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New HotS Units/Abilities in Blizzcon - Page 136

Forum Index > SC2 General
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Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37096 Posts
October 21 2011 19:39 GMT
#2701
Burrowed MOVEABLE Banelings......

Holy shit.... Ravens are a MUST!!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 21 2011 19:39 GMT
#2702
YES NEW UNITS LOOK AMAZING!!!!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 19:40 GMT
#2703
On October 22 2011 04:36 Otak wrote:
that viper is the most ridiculously OP thing I have seen. Blatantly OP if it can pull massive key units away from the safety of the army like that. Don't know how they can possibly think its ok.

scourge is the most ridiculously OP thing I have seen. Just 2 cheap scourges KILL EVERYTHING. Blantantly OP if they can kill carriers so fast with cloning. Don't know how they thought that can possibly think its ok.

See? you can make anything OP with that attitude.
Twitter: @zhurai | Site: http://zhurai.com
ALPINA
Profile Joined May 2010
3791 Posts
October 21 2011 19:40 GMT
#2704
So Tempest is looks like made purelly to deal with mutas.. And now with phoenixes + tempest mutas going to be useless..
You should never underestimate the predictability of stupidity
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 19:40 GMT
#2705
On October 22 2011 04:37 Lunares wrote:
Speed upgrade (Redline reactor according to Aceanuu) for battlecruisers!

Wait what? Why are they still messing with the battlecruiser?! There are so many other things that they need to change!
Jaedong.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 21 2011 19:40 GMT
#2706
On October 22 2011 04:38 TedJustice wrote:
To be fair the terran units in Wings of Liberty, the terran expansion, were really cool. Ravens, Medivacs, reapers, thors.

It's only fair that Zerg gets some love in this one. I just hope we'll be getting suitable mothership/carrier replacements for Protoss in Legacy of the Void.


Isn't the Tempest supposed to fill the mothership/carrier replacement? It's the new protoss capital ship...I wouldn't toss it aside until you see how powerful it is.
Jhuyt
Profile Blog Joined July 2010
Sweden365 Posts
October 21 2011 19:40 GMT
#2707
On October 22 2011 04:38 Mortal wrote:
Show nested quote +
On October 22 2011 04:37 Jhuyt wrote:
+ Show Spoiler +


get out.


That was my serious reaction, but if you want more:

We get a flying defiler, that's awesome and I want it now.
[17:32] <catphone> Roll for % cooler [17:32] <catphone> .roll d20 [17:32] <+Sweetiebot> catphone: 20 (d20=20)
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 19:40 GMT
#2708
On October 22 2011 04:38 Bagi wrote:
I think HOTS is the "shot in the arm" that zerg needed. These new units and abilities look incredible, I wouldn't be surprised if zerg dominated for a while after release.


Exactly my friend the Zerg and Swarm will be rejuvenated and the Swarm will become Dominant !

I'm really looking forward to see how strong those units that Burrow and Spawn Units are.
Never GG MKP | IdrA
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 21 2011 19:41 GMT
#2709
On October 22 2011 04:36 Ysellian wrote:
Show nested quote +
On October 22 2011 04:35 Superneenja wrote:
I think terran got screwed on this one....
How is replicant not going to OP?..Can you just make replicants and make whatever units you need to counter opponent?


Terran's aren't screwed. They just got Firebats and Goliaths only they don't look as cool.

Terran got screwed that it won't be (hopefully) NEARLY as dominant as they were prior to the expansion, expect a lot of Terran whine. I'm bring my cheese out, only seems fitting to go with w(h)ine.
EnderCraft
Profile Joined December 2010
United States1746 Posts
October 21 2011 19:41 GMT
#2710
On October 22 2011 04:38 XRaDiiX wrote:
Show nested quote +
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Well... Look at the old Neural Parasite. Instead of keeping them out of the battle you just grab them and kill them . Colossus are already a unit that needs to be babysat constantly... It is VERY easy to get a colossus killed if it gets anywhere near the main Zerg army. This just makes the colossus kind of useless don't ya think?
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
LiaT
Profile Joined August 2011
Sweden58 Posts
October 21 2011 19:41 GMT
#2711


Is it just me that see the drones begins to move toward the energy triangle at 1:39. Maybe it forces workers toward them and inflicts damage.
I guess it would have been mentioned in the description of the unit though so I'm just guessing
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
October 21 2011 19:42 GMT
#2712
On October 22 2011 04:37 MasterFischer wrote:
they are gonna remove thors?


