly and at will, then this upgrade is as pointless as any upgrade in the entire game since nobody builds hellions to go into a stand-up fight or to give up mobility. Stupid.

Overall I love the Zerg, kinda like the protoss changes, and am really Meh about the terran ones.

PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 21 2011 19:24 GMT
#2585
On October 22 2011 04:24 Empire.Beastyqt wrote:
Blizzard its not april 1st yet, why are you doing this?

why?
http://www.twitch.tv/czelpredy
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 21 2011 19:25 GMT
#2586
On October 22 2011 04:21 lowercase wrote:
Also, the swarm host is a bit of a fail. Lurkers were deadly to marines because they had a long-range, AOE attack. Being able to spawn units, that can die as they are born, is a significantly weaker power.


What this means is that they'll be effective during battles, but not when harassing armies. Every time a spawn dies, it means that a roach or hydra gets to live instead. It's fairly useless when harassing armies since they will just die as they spawn, which is different from DT or banshee harass.
AndyGB4
Profile Joined March 2011
Canada156 Posts
October 21 2011 19:25 GMT
#2587
On October 22 2011 04:17 XXXSmOke wrote:
Why does the warhound have the EXACT animation of the collsus???????????

erm???

Hermm????

What???


Lmaoooo what are you talking about man?

Maybe because they're being ATTACKED by Collosus??? Its not them shooting laser beams
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2011 19:25 GMT
#2588
On October 22 2011 04:21 ruhrohraggy wrote:
Show nested quote +
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 21 2011 19:25 GMT
#2589
I want carrier and mothership BACK now!! or add something like arbiter
Philip2110
Profile Joined April 2010
Scotland798 Posts
October 21 2011 19:25 GMT
#2590
On October 22 2011 04:22 willoc wrote:
Show nested quote +
On October 22 2011 04:15 Philip2110 wrote:
Protoss harass unit stops them from mining. Terran get another harass unit that can 2 shot a mineral line


You know how much damage the shredder does? Or are you talking about pre-patch blue flame hellions (wtf)?


20 damage per second aoe, 2 shotting probes
Master Sc2 - Diamond LoL - Eu W
entropius
Profile Joined June 2010
United States1046 Posts
October 21 2011 19:25 GMT
#2591
On October 22 2011 04:23 0neder wrote:
Show nested quote +
On October 22 2011 04:22 unsmart wrote:
Those burrow charge Ultras scare me. Something Ultras normally aren't able to do.

Zealot charge should be removed, and they should just get a slight speed buff (more than the default they already get).


Why should Zealot charge be removed? I think it's a great flavorful ability that makes zealots unique.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 19:26 GMT
#2592
On October 22 2011 04:25 GinDo wrote:
Show nested quote +
On October 22 2011 04:21 ruhrohraggy wrote:
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords.

And are probably more awkward to get to, since the viper is apparently attached to the infestation pit.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 19:26 GMT
#2593
Is Swarm host lair tech?
Twitter: @zhurai | Site: http://zhurai.com
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
October 21 2011 19:26 GMT
#2594
I can't believe Colossus are still in the game.. I'm so disappointed from this single fact.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 19:26 GMT
#2595
On October 22 2011 04:23 alphaQ wrote:
Ultralisks can blink ...

Another zerg ability that looks unrealistic, just like air unit suction cord and infested terran water baloon cartoon gravity. =)
King.Crimson
Profile Joined June 2011
Romania478 Posts
October 21 2011 19:27 GMT
#2596
One begs the question.. if Kerrigan has zerglike arachnid hair.. how does her pubic area look like? :| :| Raynor is one sick puppy if he wants to tap that lol.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-10-21 19:27:50
October 21 2011 19:27 GMT
#2597
On October 22 2011 04:25 GinDo wrote:
Show nested quote +
On October 22 2011 04:21 ruhrohraggy wrote:
On October 22 2011 04:14 NeonFox wrote:
Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?

If it stays this way dts can deny a zergs third for a loooong time :/


This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.


Ravens are 200 gas O_O. Zergs won't be happy until detection comes free with overlords.

Scan =.=

On October 22 2011 04:27 King.Crimson wrote:
One begs the question.. if Kerrigan has zerglike arachnid hair.. how does her pubic area look like? :| :| Raynor is one sick puppy if he wants to tap that lol.

LOOOOOOL
:)
Mortal
Profile Blog Joined November 2010
2943 Posts
October 21 2011 19:27 GMT
#2598
My knee jerk reaction is they're all pretty horrendous, but I'm really curious how they fit into the actual gameplay that's already know.
The universe created an audience for itself.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 19:27 GMT
#2599
On October 22 2011 04:25 entropius wrote:
Show nested quote +
On October 22 2011 04:23 0neder wrote:
On October 22 2011 04:22 unsmart wrote:
Those burrow charge Ultras scare me. Something Ultras normally aren't able to do.

Zealot charge should be removed, and they should just get a slight speed buff (more than the default they already get).


Why should Zealot charge be removed? I think it's a great flavorful ability that makes zealots unique.

Because this game is increasingly being built on a foundation of collections of abilities, rather than inherently dynamic matchups.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 21 2011 19:27 GMT
#2600
I don't understand why corrupter is still in the game .. and they take out carrier. god damnnit
starleague forever
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