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New Zerg Unit in Heart of The Swarm - Page 56

Forum Index > SC2 General
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Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
October 10 2011 23:00 GMT
#1101
Some people have been saying they want the lurker back, and others have been saying they definately DONT want the lurker back. So Blizz is hardly "not giving people what they want"

It was in the alpha of SC2, but no one really used it, and it overlaps too much with the baneling.

I'd much rather see something new and interesting
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 10 2011 23:00 GMT
#1102
On October 11 2011 07:48 ShiZz wrote:
Show nested quote +
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.


Lurker was not a seige unit in BW it only become a seige unit in the alpha version of starcraft2
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Jumonji
Profile Joined May 2011
France60 Posts
Last Edited: 2011-10-10 23:04:10
October 10 2011 23:03 GMT
#1103
Zain>>Let suppose they can do that only when burrowed with their SHINY butt outside ?
That would be a replacement for dark swarm with some adjustement ?

Like forcing unit to back and comeback later when the zerg unit is low on energy
Banj0
Profile Joined May 2010
Sweden53 Posts
October 10 2011 23:04 GMT
#1104

Maybe it could be a evolution of a Queen? (though hydra/roach evolution looks more plausible). If it is from the queen, it could be a spellcaster: remove spawn larvae, add "healing cloud"/"dark swarm'ish" AoE buff?

Or, how about a scourge-launcher?

XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-10 23:07:26
October 10 2011 23:04 GMT
#1105
After reading a good portion of this thread and seeing many illustrations i'm beginning to lean toward this unit being a rolling siege unit.

Rolling around fast to keep up with the zerg army somewhat and morphing/unfurling into the depicted picture out of rolling form

Either Burrowing or digging its claws to the ground when switching to siege or aoe mode or what not.

This unit looks cool hope their going to add more Zerg units than just this unit though.. would really like to see Lurkers or some other Ground unit
Never GG MKP | IdrA
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
October 10 2011 23:06 GMT
#1106
I'd say its those acid spore cannons from the campaign mission Gates of Hell, but in a smaller scale. Gameplay wise, I think it will be a slow moving, heavy armored artillery unit that can shoots acid spores from long range that also does splash damage, essentially a baneling cannon without the suicide. However, it has to be deployed as a stationary unit in order to fire, like the siege tank. It has no attacks when not in deployed mode.

Possible stats:
HP: 150
Armor: 1
Damage 35 + splash
Cooldown: 2.5
Range: 9
Speed: 2.25
Speed bonus on creep: x1.1

Cost: 100min + 100 gas + 3 supply
Morphs from Hydralisk, also requires baneling nest.
Blaine
Profile Joined February 2011
Italy188 Posts
October 10 2011 23:09 GMT
#1107
definitely an infested stalker
it reminds me a bit the old infestor skin btw
ellirc
Profile Joined February 2011
Sweden3286 Posts
October 10 2011 23:10 GMT
#1108
On October 11 2011 08:00 StoLiVe wrote:
Show nested quote +
On October 11 2011 07:48 ShiZz wrote:
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.


Lurker was not a seige unit in BW it only become a seige unit in the alpha version of starcraft2

Dude... Are you kidding me? Of course it was a siege unit in BW.
Mistaclean
Profile Joined August 2010
United States3 Posts
October 10 2011 23:11 GMT
#1109
Watch the first 20 seconds of this video:



This is the unit. Plasma bug from Starship Troopers..... Blizzard will put a twist on it though, it will shoot like green slime that explodes or maybe even shoot purple balls that make creep... who knows.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 10 2011 23:14 GMT
#1110
On October 11 2011 08:10 ellirc wrote:
Show nested quote +
On October 11 2011 08:00 StoLiVe wrote:
On October 11 2011 07:48 ShiZz wrote:
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.


Lurker was not a seige unit in BW it only become a seige unit in the alpha version of starcraft2

Dude... Are you kidding me? Of course it was a siege unit in BW.

I mean his range was not as long as a seige tank, not like it was supose to be in sc2
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Elbonbunny
Profile Joined October 2010
Ireland60 Posts
October 10 2011 23:14 GMT
#1111
On October 11 2011 07:34 ch4ppi wrote:
Well I put the picture in my Gimp and just gave it a shot. The idea is a Siegetank like unit, that can burrow. Morphed from a lurker. This is soley painted via mouse, so sorry that it looks terribad.