What?

Such an iconic unit fo rTerran, and it has a unique and nice role vs mutas.. and armored..

WTF?

I don't want fail goliaths with lazorz


Thors just suck against mass mutas with magic box and they're too slow for muta defense tbh.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 21 2011 19:42 GMT
#2713
PlayXP are still complaining about Terran OP LOL
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Kroml
Profile Joined September 2011
Turkey308 Posts
October 21 2011 19:42 GMT
#2714
I might quit sc2 or stay on WoL if this game is going to be about 5000 rpg-like spells on shiny big units.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-10-21 19:46:37
October 21 2011 19:42 GMT
#2715
I don't get it. Everybody complains that we don't have enough abilities (especially ones that promote micro) and that harassment/defensive options are too few are far between, but we get all of that and people are complaining about it?

On October 22 2011 04:41 EnderCraft wrote:
Show nested quote +
On October 22 2011 04:38 XRaDiiX wrote:
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Well... Look at the old Neural Parasite. Instead of keeping them out of the battle you just grab them and kill them . Colossus are already a unit that needs to be babysat constantly... It is VERY easy to get a colossus killed if it gets anywhere near the main Zerg army. This just makes the colossus kind of useless don't ya think?



No, you just have to micro your colossus. In BW you didn't let scourge land on your corsairs, which is probably infinitely harder than keeping colossus away from vipers. I doubt the range will be SUPER HUGE when they finish balancing, so if you micro your stalkers and colossus correctly you should be able to keep them safe.

But we won't know until release, will we?
NaDa/Fantasy/Zero/Soulkey pls
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 21 2011 19:43 GMT
#2716
Hmmmmm.... Looks likely many of these don't make it to the end... I also find removing units is strange, I'm not sold on this yet.

But who am I kidding, I'll buy it on release day anyways.
Kwanny
Profile Joined January 2011
Germany222 Posts
October 21 2011 19:44 GMT
#2717
I just love the replicant, and I am terran player. Think of it in terms of having them ready, but not yet transformed. And you have like 6 of them. You can instant make 6 immortals, instant phoenix, instant high templar (can they archon warp?), in case you are able to replicate your own units. Kinda gives protosses additional production capabilites, as in that you need only 1 starport, and you can have a fleet instantly.
Else, I'd love to use the schredder, but I'm kinda worried on how practical it will be, if it isn't running, as long as your units are in range. If you can drop those, I'm finally seeing some solid high dps aoe for terran.

And I'm kinda scared of how good zerg can be/become with the new units. I mean Zergs can already break siege lines kinda easily and then take over the map in an instance. Just gotta hope, that the mech units are durable enough that it can't be just countered by mass roach.
ovion
Profile Joined September 2010
United Kingdom74 Posts
October 21 2011 19:44 GMT
#2718
On October 22 2011 04:35 Superneenja wrote:
I think terran got screwed on this one....
How is replicant not going to OP?..Can you just make replicants and make whatever units you need to counter opponent?

Well the replicant can only replicate units that are in range, it can't just suddenly change into anything.
Sitinte
Profile Blog Joined January 2011
United States499 Posts
October 21 2011 19:44 GMT
#2719
On October 22 2011 04:42 Hesmyrr wrote:
PlayXP are still complaining about Terran OP LOL


Could you post the link? I'd like to read it as well, thanks. :p
Darkened
Profile Blog Joined December 2010
Bulgaria105 Posts
October 21 2011 19:44 GMT
#2720
HOLY FUCK!That's definitely some MAJOR game changes.Is it just me or does it look like that flying unit neural parasited the collosus?No infestor?
Prev 1 134 135 136 137 138 378 Next
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