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Hi there!
I was curious about the winning statistics in the GSL since the beginning and especially during the last few months. I looked up the data from http://www.gomtv.net/records/index.gom and this is the result.
I especially wanted to to this because I felt the September win rates felt misleading.
Total winning percentage by race
![[image loading]](http://s2.postimage.org/2wd6d73xg/GSL_Winrates.jpg)
Race vs Race winning percentage
![[image loading]](http://s2.postimage.org/2wdv69bc4/GSL_Rv_R.jpg)
edit: This data includes Code S, Code A and the Up & Down Matches.
edit 2: raw data for those of who don't like curves 
![[image loading]](http://i.imgur.com/qTphj.jpg)
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Looks like what one would expect. Those korean terrans sure are good O_O
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Those two Protoss peaks are the ones with MC winning right?
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Fall Out Boy ft. Protoss:
We're going down, down in an earlier round...
Thank you for the graphs, by the way
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Seems David Kim needs to take a look at this, and Im not even a protoss player.
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On October 14 2011 01:21 Deekin[ wrote: Seems David Kim needs to take a look at this, and Im not even a protoss player. He doesn't really watch the GSL I've talked to him about it haha
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Thanks for this. To think July actually looked promising.
Does it include Code A btw?
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Maybe you should also look at the percentage of people in Korea who actually play Protoss...
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Thus why I switched to Terran.
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here!
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On October 14 2011 01:23 Alejandrisha wrote:Show nested quote +On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here!
on top of that this is a winning percentage. doesn't matter how many people play a race 
On October 14 2011 01:22 Caesarion wrote: Thanks for this. To think July actually looked promising.
Does it include Code A btw?
Up and Down and Code A are included
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss...
The number of people playing a given race has no bearing on the win-rate of the race.
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lol you can actually see mc´s championships there
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Little skewed because of the over representation of Terran.
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On October 14 2011 01:26 BuddhaMonk wrote:Show nested quote +On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... The number of people playing a given race has no bearing on the win-rate of the race. Well it does in a very indirect way. Let's say 1 out of every 100,000 Korean players is an MVP/Nestea type. With more players in Korea playing race x, there's a better chance of him being/becoming a god!
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Oh god August was pure torture.
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Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
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I find it quite interesting that during Zerg's "underpowered" era, their winrate did not drop below 40%.
Also that Terran seems to bounce back from any temporary drops in win rates very quickly.
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss...
Lower than Terran, higher than Zerg. It's like 36% Terran, 33% Protoss and 31% Zerg in Korean Pro Teams. In Korean GM it's a bit more Terran skewed, but similar overall.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
this is the kind of reasoning that blows my mind
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Just what i was saying. TvZ is fine. P is doing badly in both of its MUs atm.
Does this include GSTL? Or are you only including GSL Sponsor tournaments?
But then off course Zergs are going to ignore that Terran against Zerg is fine and jump on the T OP bandwagon.
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On October 14 2011 01:31 Alejandrisha wrote:Show nested quote +On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM this is the kind of reasoning that blows my mind
It's not even reasoning, it's just blind assumption.
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On October 14 2011 01:31 Alejandrisha wrote:Show nested quote +On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM this is the kind of reasoning that blows my mind
His sig says that he's a masters protoss. It's most likely sarcasm directed at those who seem to think percentage of terrans should affect winrates.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
It's a shame that all of the skilled StarCraft units chose to join the Terran race. I wish I could see some Protoss units innovate some new skills and tech, but alas all of the Protoss units are scrubs.
Ah, much better.
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On October 14 2011 01:31 windsupernova wrote: Just what i was saying. TvZ is fine. P is doing badly in both of its MUs atm.
Does this include GSTL? Or are you only including GSL Sponsor tournaments?
But then off course Zergs are going to ignore that Terran against Zerg is fine and jump on the T OP bandwagon.
No GSTL data is included here. See OP for what's included.
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On October 14 2011 01:24 InFi.asc wrote:Show nested quote +On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss...
Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking.
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every day new terran domination data pops up, every non terran know, every terran knows, nothing happens. have high doubt that anything will change before the addon :/
as torch once said, terran isn't imba, its just better
or yellows first reaction to terran: a dropship that can heal? what kind of imba unit is this?
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On October 14 2011 01:35 Nouar wrote:Show nested quote +On October 14 2011 01:24 InFi.asc wrote:On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss... Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking.
You're right about that but the real numbers are so close the impact should be minimal.
Nevertheless, I stay corrected
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
Where did you acquire such great logic? Must be your education.
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Since the sample size is so small, every tournament that is won by MVP/Nestea/MC makes such a big impact on the statistics... hence these statistics show nothing of worth
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On October 14 2011 01:40 Arcanne wrote:Show nested quote +On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM Where did you acquire such great logic? Must be your education.
Please don't turn this into a flame fest and please consider if someone might be using sarcasm
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Why the hell would blizzard care about statistics on non ladder maps?
Maybe if tournaments used proper ladder maps we wouldn't see Protoss losing so much.
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Funny how the only two times Protoss was above 50% at the GSL was when MC won his two GSLs.
R.I.P. MC :'( R.I.P. Protoss :'((
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On October 14 2011 01:33 Caesarion wrote:Show nested quote +On October 14 2011 01:31 Alejandrisha wrote:On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM this is the kind of reasoning that blows my mind His sig says that he's a masters protoss. It's most likely sarcasm directed at those who seem to think percentage of terrans should affect winrates.
Props to you, good sir You are the only person that picked up on this I thought my comment was rather obvious faulty logic, but i guess i'm sneakier than i give myself credit for
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On October 14 2011 01:41 InFi.asc wrote:Show nested quote +On October 14 2011 01:40 Arcanne wrote:On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM Where did you acquire such great logic? Must be your education. Please don't turn this into a flame fest and please consider if someone might be using sarcasm 
I'm not being sarcastic. I want to know.
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On October 14 2011 01:35 Nouar wrote:Show nested quote +On October 14 2011 01:24 InFi.asc wrote:On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss... Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking.
I don't follow.... surely there is a higher chance to have more rubbish terrans than rubbish protoss for the same reason? If you assume that each match is against another random person from the pool (it's not, but to model that would be far too complex and a waste of time), and you assume that race and skill are independent, then how could you hope to conclude that more terran means more anything?
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
Ya I think the most skilled players are currently Terran and that's really all this shows. However, I noticed BlackCitadel switching over to Protoss on his stream. Perhaps he will make the jump over
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MC is a true son of Aiur.
Also, thanks for the effort OP, although the results are not unexpected.
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Russian Federation304 Posts
how many this charts we need to blizzard fix the game?? really fix, not the shitty useless +1 immortal range or some shields to prism
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I thought Protoss was actually the most popular race in Korea at the start of SC2? I remembered reading that the first ever GSL qualifier had more Protoss in proportion to the other races.
GSL Season 1 had 27 P, 21 T, 16 Z
So at least the argument that in the beginning, less people played Protoss compared to other races are not true.
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On October 14 2011 01:43 bbm wrote:Show nested quote +On October 14 2011 01:35 Nouar wrote:On October 14 2011 01:24 InFi.asc wrote:On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss... Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking. I don't follow.... surely there is a higher chance to have more rubbish terrans than rubbish protoss for the same reason? If you assume that each match is against another random person from the pool (it's not, but to model that would be far too complex and a waste of time), and you assume that race and skill are independent, then how could you hope to conclude that more terran means more anything?
The point is you don't hear about the scrub players from any race; you only hear of the top few in Korea. So if there's a bigger pool to draw from, there will be more Terrans in the smaller sample.
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On October 14 2011 01:43 Arcanne wrote:Show nested quote +On October 14 2011 01:41 InFi.asc wrote:On October 14 2011 01:40 Arcanne wrote:On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM Where did you acquire such great logic? Must be your education. Please don't turn this into a flame fest and please consider if someone might be using sarcasm  I'm not being sarcastic. I want to know.
I really hope you're trolling...
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
You have it a little bit backwards... Terran = Easiest / Least Skill needed.. I'm assuming you play terran and that's why you;ve come up with this answer.
Protoss are just failing because it's just to hard for them to compete with terran, That and possibly GSL is setting up too many PvPs.. Anyways after sometime in november we shouldn't have this problem.
By that time terran will be nerfed and/or someone would have threated Dustin browder to resign..
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On October 14 2011 01:43 bbm wrote:Show nested quote +On October 14 2011 01:35 Nouar wrote:On October 14 2011 01:24 InFi.asc wrote:On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss... Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking. I don't follow.... surely there is a higher chance to have more rubbish terrans than rubbish protoss for the same reason? If you assume that each match is against another random person from the pool (it's not, but to model that would be far too complex and a waste of time), and you assume that race and skill are independent, then how could you hope to conclude that more terran means more anything? Well I guess his point is that of the Terrans playing in the GSL, more would be highly skilled. Those extra rubbish Terrans wouldn't be getting into the GSL to play against the rubbish Protoss. However this is not the case as the race % are something like 36% T, 33% P, 31% Z. When you then look at the race % in Code S it's pretty obvious that something is wrong...
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give it some time... protoss players have to develop... do some insane warp prism harassment
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Canada13389 Posts
On October 14 2011 01:46 naut1c wrote: give it some time... protoss players have to develop... do some insane warp prism harassment
If this was Reddit, I would have a face for you.
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On October 14 2011 01:46 MMello wrote:Show nested quote +On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM You have it a little bit backwards... Terran = Easiest / Least Skill needed.. I'm assuming you play terran and that's why you;ve come up with this answer. Protoss are just failing because it's just to hard for them to compete with terran, That and possibly GSL is setting up too many PvPs.. Anyways after sometime in november we shouldn't have this problem. By that time terran will be nerfed and/or someone would have threated Dustin browder to resign..
As weird as it sounds, the more PvP's that happen in the GSL the better protoss "looks." Most statistics will take data on the top 4, top 8s of the GSL. If there are PvP's in the ro16 and ro8, it GUARANTEES that a protoss will advance. If those 2 protosses played 2 nonprotosses, there would be a chance that neither would advance.
On October 14 2011 01:46 naut1c wrote: give it some time... protoss players have to develop... do some insane warp prism harassment
attention GSL protosses! Heed this warning and maybe the graph will look better and you will win more championships + Show Spoiler +
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Second graph seems ambiguous to me. Does a higher % correlate to the first or the second race in the matchup in the legend?
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On October 14 2011 01:48 mbr2321 wrote: Second graph seems ambiguous to me. Does a higher % correlate to the first or the second race in the matchup in the legend? I win for TvZ is a win for the T and a loss for the Z, so the first.
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What these really show is how terribad protoss is doing. Yet again.
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On October 14 2011 01:46 Logros wrote:Show nested quote +On October 14 2011 01:43 bbm wrote:On October 14 2011 01:35 Nouar wrote:On October 14 2011 01:24 InFi.asc wrote:On October 14 2011 01:23 Alejandrisha wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Oh so you're saying protoss is not as appealing to professional games? I think you're on to something here! on top of that this is a winning percentage. doesn't matter how many people play a race  Yes it does. Let's say there are 40% terrans, 35% zergs and 25% protoss *players*, there is a higher chance to have more top terrans than top protoss.... Hence a higher win rate percentage for terrans vs protoss since there are more good terrans than good protoss... Before being flamed, I have to add : YES I do think toss a doing worse for a reason, not ONLY more terrans etc... but it DOES play a role *as well*, mathematically speaking. I don't follow.... surely there is a higher chance to have more rubbish terrans than rubbish protoss for the same reason? If you assume that each match is against another random person from the pool (it's not, but to model that would be far too complex and a waste of time), and you assume that race and skill are independent, then how could you hope to conclude that more terran means more anything? Well I guess his point is that of the Terrans playing in the GSL, more would be highly skilled. Those extra rubbish Terrans wouldn't be getting into the GSL to play against the rubbish Protoss. However this is not the case as the race % are something like 36% T, 33% P, 31% Z. When you then look at the race % in Code S it's pretty obvious that something is wrong...
This is all irrelevant. If there are more top terrans then there will be more Ts in the GSL and more T champions. Fine... if there is a tourney with 28 Ts and 4 Ps and the winrate is 50% that's balanced. But the winrate is not 50%.
EDIT: In fact, I would claim that in a GSL-like system the ONLY thing a winrate below 50% demonstrates is that protoss performance is declining. Even if the game is inherently imbalanced but at a fixed rate of imbalance the winrate should stabilize at 50% and there will just be weaker players of the stronger race in the tournament.
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This is the effect of nerfing the "imba" race and buffing the "weak" race in one patch. It is silly how people don't see it talking about PvZ for example. It's like incontrol said: "protoss was constantly nerfed while zerg was buffed"- it was in some SOTG episode. Plus it must be sad for competitive toss players, when all Blizz is trying to do is make PvP playable. My conclusion is:
A. They don't listen to players. B. They listen to the wrong players.* C. They don't listen to the pro players. * I remember when they said they nerfed Zealot build time because people in silver had trouble countering it. On the other hand comment about 6 pool: "we want to keep the player on his toes since the beginning of the game" I don't want to bash on silver players, but I'm not grand master myself and in my opinion the game should be balanced for the PROs only, because for me the whole idea is to get good not to make game easy as f*ck. If you are better than your opponent then you win, if you are better than your opponent and you lose then:
A. You are EG.IdrA B. There is imbalance.
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This shows that it has quite clearly not been only two months as many claim. Protoss has been behind the other two races since May. That means, assuming October remains the same (and all indications are that it will), It will actually have been six months.
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If you're going to use percentage you should not cut the graph at the top. I have no vested interest in certain races' win rates but these types of graphs that people make in TL.net bother me because the posters all seem to have ulterior/sensational motives - because that's what manipulated graphs normally do.
There are cases where practical reasons (e.g. legibility) might be a hurdle for accurate graphs, but this isn't such a case.
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On October 14 2011 02:03 usethis2 wrote: If you're going to use percentage you should not cut the graph at the top. I have no vested interest in certain races' win rates but these types of graphs that people make in TL.net bother me because the posters all seem to have ulterior/sensational motives - because that's what manipulated graphs normally do.
There are cases where practical reasons (e.g. legibility) might be a hurdle for accurate graphs, but this isn't such a case.
well you can blame open office for that. I didn't change anything
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM You're joking right? You can't honestly think that the win rates are like this simply because all the skilled players picked terran? All protoss players are scrubs???? Please tell me you're a troll. It would sadden me to think that a human is capable of actually thinking(Or lack thereof) like this....
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Open office can't create a proper graph for percentages? I somehow doubt that. But if that's the case, then shame on Open office.
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On October 14 2011 01:46 naut1c wrote: give it some time... protoss players have to develop... do some insane warp prism harassment
Yes give Squirtle some time eventually he will evolve into Wartortle and show 'em all!
I think we need to get David Kim to watch some more GSL!
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Unfortunately this is not really a surprise... some protoss changes in season 4 maybe? I'm only in diamond so being an underpowered toss really doesnt matter to much to me in game, but its really hard to watch tournaments and root for by fav brotoss's (white-ra, huk, hero) these days... It's also maddening to hear people still complain that toss is overpowered(Quantic Destiny) despite all evidence to the contrary... *sigh* guess that just the nature of the beast.
