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New HotS Units/Abilities in Blizzcon - Page 146

Forum Index > SC2 General
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Catchafire2000
Profile Joined August 2010
United States227 Posts
October 21 2011 20:08 GMT
#2901
On October 22 2011 04:01 Standby wrote:
Show nested quote +
On October 22 2011 04:00 Lunares wrote:
On October 22 2011 03:58 TheKefka wrote:
You know what the funny part is,EG just joined forces with Slayers and no one gives a fuck because we just got brand new toys to play with rofl.


Also IM is getting together with Quantic. But we knew the EG thing already.
Destiny with Mvp :D Nergasm.jpeg


Hopefully Destiny can check down some of his highly opinionated spam a bit. His politics, religion, and race discussions are annoying at times.
jabooty
Roynalf
Profile Joined August 2011
Finland886 Posts
Last Edited: 2011-10-21 20:08:45
October 21 2011 20:08 GMT
#2902
I can imagine seeing proxy nexuses just to mass recall forces straight outside of the enemy base
(V) (;,,;) (V) Woopwoopwoopwoop
ishkabibble
Profile Joined December 2010
Canada161 Posts
October 21 2011 20:08 GMT
#2903
I can't wait to replicate a ghost and EMP terrans ghosts. I finally have a viable counter to ghosts. All the things look pretty sick, seems like blizz listens after all. Only depressing thing is going to ladder on WOL without all those sick units.
Vei
Profile Joined March 2010
United States2845 Posts
October 21 2011 20:08 GMT
#2904
I just got nerd tears to that trailer

so fuuuuckinggg sick
www.justin.tv/veisc2 ~ 720p + commentary
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-10-21 20:09:01
October 21 2011 20:08 GMT
#2905
On October 22 2011 05:07 BoomNasty wrote:
how is it that the carrier and mothership are gone and the marauder is still in the game??


or the thor and colossus for that matter
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
October 21 2011 20:08 GMT
#2906
Wait so im going to have to get lair, and spire, and a viper just to get mobile detection!?!?!?!? wtf dts and banshees gonna rape now. How am i going to counter a dt expand?
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Mafe
Profile Joined February 2011
Germany5966 Posts
October 21 2011 20:09 GMT
#2907
On October 22 2011 05:06 PlaGuE_R wrote:
im on the fence bout many things. Burrowed MOVING banelings though is ridiculously overpowered. That shit better not make it in. Burrowed Bling landmines can already completely wreck a terran army, now they fucking move?

Well looks like you can tell us more about tech level, cost, and movement speed of burrowed banelings? Thanks in advance
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 21 2011 20:09 GMT
#2908
On October 22 2011 05:02 pezit wrote:
Starcraft 2 is starting to look like a C&C game, so much silly and so little of what made SC:BW amazing.


Yea, it's starting to look kind of ridiculous. My biggest wtf omg is
Collapsible rocks!
Seriously, Dustin Browder is a rock head.

:)
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 20:09 GMT
#2909
On October 22 2011 05:06 Gollomor wrote:
Show nested quote +
On October 22 2011 05:06 Iatrik wrote:
Is the replicant a gateway or robotics unit?



i dont know but i wanna know it too =(

should be robo.
:)
koppik
Profile Joined April 2010
United States676 Posts
October 21 2011 20:09 GMT
#2910
On October 22 2011 05:07 MenSol[ZerO] wrote:
Show nested quote +
On October 22 2011 05:06 Grummler wrote:
On October 22 2011 04:56 HowardRoark wrote:
On October 22 2011 04:47 Cain0 wrote:
On October 22 2011 04:41 EnderCraft wrote:
On October 22 2011 04:38 XRaDiiX wrote:
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Well... Look at the old Neural Parasite. Instead of keeping them out of the battle you just grab them and kill them . Colossus are already a unit that needs to be babysat constantly... It is VERY easy to get a colossus killed if it gets anywhere near the main Zerg army. This just makes the colossus kind of useless don't ya think?



Good, the collossus is a catastrophy in game design and the reason that protoss meta game hasnt developed, fuck that unit.

I agree wholeheartedly, it must go in HotS. Also, have anyone seen a pattern in the voting? Majority love the Zerg units which is basically BW all over again, while new non BW units for Terran and Protoss gets dislike.


