On October 22 2011 04:14 NeonFox wrote: Wait wait wait from someone's twitter the viper costs 200 gas? So for zerg to have mobile detection he needs 200 gas?
If it stays this way dts can deny a zergs third for a loooong time :/
This is the reason why I just can't see them removing the Overseer. I think they will have to add it back in.
On October 22 2011 04:15 FarbrorAbavna wrote: that we are getting new units is cool, it's really much appreciated. Honestly though, I'm not feeling the new units except the protoss. The flying defiler looks a bit retarded even, but what counts is how they look ingame so gonna wait on judging them.
I actually find the Terran/Zerg stuff the most compelling. I like the ideas behind the protoss units, we'll have to see if they actually make sense though.
Also, the swarm host is a bit of a fail. Lurkers were deadly to marines because they had a long-range, AOE attack. Being able to spawn units, that can die as they are born, is a significantly weaker power.
lol battle hellion is the most hilarious unit. TBH more drastic changes then i was expecting since the game isn't really broken atm. Hoping to see protoss use carriers before they go extinct.
On October 22 2011 04:02 XRaDiiX wrote: Anyone find it kind of Weird that there is 2 new units for Zerg in HOTS and Zerg had alot less units in WOL so there are 3 new Units for Protoss and Terran LOL? This makes even more new units for Terran and Protoss relative to Zergs unique Units lol.
Yeah i agree, I don't mind Toss getting 3 new units so much. Not to mention they lost 2 units.
Though Terran with 3 new ones? Seems like a lot to me. Unless they remove some of the things that Terran has now.
Btw: Not saying anything about balance, simply that Terran has a lot of units.
Most likely they are removing the Thor though. As for Protoss, I think their units are gonna be a bit on the too strong side. Mineral blocking? In the late game is gonna be super imba. And the replicator looks pretty imba. Imagine only making replicators to counter your enemies collosi, and this really hard counters mech.
Zerg units are amazing, but I think that pull ability is pretty silly to be used on massive units. It seems to have a very long range.
But, all will be revealed. Anyone know when the suspected release time is?
The only things I like are the Zergs Viper and that hellions can transform so they can actually stay alive for longer than two seconds in a straight up fight.