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On October 14 2011 02:07 eYeball wrote:Show nested quote +On October 14 2011 01:46 naut1c wrote: give it some time... protoss players have to develop... do some insane warp prism harassment Yes give Squirtle some time eventually he will evolve into Wartortle and show 'em all! I think we need to get David Kim to watch some more GSL! IDK if that will matter since Terran already have Charizard and Zerg have Venusaur in MVP and Nestea :p
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I´m random, and I have to say, the hardest race is Terran. You have far too many options, far too many decisions to make, far too much information to gather, and having all that just makes the game harder, not easier. Protoss is the easiest race for me to play, followed by zerg, and if you don´t know the other races well enough, you shouldn´t talk about balance. Try it out: if you are protoss or zerg, play as terran a couple of times and you´ll see how much harder it is.
So stop whining about balance. I mean, if you are not pro, you are not in the level to choose a race. Play as all of them.
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For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z
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On October 14 2011 02:09 Caesarion wrote: For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z
Well... at least they're trying. All hope is not lost.
On October 14 2011 02:09 TiTanIum_ wrote: I´m random, and I have to say, the hardest race is Terran. You have far too many options, far too many decisions to make, far too much information to gather, and having all that just makes the game harder, not easier. Protoss is the easiest race for me to play, followed by zerg, and if you don´t know the other races well enough, you shouldn´t talk about balance. Try it out: if you are protoss or zerg, play as terran a couple of times and you´ll see how much harder it is.
So stop whining about balance. I mean, if you are not pro, you are not in the level to choose a race. Play as all of them.
I played Terran a bit. And I find it easier. I can go into a macro game without fearing being cheesed and my mechanics and multitasking (around 150 APM lategame post patch) are actually put to another use than defending relentlessly drops, cloaked banshees and mutalisks :D. Terran is a real pleasure when you know how to move your fingers somewhat fast.
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On October 14 2011 02:09 TiTanIum_ wrote: I´m random, and I have to say, the hardest race is Terran. You have far too many options, far too many decisions to make, far too much information to gather, and having all that just makes the game harder, not easier. Protoss is the easiest race for me to play, followed by zerg, and if you don´t know the other races well enough, you shouldn´t talk about balance. Try it out: if you are protoss or zerg, play as terran a couple of times and you´ll see how much harder it is.
So stop whining about balance. I mean, if you are not pro, you are not in the level to choose a race. Play as all of them.
Gotta love these masters who think their own experience with the game overruns the numbers from pro games xD
What's easier for you does not mean crap, seriously.
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On October 14 2011 02:12 ZenithM wrote:Show nested quote +On October 14 2011 02:09 Caesarion wrote: For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z Well... at least they're trying. All hope is not lost.
Yep, I was trying to make the point that it's clearly untrue that professional SC2 players tend towards Terran, as some people were saying.
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On October 14 2011 02:09 TiTanIum_ wrote: I´m random, and I have to say, the hardest race is Terran. You have far too many options, far too many decisions to make, far too much information to gather, and having all that just makes the game harder, not easier. Protoss is the easiest race for me to play, followed by zerg, and if you don´t know the other races well enough, you shouldn´t talk about balance. Try it out: if you are protoss or zerg, play as terran a couple of times and you´ll see how much harder it is.
So stop whining about balance. I mean, if you are not pro, you are not in the level to choose a race. Play as all of them. For a guy who wants us to stop talking about balance (I agree this isn't a balance thread), you sure talk a lot about balance in your post, also, telling people that they can't talk about something because of their race is fairly ignorant, if anything those players know more about their race than someone who plays random.(stop being so elitest), everyone here is entitled to their opinion.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
Yea I am hundred percent sure that protoss players are no where near as skilled, nor practices no where near as hard as terran players do. Especially when thousands of dollars are on the line. I mean you have to be kidding me to say one race is the hardest to play when they are winning all the damn games.
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On October 14 2011 02:09 Alejandrisha wrote:Show nested quote +On October 14 2011 02:07 eYeball wrote:On October 14 2011 01:46 naut1c wrote: give it some time... protoss players have to develop... do some insane warp prism harassment Yes give Squirtle some time eventually he will evolve into Wartortle and show 'em all! I think we need to get David Kim to watch some more GSL! IDK if that will matter since Terran already have Charizard and Zerg have Venusaur in MVP and Nestea :p
Everyone knows Blastoise dominates them both. Not only because he learns Ice Beam and Blizzard which pump Venusaur and double pump Charizard, he's got mother fucking cannons on his back.
![[image loading]](http://i.imgur.com/ChgbT.jpg)
Would not fuck with...
All we gotta do is wait for GSL Season 36 for things to balance themselves out. Nae bother
Sad Zealot fighting!
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On October 14 2011 02:03 usethis2 wrote: If you're going to use percentage you should not cut the graph at the top. I have no vested interest in certain races' win rates but these types of graphs that people make in TL.net bother me because the posters all seem to have ulterior/sensational motives - because that's what manipulated graphs normally do.
There are cases where practical reasons (e.g. legibility) might be a hurdle for accurate graphs, but this isn't such a case.
I agree, and I have always said. With the way some people are presenting stats and graphs it makes it seem as if the differences were much much larger than they really are.
Not saying the Op is doing that, but people should really be a bit more responsible in ow they present their data
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I'm usually not one to comment on balance, but those graphs... specifically because of how far back they go, are very interesting... Does anyone want to bother calculating the overall win rates for all time combined? I have a hypothesis I would like to test. 
Oh, and perhaps a running avg, not just total?... :p
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guys... dw - look at the graph.. protoss peaks when MC wins, and its heading back up - MC is going to win the next gsl and protoss will be saved. (winning his seed from MLG ofc)
we can wish cant we?
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Interesting graphs thanks for sharing them.
Toss is really taking a beating right now I still feel like once all the expansions come out it will be a different story and everything will be a bit more even and based a lot more on pure skill rather than any sort of...imbalances... <-- hate to use that word.
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Man all these stats thread, can we just bundle them all up into one so people can have a one stop thread to complain in?
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those graphs are suspiciously curvy... can you just show the raw data instead of this bs smoothed version?
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Russian Federation304 Posts
On October 14 2011 02:23 Sanchonator wrote:protoss peaks when MC wins  maybe this means MC genius sc2 player and protoss never was imbalanced TT they nerf toss to stop MC, but as a result they totally kill race
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On October 14 2011 02:09 TiTanIum_ wrote: I´m random, and I have to say, the hardest race is Terran. You have far too many options, far too many decisions to make, far too much information to gather, and having all that just makes the game harder, not easier. Protoss is the easiest race for me to play, followed by zerg, and if you don´t know the other races well enough, you shouldn´t talk about balance. Try it out: if you are protoss or zerg, play as terran a couple of times and you´ll see how much harder it is.
So stop whining about balance. I mean, if you are not pro, you are not in the level to choose a race. Play as all of them.
There's a huge difference between hardest race to play and strongest race.
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Nerf Terran all around. Buff Protoss in PvT. See how PvZ develops in the near future before making any further changes.
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I belieVe toss will keep getting higher and higher. We just have to wait let it play put
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On October 14 2011 02:29 talismania wrote: those graphs are suspiciously curvy... can you just show the raw data instead of this bs smoothed version?
I can do that and I would appreciate it if you would ask a little nicer instead of calling the work of other bullshit 
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It's funny because the months where P win rate actually didn't suck are the months where MC won his championships :D
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MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.
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Interesting but hard to say value
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On October 14 2011 02:09 Caesarion wrote: For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z
lol they are trying.
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Oh man, I'm a little heartbroken lol.
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Weird how the graph was most balanced in July and then LEAST balanced 1 month later. What changes occured around that period of time?
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On October 14 2011 02:53 Phats wrote: Weird how the graph was most balanced in July and then LEAST balanced 1 month later. What changes occured around that period of time?
1/1/1 happened. Not sure what happened in PvZ though
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On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there 
Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).
Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).
I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month?
Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after.
Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign.
I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.
On October 14 2011 02:42 ilikeLIONZ wrote: MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.
Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).
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We should just have a sticky thread where people can post statistics so we can stop having a new stat-thread every day.
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On October 14 2011 02:57 Wuster wrote: I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.
Basically, Terrans learnt that they had a unit called the ghost. Also, KA nerf, I don't think protoss ever recovered from that actually.
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GSL has too few games to get proper stats from, each season only features 15 games that are BO3 or more and about 40 BO1's. The representation of players in GSL is also too dependant of results from months back, for example the game might be balanced now but the player base can still be tilted heavily towards 1 race because it was unbalanced before. Of the groups in code S only the 4th player goes to the up and downs of which 40% will remain in code S on average, thus the chance in code S is only about 8*0.6 = 4.8 players on average per season. The poor representation of players in GSL make it terrible sample to try and say something about general balance from.
Nevertheless overall stats seem to show terran is best over the first year of sc2 but it will take a while before we can say something about 1.4, so far I have a hunch only ZvP is screwed at the moment (in favor of Z)
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On October 14 2011 02:59 labbe wrote: We should just have a sticky thread where people can post statistics so we can stop having a new stat-thread every day.
I dont see a problem with it
obviously this is causing conversation (on a day where there would otherwise not be much else to talka bout.. at least until IEM concludes).
burying stats would just cuase people to not discuss
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On October 14 2011 02:57 Wuster wrote:Show nested quote +On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).
I like how you say that timing pushes have been figured out but Hongun has never played like MC and has remained a consistent Protoss player.
HongUn has ALWAYS relied on timing pushes. Be it 3gate Void Ray all-in, 4gate all-in, you name it. I think I can count the number of times he has expanded on one hand. He has just been lucky enough so far to face some relatively mediocre players or else beat people on their off-day (vs MC, for example. 3 4gates in a row...). He's the Protoss version of YuGiOh (or YuG1-1-1Oh), but more successful and lucky IMO.
And Genius is just a really solid all-round player, making up for his relatively poor mechanics (compared to MC/MVP et al) with being FAR ahead of his time in the metagame.
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well the korean winrates will be t favored for some time unless you buff the other races into an overpowered state. The game evolves still and with that many terrans the chance is super high for a new strat. And as there are only a few protoss and zerg players you have to face ... you don't have to fear to much surprises and don't have to train 2 or 3 different zerg players styles. I always thought its easier for the underrepresented race. But somehow it doesn't apply to the gsl with all the different playstyles around still. But i guess if you have 2 terrans (especially if they play so differently) 1 zerg and a toss that play on another level, there is no suprise about winrates there hehe.
So as far as it concerns me, i am not sure if the gsl shows that terran is op or just because of the release switches to terran (where they were op), that pulled alot of good pro team players to terran and discouraged the other races (Idra is a well known example for that). The only thing i got out of the gsl thing is that terran scales better the higher the skill of the person is.
Its funny noob level, terran rocks ... pro level, terran rocks (not op in my eyes, but as i said before not seen proof for or against it), but everything in between terran is problematic.
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Did you measure it based on averages or total games? Cause when there are more of 1 race and you count total wins, generally those with a bigger pool will perform better.
Games fine, if anything protoss needs a tiny bit of help but they suffer from poor race design and reliance on 2-3 units to carry their race which can be picked off when the other races play correctly.
I still believe terran just have it figured out right now and the meta game still needs to shift more after this patch.
To all the people who cry about Terran. Final 4 in GSL Code S are terran. Problem? ¯\_(ツ)_/¯
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I believe that the main problem with protoss is just how obvious it is to play. Think back to the beginning of the game. The races that did well were the ones that were most intuitive. Zergs were learning to spit larva perfectly, and Terrans stuck to mmm, because it was found to be super powerful. Tosses showed their trump cards (colossi, voidrays, and HTs) much sooner than the other races. Because they were ahead of the game with using their other units, the other races started losing a ton and protoss seemed too powerful. Therefore HTs and voidrays were nerfed, and only after that did we start to see spellcasters from the other races. These nerfs plus change in strategy from the other races acted to add insult to injury, and now the result is what we see now.
Obviously there are other possibilities for protoss, like the warp prism drops that just became more viable, but after losing those earlier strategies, it just feels like grasping at straws.
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Interesting how P and T winrates seem to be complementary.
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There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions.
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On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions.
ur right but just cus the confidence is low for a data set doesnt make it completely useless. if we have a buncha data sets with low confidence that ALL points to T being OP, then cant we make a reasonable assumption? have we ever had any data pointing to the contrary?
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On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions.
Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal.
Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims.
What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable.
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On October 14 2011 02:57 Wuster wrote:Show nested quote +On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood). I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month? Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after. Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign. I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning. Show nested quote +On October 14 2011 02:42 ilikeLIONZ wrote: MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that. Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).
I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game.
TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc.
The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.
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It's fine to hypothesize, I won't even argue against it, that's why I said it was fine to infer but that people shouldn't be drawing conclusions and clamoring for changes etc when this data set is not at all representative of the daily match ups they face (unless you're a pro, this doesn't even apply to you, what you'd want to see is the data for win rates on your basic ladder, split out by league and server).
Furthermore, you can't really account for the selection bias. Everyone seems to be jumping to the conclusion that the best players play T because it's the best race? Maybe not, maybe it's the hardest and they like a challenge. I don't know as i'm not pro and I've never talked with one. Either way you have to be careful.
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On October 14 2011 03:39 dschneid wrote: It's fine to hypothesize, I won't even argue against it, that's why I said it was fine to infer but that people shouldn't be drawing conclusions and clamoring for changes etc when this data set is not at all representative of the daily match ups they face (unless you're a pro, this doesn't even apply to you, what you'd want to see is the data for win rates on your basic ladder, split out by league and server).
Furthermore, you can't really account for the selection bias. Everyone seems to be jumping to the conclusion that the best players play T because it's the best race? Maybe not, maybe it's the hardest and they like a challenge. I don't know as i'm not pro and I've never talked with one. Either way you have to be careful.
Well I don't want to see balance for my ladder, I don't care. I want balance at the pro level.
this is supposed to be an ESPORTS title and it should be balanced that way.
It's more important for me that the matches I watch are clearly favored towards one race than what's happening at any ladder.
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On October 14 2011 02:57 Wuster wrote:Show nested quote +On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood). I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month? Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after. Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign. I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning. Show nested quote +On October 14 2011 02:42 ilikeLIONZ wrote: MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that. Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).
You forgot about July on your zerg list, but yes you are mostly right. But I think if Blizzard put more effort in the GSL when looking for balance the game would be more balanced now, at least that's my opinion.
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MC: Letting protoss get above 50% win rate 2 times since release ^_^.
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On October 14 2011 03:36 Sabu113 wrote:Show nested quote +On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions. Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal. Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims. What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable.
Stats that don't mean anything don't suddenly gain meaning just because you put some theorycraft next to them. Either the stats are real statistics that have actual value, or they are junk. There's no real middle-ground here.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM I completely agree with every single word in your post!