Terran gets firebats, goliaths and a bigger version of the spidermine. Sounds very BWesque to me^^.


lol yea but this goliath is pretty pathetic to be honest
From the reports of it having no discernible anti-air splash, it'll probably at least get a buff there. I wouldn't be surprised if it had a weakish anti-ground, though.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 21 2011 20:09 GMT
#2911
wait, from playxp

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures


If this includes static defense, and major facilities like hatcheries, this is crazy powerful. It is basically contaminate, with defensive utility and anti-static defense capability. Which means building static defense vs. oracle harass might not be a wise move.

The more I hear about the Oracle the more psyched I am for it. A really unique form of harass and scouting that fits with the feel of the Protoss race.
He drone drone drone. Me win. - ogsMC
_fool
Profile Joined February 2011
Netherlands682 Posts
October 21 2011 20:09 GMT
#2912
Too much change... can't... handle... it...

[grabs sleeping bag, grabs can o'beans, lies down in front of local store waiting for HotS]
"News is to the mind what sugar is to the body"
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 20:09:53
October 21 2011 20:09 GMT
#2913
On October 22 2011 05:07 BoomNasty wrote:
how is it that the carrier and mothership are gone and the marauder is still in the game??


Because the MotherShip was Overpowered (Vortex)
Never GG MKP | IdrA
GG2EZ
Profile Joined October 2011
46 Posts
October 21 2011 20:09 GMT
#2914
And also stupidest units are still in game(collosus,marauder).And the new terran units looks just awful.Iam so sad
sup brohan
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 21 2011 20:10 GMT
#2915
On October 22 2011 05:04 0neder wrote:
Show nested quote +
On October 22 2011 04:52 syllogism wrote:
Courtesy to playxp (translation via reddit)
Warhound is good at killing siege tanks, but has a short range
Ghost cloak is no longer an on/off skill
Reaper loses d8 charge attack
Reaper gains a HP recovery skill

Is the marauder still in the game? Why would they make another unit that counters seige tanks and keep the marauder. Do they want siege tanks to never be used, ever? Eh, who cares, as long as mech kills mech I'm happy. =)

Cloak no longer on/off - retarded. Why don't they actually address the actual nerfs it needs.

Reaper loses building attack for HP recovery 'skill'? What do they operate on themselves? Retarded.


About the reaper part... how is it retarded? because it's "not logical"? We're playing fucking starcraft here, get your head out of your ass.
"I am Day9, Holy shit!"
BoomNasty
Profile Joined June 2011
United States265 Posts
October 21 2011 20:10 GMT
#2916
On October 22 2011 05:08 setzer wrote:
Show nested quote +
On October 22 2011 05:07 BoomNasty wrote:
how is it that the carrier and mothership are gone and the marauder is still in the game??


or the thor and colossus for that matter


they cant take 3 untis away from protoss. and thor is now made like the mothership, can only have 1
I like..
Soulriser
Profile Joined July 2011
United States192 Posts
October 21 2011 20:10 GMT
#2917
my question is if overlords are going to be faster, or are zergs going to keep having shitty scouting with slow overlords until we upgrade them at lair. >.>
MooLen
Profile Joined May 2011
Germany501 Posts
October 21 2011 20:10 GMT
#2918
ohh god, i will die if i let a zerg macroing for 10 minutes...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 21 2011 20:10 GMT
#2919
What i don't like about the Swarm Host: again a Broodling style attack - i hate such dumb units that just hinder movement and it's just harder to balance this right (HP of those and damage) than a flat attack like the Lurker did. If those spawns are to weak they'll just die to Rines in a Bunker. If they are to beavy ... well ... a Lurker just did its damage stated on its attack - easy to understand. Didn't they wanted to make SC2 more understandable for the Viewer?

Anyway - i don't actually know if those spawns actually can be attack or how they behave - but i can image Links blocked by those too - so could end up working against oneself.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
October 21 2011 20:10 GMT
#2920
I can't believe they took out the Carrier. Hey Blizz, remember Tassadar? The ballsiest Protoss hero? Remember when he crashed a fucking carrier into the Overmind to help save Aiur?
shit.

/nerd_rage
Bisu
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