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New Zerg Unit in Heart of The Swarm - Page 55

Forum Index > SC2 General
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Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 10 2011 22:45 GMT
#1081
On October 11 2011 07:43 ch4ppi wrote:
Show nested quote +
On October 11 2011 07:42 m3rciless wrote:
On October 11 2011 07:34 ch4ppi wrote:
Well I put the picture in my Gimp and just gave it a shot. The idea is a Siegetank like unit, that can burrow. Morphed from a lurker. This is soley painted via mouse, so sorry that it looks terribad.

[image loading]

Just click the image to see it in full screen

What do u guys think?

hf


That seems pretty plausible, but doesn't quite solve the problem of what its role or mechanics will be.


I dont think anybody is able to forsee that before blizzcon


i was there with my timemachine
i say it need a buff
invisible tetris level master
ShiZz
Profile Joined September 2011
United States7 Posts
October 10 2011 22:48 GMT
#1082
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.
Tektos
Profile Joined November 2010
Australia1321 Posts
October 10 2011 22:48 GMT
#1083
It should shoot banelings in the way a broodlord shoots broodlings.
Jumonji
Profile Joined May 2011
France60 Posts
October 10 2011 22:49 GMT
#1084
Why not an unit that take damage like immortal and "taunt" every units attacking ?

Like an aggro generator tank that would be so cool.
zbedlam
Profile Joined October 2010
Australia549 Posts
October 10 2011 22:49 GMT
#1085
baller was wrong, the roach goes on top of the hydra.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 10 2011 22:50 GMT
#1086
On October 11 2011 07:49 Jumonji wrote:
Why not an unit that take damage like immortal and "taunt" every units attacking ?

Like an aggro generator tank that would be so cool.

That would be really dumb, it would just screw up people's micro.
tsango
Profile Joined July 2011
Australia214 Posts
October 10 2011 22:50 GMT
#1087
Its a baneling catapult!


In all seriousness though, its definately a ranged unit, and would make a lot of sense to have some kind of roach mutation siege unit - so why not have it launch banelings? :D:D
If you dont like something, then that should be reason enough to try and change it
Nizzy
Profile Blog Joined November 2010
United States839 Posts
October 10 2011 22:52 GMT
#1088
deep warren
BadBinky
Profile Blog Joined May 2004
Finland649 Posts
October 10 2011 22:53 GMT
#1089
On October 11 2011 07:49 Jumonji wrote:
Why not an unit that take damage like immortal and "taunt" every units attacking ?

Like an aggro generator tank that would be so cool.

Thor and planetary fortress used to do this and it didn't turn out very well. Then again zerg doesn't have as reliable heals as terran. Taunt would have nice synergy with mutas, would be cool to see.
It's more important to be tough than to have any fun.
Highways
Profile Joined July 2005
Australia6105 Posts
October 10 2011 22:54 GMT
#1090
I hope its a lurker that doesn't do splash damage (otherwise it will overlap with baneling).

Whatever it is it better be a skilled unit to use and not an "Attack Move" unit.
**cough**Roach
#1 Terran hater
Soulish
Profile Joined April 2010
Canada1403 Posts
October 10 2011 22:54 GMT
#1091
On October 11 2011 07:50 tsango wrote:
Its a baneling catapult!


In all seriousness though, its definately a ranged unit, and would make a lot of sense to have some kind of roach mutation siege unit - so why not have it launch banelings? :D:D

that would actually be so strong lmao
me all in, he drone drone drone, me win
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 10 2011 22:55 GMT
#1092
There is a lot of silly ideas floating about, and I know most of them are probably just for fun. I think there are a few things to keep in mind when seriously trying to figure out what the silhouettes are:

1. Blizzard makes things that look like what they do. They like things that visually communicate their role. So whatever they do, it will have a form that you can reasonably see in that role.

2. It won't be overly complicated. It won't have like 3 different uses or 5 different modes or something. So far we've seen what looks like a hellion that can transform, and now a unit that probably has a different attack (or only attack) while burrowed.

3. Keeping them a secret isn't that big of a deal. They probably want us to figure out what they are, because they are all going to be revealed at Blizzcon at the end of this month. These are short term teasers.

All that said, I think this is the zerg version of the mothership. The thing on its back spins around and it flies
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
phildp
Profile Joined August 2011
Australia140 Posts
October 10 2011 22:55 GMT
#1093
Well it doesn't look like it's gonna be baller's hydraroach idea

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153275
StateAlchemist
Profile Joined January 2011
France1946 Posts
October 10 2011 22:56 GMT
#1094
It's a siege overlord.
Jumonji
Profile Joined May 2011
France60 Posts
October 10 2011 22:56 GMT
#1095
On October 11 2011 07:50 ZAiNs wrote:
Show nested quote +
On October 11 2011 07:49 Jumonji wrote:
Why not an unit that take damage like immortal and "taunt" every units attacking ?

Like an aggro generator tank that would be so cool.

That would be really dumb, it would just screw up people's micro.


Like taunting 1 sec per 3 energy when burrowed? You could counter that with ghost ?
Cobbbler
Profile Joined July 2010
United States60 Posts
October 10 2011 22:58 GMT
#1096
Since Starcraft 2 came out, even non-zerg players have been saying they want the Lurker back. But since Blizzard is Blizzard, they wont give us exactly what we want. If they give us anything, they give us the Blizzard version of what we want.

I think this unit is in the spirit of the lurker. It'll morph from the roach (tier 1 ranged unit, like the hydra from BW), you'll have to burrow it to use it (hence the huge claws in front), and it'll be long range (what the cannon looking thing on its back is for).

Heck, it kinda even looks like a backwards version of the Starcraft 2 model of Lurkers.
Latty
Profile Joined October 2010
Germany567 Posts
October 10 2011 22:59 GMT
#1097
On October 11 2011 07:50 tsango wrote:
Its a baneling catapult!


In all seriousness though, its definately a ranged unit, and would make a lot of sense to have some kind of roach mutation siege unit - so why not have it launch banelings? :D:D


ye i think some kind of splash dmg range unit, tankstyle.
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 10 2011 22:59 GMT
#1098
baller.... in the end .... the genius troll
invisible tetris level master
nick1689
Profile Joined January 2011
Australia494 Posts
October 10 2011 22:59 GMT
#1099
Some sort of siege unit by the looks of things
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 10 2011 22:59 GMT
#1100
On October 11 2011 07:56 Jumonji wrote:
Show nested quote +
On October 11 2011 07:50 ZAiNs wrote:
On October 11 2011 07:49 Jumonji wrote:
Why not an unit that take damage like immortal and "taunt" every units attacking ?

Like an aggro generator tank that would be so cool.

That would be really dumb, it would just screw up people's micro.


Like taunting 1 sec per 3 energy when burrowed? You could counter that with ghost ?

Making it's priority higher would just screw stuff up. Lets say you have a standard Colossus Protoss army, your Colossi will be attacking these 'aggro' units and won't attack Lings/Roaches/whatever. You can't target fire individual Roaches and Ligns with all your units.
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