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On October 14 2011 03:47 NicolBolas wrote:Show nested quote +On October 14 2011 03:36 Sabu113 wrote:On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions. Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal. Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims. What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable. Stats that don't mean anything don't suddenly gain meaning just because you put some theorycraft next to them. Either the stats are real statistics that have actual value, or they are junk. There's no real middle-ground here.
Stats form part of an argument they aren't an argument in and of themselves. Different specifications and different assumptions can result in different outcomes that can be technically as true. That's why you have to show some semblance of a causal story when you show stats.
Admittedly simple % from this sample are hard to craft into anything more interesting. Still I can say that the game is obviously imbalanced if you look at it because of reasons X, Y,Z. The stats indicate the plausibility of my argument.
This is especially true if we're not talking about rejecting the null but using observations to support an argument.
blargh. I agree with the original post I am responding too, but I reject that the stats being used these days in balance discussions are completely worthless because of purely technical reasons.
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This graph just makes it laughable how far MC has been ahead of everyone else. I remember watching MVP vs Nestea in this GSL and there was a point in a game where Nestea loaded up a doom drop, got scouted, and MVP still didn't react until everything unloaded in his base. Can you remember the last time MC failed to notice even one dropship on his minimap?
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On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions. All these stats do is confirm things progamers, both foreign and korean, and any reasonable examination of potential strategical options, risk rewards etc, already tell us. Terran is really imbalanced, and protoss is really under powered. Nice attempt at playing that down though.
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To be serious, the perception of terran's strength has to have some feedback into what players pick terran. I bet that a Korean brood war player is just more likely to switch to SC2 if he plays terran, hearing that terran is the most let's say "robust" race.
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On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions. Wait... you mean we're NOT supposed to read the graph as Terran = IMBA?
...Well crap. I guess I have no more excuses for losing in PvT.
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On October 14 2011 03:03 SeaSwift wrote:Show nested quote +On October 14 2011 02:57 Wuster wrote:On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood). I like how you say that timing pushes have been figured out but Hongun has never played like MC and has remained a consistent Protoss player. HongUn has ALWAYS relied on timing pushes. Be it 3gate Void Ray all-in, 4gate all-in, you name it. I think I can count the number of times he has expanded on one hand. He has just been lucky enough so far to face some relatively mediocre players or else beat people on their off-day (vs MC, for example. 3 4gates in a row...). He's the Protoss version of YuGiOh (or YuG1-1-1Oh), but more successful and lucky IMO. And Genius is just a really solid all-round player, making up for his relatively poor mechanics (compared to MC/MVP et al) with being FAR ahead of his time in the metagame.
To me, Hongun skews more all-in and using more unorthodox builds, which helps him to catch more players off guard. I know a lot of people hate on Hongun, but he's been around for a long time to just be lucky. But who knows, it could be possible. I think he showed a lot of skill when he took out MC.
I think you mean someone other than Yugioh btw, unless it's a game reference that flew over my head =p.
No argument on Genius, I watched him 4-0 Loner at Blizzcon and he was just so smart, with a warp prism dropping Immortals to shut down Loner's tank/marauder/marine pushes (yes this was a long time ago for TvP heh).
On October 14 2011 03:37 K3Nyy wrote:Show nested quote +On October 14 2011 02:57 Wuster wrote:On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood). I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month? Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after. Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign. I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning. On October 14 2011 02:42 ilikeLIONZ wrote: MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that. Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira). I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game. TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc. The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.
I'm aware that all games feature timing attacks. I watched MC at IPL and he's still delaying his 3rd a long time while he executes 2-base timing x. He's not all-in, but he does bank a lot on his push working. Most of the time if you move out and the timing turns out not to be there, you turn around and try later. MC's seems like he *had* to make the timing work or he's screwed.
But then again this might be my bias towards Terran style 100-food pushes to kill the Zerg 3rd versus Protoss' using a void/phoenix to stop the Zerg from putting his 3rd down (which fail so often to oh that 3rd was faster than I thought, oh he has extra queens, oh there are spores...).
I think Protoss still has plenty of room to explore with timings, ect. They have Chronoboost after all. It's certainly made double forge look viable in the GSTL playoffs. I really do believe that chronoboost is not well understood right now. I see lots of pro games where it's been 10+ minutes in and the nexus has full energy, certainly there's something you could be doing, if nothing other than powering into a tech switch (chrono buildings or upgrades).
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Thanks. Darn Terrans! Haha.
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Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts
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So basically, PvZ is, and has been the shittiest matchup ever with protoss constantly getting destroyed even worse than PvT, yet zerg babies like idra and destiny still qq.... rofl.
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On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts
the super tourny
These graphs will now be mis-represented all over because people never know how to interpret stats...
Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.
The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.
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On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts
GSL Super Tournament
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On October 14 2011 04:07 Wuster wrote: I'm aware that all games feature timing attacks. I watched MC at IPL and he's still delaying his 3rd a long time while he executes 2-base timing x. He's not all-in, but he does bank a lot on his push working. Most of the time if you move out and the timing turns out not to be there, you turn around and try later. MC's seems like he *had* to make the timing work or he's screwed.
Sure, MC does use timing pushes a lot, but I personally feel that it's not just his playstyle: it's a way the Protoss race works. The warp gate mechanic lends itself to timing pushes, with Protoss being pretty much just as good on the offensive as defensive because of no reinforcement time and the ability to reproduce a chunk of your army in 5 seconds after you lose Zealots eg 6gate push. Of course, that's just my opinion.
I watch as many MC games as I can, and his 3rd timing is still really dependant on the map. On TDA, he often takes a fast 3rd behind Stargate pressure or DTs, spending most of his gas on Sentries rather than Robo or Templar tech, but on many maps (eg XNC or Metal) he will go for deadly timings rather than take a 3rd. I just hope this doesn't get predictable for his opponents.
On October 14 2011 04:07 Wuster wrote:But then again this might be my bias towards Terran style 100-food pushes to kill the Zerg 3rd versus Protoss' using a void/phoenix to stop the Zerg from putting his 3rd down (which fail so often to oh that 3rd was faster than I thought, oh he has extra queens, oh there are spores...).
I agree. I think at a high level Stargate play has pretty much been "solved" by Zerg, at least in the way we're talking about. That's why Warp Prism/Zealot play works so well, as taking a fast 3rd leaves you with very little army to defend that style.
On October 14 2011 04:07 Wuster wrote:I think Protoss still has plenty of room to explore with timings, ect. They have Chronoboost after all. It's certainly made double forge look viable in the GSTL playoffs. I really do believe that chronoboost is not well understood right now. I see lots of pro games where it's been 10+ minutes in and the nexus has full energy, certainly there's something you could be doing, if nothing other than powering into a tech switch (chrono buildings or upgrades).
I consider the GSTL to be a bad sample for looking at balance. You often get Code B players matched up against Code S players. The really top players don't seem to take GSTL seriously (Nestea, MVP, Bomber) and just basically use ladder builds. Yes, chronoboost can be used better, but the difference it makes to most timings is minimal - it won't change a strategy from unviable to viable, it won't make an opponent's viable strategy suddenly unviable. It is there for subtle changes, unless of course you are talking about PvP.
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png)
More like
![[image loading]](http://i.imgur.com/C4weR.png)
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Regarding protoss "having to do timing pushes".
I dont think they have "to do" is the right word, but more like, "doing timing pushes" comes natural as a protoss player. This is prob somewhat similar to the early release/beta wehre all in terran players did was doing 1base allins. That was kinda nautral for terrran players. But terran has evovled so much since then, and even though terran is the most weakned race since early release its probably even more dominant now (in korea ) than early release.
The same might be the case for protoss players, though I expect that the transition from the "natural" way to play and the more solid approach will take longer for toss players. Toss needs to get used to warp prism play. What about dual warp prism drop play, and warp prism combined with the "mothership teleport approach" playstyle. I feel like there is a lot of potential in the toss race right now, and they will have to stop relying on timing pushes.
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On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran. So you're switched to terran because terran is imbalanced at a skill level you will never attain ? At your (our) playing level, there is no such thing as imbalance. In fact even at foreigner pro level there is no such thing as imbalance. Complaining because of too much TvT in GSL I can understand. Complaining because playing protoss or zerg is hard in your (our) wood leagues is the ultimate hypocrisy. Because in our wood leagues, playing every race is fucking hard.
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On October 14 2011 04:50 SeaSwift wrote:Show nested quote +On October 14 2011 04:07 Wuster wrote: I'm aware that all games feature timing attacks. I watched MC at IPL and he's still delaying his 3rd a long time while he executes 2-base timing x. He's not all-in, but he does bank a lot on his push working. Most of the time if you move out and the timing turns out not to be there, you turn around and try later. MC's seems like he *had* to make the timing work or he's screwed. Sure, MC does use timing pushes a lot, but I personally feel that it's not just his playstyle: it's a way the Protoss race works. The warp gate mechanic lends itself to timing pushes, with Protoss being pretty much just as good on the offensive as defensive because of no reinforcement time and the ability to reproduce a chunk of your army in 5 seconds after you lose Zealots eg 6gate push. Of course, that's just my opinion.
I think this is the million dollar question. If it's how Protoss works, then they're in trouble. To play devil's advocate in NASL Season 1, Rainbow said that Terran is a harass race that can't win if he misses his timing. Since then Terran has evolved quite a few solid macro playstyles in all 3 matchups. Hopefully that happens with Protoss too. Sadly, San's macro heavy whack-a-mole style of Protoss was centered around KA for defense. Maybe there are some tweaks wehre Protoss can do that again.
The power of Warpgate probably mislead a lot of players into focusing on timings early on. I think everyone would agree that Protoss has also been the race that's been messed with the most when it comes to build orders. WG, Blink, KA are all pretty general changes, not like reaper build time or depot before rax which both targeted cheese builds. Stim change is the only general timing change for Terran. I don't think Zerg has ever had to change their build order due to patch changes either.
On October 14 2011 04:50 SeaSwift wrote:Show nested quote +On October 14 2011 04:07 Wuster wrote:I think Protoss still has plenty of room to explore with timings, ect. They have Chronoboost after all. It's certainly made double forge look viable in the GSTL playoffs. I really do believe that chronoboost is not well understood right now. I see lots of pro games where it's been 10+ minutes in and the nexus has full energy, certainly there's something you could be doing, if nothing other than powering into a tech switch (chrono buildings or upgrades). I consider the GSTL to be a bad sample for looking at balance. You often get Code B players matched up against Code S players. The really top players don't seem to take GSTL seriously (Nestea, MVP, Bomber) and just basically use ladder builds. Yes, chronoboost can be used better, but the difference it makes to most timings is minimal - it won't change a strategy from unviable to viable, it won't make an opponent's viable strategy suddenly unviable. It is there for subtle changes, unless of course you are talking about PvP.
Well, yesterday's GSTL nobody could be tomorrow MMA or DRG (funny enough both of them got Code S via MLG too).
Well, when it comes to timings, Chrono can be useful for hitting 10 seconds early / chrono. Or you can be disciplined about keeping a constant chrono on a production buildings so that you need less overall and can squeeze out an earlier something? I dunno, just random thoughts (which is why I was nice and vague in my first post).
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On October 14 2011 02:53 dooraven wrote:Show nested quote +On October 14 2011 02:53 Phats wrote: Weird how the graph was most balanced in July and then LEAST balanced 1 month later. What changes occured around that period of time? 1/1/1 happened. Not sure what happened in PvZ though Stargate FFE got figured out, I guess. Toss doesn't have a reliable way to apply early aggression to zerg outside of an all in, which leads to zerg expanding pretty unchallenged and obliterating the toss in the lategame.
A big problem is that Blizz basically designed themselves into a corner with toss largely due to warpgates. Because of that, it's a design flaw rather than a balance issue, and probably isn't going to be fixed until HotS at the very earliest.
@Wuster, a big problem with chrono is that several build times are actually balanced around constant chrono, meaning that we need to constantly chrono the production facility to get anything resembling a reasonable build time.
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On October 14 2011 05:00 MrCon wrote:So you're switched to terran because terran is imbalanced at a skill level you will never attain ? At your (our) playing level, there is no such thing as imbalance. In fact even at foreigner pro level there is no such thing as imbalance. Complaining because of too much TvT in GSL I can understand. Complaining because playing protoss or zerg is hard in your (our) wood leagues is the ultimate hypocrisy. Because in our wood leagues, playing every race is fucking hard. What base do you have to say that balance is only a factor at Korean skill level? Please back up your claim.
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On October 14 2011 05:26 thesauceishot wrote:Show nested quote +On October 14 2011 05:00 MrCon wrote:On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran. So you're switched to terran because terran is imbalanced at a skill level you will never attain ? At your (our) playing level, there is no such thing as imbalance. In fact even at foreigner pro level there is no such thing as imbalance. Complaining because of too much TvT in GSL I can understand. Complaining because playing protoss or zerg is hard in your (our) wood leagues is the ultimate hypocrisy. Because in our wood leagues, playing every race is fucking hard. What base do you have to say that balance is only a factor at Korean skill level? Please back up your claim. Because no race is dominating anywhere else ? If you accept that korean terran domination is because of balance and not because of skill, you have to accept too that foreign land, where no race is dominating, has no balance issue.
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On October 14 2011 05:00 MrCon wrote:So you're switched to terran because terran is imbalanced at a skill level you will never attain ? At your (our) playing level, there is no such thing as imbalance. In fact even at foreigner pro level there is no such thing as imbalance. Complaining because of too much TvT in GSL I can understand. Complaining because playing protoss or zerg is hard in your (our) wood leagues is the ultimate hypocrisy. Because in our wood leagues, playing every race is fucking hard.
You can't generalize across imbalances in this way. Suppose the imbalance were caused by the fact that SCVs build 3 seconds faster than probes. That's an imbalance that would effect every PvT from pro level down to gold.
Imbalance means that one side plays with a handicap. So if you're a low masters protoss, it's possible that you're actually substantially better than other low masters terrans at your same rank -- if you had picked terran instead of protoss as your race, then you might be mid-masters or high-masters for the same amount of time and effort put into the game.
Hence, some people switch races due to imbalance.
edit: It's like saying that if you're an amateur racer and you're pitting your souped-up Honda Civic against some rich asshole's Porsche, the imbalance between the speed and acceleration of the cars doesn't influence the outcome of the race because it's two amateurs racing and not two professional race car drivers.
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On October 14 2011 04:21 Shiladie wrote:Show nested quote +On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.
And how pray tell should we interpret them? Is there a mathematical formula that tells us which games should be considered or how long the remain relevant?
You're right to say that the graphs themselves are only declarative, but I don't see how 'the graph is meaningless without context' turns into 'the graph is meaningless'. You can still interpret them in light of your other observations.
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It's like saying that if you're an amateur racer and you're pitting your souped-up Honda Civic against some rich asshole's Porsche, the imbalance between the speed and acceleration of the cars doesn't influence the outcome of the race because it's two amateurs racing and not two professional race car drivers.