[image loading]

Just click the image to see it in full screen

What do u guys think?

hf


it could be a Reaver type unit where you need to build its attacks
Do You See!
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
October 10 2011 23:15 GMT
#1112
I would be kind of sad if it was a Zerg siege tank. That acted just like a siege tank and stopped to fire and did splash :/ then SC2 will become more like a vanilla every race is similar but slightly different kind of thing.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ellirc
Profile Joined February 2011
Sweden3286 Posts
October 10 2011 23:15 GMT
#1113
On October 11 2011 08:14 StoLiVe wrote:
Show nested quote +
On October 11 2011 08:10 ellirc wrote:
On October 11 2011 08:00 StoLiVe wrote:
On October 11 2011 07:48 ShiZz wrote:
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.


Lurker was not a seige unit in BW it only become a seige unit in the alpha version of starcraft2

Dude... Are you kidding me? Of course it was a siege unit in BW.

I mean his range was not as long as a seige tank, not like it was supose to be in sc2

You lost me there. The lurker was a siege unit, period.
GameDork
Profile Joined October 2011
United States2 Posts
October 10 2011 23:17 GMT
#1114
I do realize that the following seems unlikely given that the image clearly dictates a zerg siege acid cannon.

However this is what i would like to see:

In the campaign there are droping zerg units that explode creating a small patch of creep and spawn eggs.

I would like to see this creature do the same. Shoot a explosive acidic ball of creep that does a fair amount of damage. but also places creep on the ground.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 10 2011 23:18 GMT
#1115
On October 11 2011 08:15 ellirc wrote:
Show nested quote +
On October 11 2011 08:14 StoLiVe wrote:
On October 11 2011 08:10 ellirc wrote:
On October 11 2011 08:00 StoLiVe wrote:
On October 11 2011 07:48 ShiZz wrote:
On October 11 2011 06:56 AnachronisticAnarchy wrote:
It looks at least a little arachnid and roach feature are obvious. So it's most likely a roach morph. I don't see it being a seige unit because if Zerg had 2 seige units, one by air and one by ground, that would be a little OP. I don't know why, but it feels like a caster. Only one, omnipotent caster in the Zerg arsenal feels a bit odd, as opposed to terran armies all having abilities to be casted or a Protoss army where you can always expect at least 2 casters. That and I'm just sort of getting a weird vibe from this thing. Would be awesome if I'm right about this though. I'd probably become a psychic.


There were two in BW, guardian and lurker.


Lurker was not a seige unit in BW it only become a seige unit in the alpha version of starcraft2

Dude... Are you kidding me? Of course it was a siege unit in BW.

I mean his range was not as long as a seige tank, not like it was supose to be in sc2

You lost me there. The lurker was a siege unit, period.


Except I don't even consider it a siege unit.

Most people consider the defining attribute of a siege unit to have a ranged attack that exceeds static defenses. The lurker only had a range of 6. Static defenses out-ranged it and so did unsieged tanks for that matter.

A positional control unit I will agree but not a siege unit.
Someone call down the Thunder?
Forumite
Profile Joined February 2011
Sweden3280 Posts
October 10 2011 23:19 GMT
#1116
On October 11 2011 08:11 Mistaclean wrote:
Watch the first 20 seconds of this video:

http://www.youtube.com/watch?v=9dOIa0q3Ke4

This is the unit. Plasma bug from Starship Troopers..... Blizzard will put a twist on it though, it will shoot like green slime that explodes or maybe even shoot purple balls that make creep... who knows.

The Plasma Bug shoots air unit, could it be an anti-air siege unit?
:3
ilovelings
Profile Joined January 2011
Argentina776 Posts
October 10 2011 23:20 GMT
#1117
I think it is gonna be a explosive stuff launcher.
People is diying.
JujuXG
Profile Joined September 2011
United States373 Posts
October 10 2011 23:20 GMT
#1118
tank type, heavy armor with a shield.
"I'm naturally good at everything. I'm good at eating too, so that's why I can't lose weight."
SoraLimit
Profile Joined February 2011
Canada747 Posts
October 10 2011 23:21 GMT
#1119
Did anyone think of the pokemon Paras the first time they saw the picture? o.O

I wouldn't be surprised though if it was an inspiration of the Plasma Bug, since a lot of the units are inspired from something. Ex. the naming convention of the units, the Warhammer-like appearance of Terran, etc.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
October 10 2011 23:21 GMT
#1120
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