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New Zerg Unit in Heart of The Swarm - Page 80

Forum Index > SC2 General
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mister.bubbles
Profile Joined September 2008
Canada171 Posts
October 11 2011 19:54 GMT
#1581
Looks like some kind of Roach-Daddy.
http://808seppuku.bandcamp.com/ <---Quick! Go here!
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
Last Edited: 2011-10-11 19:59:51
October 11 2011 19:55 GMT
#1582
Maybe it's a King,, to complement the Queen..
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Wenz
Profile Joined September 2011
Monaco1 Post
October 11 2011 20:03 GMT
#1583
a RoachLing :D AWSOME
Orion_2kTC
Profile Joined May 2010
United States80 Posts
Last Edited: 2011-10-11 20:12:02
October 11 2011 20:05 GMT
#1584
What about a Tech swap? Almost looks like a stronger Roach. Perhaps make Hydras Hatch tech and (if this is correct) these new uber roaches Lair Tech? 99% certain I'm wrong. If anything, I hope it's a siege unit of some kind. Reminds me of those giant launcher bugs from Starship Troopers.
sopporku
Profile Joined October 2011
13 Posts
October 11 2011 20:16 GMT
#1585
On October 12 2011 03:18 Arisen wrote:
I'm still saying if this thing is a long range seige unit, that isn't zerg at all, and that's what this looks like. I would love a lurker, because that fits with zerg. You close in with the lurkers and trap them in with lings. It makes sense. If you can just sit back on top of these things and prevent them from killing it while it kills everything...that's terran; not zerg.


I agree.


brood war.

Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that
Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.
zerg = least supply/units. builds at a 2;1 ratio to terran and 3-4:1 to protoss. most mobile race. REQUIRES lots of units to spread out the damage. zerg units all have a very slowly rising level of survivability.

SC2.

Terran. most mobile harass race. countless harass options. has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever. Viking and now the new terran unit. tanks with "smart"fire and such made tanks do LOL damage when they had as much damage as back in brood war. their damage actually had to get NERFED to below brood war standards, even though DPS has risen overall in sc2.

Protoss. kept up with their mobility, given insane map unit production calls with proxy pylons for warpgates. chrono zealots = 10 second build time compared to 2 zerglings requiring 24.

Zerg. like terran, given a "tank" unit, roach compared to marauder. Zerg roach is too strong. so roach is cut in half by 2 supply instead of being 1 supply it originally was in beta. Now zerg has half the forces. So much DPS on the field from smart fire tanks and colossus means that for a ground army, unlike brood war, there is no option for ling/hydra. its either ling festor and hope to catch his army as smaller, or corruptor roach, because only mass roach can take the damage of colossus centric armies with ground based support. and you cant buy roaches and hydra and still have supply left over for other units like you could when roaches were 1 supply. also, don't say that you need mass brood lords or ultra with corruptor roach. that shit is too expensive to get even if you're 6 base to protoss 3 base. the only way to get that is if protoss sits on his ass and lets you.

oh yeah, and then hydras move slow as shit. and then hydras cost 2 supply when air units have received huge DPS buffs over brood war air units. compare banshee to wraith. lol. 8 damage on ground with moderately slow fire rate vs 24 damage with high fire rate. VRs with charge kiting spores is another matter altogether (you kite spores by forcing uproots, attacking it some as it roots, then moving to kill other building, so shut it).

so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).



its like Dustin Browder is to Starcraft 2 what George Lucas is to the new Star Wars and the Star Wars series.

only die hard fan boys are not vomiting in rage at this travesty of a "competitve game".

look at the formula.