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On October 14 2011 05:38 galivet wrote:Show nested quote +On October 14 2011 05:00 MrCon wrote:On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran. So you're switched to terran because terran is imbalanced at a skill level you will never attain ? At your (our) playing level, there is no such thing as imbalance. In fact even at foreigner pro level there is no such thing as imbalance. Complaining because of too much TvT in GSL I can understand. Complaining because playing protoss or zerg is hard in your (our) wood leagues is the ultimate hypocrisy. Because in our wood leagues, playing every race is fucking hard. You can't generalize across imbalances in this way. Suppose the imbalance were caused by the fact that SCVs build 3 seconds faster than probes. That's an imbalance that would effect every PvT from pro level down to gold. Imbalance means that one side plays with a handicap. So if you're a low masters protoss, it's possible that you're actually substantially better than other low masters terrans at your same rank -- if you had picked terran instead of protoss as your race, then you might be mid-masters or high-masters for the same amount of time and effort put into the game. Hence, some people switch races due to imbalance. Yeah but if imbalance needs the very highest level of play to be exploited, this also mean that it doesn't affect lowest level of play. Your 3 second scv example would affect all levels. If foreigner zergs or protoss win their fair share of tournaments when the game is imbalanced in their disfavor, then how much would they win if the game was balanced ? They would win so much that people would complain that they're imbalanced.
I guess that's why Blizzard is in a pretty tough situation right now.
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png)
I think at some point the Protoss win rate were in the 30s around the end of the graph. Sad zealot indeed
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Hm im not happy with those graphs
look like a very upset toss troll made them up with excel if you ask me. hmmm nope sryy
User was temp banned for this post.
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On October 14 2011 06:08 Coopa826 wrote: Hm im not happy with those graphs
look like a very upset toss troll made them up with excel if you ask me. hmmm nope sryy
This is really not an acceptable way to post.
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On October 14 2011 06:08 Coopa826 wrote: Hm im not happy with those graphs
look like a very upset toss troll made them up with excel if you ask me. hmmm nope sryy
-.- Seriously? If you don't think the figures are accurate, then you can go check that they are/aren't. Don't just call it troll because I think the figures are quite accurate...
Mmm I just hope that Protoss can find some new strategies... Especially with 1.4 patch, there is a lot of room to be explored~ Terran is perhaps not OPOPOP, but it certainly is at least a little bit favored.
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I want to see an only code-s graph
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On October 14 2011 04:21 Shiladie wrote:Show nested quote +On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.
Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.
So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.
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On October 14 2011 06:19 Krallman wrote: I want to see an only code-s graph
That would look even more ridiculous. A lot of the P and Z data in the past few months has been from Code A and Up/Down.
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play.
See what I did there?
When will people stop this ;..;
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ehh I've decided that creatorprime will just go win the gsl so all will be saved
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Please remove warpgates and larva inject so you can make individual units stronger. It just feels bad to have to have shitty units at certain points in the game because of those mechanics. I understand the swarm thing is a theme for zerg....but just make it fun to play rather than trying too hard to match that theme. Warpgates just suck because of how much the turn the defender's advantage on its head and force gateway units to be subpar.
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On October 14 2011 06:30 Silidons wrote:Show nested quote +On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play. See what I did there? When will people stop this ;..;
You made no sense, while his does.
If there is 1 Protoss player for every 1,000 Terran players you should expect too see a higher Terran win %. There are more Terrans innovating and finding solutions to problems, a better chance to find a Flash, etc. America might have more players, but they have less experience and less practice.
But in all honesty the difference is like 2-3%, so it shouldn't create that big of a disparity. Honestly, Terran's win-rate is fueled a lot by players like MVP that are just straight up better, and also the fact that a good deal of BW Toss/Zergs switched to Terran because of Terran dominance in BW and in the Beta days. Just looking at win-rates in the GSL would be a terrible way to balance the game.
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I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png)
gogogo toss! i've nothing against these graphs but they seem to show the same thing generally toss is in a slump/sucks. Terrans owning it up and Zerg are somewhere in the middle with a few spikes
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On October 14 2011 08:10 yotis wrote: I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage. This is totally true. Protoss did pretty bad in Open Season 3, but MC skews the Protoss win rates for that season.
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On October 14 2011 08:10 yotis wrote: I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.
Well all the races would have <50% winrate then, since a large amout of wins would be missing :p
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i dont think this gives protoss players justice in saying protoss sucks. There simply isn't any really good protoss player around. Zerg has nestea and Terran have MVP
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On October 14 2011 08:10 yotis wrote: I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.
If you remove winners from the statistics, all races have a 0% win rate
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On October 14 2011 06:26 Clog wrote:Show nested quote +On October 14 2011 04:21 Shiladie wrote:On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months. Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well. So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.
Uh with that example, isn't that because most of those are TvT's?
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On October 14 2011 08:15 Expurgate wrote:Show nested quote +On October 14 2011 08:10 yotis wrote: I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage. If you remove winners from the statistics, all races have a 0% win rate 
just winners of the finals of course edit: maybe even top 2 players and work statistics without them completely
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On October 14 2011 03:37 K3Nyy wrote:Show nested quote +On October 14 2011 02:57 Wuster wrote:On October 14 2011 01:27 Carras wrote:lol you can actually see mc´s championships there  Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo). Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood). I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month? Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after. Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign. I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning. On October 14 2011 02:42 ilikeLIONZ wrote: MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that. Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira). I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game. TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc. The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.
And by "figured out timings," you mean nerfed them heavily. Warpgate nerf. Void Ray nerf. 2 gate nerf. Forge nerf. Complete obliteration of Khaydarin Amulet. Zergs and Terrans didn't figure out shit. They cried and cried until daddy Blizzard overcompensated. Every time Protoss tried some new aggressive tactic, Blizzard was ready to massively nerf it. Guess what happens now that there exists no earlygame aggression options? Zerg and Terran are free to dictate the first 10-15 minutes of the game. Protoss players only do what they can do, and now the new meta is be aggressive as early as possible, which is the 2 base all-in. That's kind of sad that the only reliable aggressive option for Protoss isn't until late midgame.
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On October 14 2011 04:59 Reborn8u wrote:More like ![[image loading]](http://i.imgur.com/C4weR.png)
BWAHAHHAHAHAHHAAHAHAHAHHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHHAHAHHAHJAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAH.
on topic i will wait to see in what manner HotS breaks the game
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On October 14 2011 08:08 Skwid1g wrote:Show nested quote +On October 14 2011 06:30 Silidons wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play. See what I did there? When will people stop this ;..; You made no sense, while his does. If there is 1 Protoss player for every 1,000 Terran players you should expect too see a higher Terran win %. There are more Terrans innovating and finding solutions to problems, a better chance to find a Flash, etc. America might have more players, but they have less experience and less practice. But in all honesty the difference is like 2-3%, so it shouldn't create that big of a disparity. Honestly, Terran's win-rate is fueled a lot by players like MVP that are just straight up better, and also the fact that a good deal of BW Toss/Zergs switched to Terran because of Terran dominance in BW and in the Beta days. Just looking at win-rates in the GSL would be a terrible way to balance the game. I make perfect sense. If more people are playing this leads to more people trying different and new strategies which in turn helps everyone because one person has already tested one build and can see if it is good or not. Please tell me how more people testing out something doesn't lead to more strategies? There are almost twice as many people on the American ladder than the Korean ladder, and yet the Koreans are much much better than the Americans. My logic had nothing to do with races but shows that even though there are more American players than Korean players that doesn't mean that the Americans are just better since they have a larger player pool to get better players from. It's like saying there are more Korean Terrans so then the Terrans must be better. It's not true.
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Should add team league...a few protoss's kicked some serious ass there.
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On October 14 2011 01:22 Alejandrisha wrote:Show nested quote +On October 14 2011 01:21 Deekin[ wrote: Seems David Kim needs to take a look at this, and Im not even a protoss player. He doesn't really watch the GSL I've talked to him about it haha
I am always shocked when I read this. Not watching the GSL means you aren't watching SC2 at the highest level, and if you are involved with balancing SC2, it is a travesty that you do so without watching the GSL. It would be the same thing as if the people who decided on what the rule changes should happen next season in the NFL didn't actually watch the NFL last season, and only watched High School and College Games (provided all three had the same set of rules).
I wonder if he wonders why all these Koreans come over to MLG and win everything... or why a Korean from the Open Bracket took on a Korean in the NASL Finals... yet he isn't balancing the game based on their play...
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On October 14 2011 08:22 Corrupted wrote: Should add team league...a few protoss's kicked some serious ass there.
Yes, kind of sad that they didn't carry that success in individual leagues.
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Very interesting graphs there, would love to see the dates of patches added to them.
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On October 14 2011 08:15 happyness wrote:Show nested quote +On October 14 2011 06:26 Clog wrote:On October 14 2011 04:21 Shiladie wrote:On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months. Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well. So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses. Uh with that example, isn't that because most of those are TvT's?
Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time.
The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
Yeah, too bad that only good players pick terran, and all the zerg and toss players are just bad, right?
I think it's fascinating that the game was near balanced at one point in the middle.
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All of the skilled players that chose terran are skilled because they ARE terran. Imagine, would solid code s terrans that aren't TOO amazing be as good as they are like clide, aLive, Virus, Ensnare, if they weren't TERRAN? Most of the players choose terran because its a good race. Not because they are skilled and they just happened to be terran so there are many skilled terrans but less skilled zergs/tosses. Nestea in one interview even mentioned that Losira's Terran is actually stronger than his zerg.
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Thankfully that is easy to check.
In Korean GM there are Protoss: 34.1% Terran: 38.6% Zerg: 26.5%
Overall in Korea across all leagues there are 34% Terran. The race distribution is fairly even between P and T, there are less Z however. One thing you can be sure of is that there is nothing magical about people who pick Terran than makes them more skilled (even though some like to think so).
From sc2ranks.
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On October 14 2011 08:36 Clog wrote:Show nested quote +On October 14 2011 08:15 happyness wrote:On October 14 2011 06:26 Clog wrote:On October 14 2011 04:21 Shiladie wrote:On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months. Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well. So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses. Uh with that example, isn't that because most of those are TvT's? Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time. The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.
I think you're right, a normalized win rate would be much better in that it would represent all players equally, rather than select for the very best. A big part of the reason that terran is doing so well is Mvp, MMA, Polt, Bomber, MKP - a very small selection of very skilled terrans. Not saying that this is the only reason for terran success but a normalized graph would certainly give a better image of the situation.
The other thing is it would be nice if maybe results from the qualifiers were used, where the brackets are known. Add in ESV/iCCup weeklies and GSTL and maybe you'd get a much better picture - you'd have yo use normalized statistics again, because otherwise outliers would screw things up again (eg terran would be super strong in recent ESV weeklies mainly because of one player, Taeja's, accomplishments).
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On October 14 2011 03:05 FeyFey wrote: well the korean winrates will be t favored for some time unless you buff the other races into an overpowered state. The game evolves still and with that many terrans the chance is super high for a new strat. And as there are only a few protoss and zerg players you have to face ... you don't have to fear to much surprises and don't have to train 2 or 3 different zerg players styles. That makes no sense. If anything it should be the exact opposite.
The P and Z should have the advantage as they pretty much only have to practice PvT or ZvT.
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On October 14 2011 08:36 Clog wrote:Show nested quote +On October 14 2011 08:15 happyness wrote:On October 14 2011 06:26 Clog wrote:On October 14 2011 04:21 Shiladie wrote:On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months. Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well. So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses. Uh with that example, isn't that because most of those are TvT's? Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time. The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.
I agree Clog, it would be nice if someone can remake the graphs using the same amount of data points for every player in a season because I'm sure it will give a better picture of the balance.
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Something most people will overlook is, that the overall winrates are not useful for detecting any kind of imbalance. From a mathematical perspective the overall winrates are actually the added graphs of the single matchups multiplied with a constant. Which means if a race is insanely good in one matchup and absolutely dead in the other, it can be at about 50% overall.
A really good example are the protoss numbers for January: Overall: 46,25 vZ: 65,2 vT: 27,3 How many Terrans would try to make Protoss players who complain shut up by saying that 46,25 doesn't look like there is a problem?
Also if one matchup is looking really good, the other can screw up the image in the overall winrate.
Best example for this are the Super numbers: TvZ and PvZ are nearly 50% (TvZ actually hits it on the spot.) and PvT looks absolutely horrible. The overall winrates are: Z: 51,1 T: 62,1 P: 36,8 I ask you, how many would use the overall winrates to backup the statement, that Protoss is up in PvZ?
These threads should just cut out the overall winrate or post it after the individual matchups so possible distortions won't be the first impression of everyone.
On October 14 2011 08:24 BronzeKnee wrote:Show nested quote +On October 14 2011 01:22 Alejandrisha wrote:On October 14 2011 01:21 Deekin[ wrote: Seems David Kim needs to take a look at this, and Im not even a protoss player. He doesn't really watch the GSL I've talked to him about it haha I am always shocked when I read this. Not watching the GSL means you aren't watching SC2 at the highest level, and if you are involved with balancing SC2, it is a travesty that you do so without watching the GSL. It would be the same thing as if the people who decided on what the rule changes should happen next season in the NFL didn't actually watch the NFL last season, and only watched High School and College Games (provided all three had the same set of rules). I wonder if he wonders why all these Koreans come over to MLG and win everything... or why a Korean from the Open Bracket took on a Korean in the NASL Finals... yet he isn't balancing the game based on their play...
He said he doesn't really watch them which means he watches some games but not a lot.
Also there is no imbalance which you can only use at the absolute highest level. If there is some it will also be used on the level european or north american pros are at. Koreans are imbalanced because of their high dedication and loads of practise which lead to a consistent high level of play, not because of imbalances in the game only they can use.
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Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't. Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.
The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works. HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results. Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure. Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made....
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On October 14 2011 03:14 Fig wrote: I believe that the main problem with protoss is just how obvious it is to play. Think back to the beginning of the game. The races that did well were the ones that were most intuitive. Zergs were learning to spit larva perfectly, and Terrans stuck to mmm, because it was found to be super powerful. Tosses showed their trump cards (colossi, voidrays, and HTs) much sooner than the other races. Because they were ahead of the game with using their other units, the other races started losing a ton and protoss seemed too powerful. Therefore HTs and voidrays were nerfed, and only after that did we start to see spellcasters from the other races. These nerfs plus change in strategy from the other races acted to add insult to injury, and now the result is what we see now.
I have to agree with this - even though there are quite a few new metagame builds that protoss now use which they didn't in the first few months, protoss players generally used almost all their units they had (aside from warp prism/carrier) pretty much from the beginning. Don't get me wrong, I'm not trying to say that terran/zergs didn't try to innovate, but they had their focus on other things.
Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet.
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On October 14 2011 01:22 Alejandrisha wrote:Show nested quote +On October 14 2011 01:21 Deekin[ wrote: Seems David Kim needs to take a look at this, and Im not even a protoss player. He doesn't really watch the GSL I've talked to him about it haha
Because after all there's no point in balancing the game based on high level play... sigh.
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png)
Indeed... So sad.
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On October 14 2011 09:54 Jemesatui wrote: Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't. Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.
The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works. HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results. Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure. Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made....
Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias.
The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans.
This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png)
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LOL graph is so heavily influenced in beginning by people like Nestea, MC, and MVP. Protoss dropped off in wins about the same time MC did ahhahaha. Also open 2, nesteas undefeated stretch did wonders to help the already unusual high for zergs.
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hope im not the only one that noticed the biggest win rate in open 2 is protoss at 66%, and its because of PvZ MU.
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On October 14 2011 10:11 Reborn8u wrote:Show nested quote +On October 14 2011 09:54 Jemesatui wrote: Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't. Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.
The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works. HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results. Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure. Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made.... Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias. The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans. This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.
I don't agree with the lower levels are as affected by the specific balances people are talking about, especially when you can overcome those imbalanced easily by simply training more. The game simply plays differently at lower levels, terran mules are much better lower level even though they are great higher level. The protoss deathball is much more effective at lower levels. And zergs... I think the only thing they might have going for them at lower levels is the inability of other players to deal with the roach unit, or at least over-compensate for it. Maybe at mid-levels the lack of effective protoss strats that are copied from pros could diminish because the pro builds aren't seen as much due to their being less protoss pros in general i guess. But not as much as your comment makes it seem. You have to be decent to do most pro builds and not only are lower level players not "decent", but it seems your entire point might only be valid about the 1-1-1 so I am assuming you are whining about that.
Also I am only addressing this point.
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On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back.
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On October 14 2011 10:22 Daralii wrote:Show nested quote +On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back.
VRs are already tough as shit for zerg to deal with and it derails zerg completely.
so its 6 second root time for spore.. SO??? 6 seconds its not firing at you, keep hitting it with your CHARGED VR, run away if you dont kill it and attack something else like a roach warren or a spawning pool, FORCING zerg to uproot again and try to root under you again.
this is called a JOKE by blizzard on players. Imagine if for terrans they only had tank for anti ground for 6 minutes of the game, and only can it fire in siege mode. you run up with stalkers or roaches, shoot at it as it tries to set up, run off and attack some other part of Terrans base laughing at the Terrans joke for a defense unit.
base defenses do NOT make up for having shitty/no AA thats massable and tier one. there's a reason hydras were 1 supply and cheap and tier one in brood war. just like marines, dragoons, stalkers, etc.
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On October 14 2011 10:23 sopporku wrote:Show nested quote +On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. It's also the only reason anyone would build a fleet beacon, making it incredibly easy to scout once you get in their base.
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On October 14 2011 10:23 sopporku wrote:Show nested quote +On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays.
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Good to be part of the superior race!
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Im ignoring the first couple of seasons (1-2) cuz nobody knew what they where doing..... But its pretty interesting that the protoss winpercentage is changing so much in such a short amount of time.....both up and down....(about 15-18%/per season) While the other races are getting a more stable winrate precentage over time....(4-6 %)
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On October 14 2011 10:26 Fig wrote:Show nested quote +On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays.
because an FFE opening brings it out too slow.
tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs.
the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase.
I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens.
If protoss air openings are so bad, why am I seeing more and more protoss using them on ladder? 9 out of 10 will do it.
bad openings are bad, refined openings put the proof in the pudding of the shit that is VR. theres a reason flux vanes were removed.
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On October 14 2011 08:36 Clog wrote:Show nested quote +On October 14 2011 08:15 happyness wrote:On October 14 2011 06:26 Clog wrote:On October 14 2011 04:21 Shiladie wrote:On October 14 2011 04:16 ectonym wrote: Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts the super tourny These graphs will now be mis-represented all over because people never know how to interpret stats... Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy. The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months. Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds. Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0 by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well. So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses. Uh with that example, isn't that because most of those are TvT's? Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time. The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss. Yeah I thought that as well, but I guess it depends on just how high of a level you think the game should be balanced to. If, for example, MVP was the only Terran who could consistently win but all others were losing horribly, if they buffed Terran, he would be unbeatable by other races. Thus it's kind of alright for things to be skewed like that - in this example, it's up to other Terrans to play up to MVP's level. After all, everyone thought Terran was the worst race before BoxeR 
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On October 14 2011 10:28 provrorsbarn wrote: Im ignoring the first couple of seasons (1-2) cuz nobody knew what they where doing..... But its pretty interesting that the protoss winpercentage is changing so much in such a short amount of time.....both up and down....(about 15-18%/per season) While the other races are getting a more stable winrate precentage over time....(4-6 %) More Terrans/Zergs -> less % change overall
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sad protoss  I don't think this represents balance just the preferences of the best players.
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You can't really say that P needs buff, since new P players are doing well in recent GSTL.
Korean P always complain about EMP, first when it comes to PvT. Maybe increasing energy need for EMP or reducing EMP radius will significantly help current PvT issue.
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On October 14 2011 10:31 ComaDose wrote:sad protoss  I don't think this represents balance just the preferences of the best players. Precisely!
It's not so much P is UP... just that the best players based on raw skill choose the other two races because they fit their playstyle. I can't think of many people who enjoy sitting around making a big army THEN securing the map. Koreans like to be in the know the whole game, which is why they play Z and T.
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On October 14 2011 10:29 sopporku wrote:Show nested quote +On October 14 2011 10:26 Fig wrote:On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays. because an FFE opening brings it out too slow. tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs. the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase. I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens. You are ridiculous. Where did you come from? You must be watching people play SC2 in an alternate dimension. Or maybe you are watching from back in beta when void rays actually had high charged DPS. You obviously have never played toss, or you would know that void rays cost 250/150, and as such should be able to take out a 150 mineral queen, which they just barely do. Putting two queens up against a void ray is closer in value (still far in zerg's favor), and they win that battle easily. And as the GSL has shown, even just massing queens works against voidrays.
Also, everything zerg has (minus queens) costs drones/larvae/minerals, that's how the race works. If you are complaining about that, switch to a race that doesn't have drones or larvae.
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I feel like once P and Z are able to enter the mid-game with T on even footing the game become quite balanced. It's the first 10 minutes or so that Terrans carry the initiative and either 2) cripple the P/Z with rush/harras, or 2) dupe them with a threat of aggression and get ahead economically.
I have no specifics of solution but at least the trends I see in TvX games. In late game, I feel all the races have equal chance with the sole exception of Ghost. Ghost - Templar relationship is favored toward the Ghost by a long shot in today's games. (Warp Prism play does look promising, though, to be fair) And the Ghosts counter both BL/Ultra with range 10 snipes, which is kind of ridiculous.
Why do Terran have the range advantage on just about everything? Even freaking buildings?
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On October 14 2011 10:39 Fig wrote:Show nested quote +On October 14 2011 10:29 sopporku wrote:On October 14 2011 10:26 Fig wrote:On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays. because an FFE opening brings it out too slow. tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs. the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase. I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens. You are ridiculous. Where did you come from? You must be watching people play SC2 in an alternate dimension. Or maybe you are watching from back in beta when void rays actually had high charged DPS. You obviously have never played toss, or you would know that void rays cost 250/150, and as such should be able to take out a 150 mineral queen, which they just barely do. Putting two queens up against a void ray is closer in value (still far in zerg's favor), and they win that battle easily. And as the GSL has shown, even just massing queens works against voidrays. Also, everything zerg has (minus queens) costs drones/larvae/minerals, that's how the race works. If you are complaining about that, switch to a race that doesn't have drones or larvae. There's also the strength of a hydra all in as a counter. Tears through the voids and what few gateway units you'll have.
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On October 14 2011 10:11 Reborn8u wrote:
Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias.
The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans.
This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.
You're misunderstanding my point in what make statistics reliable or not. I agree with you that Terran are Imba. I play Protoss, i'm just trying to take an objective standpoint. I'm saying there are more than just win rates that should be looked it. They are far too unreliable, and misleading for points that previous posters have mentioned. E.g Protoss overall win rate is 46% at one point. Someone might say balance. Take the next step and win rate va Terran is 28% and vs Zerg is 65% or whatever. This is just one of the many inefficiencies of the data.
You CANNOT balance the game across all levels. Why? Because this game is based on skill. And when you have three completely different races functioning in completely different ways, there will be different levels of skill required at different points in the game. Your assumption is that if two players of the exact same skill of different races vs eachother the game should be a tie. In theory, yes, but because this game is played at a professional level, balancing the game at a lower level (e.g nerfing mules for example) would cause an imbalance to higher level players. You can't balance the game based on the failures of lower skilled players. It ruins it for the higher level players.
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On October 14 2011 01:38 Tsubbi wrote: every day new terran domination data pops up, every non terran know, every terran knows, nothing happens. have high doubt that anything will change before the addon :/
as torch once said, terran isn't imba, its just better
or yellows first reaction to terran: a dropship that can heal? what kind of imba unit is this? The data indicates Zerg is winning basically just as much as Terran...
If there's a problem with balance it's Protoss being too weak, not Terran being too strong.
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It all went downhill for Protoss ever since the amulet nerf and the VR nerf.
Amulet especially. The only spell caster to get hammered by removal of a core ability. It made protoss playstyle very one dimensional, ie. Colossus lategame.
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Interesting to see the changes as the metagame evolved.
P is not 1-dimensional. P has/had the most options for all-ins. People learned to defend them. Code S Ps have not changed their game very much since early SC2 while T/Z have evolved tremendously. It'll be fine once the bad Ps are kicked out of Code S and the good ones make it in.
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On October 14 2011 11:33 oxxo wrote:
P has/had the most options for all-ins.
protoss? you think so?
are you kidding me?
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On October 14 2011 11:39 Codeskye wrote:protoss? you think so? are you kidding me?
Unless a terran lifts his orbital with his army, it doesn't count as an all-in so yes, protoss has the most allins .
I do not think past trouble dealing with allin's is a valid argument. I don't think any current protoss allins are unstoppable. They seemed overpowered at the time, however they have since been figured out. Arguably, every race needs to have 1-2 powerful allins off of 1/2 bases or else they will simply get abused out of predictability.
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On October 14 2011 07:53 Serpico wrote: Please remove warpgates and larva inject so you can make individual units stronger. It just feels bad to have to have shitty units at certain points in the game because of those mechanics. I understand the swarm thing is a theme for zerg....but just make it fun to play rather than trying too hard to match that theme. Warpgates just suck because of how much the turn the defender's advantage on its head and force gateway units to be subpar.
It's not the Warpgates, it the Colossi, as I understand it. Colossi are an immense drain on resources and versatility - not only are they exceedingly expensive, but you need to protect them with your Gateway units, causing the "deathball". Plus there are units that exist solely to kill them. Gateway units are balanced around Warp Gate mechanics, but also the assumption that they will have Colossus dealing damage and as such don't need to be especially destructive themselves. And Khaydarin Amulet was nerfed because it offered a fantastic defender's advantage, which when added to the offensive power of the Colossus deathball, made the Protoss exceedingly strong on both fronts.
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Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate.
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Talk about balance all you want... but how big the curve swings are really show how meta changes and adaptation are having an effect on the game. Very interesting and fun graphs imo
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On October 14 2011 11:33 oxxo wrote: Interesting to see the changes as the metagame evolved.
P is not 1-dimensional. P has/had the most options for all-ins. People learned to defend them. Code S Ps have not changed their game very much since early SC2 while T/Z have evolved tremendously. It'll be fine once the bad Ps are kicked out of Code S and the good ones make it in.
Did you see those "new protosses"? Did you watch code a? 2 Base all ins a ll day, I cant really remember any real macro game. Do you honestly believe there isnt a protoss in code a OR s that can play real games and that they all decide to just 2 base all in because they cant play straight up games?
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On October 14 2011 10:11 Reborn8u wrote:
Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias.
The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans.
This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.
This post needs to be stickied on the front of every single PvX discussion thread.
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On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate.
Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back.
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On October 14 2011 12:36 Fanatic-Templar wrote:Show nested quote +On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back.
May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots?
Buff toss some other way please.
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On October 14 2011 12:55 The KY wrote:Show nested quote +On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. I'm sorry that you just want to win in one huge blob vs blob battle that lasts less than 5 seconds. Those are so fun to watch. Heaven forbid that the toss have a chance at getting back in the game.
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On October 14 2011 13:01 Fig wrote:Show nested quote +On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. I'm sorry that you just want to win in one huge blob vs blob battle that lasts less than 5 seconds. Those are so fun to watch. Heaven forbid that the toss have a chance at getting back in the game.
...what are you talking about?
If you kill the opponents whole army and keep your own, you should have an advantage. KA didn't allow that. KA was OP. It got removed. No discussion needed - it's gone and isn't coming back and I am happy about that.
If you are behind and you want to get back in the game, you have to outplay your opponent. T click isn't outplaying your opponent.
Before I get some bullshit reply about how Terran can do this and that - I play terran and toss and I think terran is a bit OP. KA was still dumb.
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On October 14 2011 13:05 The KY wrote:Show nested quote +On October 14 2011 13:01 Fig wrote:On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. I'm sorry that you just want to win in one huge blob vs blob battle that lasts less than 5 seconds. Those are so fun to watch. Heaven forbid that the toss have a chance at getting back in the game. ...what are you talking about? If you kill the opponents whole army and keep your own, you should have an advantage. KA didn't allow that. KA was OP. It got removed. No discussion needed - it's gone and isn't coming back and I am happy about that. If you are behind and you want to get back in the game, you have to outplay your opponent. T click isn't outplaying your opponent. Before I get some bullshit reply about how Terran can do this and that - I play terran and toss and I think terran is a bit OP. KA was still dumb. Then do you also think the planetary fortress should be removed? Does the same thing as KA except you only have to pay the 150 gas once.
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On October 14 2011 13:10 iamke55 wrote:Show nested quote +On October 14 2011 13:05 The KY wrote:On October 14 2011 13:01 Fig wrote:On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. I'm sorry that you just want to win in one huge blob vs blob battle that lasts less than 5 seconds. Those are so fun to watch. Heaven forbid that the toss have a chance at getting back in the game. ...what are you talking about? If you kill the opponents whole army and keep your own, you should have an advantage. KA didn't allow that. KA was OP. It got removed. No discussion needed - it's gone and isn't coming back and I am happy about that. If you are behind and you want to get back in the game, you have to outplay your opponent. T click isn't outplaying your opponent. Before I get some bullshit reply about how Terran can do this and that - I play terran and toss and I think terran is a bit OP. KA was still dumb. Then do you also think the planetary fortress should be removed? Does the same thing as KA except you only have to pay the 150 gas once.
As a matter of fact, yes I think the planetary is a fucking terrible idea.
EDIT: Seriously let me stress this - fuck planetaries. And fuck marauders. I'm going to go to bed now because I'm drunk and you should never drunk-post, kids.
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On October 14 2011 10:29 sopporku wrote:Show nested quote +On October 14 2011 10:26 Fig wrote:On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays. because an FFE opening brings it out too slow. tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs. the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase. I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens. If protoss air openings are so bad, why am I seeing more and more protoss using them on ladder? 9 out of 10 will do it. bad openings are bad, refined openings put the proof in the pudding of the shit that is VR. theres a reason flux vanes were removed.