They gave a 'tank" unit to each race, immortal, roach, marauder. Just like WoW. Its becoming formulaic. blizzard hasn't had a single original idea since the end of brood war.
Kuja
Profile Blog Joined May 2011
United States1759 Posts
October 11 2011 20:19 GMT
#1586
Its definitely a lobster roach!
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
NeonFox
Profile Joined January 2011
2373 Posts
October 11 2011 20:19 GMT
#1587
On October 12 2011 04:43 synapse wrote:
Show nested quote +
On October 12 2011 02:50 NeonFox wrote:
On October 12 2011 02:44 wo1fwood wrote:
It just dawned on me that if this is an AoE or siege unit, such as the Lurker, that the combination with fungal growth (in its current state) has the potential to be hilarious. And by hilarious I mean, hilarious.


You forgot to baneling drop at the same time.

They screwed over baneling drops, everything drops at the edges now


It was proved to be wrong, I use baneling drops in ZvP and it works like before the patch, try it
anobi
Profile Joined January 2011
Finland17 Posts
October 11 2011 20:25 GMT
#1588
Siege baneling! Kinda like a living siege tank sized vulture mine which burrows into the ground, lurking and waiting until the marine ball passes by. Then it leaps in the middle of those poor bastards and we win.
baneling bust-a-move
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 11 2011 20:29 GMT
#1589
Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that


Unless you are, you know, doing something other than Mech (heresy, I know). In which case you have plenty of mobility.

Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.


Most SC1 Protoss units actually don't have very high damage outputs. They have large numbers (16, 20), but they fire quite slowly. Per unit costs, their DPS is lower than Zerg or Terran. They survive because, per unit costs, their units have more Hp, and thus can survive longer to deal that damage. The Zealot has a total of 160 Hp. The equivalent cost of Marines Hp is... 80. Of Zerglings, it's 140.

has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever.


What is a Siege Tank if not a Transformer? The damn thing even says, "Transform and roll out." All SC2 did was give them a second one.

so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).


Hurray for Zerg QQ. It only took 80 pages for that to show up.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
ntvarify
Profile Blog Joined October 2010
United States331 Posts
October 11 2011 20:31 GMT
#1590
On October 12 2011 04:55 Zinnwaldite wrote:
Maybe it's a King,, to complement the Queen..

Haha this made me lol so hard. Anyway, personally I think its a tanky type unit based on its big head but thats just me.
Kinshuk
Profile Joined February 2011
India116 Posts
October 11 2011 20:35 GMT
#1591
On October 12 2011 05:29 NicolBolas wrote:
Show nested quote +
Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that


Unless you are, you know, doing something other than Mech (heresy, I know). In which case you have plenty of mobility.

Show nested quote +
Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.


Most SC1 Protoss units actually don't have very high damage outputs. They have large numbers (16, 20), but they fire quite slowly. Per unit costs, their DPS is lower than Zerg or Terran. They survive because, per unit costs, their units have more Hp, and thus can survive longer to deal that damage. The Zealot has a total of 160 Hp. The equivalent cost of Marines Hp is... 80. Of Zerglings, it's 140.

Show nested quote +
has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever.


What is a Siege Tank if not a Transformer? The damn thing even says, "Transform and roll out." All SC2 did was give them a second one.

Show nested quote +
so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).


Hurray for Zerg QQ. It only took 80 pages for that to show up.


Yet what he says is true so I'm not sure what you're getting at here
Sandro
Profile Joined April 2011
897 Posts
October 11 2011 20:43 GMT
#1592
On October 12 2011 05:35 Kinshuk wrote:
Show nested quote +
On October 12 2011 05:29 NicolBolas wrote:
Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that


Unless you are, you know, doing something other than Mech (heresy, I know). In which case you have plenty of mobility.

Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.


Most SC1 Protoss units actually don't have very high damage outputs. They have large numbers (16, 20), but they fire quite slowly. Per unit costs, their DPS is lower than Zerg or Terran. They survive because, per unit costs, their units have more Hp, and thus can survive longer to deal that damage. The Zealot has a total of 160 Hp. The equivalent cost of Marines Hp is... 80. Of Zerglings, it's 140.

has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever.


What is a Siege Tank if not a Transformer? The damn thing even says, "Transform and roll out." All SC2 did was give them a second one.

so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).