I never heard of anyone ever complaining about 1 base Stargate play. I don't know how Void Ray opening are hard to deal with, you build like 2-3 spores and maybe an extra Queen and you're fine. Then you can do whatever the hell you want knowing the Protoss won't have a ground army. Plus, how does Flux Vanes matter when Protoss are going Void Rays off 1 base?
Please please do not use your ladder experience in balance discussions. Balance is never meant to be based around low level play.
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Give ous KA back its not like protoss was overpowered or dominated when we had it...
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On October 14 2011 01:24 Daralii wrote:![[image loading]](http://i.imgur.com/9rI09.png) pretty much sums up the thread
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On October 14 2011 13:17 Yuppi wrote: Give ous KA back its not like protoss was overpowered or dominated when we had it...
Wait. Didn't we go through a long period where popular opinion was that protoss was OP? Admittedly mostly due to Idra but still.
Now I'm going to bed. Promise.
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On October 14 2011 03:53 WickedSkies wrote:Show nested quote +On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM I completely agree with every single word in your post!
That just goes to prove your complete lack of understanding of probability.
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On October 14 2011 13:21 The KY wrote:Show nested quote +On October 14 2011 13:17 Yuppi wrote: Give ous KA back its not like protoss was overpowered or dominated when we had it... Wait. Didn't we go through a long period where popular opinion was that protoss was OP? Admittedly mostly due to Idra but still.Now I'm going to bed. Promise. Yup, one man did all that.
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so pretty much this goes towards my theory of meta evolution matchups change based on peoples ability to overcome the current FOTM, once a new strat is figured out, the winrate for that race drops, and the opposing winrate increases until that strategy is figured out.
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On October 14 2011 13:42 PrinceXizor wrote: so pretty much this goes towards my theory of meta evolution matchups change based on peoples ability to overcome the current FOTM, once a new strat is figured out, the winrate for that race drops, and the opposing winrate increases until that strategy is figured out.
Yup. But lets ignore that!
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tasteless wasnt joking when he was talking about the metagame movement, His description was just like the graphs show above.
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On October 14 2011 13:42 PrinceXizor wrote: so pretty much this goes towards my theory of meta evolution matchups change based on peoples ability to overcome the current FOTM, once a new strat is figured out, the winrate for that race drops, and the opposing winrate increases until that strategy is figured out.
While that's certainly true to some extent, there have obviously been some fairly large patch balance changes in there too... o.O
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On October 14 2011 13:42 PrinceXizor wrote: so pretty much this goes towards my theory of meta evolution matchups change based on peoples ability to overcome the current FOTM, once a new strat is figured out, the winrate for that race drops, and the opposing winrate increases until that strategy is figured out.
Or it gets patched.
Which happens a lot.
So...
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On October 14 2011 12:55 The KY wrote:Show nested quote +On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. Dont worry about it, you can just instantly EMP them with your dirt cheap ghosts. God knows he cant stop you.
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On October 14 2011 01:29 Roxy wrote: Very Interesting
It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs
I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM
I don't know if you were being sarcastic or not, but most pros say that Terran is the easiest race to play. Thats why MC has said that he would switch to Terran if he went to code b and HerO said if he doesn't place well at MLG he was switching to Terran as well.
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KA doesn't need to be 25 energies, how about 15-20. Problem solved, no more insta warp, help Protoss to defend in a couple second too.
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First post here but i thought i had something to add, the Khaydarin Amulet upgrade for High Templar was removed in patch 1.3.0, which was in March.
On the first graph Protoss was at a high during March but then the slump they have been in recently occurred shortly afterwards.
Would re-introducing Khaydarin Amulet help Protoss' situation somewhat?
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On October 14 2011 12:55 The KY wrote:Show nested quote +On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please.
Ah, the feeling of taking down a Tank line in Brood War only to find Tanks and Spider Mines blocking a choke just further on. Good times.
Okay, so I'll concede that playing against Protoss might become more frustrating, but frankly, I've never heard anybody compliment the current Protoss deathball a-moving. So look on the bright side. The point should be about balance, anyway, not whether it's annoying. Even if it helps the Protoss survive, you've still gained a massive advantage by killing his army. He might be able to survive by warping in Storms, but he can't move out. You've got map control, and while you're denying him expansions, every warped-in Storm that keeps him alive costs him 150 gas.
Also, High Templar dynamic is, unlike almost every other unit except the Baneling, based on constant renewal. Basically, once Templar have cast their Storms, they're pretty much useless except as Archon production. So whether you win or lose the battle, you're going to need to resupply those Templar.
In other words, you say that after defeating a Templar based Protoss army, you should be able to overrun their base, which is not something I necessarily agree with, but assuming this is true, wouldn't the inverse also be true? Except the victorious Protoss army won't be able to overrun your base if they win the battle because their damage-dealers, the High Templar, have expended themselves to win the battle.
Khaydarin Amulet High Templar are a defensive unit. They're slow, they're weak, they're exceptionally vulnerable to EMPs and they have no ability to support an army in subsequent engagement. This makes them terrible as aggressive units. And I, unlike others, do not recommend nerfing Ghosts, because I think they help in limiting Templars' offensive power, and that's a dynamic necessary for better games. Protoss needs a defensive advantage, and Khaydarin Amulet is a huge one. Otherwise, Protoss simply can't recover from a mistake or poor engagement like Terran or Zerg can. Khaydarin Amulet allows that.
It also makes Protoss efficient in small groups, as you noted. Small groups of Templar and Zealots can do good damage while not bankrupting the Protoss the way losing Colossi will. In this way, it allows Protoss to be more active across the map, encourages multitasking and territorial control. All in all, it not only helps make the game better balanced, it makes it more interesting to watch and play, from my perspective at least. But then I've hated the Colossus since Beta.
Anyway, my favourite matches ever were back in the day of Warp-in Storm, it's pretty much the only time in the history of StarCraft 2 that I considered PvT more exciting than ZvT. San vs. SC on Terminus remains one of my favourite matches of all time. For comparison's sake, what would you recommend as a good PvT?
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Just here to say KA was never OP. EMP/Snipe always outranges the HT so if a storm ever got off it was always the Terrans poor decision to attack without EMP or the Terrans poor spellcasting ability by not Snipe/EMP the HT in time. On top of that Storm Drops on mineral lines aren't close to OP either because you have 4 seconds to just move ur workers and little harm is done, compare that to hellion drops, Fungal Drops Stim rine drop, Baneling drop, Pretty ridiculous how Zerg can drop 2 full energy infestors and clean out a whole mineral line and there is nothing you can do about it once the Infestors are in position
Only Thing that KA did for protoss was increase damage potential because you had more storms to work with and also be used as a late game harass unit by storm dropping. At higher level play Ghosts will always be better than HT because emp is larger radius and way outranges feedback and psi storm has to be sat in in order to do major damage where as emp is instant. At this point PvT would be more balanced if both HT and Ghosts didnt exist. So while adding KA back into the game will temporarily allow a more skilled Protoss to win, longer down the road something has to be done about the range of ghosts, and the crazed utility of EMP. and all the tournament results and statistics reflect that.
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Thanks for the graphs! If it's easy, do you think you could upload win rates for individual leagues as well? If not, then oh well, but I do think it would be cool to see.
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it's a bit ridiculous that protoss need robo+robobay+prism+prismspeed just to land a storm in PvT these days
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protoss.. what have david kim done to you? : (((
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On October 14 2011 10:29 sopporku wrote:Show nested quote +On October 14 2011 10:26 Fig wrote:On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays. because an FFE opening brings it out too slow. tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs. the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase. I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens. If protoss air openings are so bad, why am I seeing more and more protoss using them on ladder? 9 out of 10 will do it. bad openings are bad, refined openings put the proof in the pudding of the shit that is VR. theres a reason flux vanes were removed.
Oh god, your 150 unit that you already have for every hatchery and should have additionally to spread creep that grants you vision and increased movement speed for your units barely loses to a 250/150 unit from a committed tech path from your opponent. You have to build more than one spore crawler per base to defend them (each one being able to defeat a voidray 1v1), oh no. Blizzard should give spore colonies instant root and 10 range so voidrays can't do anything. That way you can bring them with your army too to counter colossi on creep, since colossi are so hard for zergs to deal with.
I like your unbiased facts like voidrays deal 1000000 damage, and how it supposedly takes a godlike amount of micro to hit the button to uproot, select a new area, then root it. Though I am curious about how you kite a 7 range sporecrawler with a 6 range voidray, unless you mean "avoid" which is a completely different word.
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I came to a conclusion...
IMMvp need's to stop winning.
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Khaydarin amulet back would be great. I'm still very angry that they removed it even though I already got used to it.
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On October 14 2011 14:45 Heavenly wrote:Show nested quote +On October 14 2011 10:29 sopporku wrote:On October 14 2011 10:26 Fig wrote:On October 14 2011 10:23 sopporku wrote:On October 14 2011 10:22 Daralii wrote:On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back. VRs are already tough as shit for zerg to deal with and it derails zerg completely. where is your proof for this? It is much more widely accepted that FFE voidray openings vs Zerg are terrible nowadays. because an FFE opening brings it out too slow. tell me, how's that kiting of spores working out? zerg must spend all his time microing spores around his base and then ultimately never doing any damage because the VRs just run off and laugh while attacking some drones or tech buildings? 7 range is bullshit for a unit that can "charge" to do 1000000 damage, even to unarmored. 1 VR kills 1 queen. It takes far more micro and multitasking for a zerg to defend VRs early game than it takes to lolchronospam VRs. the person who wins is the person who forces the other to waste time not macroing. VRs do just that, because protoss gains map control, because protoss can insta-kill any tech buildings you try to put up until you mass quieens, derailing 150 minerals per queen from teching, because spores dont shoot immediately and require 6 seconds at which point a VR flies off and you have to uproot again and chase. I don't see or understand why anyone can point to spores as the reason zerg should be fine against air early game. it costs drones/larvae/minerals, and then it doesn't even shoot unless the protoss is stupid enough to sit there and be shot by it. spores can be kited infinity times. queens can be focused down and killed, particularly by a VR player who precharges on other buildings to get charged damage on queens. If protoss air openings are so bad, why am I seeing more and more protoss using them on ladder? 9 out of 10 will do it. bad openings are bad, refined openings put the proof in the pudding of the shit that is VR. theres a reason flux vanes were removed. Oh god, your 150 unit that you already have for every hatchery and should have additionally to spread creep that grants you vision and increased movement speed for your units barely loses to a 250/150 unit from a committed tech path from your opponent. You have to build more than one spore crawler per base to defend them (each one being able to defeat a voidray 1v1), oh no. Blizzard should give spore colonies instant root and 10 range so voidrays can't do anything. That way you can bring them with your army too to counter colossi on creep, since colossi are so hard for zergs to deal with. I like your unbiased facts like voidrays deal 1000000 damage, and how it supposedly takes a godlike amount of micro to hit the button to uproot, select a new area, then root it. Though I am curious about how you kite a 7 range sporecrawler with a 6 range voidray, unless you mean "avoid" which is a completely different word. I completely agree with you, how many times have you seen pro zergs lose flat out to a voidray opening? I haven't beaten anyone with it any time ive tried it in PLATINUM league. Especially since nowadays zergs have more than one queen as well as spore crawlers up in time to deal with the void rays
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On October 14 2011 08:33 Pointillism wrote: Very interesting graphs there, would love to see the dates of patches added to them.
I saw this post before I went out to dinner. I've posted some of the changed earlier and where they landed on the timeline. I think this is a more comprehensive list:
1.1.0 was the infamous Ultra bug and reaper build nerf. That happened in the last two rounds of GSL 1 and was pretty obvious in Fruitdealer - Top.
1.1.2 was a bunch of tweaks to weaken Marauder drops (slower medivacs, more building hp), oh and the Roach buff. This came out before and during the opening rounds of GSL 2 and was pretty much why we called SanZenith, SadZenith for a few seasons (his games against Check).
1.2 - phoenix buff, obs buff, void change (bonus to massive, no more flux vanes), scv repair nerf a whole slew of things to help Protoss out Came out early in GSL January, didn't seem to have much immediate effect.
1.3 - The day Protoss cried, KA gone, Archon toilet nerf, Fungal buff, stim nerf and emp minor nerf Hit right before the world championships
1.3.3 - Archons buff, WG nerf, Ghost cost change, other minor changes (Thor energy, Infestor speed, pylon range, bunker salvage, spore root time, sentry build time) Came out right before the Super Tournament
1.4 - Immortal buff, Warp Prism buff, blink nerf, Hellion nerf, Infestor nerf Hit Korea around the round of 16 I think of GSL October
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We all kinda knew how it looked like but with the exacts numbers that's even scarier. I think that won't change for a few seasons at least in Code S Terran will still be so dominant
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Wooooow look at that percentage O_O
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dang, Protoss players need to step their game up. Or Terrans need to town theirs down.
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Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.
Look at it from an extreme. Say there was only 1 zerg player in the entire world and the rest terran. Every other terran would be working towards the unstoppable TvZ build, and regardless of whether they communicated directly, they would be studying replays and evolving their builds until they achieved one that this lonely zerg could not beat. To overcome this build he would be forced to rack his brain and his brain alone for hours on end and when he finally solved the build, he would be facing another powerful build that was borne through thousands of terran man-hours. You could give this zerg a significant buff to his race and hypothetically assume he is the most talented player in the world, and you would still be left with a TvTvTvTvTvETC in the GSL.
Now obviously the example was a gross exaggeration, but the point stands. More high level minds working towards a common solution will find that solution faster than a group with less high level minds working towards its counterpart. I am not here to say that Terran isn't overpowered, it very well may be, and I do not know the actual extent of Terran's popularity in Korea, but it is something to think about.
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LOL, i knew protoss was in a bad spot. But after looking at this, it's even worse than I though >.<
Btw, the 2 good protoss peaks are MC, so fucking sad -.-
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I think I turned from sad zealot into blood-running-down-wrists zealot looking at the raw data chart. I knew protoss was doing badly, but winrate-wise ever since MC won way back in March, even with a 10% margin of error(that's huge btw), there'd only be GSL July being potentially protoss favoured, with the rest still looking bleak. The october one only looks like an improvement because of what I'll refer to as the new-age protoss. They are amazing players and quite frankly fully deserve to move on into code S.
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j0ker, do you have evidence that Terran has substantial amount of players more than Z / P? Because I'm pretty sure that just isn't the case.
Also if there were 1 Zerg player in the entire world, most Terrans would have never played a TvZ in their life, while that 1 Zerg played ZvT a lot (50% of his games?), so he would have a significant advantage over every player he met, assuming skill were equal. But now I'm just poking fun at your example.
Trying to explain Terran dominance by saying they have more highly evolved meta game (due to larger amount of T players putting their brain together) is naivety. Is it so far fetched that in a game with vastly 3 different races, one of them has the longer side of the stick in balance? I read this thread and others like it, and it seems like some people will accept any reason whatsoever as for why Terran has no advantage.
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On October 14 2011 15:49 j0ker wrote: Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.
Look at it from an extreme. Say there was only 1 zerg player in the entire world and the rest terran. Every other terran would be working towards the unstoppable TvZ build, and regardless of whether they communicated directly, they would be studying replays and evolving their builds until they achieved one that this lonely zerg could not beat. To overcome this build he would be forced to rack his brain and his brain alone for hours on end and when he finally solved the build, he would be facing another powerful build that was borne through thousands of terran man-hours. You could give this zerg a significant buff to his race and hypothetically assume he is the most talented player in the world, and you would still be left with a TvTvTvTvTvETC in the GSL.
Now obviously the example was a gross exaggeration, but the point stands. More high level minds working towards a common solution will find that solution faster than a group with less high level minds working towards its counterpart. I am not here to say that Terran isn't overpowered, it very well may be, and I do not know the actual extent of Terran's popularity in Korea, but it is something to think about.
If anything, if there was only one Zerg player in the world, then there would barely be any XvZ evolution, because everyone would only practice PvT and their mirrors - you know, stuff that's actually useful to them in a tournament setting.
And you can even observe this effect with the current composition of Code S. TvT is easily the fastest evolving Terran matchup, because they all practice it so much. On the other hand, TvP on the Terran side is probably the least evolved matchup in the game - cause why would Terrans innovate in it, when they can roll face easily with what they have currently, and there aren't many Protoss out there anyway?
Chew on this: Protoss was actually the most represented race in the early GSLs, as well as on KR ladder shortly after release.
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concerning the amulet-discussion: with the amulet PvT was less protoss favoured than it is terran favoured without the amulet; this is proven by countless statistics
somebody should do an analysis where you remove the results of the most succesful player respectively - I'd love to see GSL-winrates when you don't factor in the dominance of MC, who was just ahead of anyone at a certain point
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On October 14 2011 10:22 Daralii wrote:Show nested quote +On October 14 2011 09:58 Zealot Lord wrote: Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet. Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back.
I'm not sure about flux vanes tbh - I can see it being possibly being too strong in certain situations. But eitherway, it would be nice to have some sort of upgrades back, regardless of what it is, since they took two away from protoss.. The games just plainly less fun when you have less research upgrades for units.
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On October 14 2011 15:49 j0ker wrote: Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them. Your logic is flawed. And you are wrong with your stats.
The Protoss in Code S pretty much only practice TvP while the Terrans hardly practice that MU as they barely face any Protoss, they focus on TvT.
There arent more Terran players than there are Protoss. GM in Korea has 34% Protoss, 38% Terran, pretty much even. It is just that Protoss has a harder time reaching the very top, both on ladder and in Code S. There isn't anything magical about players picking Terran which makes them better.
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On October 14 2011 15:49 j0ker wrote: Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.
From earlier in the threads:
On October 14 2011 02:09 Caesarion wrote: For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z
It isn't that there are just not enough Protoss players. It is that once Protoss pros reach a certain level, P becomes a lot harder to win with than T or Z.
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On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you .
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Make Protoss stronger but make them harder at the same time. Most people who have played all three races to a reasonable level can probably vouch for their simplicity. If they made them a little more mechanically demanding they could make them stronger.
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On October 14 2011 20:31 Syth wrote: Make Protoss stronger but make them harder at the same time. Most people who have played all three races to a reasonable level can probably vouch for their simplicity. If they made them a little more mechanically demanding they could make them stronger. I'm all for this
The simplicity of the race means there's a skill ceiling IMO. A race like terran can be improved upon alot more..
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On October 14 2011 14:24 Fanatic-Templar wrote:Show nested quote +On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. In other words, you say that after defeating a Templar based Protoss army, you should be able to overrun their base
No sir. It's not the spawning with storm that bothers me, it's the warping in with storm. So for example on Shakuras Plateau, the protoss natural, main, and far away third (assuming hypothetically they took the natural of the base parallel to theirs as their third) are all equally protected. Remove warp in from templar and reinstate KA, I'd be cool with. (How that would even work I dunno but talking hypothetical still). Also I like that to storm drop mineral lines you have to use a warp prism and risk getting caught and losing the templar inside. With warp in storm all you risk is a warp prism and you get to warp in templar anywhere on the map.
the victorious Protoss army won't be able to overrun your base if they win the battle because their damage-dealers, the High Templar, have expended themselves to win the battle.
Chargelots are pretty good. If you've killed all their medivacs lategame it's very hard as terran to mass another army because the protoss just throws upgraded chargelots at them, you are forced to stim and kite like hell, it takes up a lot of your apm, stim costs you health, sometimes you don't have an airport runway to kite down. Basically small numbers of MM vs chargelots is fucking hard work. Throw a colossus in to force vikings and you're onto a winner.
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Wheres that Sad zealot Fanclub? I think i have to sign up
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On October 14 2011 20:21 althaz wrote:Show nested quote +On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you  .
If u say that, people could say "Hey, Terran 10 times easier to play?" Because More people become Pro with terran?
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I wonder how many of those zerg wins were NesTea
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On October 14 2011 02:09 Caesarion wrote: For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.
In the Ro64: #10: 30P 16T 18Z #11: 23P 19T 21Z #12: 24P 20T 20Z
It isn't that there are just not enough Protoss players. It is that once Protoss pros reach a certain level, P becomes a lot harder to win with than T or Z.[/QUOTE]
wow look at those protoss numbers; i ddnt know it was that much more protosses.
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deleted My question was obvious I feel dumb now
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This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \
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On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \
I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win.
And sadly there have been some matches where i felt that is true.
This is not the way an ESPORTs game should display itself
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On October 14 2011 01:22 Alejandrisha wrote:Show nested quote +On October 14 2011 01:21 Deekin[ wrote: Seems David Kim needs to take a look at this, and Im not even a protoss player. He doesn't really watch the GSL I've talked to him about it haha
He doesn't watch the GSL?
The lead balance designer responsible for balancing the game doesn't even watch the top level of play?
my heart just sank.
I had somehow hoped that he would, as a core job requirement, keep on top of things like this.
I had always thought the balance statistics that they released were just to provide the community with one extra small facet of data to supplement discussion. Not that they depended so heavily on internal statistics.
*sigh
Well I guess I'll go back to practicing phoenix openings vs. 1-1-1 with a heavy heart.
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On October 14 2011 23:49 GLLvz wrote:Show nested quote +On October 14 2011 20:21 althaz wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you  . If u say that, people could say "Hey, Terran 10 times easier to play?" Because More people become Pro with terran?
it is 10 times easier to play as long as you have decent apm.
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On October 15 2011 03:42 Trowabarton756 wrote:Show nested quote +On October 14 2011 23:49 GLLvz wrote:On October 14 2011 20:21 althaz wrote:On October 14 2011 01:22 Fleebu wrote: Maybe you should also look at the percentage of people in Korea who actually play Protoss... Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you  . If u say that, people could say "Hey, Terran 10 times easier to play?" Because More people become Pro with terran? it is 10 times easier to play as long as you have decent apm.
Exactly.
That's why Terran struggles in platinium and diamond where people generally know what to do (well, at least an approximation) but have very bad APM and overall mechanics. It requires more APM for Terran to execute their basics compared to Protoss (I believe). But when both have very high APM, Terran can spend them in a more useful fashion, whereas Protoss can only use them to defend agression and harass, which is, again, at Terran's own discretion.
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On October 15 2011 03:36 InFi.asc wrote:Show nested quote +On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \ I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win. And sadly there have been some matches where i felt that is true. This is not the way an ESPORTs game should display itself 
Could you direct us to some replays perhaps where this happens? I can probably point out an obvious mistake in 99% of the games you see in any tournament that leads to a loss. It's not about who's "the better player overall" it's about who plays better at the time.
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On October 14 2011 21:51 The KY wrote:Show nested quote +On October 14 2011 14:24 Fanatic-Templar wrote:On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. In other words, you say that after defeating a Templar based Protoss army, you should be able to overrun their base No sir. It's not the spawning with storm that bothers me, it's the warping in with storm. So for example on Shakuras Plateau, the protoss natural, main, and far away third (assuming hypothetically they took the natural of the base parallel to theirs as their third) are all equally protected. Remove warp in from templar and reinstate KA, I'd be cool with. (How that would even work I dunno but talking hypothetical still).
Ah, I see. You are quite correct. However, while this does mean he can defend any of his bases, it doesn't allow him to defend multiple ones. So if he warped-in to defend an expansion, then his main or other expansions are empty. And if he split his warp-ins, he's vulnerable evrywhere - since Storms don't stack, without a sufficient Zealot buffer, you can simply overrun him. So while it does mean every one of his bases has an equal potential to be protected, they actually are not. And if he needs to wait to know which base you're attacking before he warps-in, he's delaying production and losing macro. Also, even if you cannot take him down, if you keep forcing Storms, you're draining him of gas and gaining a greater lead through attrition.
On October 14 2011 21:51 The KY wrote:Also I like that to storm drop mineral lines you have to use a warp prism and risk getting caught and losing the templar inside. With warp in storm all you risk is a warp prism and you get to warp in templar anywhere on the map.
That is true and I agree, though I do believe the advantages outweigh inconveniences such as this.
On October 14 2011 21:51 The KY wrote:Show nested quote +the victorious Protoss army won't be able to overrun your base if they win the battle because their damage-dealers, the High Templar, have expended themselves to win the battle. Chargelots are pretty good. If you've killed all their medivacs lategame it's very hard as terran to mass another army because the protoss just throws upgraded chargelots at them, you are forced to stim and kite like hell, it takes up a lot of your apm, stim costs you health, sometimes you don't have an airport runway to kite down. Basically small numbers of MM vs chargelots is fucking hard work. Throw a colossus in to force vikings and you're onto a winner.
But if you have a wall-in or Planetary Fortress, you can regather your forces around them, Zealots cannot attack you without Templar support or taking an overwhelming amount of damage. And you can lift-off Orbital Commands while waiting for your army to get refilled.
Well, unless they have a Colossus, in which case, yes, they do have an overwhelming advantage. But I agree that Khaydarin Amulet and Colossi are too powerful, I just think the Colossus is the one that needs to go.
On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \
I thought 4-pools were overpowered and could not be beaten, hence why they changed the mineral cost to 200 rather than 150.
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Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you,
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United States7483 Posts
On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you,
Wouldn't a TvT have a 50% winrate for terran? All mirror matches have a 50% win rate for that race. The only relevant question is the PvT, PvZ and TvZ matchups.
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On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you,
yes and that's why the TvZ and TvP graphs show these numbers, too! Right?!
You really think mirror matches are included?
you better be trolling mon
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On October 15 2011 04:10 Whitewing wrote:Show nested quote +On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you, Wouldn't a TvT have a 50% winrate for terran? All mirror matches have a 50% win rate for that race. The only relevant question is the PvT, PvZ and TvZ matchups.
nha....since there will be 100% sure a terran as a winner....I am pretty sure these graphs are only looking at the results of games and does not take into account the loss of the players. However I might be wrong I am not the one who did the graph...but still...there is a good chance it might be rigged.
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On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you,
I really hope this is a troll post.. TvT = 100% win rate for terran? uhh
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On October 15 2011 04:12 InFi.asc wrote:Show nested quote +On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you, yes and that's why the TvZ and TvP graphs show these numbers, too! Right?! You really think mirror matches are included? you better be trolling mon
im talking about the win percentage by race graph not the matchup one!
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There is a site where you can see brood war player's and sc2 players win rate graphs, but i cant for the life of it remember it, or find it with google. Does anyone got a link for that?
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On October 15 2011 04:14 pure_protoss wrote:Show nested quote +On October 15 2011 04:12 InFi.asc wrote:On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you, yes and that's why the TvZ and TvP graphs show these numbers, too! Right?! You really think mirror matches are included? you better be trolling mon im talking about the win percentage by race graph not the matchup one!
i know, now read my post again and look who created this thread
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The winrates in GSL for Terran and Zerg seem about as even as one can expect. It's really just that Protoss has been wafting down in winrates since March, which could just be a temporary thing as strategies get worked out but it's disheartening nonetheless.
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Well how long is temporary? It's been like that since March. It's kind of weird when you see how fast Zerg got buffed back in the day when it was supposed to do badly or how was amulet was nerfed once believed Protoss is too strong late game.
On October 15 2011 03:54 sereniity wrote:Show nested quote +On October 15 2011 03:36 InFi.asc wrote:On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \ I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win. And sadly there have been some matches where i felt that is true. This is not the way an ESPORTs game should display itself  Could you direct us to some replays perhaps where this happens? I can probably point out an obvious mistake in 99% of the games you see in any tournament that leads to a loss. It's not about who's "the better player overall" it's about who plays better at the time.
Of the top of my head there are some MC vs Puma games from NASL or IEM ( I think ), like where MC caught every drop and was miles ahead and then just lost.
Puma vs Hero at IPL wasn't that obvious as other games but I think Hero should have done better, he played outstandingly well.
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Although these graphs confirm what most of the community already knows, to me it really didn't seem that bad. It looks like as the metagame shifts a certain race becomes stronger. The most concerning thing for me with even during a peak in protoss metagame and a wane in terran metagame terrans were still coming out with the higher win percentage. Whether this is a fluke or a sign of actual imbalance is up for debate, but I personally think more data is necessary before drawing any firm conclusions from this data.
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On October 14 2011 13:10 iamke55 wrote:Show nested quote +On October 14 2011 13:05 The KY wrote:On October 14 2011 13:01 Fig wrote:On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. I'm sorry that you just want to win in one huge blob vs blob battle that lasts less than 5 seconds. Those are so fun to watch. Heaven forbid that the toss have a chance at getting back in the game. ...what are you talking about? If you kill the opponents whole army and keep your own, you should have an advantage. KA didn't allow that. KA was OP. It got removed. No discussion needed - it's gone and isn't coming back and I am happy about that. If you are behind and you want to get back in the game, you have to outplay your opponent. T click isn't outplaying your opponent. Before I get some bullshit reply about how Terran can do this and that - I play terran and toss and I think terran is a bit OP. KA was still dumb. Then do you also think the planetary fortress should be removed? Does the same thing as KA except you only have to pay the 150 gas once. Planetaries exist because Terran can't warp-in or nydus or create combat units out of a CC or make any other static anti-ground defensive structures that don't require using up supply. Take away the Planetary and you take away Terran's only option for holding off an attack or harass until sufficient forces arrive from elsewhere on the map to defend it. A Planetary also doesn't have nearly the destructive ability of a warp-in round of storm-ready templars.
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On October 15 2011 04:24 InFi.asc wrote:Show nested quote +On October 15 2011 03:54 sereniity wrote:On October 15 2011 03:36 InFi.asc wrote:On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \ I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win. And sadly there have been some matches where i felt that is true. This is not the way an ESPORTs game should display itself  Could you direct us to some replays perhaps where this happens? I can probably point out an obvious mistake in 99% of the games you see in any tournament that leads to a loss. It's not about who's "the better player overall" it's about who plays better at the time. Of the top of my head there are some MC vs Puma games from NASL or IEM ( I think ), like where MC caught every drop and was miles ahead and then just lost. Puma vs Hero at IPL wasn't that obvious as other games but I think Hero should have done better, he played outstandingly well.