Hurray for Zerg QQ. It only took 80 pages for that to show up.


Yet what he says is true so I'm not sure what you're getting at here

I agree, we need to go back to Brood War units, limitations, controls, ai, ui and graphics.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-10-11 21:12:11
October 11 2011 21:08 GMT
#1593
i agree, a time machine would be most suitable in this kind of situation.
how can i acknowledge how cool broodwar is if sc2 is not the same as broodwar.

the siege zerg unit will make the game fun, and thats what should matter. i don't think sc2 has that much of unit roles overlapping as people might think.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
TheGlassface
Profile Joined November 2010
United States612 Posts
Last Edited: 2011-10-11 21:09:36
October 11 2011 21:09 GMT
#1594
On October 12 2011 05:43 Sandro wrote:
Show nested quote +
On October 12 2011 05:35 Kinshuk wrote:
On October 12 2011 05:29 NicolBolas wrote:
Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that


Unless you are, you know, doing something other than Mech (heresy, I know). In which case you have plenty of mobility.

Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.


Most SC1 Protoss units actually don't have very high damage outputs. They have large numbers (16, 20), but they fire quite slowly. Per unit costs, their DPS is lower than Zerg or Terran. They survive because, per unit costs, their units have more Hp, and thus can survive longer to deal that damage. The Zealot has a total of 160 Hp. The equivalent cost of Marines Hp is... 80. Of Zerglings, it's 140.

has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever.


What is a Siege Tank if not a Transformer? The damn thing even says, "Transform and roll out." All SC2 did was give them a second one.

so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).


Hurray for Zerg QQ. It only took 80 pages for that to show up.


Yet what he says is true so I'm not sure what you're getting at here

I agree, we need to go back to Brood War units, limitations, controls, ai, ui and graphics.


I like how the moment anyone starts to bring up the gameplay mechanics and units/abilities that made Brood War such an incredible game and would have efficient, strong usage in a newer version of said series they get slapped down immediately.

No one said a damn thing about controls, AI, limitations or graphics. They brought up the point that static mobile defense was a great idea and obviously there were some things that were shoved out of the races that don't seem to make sense.

When SC II was designed, you can see some things that were experiments and others that were direct analogues to ideas throughout RTS games in general. With over 13 years of RTS experience, it seems fucking absurd that there are such blatant glaring design flaws as this cropping up a year after an extensive beta test and more time than that with near daily tournaments.

The sample size is here and Blizzard is simply ignoring it. When someone points out something, it isn't always a whine. Occasionally, it has merit.


The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
SojuTerran
Profile Joined October 2011
Canada16 Posts
October 11 2011 21:10 GMT
#1595
Upgraded roach with some baneling acid attack?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 11 2011 21:14 GMT
#1596
On October 12 2011 06:09 TheGlassface wrote:
Show nested quote +
On October 12 2011 05:43 Sandro wrote:
On October 12 2011 05:35 Kinshuk wrote:
On October 12 2011 05:29 NicolBolas wrote:
Terran = middle of the road for supply/units 1:2 ratio to zerg. pretty low mobility, but lots of long range to make up for that


Unless you are, you know, doing something other than Mech (heresy, I know). In which case you have plenty of mobility.

Protoss = most supply/units 1:3-4 ratio to zergs. even with those ratios its an even fight. slightly more mobile than terran, high damage for each individual unit but less units overall.


Most SC1 Protoss units actually don't have very high damage outputs. They have large numbers (16, 20), but they fire quite slowly. Per unit costs, their DPS is lower than Zerg or Terran. They survive because, per unit costs, their units have more Hp, and thus can survive longer to deal that damage. The Zealot has a total of 160 Hp. The equivalent cost of Marines Hp is... 80. Of Zerglings, it's 140.

has Transformer units because dustin browder watches too much movies and tries to bogart SC2 to being transformers or power rangers or whatever.