Agreed. Anyone who watched the MC vs Puma at IEM and thought Puma deserved those wins was either kidding themselves (read: heavily biased) or hadn't watched Starcraft before. I don't understand why there is still a discussion about whether PvT is imbalanced or not: the discussion right now should be what can be done to solve the problem.
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On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran.
What will you do when Terran run into a tough time? Switch to Z or P and start over? You've got to love the race you play, not play it because its the most powerful one. For example, I love playing zerg because I love to QQ when I lose. "I just spent fucking ages spreading that creep and you walk in here and kill it off in 2 seconds, fuck you".
I really feel sorry for toss's recently though, there is so much shit going their way. I wish all 3 races were balanced. (Actually Id rather P and Z had a 60% win ratio vs T for 3 months so T players knows how it feels)
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On October 15 2011 04:47 SeaSwift wrote:Show nested quote +On October 15 2011 04:24 InFi.asc wrote:On October 15 2011 03:54 sereniity wrote:On October 15 2011 03:36 InFi.asc wrote:On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \ I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win. And sadly there have been some matches where i felt that is true. This is not the way an ESPORTs game should display itself  Could you direct us to some replays perhaps where this happens? I can probably point out an obvious mistake in 99% of the games you see in any tournament that leads to a loss. It's not about who's "the better player overall" it's about who plays better at the time. Of the top of my head there are some MC vs Puma games from NASL or IEM ( I think ), like where MC caught every drop and was miles ahead and then just lost. Puma vs Hero at IPL wasn't that obvious as other games but I think Hero should have done better, he played outstandingly well. Agreed. Anyone who watched the MC vs Puma at IEM and thought Puma deserved those wins was either kidding themselves (read: heavily biased) or hadn't watched Starcraft before. I don't understand why there is still a discussion about whether PvT is imbalanced or not: the discussion right now should be what can be done to solve the problem.
Completely agree. And further, how to they change the MU without affecting ZvT at all, which has evolved into something that is really great to watch.
I'd actually be curious to see what it would be if they added 20 seconds build time to hatcheries. It should slow down the insane macro advantage that the crazy quick 3 base zerg can do in PvZ. It would actually also help reduce cannon/bunker rush effectiveness, as the T/P has to commit more/longer to the rush, and the zerg has more time to just cancel it and 1 base all-in for a free win.
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On October 15 2011 04:52 Cain0 wrote:What will you do when Terran run into a tough time? Switch to Z or P and start over? You've got to love the race you play, not play it because its the most powerful one. For example, I love playing zerg because I love to QQ when I lose. "I just spent fucking ages spreading that creep and you walk in here and kill it off in 2 seconds, fuck you". I really feel sorry for toss's recently though, there is so much shit going their way. I wish all 3 races were balanced. (Actually Id rather P and Z had a 60% win ratio vs T for 3 months so T players knows how it feels)
sooo true! I got a friend of mine who keeps playing versus pros and GMs and he keeps saying that they are all bad and that he is almost always winning versus them (he is playing terran). However, he is always cheesing or always uses pressure builds that is soooo strong from terrans...I just wish the game was balanced so I could rape him in a straight best of 5 I have a high master too with 1300 points but I find it just aweful that he can win soooo easily versus pros and im almost 100% sure hes a worst player than me...I hate it fml loll
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On October 15 2011 03:57 Fanatic-Templar wrote:Show nested quote +On October 14 2011 21:51 The KY wrote:On October 14 2011 14:24 Fanatic-Templar wrote:On October 14 2011 12:55 The KY wrote:On October 14 2011 12:36 Fanatic-Templar wrote:On October 14 2011 12:04 Daralii wrote: Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate. Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back. May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots? Buff toss some other way please. In other words, you say that after defeating a Templar based Protoss army, you should be able to overrun their base No sir. It's not the spawning with storm that bothers me, it's the warping in with storm. So for example on Shakuras Plateau, the protoss natural, main, and far away third (assuming hypothetically they took the natural of the base parallel to theirs as their third) are all equally protected. Remove warp in from templar and reinstate KA, I'd be cool with. (How that would even work I dunno but talking hypothetical still). Ah, I see. You are quite correct. However, while this does mean he can defend any of his bases, it doesn't allow him to defend multiple ones. So if he warped-in to defend an expansion, then his main or other expansions are empty. And if he split his warp-ins, he's vulnerable evrywhere - since Storms don't stack, without a sufficient Zealot buffer, you can simply overrun him. So while it does mean every one of his bases has an equal potential to be protected, they actually are not. And if he needs to wait to know which base you're attacking before he warps-in, he's delaying production and losing macro. Also, even if you cannot take him down, if you keep forcing Storms, you're draining him of gas and gaining a greater lead through attrition. Show nested quote +On October 14 2011 21:51 The KY wrote:Also I like that to storm drop mineral lines you have to use a warp prism and risk getting caught and losing the templar inside. With warp in storm all you risk is a warp prism and you get to warp in templar anywhere on the map. That is true and I agree, though I do believe the advantages outweigh inconveniences such as this. Show nested quote +On October 14 2011 21:51 The KY wrote:the victorious Protoss army won't be able to overrun your base if they win the battle because their damage-dealers, the High Templar, have expended themselves to win the battle. Chargelots are pretty good. If you've killed all their medivacs lategame it's very hard as terran to mass another army because the protoss just throws upgraded chargelots at them, you are forced to stim and kite like hell, it takes up a lot of your apm, stim costs you health, sometimes you don't have an airport runway to kite down. Basically small numbers of MM vs chargelots is fucking hard work. Throw a colossus in to force vikings and you're onto a winner. But if you have a wall-in or Planetary Fortress, you can regather your forces around them, Zealots cannot attack you without Templar support or taking an overwhelming amount of damage. And you can lift-off Orbital Commands while waiting for your army to get refilled. Well, unless they have a Colossus, in which case, yes, they do have an overwhelming advantage. But I agree that Khaydarin Amulet and Colossi are too powerful, I just think the Colossus is the one that needs to go. Show nested quote +On October 15 2011 03:28 StimedSheep wrote: This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \ I thought 4-pools were overpowered and could not be beaten, hence why they changed the mineral cost to 200 rather than 150.
Mutas on Dire were more powerful imho. So the addition of corsairs was a "brilliant" implementation in bw.
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On October 15 2011 05:01 pure_protoss wrote:Show nested quote +On October 15 2011 04:52 Cain0 wrote:On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran. What will you do when Terran run into a tough time? Switch to Z or P and start over? You've got to love the race you play, not play it because its the most powerful one. For example, I love playing zerg because I love to QQ when I lose. "I just spent fucking ages spreading that creep and you walk in here and kill it off in 2 seconds, fuck you". I really feel sorry for toss's recently though, there is so much shit going their way. I wish all 3 races were balanced. (Actually Id rather P and Z had a 60% win ratio vs T for 3 months so T players knows how it feels) sooo true! I got a friend of mine who keeps playing versus pros and GMs and he keeps saying that they are all bad and that he is almost always winning versus them (he is playing terran). However, he is always cheesing or always uses pressure builds that is soooo strong from terrans...I just wish the game was balanced so I could rape him in a straight best of 5  I have a high master too with 1300 points but I find it just aweful that he can win soooo easily versus pros and im almost 100% sure hes a worst player than me...I hate it fml loll
1300 masters is not exactly close to GM level (unless you have like 200~ bonus pool saved?).
He's just better than you if he's playing those GMs/pros and you're not. It's not just the race.
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On October 15 2011 05:05 SniXSniPe wrote:Show nested quote +On October 15 2011 05:01 pure_protoss wrote:On October 15 2011 04:52 Cain0 wrote:On October 14 2011 01:23 ChroMaTe_ wrote: Thus why I switched to Terran. What will you do when Terran run into a tough time? Switch to Z or P and start over? You've got to love the race you play, not play it because its the most powerful one. For example, I love playing zerg because I love to QQ when I lose. "I just spent fucking ages spreading that creep and you walk in here and kill it off in 2 seconds, fuck you". I really feel sorry for toss's recently though, there is so much shit going their way. I wish all 3 races were balanced. (Actually Id rather P and Z had a 60% win ratio vs T for 3 months so T players knows how it feels) sooo true! I got a friend of mine who keeps playing versus pros and GMs and he keeps saying that they are all bad and that he is almost always winning versus them (he is playing terran). However, he is always cheesing or always uses pressure builds that is soooo strong from terrans...I just wish the game was balanced so I could rape him in a straight best of 5  I have a high master too with 1300 points but I find it just aweful that he can win soooo easily versus pros and im almost 100% sure hes a worst player than me...I hate it fml loll 1300 masters is not exactly close to GM level (unless you have like 200~ bonus pool saved?).
Please keep this discussion GSL or at least pro level related, thank !
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They need to give the races different attributes in different matchups so that they can balance each matchup independently of the others.
MIrror-matches: same as live PvZ: Decrease hallucination research time and cost. Return WG to pre-nerf research time. PvT: EMP nerf. Return WG to pre-nerf research time. TvZ: Same as live except NP gets range 9 back.
Yay, now you can balance each matchup without screwing up the others. It makes the problem much less complex.
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On October 15 2011 05:27 galivet wrote: They need to give the races different attributes in different matchups so that they can balance each matchup independently of the others.
MIrror-matches: same as live PvZ: Decrease hallucination research time and cost. Return WG to pre-nerf research time. PvT: EMP nerf. Return WG to pre-nerf research time. TvZ: Same as live except NP gets range 9 back.
Yay, now you can balance each matchup without screwing up the others. It makes the problem much less complex.
I think that Protoss warpgate time isnt going to help. There is a severe design flaw at hand in ZvP.
As P, you either FFE and lock yourself inside your base whilst zerg macro goes out of control or 3 Gate Expo where you cant get your nexus up because of harassing lings.
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On October 15 2011 05:34 Cain0 wrote:Show nested quote +On October 15 2011 05:27 galivet wrote: They need to give the races different attributes in different matchups so that they can balance each matchup independently of the others.
MIrror-matches: same as live PvZ: Decrease hallucination research time and cost. Return WG to pre-nerf research time. PvT: EMP nerf. Return WG to pre-nerf research time. TvZ: Same as live except NP gets range 9 back.
Yay, now you can balance each matchup without screwing up the others. It makes the problem much less complex. I think that Protoss warpgate time isnt going to help. There is a severe design flaw at hand in ZvP. As P, you either FFE and lock yourself inside your base whilst zerg macro goes out of control or 3 Gate Expo where you cant get your nexus up because of harassing lings.
Well I intended those changes to "fix" points in the charts where GSL protoss seemed to start suffering. I don't actually know how to balance the game, but it seems like there was a point in the past where it was better balanced than it is today, and then blizzard nerfed WG research time and it started the protoss downward spiral. The WG research time nerf was only supposed to effect PvP. So, if we allow the matchups to be balanced independently of one another then we can still keep slower WG in PvP but let it resume its previous research speed in the other matchups.
It's just a set of config settings that are set according to the matchup being played. vOv
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United States7483 Posts
On October 15 2011 04:13 pure_protoss wrote:Show nested quote +On October 15 2011 04:10 Whitewing wrote:On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you, Wouldn't a TvT have a 50% winrate for terran? All mirror matches have a 50% win rate for that race. The only relevant question is the PvT, PvZ and TvZ matchups. nha....since there will be 100% sure a terran as a winner....I am pretty sure these graphs are only looking at the results of games and does not take into account the loss of the players. However I might be wrong I am not the one who did the graph...but still...there is a good chance it might be rigged.
By that logic, there's also a 100% guarantee that there's a terran loser. It averages out to 50%.
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On October 15 2011 04:13 pure_protoss wrote:Show nested quote +On October 15 2011 04:10 Whitewing wrote:On October 15 2011 04:02 pure_protoss wrote: Hey guyz....I just want to give my little opinion on the subject....
As a PROTOSS player as stated in my name, I do agree that terran needs a nerf and protoss definatly needs a huge buff to be on par with terran early game and zerg late game.
HOWEVER!
Those graphs in the OP means absolutely NOTHING! Yes terran will have a super high winrate % simply because there is so much TvT at the moment in the gsl....Which means that for about half of the matches of terrans, they have 100% winrate (which is logic in TvT except for a draw match that never happened in the GSL as far as I can remember). And since there is so less protoss in the gsl, there wont be many PvP's so there is not much 100% win rate matchup for them. Therefore the graphs are rigged.... The only curve that might be accurate would be the curve of zergs however even them would be on the protoss side in this story I believe.
Thank you, Wouldn't a TvT have a 50% winrate for terran? All mirror matches have a 50% win rate for that race. The only relevant question is the PvT, PvZ and TvZ matchups. nha....since there will be 100% sure a terran as a winner....I am pretty sure these graphs are only looking at the results of games and does not take into account the loss of the players. However I might be wrong I am not the one who did the graph...but still...there is a good chance it might be rigged.
Some major misunderstanding of basic mathematics there, buddy. Terran winrate just means taking all terran results and getting a % out of it. If all terrans go combined 24-24 in a GSL, winrate will be 50%. If two terrans face each other, net results of that one game for Terran will be 1-1 also 50%.
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On October 14 2011 02:23 Sanchonator wrote:guys... dw - look at the graph.. protoss peaks when MC wins, and its heading back up - MC is going to win the next gsl and protoss will be saved. (winning his seed from MLG ofc) we can wish cant we? 
oh shit...
its happening
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On October 14 2011 01:31 windsupernova wrote: Just what i was saying. TvZ is fine. P is doing badly in both of its MUs atm.
Does this include GSTL? Or are you only including GSL Sponsor tournaments?
But then off course Zergs are going to ignore that Terran against Zerg is fine and jump on the T OP bandwagon.
No, we don't QQ and whine about balance anymore (Like Protoss players do all the fucking time)
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It's always fun how people make conclusions out of these graphs. If you read all those comments you can make the next conclusions:
- terran is imba and needs a nerf - zerg is fine - toss is up and needs a buff
Then you look at the results of tourneys from this week: + Show Spoiler +IEM: 3 z, 1 p in top 4. MLG: pvp finals in a tourney with topterrans like bomber, boxer, puma, thestc, mkp and polt
About EU and NA terrans: + Show Spoiler +Look at all the tourneys (like MLG, valancia, IEM), and see how almost every EU and NA terran gets destroyed. There are 2 EU / NA terrans doing "okay": select and thorzain. Imagina a terran nerf guys...
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On October 14 2011 03:17 dschneid wrote: There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.
Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...
Bottom line you can only make a few inferences from these but no sound conclusions.
I second the request for confidence intervals. Might as well list the variances in the spreadsheet too.
Caveat: doing this still doesn't allow us to draw any valid conclusions from the graphs.
But I will still have fun looking at them. :-)
And wow at the vicious responses to dschneid's post. It was a reasonable request.
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