What is a Siege Tank if not a Transformer? The damn thing even says, "Transform and roll out." All SC2 did was give them a second one.

so zerg = less swarmy, slower, and less AA viability (as opposed to 1 supply hydras from brood war).


Hurray for Zerg QQ. It only took 80 pages for that to show up.


Yet what he says is true so I'm not sure what you're getting at here

I agree, we need to go back to Brood War units, limitations, controls, ai, ui and graphics.


I like how the moment anyone starts to bring up the gameplay mechanics and units/abilities that made Brood War such an incredible game and would have efficient, strong usage in a newer version of said series they get slapped down immediately.

No one said a damn thing about controls, AI, limitations or graphics. They brought up the point that static mobile defense was a great idea and obviously there were some things that were shoved out of the races that don't seem to make sense.

When SC II was designed, you can see some things that were experiments and others that were direct analogues to ideas throughout RTS games in general. With over 13 years of RTS experience, it seems fucking absurd that there are such blatant glaring design flaws as this cropping up a year after an extensive beta test and more time than that with near daily tournaments.

The sample size is here and Blizzard is simply ignoring it. When someone points out something, it isn't always a whine. Occasionally, it has merit.




well put it made my eyes watery T.T

something is wrong and i seriously hope hots will fix many of them.

seriously guys, all we have to do is look at mothership and see what is wrong with sc2.
(ignoring what is bad for the whole sake of "awesomeness")
age: 84 | location: california | sex: 잘함
Lokian
Profile Joined March 2010
United States699 Posts
October 11 2011 21:17 GMT
#1597
hey before people start comparing sc2 with broodwar whenever something about sc2 changes, u gotta think that sc2 is a different game that can't be compared directly like how everyone is trying to do. i know broodwar is the only thing to look at when comparing/criticizing sc2, but hey, there are some things that are incomparable.

the competitive scene is working, the casual scene is working, the game is working. give credit where credit is due.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Tewks44
Profile Joined April 2011
United States2032 Posts
October 11 2011 21:24 GMT
#1598
I think it's a mutation of the Roach that can target air units. I would imagine it would require lair, but wouldn't force zerg to commit to hydralisks to counter air units when on the move.
"that is our ethos; free content, starcraft content, websites that work occasionally" -Sean "Day[9]" Plott
TheGlassface
Profile Joined November 2010
United States612 Posts
October 11 2011 21:25 GMT
#1599
On October 12 2011 06:17 Lokian wrote:
hey before people start comparing sc2 with broodwar whenever something about sc2 changes, u gotta think that sc2 is a different game that can't be compared directly like how everyone is trying to do. i know broodwar is the only thing to look at when comparing/criticizing sc2, but hey, there are some things that are incomparable.

the competitive scene is working, the casual scene is working, the game is working. give credit where credit is due.


A different game in the exact same genre with units leftover from the original.
In addition, aside from pathing/graphics changes, there are still a great deal of mechanics that caryy over as well.

I never said it was the only thing to compare, that would be silly. Browder worked on CnC and he pulled units and ideas from there as well. Trying to say they're incomparable is asinine though, as the obvious parallels are there and acting like there aren't is just an attempt to shut down any criticism.

Again, if it were just BW --> SCII, that would be one thing. It's not. It's a slew of different games from the RTS genre made by hundreds of companies and design teams over more than a decade.
It's also pro players from all over the world inputting various feedback via in game stats, tournament results or their voice.

And if the scene is all good and kosher as you say, Protoss results wouldn't be the way they were. There also wouldn't be scores of people saying, "Wait for the next expansion! That'll fix the issues...if not, wait until the next one!"

I'm giving credit. Credit for a series of flaws that could and *should* have been addressed, long before now. I'm fine with balancing, I'm fine with changes, I'm great for expansions. These are all fine. I can also still point out things that have been pointed out by endless users and posters from all over.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 11 2011 21:34 GMT
#1600
Morphs hydralisk into a siege unit.
The spice must flow
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